1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 6 7 namespace content { 8 9 namespace { 10 11 void MapperXbox360Gamepad( 12 const blink::WebGamepad& input, 13 blink::WebGamepad* mapped) { 14 *mapped = input; 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 17 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 18 mapped->buttons[kButtonStart] = input.buttons[8]; 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; 21 mapped->buttons[kButtonDpadUp] = input.buttons[11]; 22 mapped->buttons[kButtonDpadDown] = input.buttons[12]; 23 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; 24 mapped->buttons[kButtonDpadRight] = input.buttons[14]; 25 mapped->buttons[kButtonMeta] = input.buttons[10]; 26 mapped->axes[kAxisRightStickX] = input.axes[3]; 27 mapped->axes[kAxisRightStickY] = input.axes[4]; 28 mapped->buttonsLength = kNumButtons; 29 mapped->axesLength = kNumAxes; 30 } 31 32 void MapperPlaystationSixAxis( 33 const blink::WebGamepad& input, 34 blink::WebGamepad* mapped) { 35 *mapped = input; 36 mapped->buttons[kButtonPrimary] = input.buttons[14]; 37 mapped->buttons[kButtonSecondary] = input.buttons[13]; 38 mapped->buttons[kButtonTertiary] = input.buttons[15]; 39 mapped->buttons[kButtonQuaternary] = input.buttons[12]; 40 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; 41 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; 42 43 mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis( 44 input.buttons[8], input.axes[14]); 45 mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis( 46 input.buttons[9], input.axes[15]); 47 48 mapped->buttons[kButtonBackSelect] = input.buttons[0]; 49 mapped->buttons[kButtonStart] = input.buttons[3]; 50 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; 51 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; 52 53 // The SixAxis Dpad is pressure sensative 54 mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis( 55 input.buttons[4], input.axes[10]); 56 mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis( 57 input.buttons[6], input.axes[12]); 58 mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis( 59 input.buttons[7], input.axes[13]); 60 mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis( 61 input.buttons[5], input.axes[11]); 62 63 mapped->buttons[kButtonMeta] = input.buttons[16]; 64 mapped->axes[kAxisRightStickY] = input.axes[5]; 65 66 mapped->buttonsLength = kNumButtons; 67 mapped->axesLength = kNumAxes; 68 } 69 70 void MapperDualshock4( 71 const blink::WebGamepad& input, 72 blink::WebGamepad* mapped) { 73 enum Dualshock4Buttons { 74 kTouchpadButton = kNumButtons, 75 kNumDualshock4Buttons 76 }; 77 78 *mapped = input; 79 mapped->buttons[kButtonPrimary] = input.buttons[1]; 80 mapped->buttons[kButtonSecondary] = input.buttons[2]; 81 mapped->buttons[kButtonTertiary] = input.buttons[0]; 82 mapped->buttons[kButtonQuaternary] = input.buttons[3]; 83 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; 84 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; 85 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); 86 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); 87 mapped->buttons[kButtonBackSelect] = input.buttons[8]; 88 mapped->buttons[kButtonStart] = input.buttons[9]; 89 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; 90 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; 91 mapped->buttons[kButtonMeta] = input.buttons[12]; 92 mapped->buttons[kTouchpadButton] = input.buttons[13]; 93 mapped->axes[kAxisRightStickY] = input.axes[5]; 94 DpadFromAxis(mapped, input.axes[9]); 95 96 mapped->buttonsLength = kNumDualshock4Buttons; 97 mapped->axesLength = kNumAxes; 98 } 99 100 void MapperDirectInputStyle( 101 const blink::WebGamepad& input, 102 blink::WebGamepad* mapped) { 103 *mapped = input; 104 mapped->buttons[kButtonPrimary] = input.buttons[1]; 105 mapped->buttons[kButtonSecondary] = input.buttons[2]; 106 mapped->buttons[kButtonTertiary] = input.buttons[0]; 107 mapped->axes[kAxisRightStickY] = input.axes[5]; 108 DpadFromAxis(mapped, input.axes[9]); 109 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 110 mapped->axesLength = kNumAxes; 111 } 112 113 void MapperMacallyIShock( 114 const blink::WebGamepad& input, 115 blink::WebGamepad* mapped) { 116 enum IShockButtons { 117 kButtonC = kNumButtons, 118 kButtonD, 119 kButtonE, 120 kNumIShockButtons 121 }; 122 123 *mapped = input; 124 mapped->buttons[kButtonPrimary] = input.buttons[6]; 125 mapped->buttons[kButtonSecondary] = input.buttons[5]; 126 mapped->buttons[kButtonTertiary] = input.buttons[7]; 127 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 128 mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; 129 mapped->buttons[kButtonRightShoulder] = input.buttons[12]; 130 mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; 131 mapped->buttons[kButtonRightTrigger] = input.buttons[13]; 132 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 133 mapped->buttons[kButtonStart] = input.buttons[10]; 134 mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; 135 mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; 136 mapped->buttons[kButtonDpadUp] = input.buttons[0]; 137 mapped->buttons[kButtonDpadDown] = input.buttons[1]; 138 mapped->buttons[kButtonDpadLeft] = input.buttons[2]; 139 mapped->buttons[kButtonDpadRight] = input.buttons[3]; 140 mapped->buttons[kButtonMeta] = input.buttons[11]; 141 mapped->buttons[kButtonC] = input.buttons[8]; 142 mapped->buttons[kButtonD] = input.buttons[18]; 143 mapped->buttons[kButtonE] = input.buttons[19]; 144 mapped->axes[kAxisLeftStickX] = input.axes[0]; 145 mapped->axes[kAxisLeftStickY] = input.axes[1]; 146 mapped->axes[kAxisRightStickX] = -input.axes[5]; 147 mapped->axes[kAxisRightStickY] = input.axes[6]; 148 149 mapped->buttonsLength = kNumIShockButtons; 150 mapped->axesLength = kNumAxes; 