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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef MEDIA_AUDIO_AUDIO_LOGGING_H_
      6 #define MEDIA_AUDIO_AUDIO_LOGGING_H_
      7 
      8 #include <string>
      9 
     10 #include "base/memory/scoped_ptr.h"
     11 
     12 namespace media {
     13 class AudioParameters;
     14 
     15 // AudioLog logs state information about an active audio component.  Each method
     16 // takes a |component_id| along with method specific information.  Its methods
     17 // are safe to call from any thread.
     18 class AudioLog {
     19  public:
     20   virtual ~AudioLog() {}
     21 
     22   // Called when an audio component is created.  |params| are the parameters of
     23   // the created stream.  |device_id| is the id of the audio device opened by
     24   // the created stream.
     25   virtual void OnCreated(int component_id,
     26                          const media::AudioParameters& params,
     27                          const std::string& device_id) = 0;
     28 
     29   // Called when an audio component is started, generally this is synonymous
     30   // with "playing."
     31   virtual void OnStarted(int component_id) = 0;
     32 
     33   // Called when an audio component is stopped, generally this is synonymous
     34   // with "paused."
     35   virtual void OnStopped(int component_id) = 0;
     36 
     37   // Called when an audio component is closed, generally this is synonymous
     38   // with "deleted."
     39   virtual void OnClosed(int component_id) = 0;
     40 
     41   // Called when an audio component encounters an error.
     42   virtual void OnError(int component_id) = 0;
     43 
     44   // Called when an audio component changes volume.  |volume| is the new volume.
     45   virtual void OnSetVolume(int component_id, double volume) = 0;
     46 };
     47 
     48 // AudioLogFactory dispenses AudioLog instances to owning classes for tracking
     49 // AudioComponent behavior.  All AudioComponents have the concept of an owning
     50 // class:
     51 //
     52 //    - AudioInputRendererHost for AudioInputController
     53 //    - AudioRendererHost for AudioOutputController
     54 //    - AudioOutputDispatcherImpl for AudioOutputStream
     55 //
     56 // Each of these owning classes may own multiple instances of each component, as
     57 // such each AudioLog supports logging for multiple instances.
     58 class AudioLogFactory {
     59  public:
     60   enum AudioComponent {
     61     // Input controllers have a 1:1 mapping with streams, so there's no need to
     62     // track both controllers and streams.
     63     AUDIO_INPUT_CONTROLLER,
     64     // Output controllers may or may not be backed by an active stream, so we
     65     // need to track both controllers and streams.
     66     AUDIO_OUTPUT_CONTROLLER,
     67     AUDIO_OUTPUT_STREAM,
     68     AUDIO_COMPONENT_MAX
     69   };
     70 
     71   // Create a new AudioLog object for tracking the behavior for one or more
     72   // instances of the given component.  Each instance of an "owning" class must
     73   // create its own AudioLog.
     74   virtual scoped_ptr<AudioLog> CreateAudioLog(AudioComponent component) = 0;
     75 
     76  protected:
     77   virtual ~AudioLogFactory() {}
     78 };
     79 
     80 }  // namespace media
     81 
     82 #endif  // MEDIA_AUDIO_AUDIO_LOGGING_H_
     83