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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/browser/android/edge_effect_l.h"
      6 
      7 #include "cc/layers/ui_resource_layer.h"
      8 #include "ui/base/android/system_ui_resource_manager.h"
      9 
     10 namespace content {
     11 
     12 namespace {
     13 
     14 // Time it will take the effect to fully recede in ms
     15 const int kRecedeTimeMs = 600;
     16 
     17 // Time it will take before a pulled glow begins receding in ms
     18 const int kPullTimeMs = 167;
     19 
     20 // Time it will take for a pulled glow to decay to partial strength before
     21 // release
     22 const int kPullDecayTimeMs = 2000;
     23 
     24 const float kMaxAlpha = 0.5f;
     25 
     26 const float kPullGlowBegin = 0.f;
     27 
     28 // Min/max velocity that will be absorbed
     29 const float kMinVelocity = 100.f;
     30 const float kMaxVelocity = 10000.f;
     31 
     32 const float kEpsilon = 0.001f;
     33 
     34 const float kSin = 0.5f;    // sin(PI / 6)
     35 const float kCos = 0.866f;  // cos(PI / 6);
     36 
     37 // How much dragging should effect the height of the glow image.
     38 // Number determined by user testing.
     39 const float kPullDistanceAlphaGlowFactor = 0.8f;
     40 
     41 const int kVelocityGlowFactor = 6;
     42 
     43 const ui::SystemUIResourceManager::ResourceType kResourceType =
     44     ui::SystemUIResourceManager::OVERSCROLL_GLOW_L;
     45 
     46 template <typename T>
     47 T Lerp(T a, T b, T t) {
     48   return a + (b - a) * t;
     49 }
     50 
     51 template <typename T>
     52 T Clamp(T value, T low, T high) {
     53   return value < low ? low : (value > high ? high : value);
     54 }
     55 
     56 template <typename T>
     57 T Damp(T input, T factor) {
     58   T result;
     59   if (factor == 1) {
     60     result = 1 - (1 - input) * (1 - input);
     61   } else {
     62     result = 1 - std::pow(1 - input, 2 * factor);
     63   }
     64   return result;
     65 }
     66 
     67 }  // namespace
     68 
     69 EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager)
     70     : resource_manager_(resource_manager),
     71       glow_(cc::UIResourceLayer::Create()),
     72       glow_alpha_(0),
     73       glow_scale_y_(0),
     74       glow_alpha_start_(0),
     75       glow_alpha_finish_(0),
     76       glow_scale_y_start_(0),
     77       glow_scale_y_finish_(0),
     78       displacement_(0.5f),
     79       target_displacement_(0.5f),
     80       state_(STATE_IDLE),
     81       pull_distance_(0) {
     82   // Prevent the provided layers from drawing until the effect is activated.
     83   glow_->SetIsDrawable(false);
     84 }
     85 
     86 EdgeEffectL::~EdgeEffectL() {
     87   glow_->RemoveFromParent();
     88 }
     89 
     90 bool EdgeEffectL::IsFinished() const {
     91   return state_ == STATE_IDLE;
     92 }
     93 
     94 void EdgeEffectL::Finish() {
     95   glow_->SetIsDrawable(false);
     96   pull_distance_ = 0;
     97   state_ = STATE_IDLE;
     98 }
     99 
    100 void EdgeEffectL::Pull(base::TimeTicks current_time,
    101                        float delta_distance,
    102                        float displacement) {
    103   target_displacement_ = displacement;
    104   if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
    105     return;
    106   }
    107   if (state_ != STATE_PULL) {
    108     glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
    109   }
    110   state_ = STATE_PULL;
    111 
    112   start_time_ = current_time;
    113   duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
    114 
    115   float abs_delta_distance = std::abs(delta_distance);
    116   pull_distance_ += delta_distance;
    117 
    118   glow_alpha_ = glow_alpha_start_ = std::min(
    119       kMaxAlpha,
    120       glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
    121 
    122   if (pull_distance_ == 0) {
    123     glow_scale_y_ = glow_scale_y_start_ = 0;
    124   } else {
    125     float scale = 1.f -
    126                   1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
    127                   0.3f;
    128     glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
    129   }
    130 
    131   glow_alpha_finish_ = glow_alpha_;
    132   glow_scale_y_finish_ = glow_scale_y_;
    133 }
    134 
    135 void EdgeEffectL::Release(base::TimeTicks current_time) {
    136   pull_distance_ = 0;
    137 
    138   if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
    139     return;
    140 
    141   state_ = STATE_RECEDE;
    142   glow_alpha_start_ = glow_alpha_;
    143   glow_scale_y_start_ = glow_scale_y_;
    144 
    145   glow_alpha_finish_ = 0.f;
    146   glow_scale_y_finish_ = 0.f;
    147 
    148   start_time_ = current_time;
    149   duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
    150 }
    151 
    152 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
    153   state_ = STATE_ABSORB;
    154 
    155   velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
    156 
    157   start_time_ = current_time;
    158   // This should never be less than 1 millisecond.
