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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
      6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
      7 
      8 #include <string>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/memory/ref_counted.h"
     12 #include "base/strings/string16.h"
     13 #include "media/audio/audio_device_name.h"
     14 #include "media/audio/audio_logging.h"
     15 #include "media/audio/audio_parameters.h"
     16 
     17 namespace base {
     18 class SingleThreadTaskRunner;
     19 }
     20 
     21 namespace media {
     22 
     23 class AudioInputStream;
     24 class AudioOutputStream;
     25 
     26 // Manages all audio resources.  Provides some convenience functions that avoid
     27 // the need to provide iterators over the existing streams.
     28 class MEDIA_EXPORT AudioManager {
     29   public:
     30    virtual ~AudioManager();
     31 
     32   // Construct the audio manager; only one instance is allowed.  The manager
     33   // will forward CreateAudioLog() calls to the provided AudioLogFactory; as
     34   // such |audio_log_factory| must outlive the AudioManager.
     35   static AudioManager* Create(AudioLogFactory* audio_log_factory);
     36 
     37   // Similar to Create() except uses a FakeAudioLogFactory for testing.
     38   static AudioManager* CreateForTesting();
     39 
     40   // Returns the pointer to the last created instance, or NULL if not yet
     41   // created. This is a utility method for the code outside of media directory,
     42   // like src/chrome.
     43   static AudioManager* Get();
     44 
     45   // Returns true if the OS reports existence of audio devices. This does not
     46   // guarantee that the existing devices support all formats and sample rates.
     47   virtual bool HasAudioOutputDevices() = 0;
     48 
     49   // Returns true if the OS reports existence of audio recording devices. This
     50   // does not guarantee that the existing devices support all formats and
     51   // sample rates.
     52   virtual bool HasAudioInputDevices() = 0;
     53 
     54   // Returns a human readable string for the model/make of the active audio
     55   // input device for this computer.
     56   virtual base::string16 GetAudioInputDeviceModel() = 0;
     57 
     58   // Opens the platform default audio input settings UI.
     59   // Note: This could invoke an external application/preferences pane, so
     60   // ideally must not be called from the UI thread or other time sensitive
     61   // threads to avoid blocking the rest of the application.
     62   virtual void ShowAudioInputSettings() = 0;
     63 
     64   // Appends a list of available input devices to |device_names|,
     65   // which must initially be empty. It is not guaranteed that all the
     66   // devices in the list support all formats and sample rates for
     67   // recording.
     68   //
     69   // Not threadsafe; in production this should only be called from the
     70   // Audio worker thread (see GetWorkerTaskRunner()).
     71   virtual void GetAudioInputDeviceNames(AudioDeviceNames* device_names) = 0;
     72 
     73   // Appends a list of available output devices to |device_names|,
     74   // which must initially be empty.
     75   //
     76   // Not threadsafe; in production this should only be called from the
     77   // Audio worker thread (see GetWorkerTaskRunner()).
     78   virtual void GetAudioOutputDeviceNames(AudioDeviceNames* device_names) = 0;
     79 
     80   // Factory for all the supported stream formats. |params| defines parameters
     81   // of the audio stream to be created.
     82   //
     83   // |params.sample_per_packet| is the requested buffer allocation which the
     84   // audio source thinks it can usually fill without blocking. Internally two
     85   // or three buffers are created, one will be locked for playback and one will
     86   // be ready to be filled in the call to AudioSourceCallback::OnMoreData().
     87   //
     88   // To create a stream for the default output device, pass an empty string
     89   // for |device_id|, otherwise the specified audio device will be opened.
     90   //
     91   // Returns NULL if the combination of the parameters is not supported, or if
     92   // we have reached some other platform specific limit.
     93   //
     94   // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two
     95   // effects:
     96   // 1- Instead of triple buffered the audio will be double buffered.
     97   // 2- A low latency driver or alternative audio subsystem will be used when
     98   //    available.
     99   //
    100   // Do not free the returned AudioOutputStream. It is owned by AudioManager.
    101   virtual AudioOutputStream* MakeAudioOutputStream(
    102       const AudioParameters& params,
    103       const std::string& device_id) = 0;
    104 
    105   // Creates new audio output proxy. A proxy implements
    106   // AudioOutputStream interface, but unlike regular output stream
    107   // created with MakeAudioOutputStream() it opens device only when a
    108   // sound is actually playing.
