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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_CAIRO_H_
      6 #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_CAIRO_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/compiler_specific.h"
     10 #include "base/memory/ref_counted.h"
     11 #include "skia/ext/platform_device.h"
     12 
     13 typedef struct _cairo_surface cairo_surface_t;
     14 
     15 // -----------------------------------------------------------------------------
     16 // Image byte ordering on Linux:
     17 //
     18 // Pixels are packed into 32-bit words these days. Even for 24-bit images,
     19 // often 8-bits will be left unused for alignment reasons. Thus, when you see
     20 // ARGB as the byte order you have to wonder if that's in memory order or
     21 // little-endian order. Here I'll write A.R.G.B to specifiy the memory order.
     22 //
     23 // GdkPixbuf's provide a nice backing store and defaults to R.G.B.A order.
     24 // They'll do the needed byte swapping to match the X server when drawn.
     25 //
     26 // Skia can be controled in skia/include/corecg/SkUserConfig.h (see bits about
     27 // SK_R32_SHIFT). For Linux we define it to be ARGB in registers. For little
     28 // endian machines that means B.G.R.A in memory.
     29 //
     30 // The image loaders are controlled in
     31 // webkit/port/platform/image-decoders/ImageDecoder.h (see setRGBA). These are
     32 // also configured for ARGB in registers.
     33 //
     34 // Cairo's only 32-bit mode is ARGB in registers.
     35 //
     36 // X servers commonly have a 32-bit visual with xRGB in registers (since they
     37 // typically don't do alpha blending of drawables at the user level. Composite
     38 // extensions aside.)
     39 //
     40 // We don't use GdkPixbuf because its byte order differs from the rest. Most
     41 // importantly, it differs from Cairo which, being a system library, is
     42 // something that we can't easily change.
     43 // -----------------------------------------------------------------------------
     44 
     45 namespace skia {
     46 
     47 // -----------------------------------------------------------------------------
     48 // This is the Linux bitmap backing for Skia. We create a Cairo image surface
     49 // to store the backing buffer. This buffer is BGRA in memory (on little-endian
     50 // machines).
     51 //
     52 // For now we are also using Cairo to paint to the Drawables so we provide an
     53 // accessor for getting the surface.
     54 //
     55 // This is all quite ok for test_shell. In the future we will want to use
     56 // shared memory between the renderer and the main process at least. In this
     57 // case we'll probably create the buffer from a precreated region of memory.
     58 // -----------------------------------------------------------------------------
     59 class BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice {
     60  public:
     61   // Create a BitmapPlatformDeviceLinux from an already constructed bitmap;
     62   // you should probably be using Create(). This may become private later if
     63   // we ever have to share state between some native drawing UI and Skia, like
     64   // the Windows and Mac versions of this class do.
     65   //
     66   // This object takes ownership of @cairo.
     67   BitmapPlatformDevice(const SkBitmap& other, cairo_t* cairo);
     68   virtual ~BitmapPlatformDevice();
     69 
     70   // Constructs a device with size |width| * |height| with contents initialized
     71   // to zero. |is_opaque| should be set if the caller knows the bitmap will be
     72   // completely opaque and allows some optimizations.
     73   static BitmapPlatformDevice* Create(int width, int height, bool is_opaque);
     74 
     75   // Performs the same construction as Create.
     76   // Other ports require a separate construction routine because Create does not
     77   // initialize the bitmap to 0.
     78   static BitmapPlatformDevice* CreateAndClear(int width, int height,
     79                                               bool is_opaque);
     80 
     81   // This doesn't take ownership of |data|. If |data| is NULL, the contents
     82   // of the device are initialized to 0.
     83   static BitmapPlatformDevice* Create(int width, int height, bool is_opaque,
     84                                       uint8_t* data);
     85 
     86   // Overridden from SkBaseDevice:
     87   virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region,
     88                              const SkClipStack&) OVERRIDE;
     89 
     90   // Overridden from PlatformDevice:
     91   virtual cairo_t* BeginPlatformPaint() OVERRIDE;
     92   virtual void DrawToNativeContext(PlatformSurface surface, int x, int y,
     93                                    const PlatformRect* src_rect) OVERRIDE;
     94 
     95  protected:
     96   virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info,
     97                                        Usage usage) OVERRIDE;
     98 
     99  private:
    100   static BitmapPlatformDevice* Create(int width, int height, bool is_opaque,
    101                                       cairo_surface_t* surface);
    102 
    103   // Sets the transform and clip operations. This will not update the Cairo
    104   // context, but will mark the config as dirty. The next call of LoadConfig
    105   // will pick up these changes.
    106   void SetMatrixClip(const SkMatrix& transform, const SkRegion& region);
    107 
    108   // Loads the current transform and clip into the context.
    109   void LoadConfig();
    110 
    111   // Graphics context used to draw into the surface.
    112   cairo_t* cairo_;
    113 
    114   // True when there is a transform or clip that has not been set to the
    115   // context.  The context is retrieved for every text operation, and the
    116   // transform and clip do not change as much. We can save time by not loading
    117   // the clip and transform for every one.
    118   bool config_dirty_;
    119 
    120   // Translation assigned to the context: we need to keep track of this
    121   // separately so it can be updated even if the context isn't created yet.
    122   SkMatrix transform_;
    123 
    124   // The current clipping
    125   SkRegion clip_region_;
    126 
    127   DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice);
    128 };
    129 
    130 }  // namespace skia
    131 
    132 #endif  // SKIA_EXT_BITMAP_PLATFORM_DEVICE_CAIRO_H_
    133