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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLLoseContext_h
     27 #define WebGLLoseContext_h
     28 
     29 #include "bindings/core/v8/ScriptWrappable.h"
     30 #include "core/html/canvas/WebGLExtension.h"
     31 #include "wtf/PassRefPtr.h"
     32 
     33 namespace blink {
     34 
     35 class WebGLRenderingContextBase;
     36 
     37 class WebGLLoseContext FINAL : public WebGLExtension, public ScriptWrappable {
     38     DEFINE_WRAPPERTYPEINFO();
     39 public:
     40     static PassRefPtrWillBeRawPtr<WebGLLoseContext> create(WebGLRenderingContextBase*);
     41     static bool supported(WebGLRenderingContextBase*);
     42     static const char* extensionName();
     43 
     44     virtual ~WebGLLoseContext();
     45     virtual WebGLExtensionName name() const OVERRIDE;
     46     virtual void lose(bool) OVERRIDE;
     47 
     48     void loseContext();
     49     void restoreContext();
     50 
     51 private:
     52     explicit WebGLLoseContext(WebGLRenderingContextBase*);
     53 };
     54 
     55 } // namespace blink
     56 
     57 #endif // WebGLLoseContext_h
     58