    109   virtual AudioOutputStream* MakeAudioOutputStreamProxy(
    110       const AudioParameters& params,
    111       const std::string& device_id) = 0;
    112 
    113   // Factory to create audio recording streams.
    114   // |channels| can be 1 or 2.
    115   // |sample_rate| is in hertz and can be any value supported by the platform.
    116   // |bits_per_sample| can be any value supported by the platform.
    117   // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
    118   // with 0 suggesting that the implementation use a default value for that
    119   // platform.
    120   // Returns NULL if the combination of the parameters is not supported, or if
    121   // we have reached some other platform specific limit.
    122   //
    123   // Do not free the returned AudioInputStream. It is owned by AudioManager.
    124   // When you are done with it, call |Stop()| and |Close()| to release it.
    125   virtual AudioInputStream* MakeAudioInputStream(
    126       const AudioParameters& params, const std::string& device_id) = 0;
    127 
    128   // Returns the task runner used for audio IO.
    129   virtual scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner() = 0;
    130 
    131   // Heavyweight tasks should use GetWorkerTaskRunner() instead of
    132   // GetTaskRunner(). On most platforms they are the same, but some share the
    133   // UI loop with the audio IO loop.
    134   virtual scoped_refptr<base::SingleThreadTaskRunner> GetWorkerTaskRunner() = 0;
    135 
    136   // Allows clients to listen for device state changes; e.g. preferred sample
    137   // rate or channel layout changes.  The typical response to receiving this
    138   // callback is to recreate the stream.
    139   class AudioDeviceListener {
    140    public:
    141     virtual void OnDeviceChange() = 0;
    142   };
    143 
    144   virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0;
    145   virtual void RemoveOutputDeviceChangeListener(
    146       AudioDeviceListener* listener) = 0;
    147 
    148   // Returns the default output hardware audio parameters for opening output
    149   // streams. It is a convenience interface to
    150   // AudioManagerBase::GetPreferredOutputStreamParameters and each AudioManager
    151   // does not need their own implementation to this interface.
    152   // TODO(tommi): Remove this method and use GetOutputStreamParameteres instead.
    153   virtual AudioParameters GetDefaultOutputStreamParameters() = 0;
    154 
    155   // Returns the output hardware audio parameters for a specific output device.
    156   virtual AudioParameters GetOutputStreamParameters(
    157       const std::string& device_id) = 0;
    158 
    159   // Returns the input hardware audio parameters of the specific device
    160   // for opening input streams. Each AudioManager needs to implement their own
    161   // version of this interface.
    162   virtual AudioParameters GetInputStreamParameters(
    163       const std::string& device_id) = 0;
    164 
    165   // Returns the device id of an output device that belongs to the same hardware
    166   // as the specified input device.
    167   // If the hardware has only an input device (e.g. a webcam), the return value
    168   // will be empty (which the caller can then interpret to be the default output
    169   // device).  Implementations that don't yet support this feature, must return
    170   // an empty string. Must be called on the audio worker thread (see
    171   // GetWorkerTaskRunner()).
    172   virtual std::string GetAssociatedOutputDeviceID(
    173       const std::string& input_device_id) = 0;
    174 
    175   // Create a new AudioLog object for tracking the behavior for one or more
    176   // instances of the given component.  See AudioLogFactory for more details.
    177   virtual scoped_ptr<AudioLog> CreateAudioLog(
    178       AudioLogFactory::AudioComponent component) = 0;
    179 
    180   // Informs the audio manager that the system has support for a keyboard mic.
    181   // This information will be passed on in the return value of
    182   // GetInputStreamParameters as an effect. Only supported on ChromeOS.
    183   virtual void SetHasKeyboardMic() = 0;
    184 
    185  protected:
    186   AudioManager();
    187 
    188  private:
    189   DISALLOW_COPY_AND_ASSIGN(AudioManager);
    190 };
    191 
    192 }  // namespace media
    193 
    194 #endif  // MEDIA_AUDIO_AUDIO_MANAGER_H_
    195