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      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /* From ppb_message_loop.idl modified Thu May  9 14:59:57 2013. */
      7 
      8 #ifndef PPAPI_C_PPB_MESSAGE_LOOP_H_
      9 #define PPAPI_C_PPB_MESSAGE_LOOP_H_
     10 
     11 #include "ppapi/c/pp_bool.h"
     12 #include "ppapi/c/pp_completion_callback.h"
     13 #include "ppapi/c/pp_instance.h"
     14 #include "ppapi/c/pp_macros.h"
     15 #include "ppapi/c/pp_resource.h"
     16 #include "ppapi/c/pp_stdint.h"
     17 
     18 #define PPB_MESSAGELOOP_INTERFACE_1_0 "PPB_MessageLoop;1.0"
     19 #define PPB_MESSAGELOOP_INTERFACE PPB_MESSAGELOOP_INTERFACE_1_0
     20 
     21 /**
     22  * @file
     23  * Defines the PPB_MessageLoop interface.
     24  */
     25 
     26 
     27 /**
     28  * @addtogroup Interfaces
     29  * @{
     30  */
     31 /**
     32  * A message loop allows PPAPI calls to be issued on a thread. You may not
     33  * issue any API calls on a thread without creating a message loop. It also
     34  * allows you to post work to the message loop for a thread.
     35  *
     36  * To process work posted to the message loop, as well as completion callbacks
     37  * for asynchronous operations, you must run the message loop via Run().
     38  *
     39  * Note the system manages the lifetime of the instance (and all associated
     40  * resources). If the instance is deleted from the page, background threads may
     41  * suddenly see their PP_Resource handles become invalid. In this case, calls
     42  * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
     43  * with your instance, you will probably want to create some kind of threadsafe
     44  * proxy object that can handle asynchronous destruction of the instance object.
     45  *
     46  * Typical usage:
     47  *   On the main thread:
     48  *    - Create the thread yourself (using pthreads).
     49  *    - Create the message loop resource.
     50  *    - Pass the message loop resource to your thread's main function.
     51  *    - Call PostWork() on the message loop to run functions on the thread.
     52  *
     53  *   From the background thread's main function:
     54  *    - Call AttachToCurrentThread() with the message loop resource.
     55  *    - Call Run() with the message loop resource.
     56  *
     57  *   Your callbacks should look like this:
     58  *   @code
     59  *   void DoMyWork(void* user_data, int32_t status) {
     60  *     if (status != PP_OK) {
     61  *       Cleanup();  // e.g. free user_data.
     62  *       return;
     63  *     }
     64  *     ... do your work...
     65  *   }
     66  *   @endcode
     67  * For a C++ example, see ppapi/utility/threading/simple_thread.h
     68  *
     69  * (You can also create the message loop resource on the background thread,
     70  * but then the main thread will have no reference to it should you want to
     71  * call PostWork()).
     72  *
     73  *
     74  * THREAD HANDLING
     75  *
     76  * The main thread has an implicitly created message loop. The main thread is
     77  * the thread where PPP_InitializeModule and PPP_Instance functions are called.
     78  * You can retrieve a reference to this message loop by calling
     79  * GetForMainThread() or, if your code is on the main thread, GetCurrent() will
     80  * also work.
     81  *
     82  * Some special threads created by the system can not have message loops. In
     83  * particular, the background thread created for audio processing has this
     84  * requirement because it's intended to be highly responsive to keep up with
     85  * the realtime requirements of audio processing. You can not make PPAPI calls
     86  * from these threads.
     87  *
     88  * Once you associate a message loop with a thread, you don't have to keep a
     89  * reference to it. The system will hold a reference to the message loop for as
     90  * long as the thread is running. The current message loop can be retrieved
     91  * using the GetCurrent() function.
     92  *
     93  * It is legal to create threads in your plugin without message loops, but
     94  * PPAPI calls will fail unless explicitly noted in the documentation.
