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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_SKIA_H_
      6 #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_SKIA_H_
      7 
      8 #include "base/compiler_specific.h"
      9 #include "base/memory/ref_counted.h"
     10 #include "skia/ext/platform_device.h"
     11 
     12 namespace skia {
     13 
     14 // -----------------------------------------------------------------------------
     15 // For now we just use SkBitmap for SkBitmapDevice
     16 //
     17 // This is all quite ok for test_shell. In the future we will want to use
     18 // shared memory between the renderer and the main process at least. In this
     19 // case we'll probably create the buffer from a precreated region of memory.
     20 // -----------------------------------------------------------------------------
     21 class BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice {
     22  public:
     23   // Construct a BitmapPlatformDevice. |is_opaque| should be set if the caller
     24   // knows the bitmap will be completely opaque and allows some optimizations.
     25   // The bitmap is not initialized.
     26   static BitmapPlatformDevice* Create(int width, int height, bool is_opaque);
     27 
     28   // Construct a BitmapPlatformDevice, as above.
     29   // If |is_opaque| is false, the bitmap is initialized to 0.
     30   static BitmapPlatformDevice* CreateAndClear(int width, int height,
     31                                               bool is_opaque);
     32 
     33   // This doesn't take ownership of |data|. If |data| is null, the bitmap
     34   // is not initialized to 0.
     35   static BitmapPlatformDevice* Create(int width, int height, bool is_opaque,
     36                                       uint8_t* data);
     37 
     38   // Create a BitmapPlatformDevice from an already constructed bitmap;
     39   // you should probably be using Create(). This may become private later if
     40   // we ever have to share state between some native drawing UI and Skia, like
     41   // the Windows and Mac versions of this class do.
     42   explicit BitmapPlatformDevice(const SkBitmap& other);
     43   virtual ~BitmapPlatformDevice();
     44 
     45   virtual PlatformSurface BeginPlatformPaint() OVERRIDE;
     46   virtual void DrawToNativeContext(PlatformSurface surface, int x, int y,
     47                                    const PlatformRect* src_rect) OVERRIDE;
     48 
     49  protected:
     50   virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info,
     51                                        Usage usage) OVERRIDE;
     52 
     53  private:
     54   DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice);
     55 };
     56 
     57 }  // namespace skia
     58 
     59 #endif  // SKIA_EXT_BITMAP_PLATFORM_DEVICE_SKIA_H_
     60