151 } 152 153 void MapperXGEAR( 154 const blink::WebGamepad& input, 155 blink::WebGamepad* mapped) { 156 *mapped = input; 157 mapped->buttons[kButtonPrimary] = input.buttons[2]; 158 mapped->buttons[kButtonTertiary] = input.buttons[3]; 159 mapped->buttons[kButtonQuaternary] = input.buttons[0]; 160 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 161 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 162 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; 163 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; 164 DpadFromAxis(mapped, input.axes[9]); 165 mapped->axes[kAxisRightStickX] = input.axes[5]; 166 mapped->axes[kAxisRightStickY] = input.axes[2]; 167 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 168 mapped->axesLength = kNumAxes; 169 } 170 171 void MapperSmartJoyPLUS( 172 const blink::WebGamepad& input, 173 blink::WebGamepad* mapped) { 174 *mapped = input; 175 mapped->buttons[kButtonPrimary] = input.buttons[2]; 176 mapped->buttons[kButtonTertiary] = input.buttons[3]; 177 mapped->buttons[kButtonQuaternary] = input.buttons[0]; 178 mapped->buttons[kButtonStart] = input.buttons[8]; 179 mapped->buttons[kButtonBackSelect] = input.buttons[9]; 180 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 181 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 182 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; 183 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; 184 DpadFromAxis(mapped, input.axes[9]); 185 mapped->axes[kAxisRightStickY] = input.axes[5]; 186 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 187 mapped->axesLength = kNumAxes; 188 } 189 190 void MapperDragonRiseGeneric( 191 const blink::WebGamepad& input, 192 blink::WebGamepad* mapped) { 193 *mapped = input; 194 DpadFromAxis(mapped, input.axes[9]); 195 mapped->axes[kAxisLeftStickX] = input.axes[0]; 196 mapped->axes[kAxisLeftStickY] = input.axes[1]; 197 mapped->axes[kAxisRightStickX] = input.axes[2]; 198 mapped->axes[kAxisRightStickY] = input.axes[5]; 199 mapped->buttonsLength = kNumButtons - 1; /* no meta */ 200 mapped->axesLength = kNumAxes; 201 } 202 203 void MapperOnLiveWireless( 204 const blink::WebGamepad& input, 205 blink::WebGamepad* mapped) { 206 *mapped = input; 207 mapped->buttons[kButtonPrimary] = input.buttons[0]; 208 mapped->buttons[kButtonSecondary] = input.buttons[1]; 209 mapped->buttons[kButtonTertiary] = input.buttons[3]; 210 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 211 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 212 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 213 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 214 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 215 mapped->buttons[kButtonBackSelect] = input.buttons[10]; 216 mapped->buttons[kButtonStart] = input.buttons[11]; 217 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; 218 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; 219 mapped->buttons[kButtonMeta] = input.buttons[12]; 220 mapped->axes[kAxisRightStickX] = input.axes[3]; 221 mapped->axes[kAxisRightStickY] = input.axes[4]; 222 DpadFromAxis(mapped, input.axes[9]); 223 224 mapped->buttonsLength = kNumButtons; 225 mapped->axesLength = kNumAxes; 226 } 227 228 void MapperADT1( 229 const blink::WebGamepad& input, 230 blink::WebGamepad* mapped) { 231 *mapped = input; 232 mapped->buttons[kButtonPrimary] = input.buttons[0]; 233 mapped->buttons[kButtonSecondary] = input.buttons[1]; 234 mapped->buttons[kButtonTertiary] = input.buttons[3]; 235 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 236 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 237 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 238 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); 239 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); 240 mapped->buttons[kButtonBackSelect] = NullButton(); 241 mapped->buttons[kButtonStart] = NullButton(); 242 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; 243 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; 244 mapped->buttons[kButtonMeta] = input.buttons[12]; 245 mapped->axes[kAxisRightStickY] = input.axes[5]; 246 DpadFromAxis(mapped, input.axes[9]); 247 248 mapped->buttonsLength = kNumButtons; 249 mapped->axesLength = kNumAxes; 250 } 251 252 struct MappingData { 253 const char* const vendor_id; 254 const char* const product_id; 255 GamepadStandardMappingFunction function; 256 } AvailableMappings[] = { 257 // http://www.linux-usb.org/usb.ids 258 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB 259 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller 260 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller 261 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode 262 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode 263 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode 264 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS 265 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 266 { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter 267 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller 268 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode 269 { "2222", "4010", MapperMacallyIShock }, // Macally iShock 270 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) 271 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) 272 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller 273 }; 274 275 } // namespace 276 277 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 278 const base::StringPiece& vendor_id, 279 const base::StringPiece& product_id) { 280 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { 281 MappingData& item = AvailableMappings[i]; 282 if (vendor_id == item.vendor_id && product_id == item.product_id) 283 return item.function; 284 } 285 return NULL; 286 } 287 288 } // namespace content 289