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      1 <!DOCTYPE HTML>
      2 <html>
      3 <script>
      4 var gl;
      5 function runTest() {
      6   if (window.testRunner)
      7     testRunner.waitUntilDone();
      8 
      9   gl = document.getElementById('canvas').getContext("webgl");
     10   if (!gl) {
     11     alert("No WebGL context found");
     12     return;
     13   }
     14 
     15   gl.enable(gl.SCISSOR_TEST);
     16   gl.clearColor(1, 0, 0, 1);
     17   gl.clear(gl.COLOR_BUFFER_BIT);
     18 }
     19 
     20 </script>
     21 <body onload='runTest()'>
     22   Right click red square and save image. A red square image should be saved. <br>
     23   <canvas id='canvas'  width="100" height="100"></canvas>
     24 </body>
     25 </html>
     26