     95  *
     96  * You can create a message loop object on a thread and never actually run the
     97  * message loop. This will allow you to call blocking PPAPI calls (via
     98  * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
     99  * from those calls will be queued in the message loop and never run. The same
    100  * thing will happen if work is scheduled after the message loop exits and
    101  * the message loop is not run again.
    102  *
    103  *
    104  * DESTRUCTION AND ERROR HANDLING
    105  *
    106  * Often, your application will associate memory with completion callbacks. For
    107  * example, the C++ CompletionCallbackFactory has a small amount of
    108  * heap-allocated memory for each callback. This memory will be leaked if the
    109  * callback is never run. To avoid this memory leak, you need to be careful
    110  * about error handling and shutdown.
    111  *
    112  * There are a number of cases where posted callbacks will never be run:
    113  *
    114  *  - You tear down the thread (via pthreads) without "destroying" the message
    115  *    loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
    116  *    tasks in the message queue will be lost.
    117  *
    118  *  - You create a message loop, post callbacks to it, and never run it.
    119  *
    120  *  - You quit the message loop via PostQuit with should_destroy set to
    121  *    PP_FALSE. In this case, the system will assume the message loop will be
    122  *    run again later and keep your tasks.
    123  *
    124  * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
    125  * will prohibit future work from being posted, and will allow the message loop
    126  * to run until all pending tasks are run.
    127  *
    128  * If you post a callback to a message loop that's been destroyed, or to an
    129  * invalid message loop, PostWork will return an error and will not run the
    130  * callback. This is true even for callbacks with the "required" flag set,
    131  * since the system may not even know what thread to issue the error callback
    132  * on.
    133  *
    134  * Therefore, you should check for errors from PostWork and destroy any
    135  * associated memory to avoid leaks. If you're using the C++
    136  * CompletionCallbackFactory, use the following pattern:
    137  * @code
    138  * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
    139  * int32_t result = message_loop.PostWork(callback);
    140  * if (result != PP_OK)
    141  *   callback.Run(result);
    142  * @endcode
    143  * This will run the callback with an error value, and assumes that the
    144  * implementation of your callback checks the "result" argument and returns
    145  * immediately on error.
    146  */
    147 struct PPB_MessageLoop_1_0 {
    148   /**
    149    * Creates a message loop resource.
    150    *
    151    * This may be called from any thread. After your thread starts but before
    152    * issuing any other PPAPI calls on it, you must associate it with a message
    153    * loop by calling AttachToCurrentThread.
    154    */
    155   PP_Resource (*Create)(PP_Instance instance);
    156   /**
    157    * Returns a resource identifying the message loop for the main thread. The
    158    * main thread always has a message loop created by the system.
    159    */
    160   PP_Resource (*GetForMainThread)(void);
    161   /**
    162    * Returns a reference to the PPB_MessageLoop object attached to the current
    163    * thread. If there is no attached message loop, the return value will be 0.
    164    */
    165   PP_Resource (*GetCurrent)(void);
    166   /**
    167    * Sets the given message loop resource as being the associated message loop
    168    * for the currently running thread.
    169    *
    170    * You must call this function exactly once on a thread before making any
    171    * PPAPI calls. A message loop can only be attached to one thread, and the
    172    * message loop can not be changed later. The message loop will be attached
    173    * as long as the thread is running or until you quit with should_destroy
    174    * set to PP_TRUE.
    175    *
    176    * If this function fails, attempting to run the message loop will fail.
    177    * Note that you can still post work to the message loop: it will get queued
    178    * up should the message loop eventually be successfully attached and run.
    179    *
    180    * @return
    181    *   - PP_OK: The message loop was successfully attached to the thread and is
    182    *     ready to use.
    183    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
    184    *   - PP_ERROR_INPROGRESS: The current thread already has a message loop
    185    *     attached. This will always be the case for the main thread, which has
    186    *     an implicit system-created message loop attached.
    187    *   - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
    188    *     loop attached to it. See the interface level discussion about these
    189    *     special threads, which include realtime audio threads.