    159   duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
    160 
    161   // The glow depends more on the velocity, and therefore starts out
    162   // nearly invisible.
    163   glow_alpha_start_ = 0.3f;
    164   glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
    165 
    166   // Growth for the size of the glow should be quadratic to properly respond
    167   // to a user's scrolling speed. The faster the scrolling speed, the more
    168   // intense the effect should be for both the size and the saturation.
    169   glow_scale_y_finish_ =
    170       std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
    171   // Alpha should change for the glow as well as size.
    172   glow_alpha_finish_ = Clamp(
    173       glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
    174   target_displacement_ = 0.5;
    175 }
    176 
    177 bool EdgeEffectL::Update(base::TimeTicks current_time) {
    178   if (IsFinished())
    179     return false;
    180 
    181   const double dt = (current_time - start_time_).InMilliseconds();
    182   const double t = std::min(dt / duration_.InMilliseconds(), 1.);
    183   const float interp = static_cast<float>(Damp(t, 1.));
    184 
    185   glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
    186   glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
    187   displacement_ = (displacement_ + target_displacement_) / 2.f;
    188 
    189   if (t >= 1.f - kEpsilon) {
    190     switch (state_) {
    191       case STATE_ABSORB:
    192         state_ = STATE_RECEDE;
    193         start_time_ = current_time;
    194         duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
    195 
    196         glow_alpha_start_ = glow_alpha_;
    197         glow_scale_y_start_ = glow_scale_y_;
    198 
    199         glow_alpha_finish_ = 0.f;
    200         glow_scale_y_finish_ = 0.f;
    201         break;
    202       case STATE_PULL:
    203         state_ = STATE_PULL_DECAY;
    204         start_time_ = current_time;
    205         duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
    206 
    207         glow_alpha_start_ = glow_alpha_;
    208         glow_scale_y_start_ = glow_scale_y_;
    209 
    210         // After pull, the glow should fade to nothing.
    211         glow_alpha_finish_ = 0.f;
    212         glow_scale_y_finish_ = 0.f;
    213         break;
    214       case STATE_PULL_DECAY:
    215         state_ = STATE_RECEDE;
    216         break;
    217       case STATE_RECEDE:
    218         Finish();
    219         break;
    220       default:
    221         break;
    222     }
    223   }
    224 
    225   bool one_last_frame = false;
    226   if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
    227     Finish();
    228     one_last_frame = true;
    229   }
    230 
    231   return !IsFinished() || one_last_frame;
    232 }
    233 
    234 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
    235                                 const gfx::Transform& transform) {
    236   if (IsFinished())
    237     return;
    238 
    239   // An empty window size, while meaningless, is also relatively harmless, and
    240   // will simply prevent any drawing of the layers.
    241   if (size.IsEmpty()) {
    242     glow_->SetIsDrawable(false);
    243     return;
    244   }
    245 
    246   const float r = size.width() * 0.75f / kSin;
    247   const float y = kCos * r;
    248   const float h = r - y;
    249   const float o_r = size.height() * 0.75f / kSin;
    250   const float o_y = kCos * o_r;
    251   const float o_h = o_r - o_y;
    252   const float base_glow_scale = h > 0.f ? std::min(o_h / h, 1.f) : 1.f;
    253   bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
    254   gfx::Size image_bounds(
    255       r, std::min(1.f, glow_scale_y_) * base_glow_scale * bounds_.height());
    256 
    257   glow_->SetIsDrawable(true);
    258   glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
    259   glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
    260   glow_->SetBounds(image_bounds);
    261   glow_->SetContentsOpaque(false);
    262   glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
    263 
    264   const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
    265   const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
    266   const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
    267   gfx::Transform offset_transform;
    268   offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
    269   offset_transform.ConcatTransform(transform);
    270   glow_->SetTransform(offset_transform);
    271 }
    272 
    273 void EdgeEffectL::SetParent(cc::Layer* parent) {
    274   if (glow_->parent() != parent)
    275     parent->AddChild(glow_);
    276   glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
    277 }
    278 
    279 // static
    280 void EdgeEffectL::PreloadResources(
    281     ui::SystemUIResourceManager* resource_manager) {
    282   DCHECK(resource_manager);
    283   resource_manager->PreloadResource(kResourceType);
    284 }
    285 
    286 }  // namespace content
    287