    190    */
    191   int32_t (*AttachToCurrentThread)(PP_Resource message_loop);
    192   /**
    193    * Runs the thread message loop. Running the message loop is required for you
    194    * to get issued completion callbacks on the thread.
    195    *
    196    * The message loop identified by the argument must have been previously
    197    * successfully attached to the current thread.
    198    *
    199    * You may not run nested message loops. Since the main thread has an
    200    * implicit message loop that the system runs, you may not call Run on the
    201    * main thread.
    202    *
    203    * @return
    204    *   - PP_OK: The message loop was successfully run. Note that on
    205    *     success, the message loop will only exit when you call PostQuit().
    206    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
    207    *   - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
    208    *     has not been successfully attached to the current thread. Call
    209    *     AttachToCurrentThread().
    210    *   - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
    211    *     fashion (Run is already on the stack). This will occur if you attempt
    212    *     to call run on the main thread's message loop (see above).
    213    */
    214   int32_t (*Run)(PP_Resource message_loop);
    215   /**
    216    * Schedules work to run on the given message loop. This may be called from
    217    * any thread. Posted work will be executed in the order it was posted when
    218    * the message loop is Run().
    219    *
    220    * @param message_loop The message loop resource.
    221    *
    222    * @param callback The completion callback to execute from the message loop.
    223    *
    224    * @param delay_ms The number of milliseconds to delay execution of the given
    225    * completion callback. Passing 0 means it will get queued normally and
    226    * executed in order.
    227    *
    228    *
    229    * The completion callback will be called with PP_OK as the "result" parameter
    230    * if it is run normally. It is good practice to check for PP_OK and return
    231    * early otherwise.
    232    *
    233    * The "required" flag on the completion callback is ignored. If there is an
    234    * error posting your callback, the error will be returned from PostWork and
    235    * the callback will never be run (because there is no appropriate place to
    236    * run your callback with an error without causing unexpected threading
    237    * problems). If you associate memory with the completion callback (for
    238    * example, you're using the C++ CompletionCallbackFactory), you will need to
    239    * free this or manually run the callback. See "Destruction and error
    240    * handling" above.
    241    *
    242    *
    243    * You can call this function before the message loop has started and the
    244    * work will get queued until the message loop is run. You can also post
    245    * work after the message loop has exited as long as should_destroy was
    246    * PP_FALSE. It will be queued until the next invocation of Run().
    247    *
    248    * @return
    249    *   - PP_OK: The work was posted to the message loop's queue. As described
    250    *     above, this does not mean that the work has been or will be executed
    251    *     (if you never run the message loop after posting).
    252    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
    253    *   - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
    254    *     is null (this will be the case if you pass PP_BlockUntilComplete()).
    255    *   - PP_ERROR_FAILED: The message loop has been destroyed.
    256    */
    257   int32_t (*PostWork)(PP_Resource message_loop,
    258                       struct PP_CompletionCallback callback,
    259                       int64_t delay_ms);
    260   /**
    261    * Posts a quit message to the given message loop's work queue. Work posted
    262    * before that point will be processed before quitting.
    263    *
    264    * This may be called on the message loop registered for the current thread,
    265    * or it may be called on the message loop registered for another thread. It
    266    * is an error to attempt to PostQuit() the main thread loop.
    267    *
    268    * @param should_destroy Marks the message loop as being in a destroyed state
    269    * and prevents further posting of messages.
    270    *
    271    * If you quit a message loop without setting should_destroy, it will still
    272    * be attached to the thread and you can still run it again by calling Run()
    273    * again. If you destroy it, it will be detached from the current thread.
    274    *
    275    * @return
    276    *   - PP_OK: The request to quit was successfully posted.
    277    *   - PP_ERROR_BADRESOURCE: The message loop was invalid.
    278    *   - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
    279    *     The main thread's message loop is managed by the system and can't be
    280    *     quit.
    281    */
    282   int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy);
    283 };
    284 
    285 typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop;
    286 /**
    287  * @}
    288  */
    289 
    290 #endif  /* PPAPI_C_PPB_MESSAGE_LOOP_H_ */
    291 
    292