Home | History | Annotate | Download | only in canvas
      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLRenderingContext_h
     27 #define WebGLRenderingContext_h
     28 
     29 #include "bindings/core/v8/ScriptWrappable.h"
     30 #include "core/html/canvas/WebGLRenderingContextBase.h"
     31 
     32 namespace blink {
     33 
     34 class WebGLRenderingContext FINAL : public WebGLRenderingContextBase, public ScriptWrappable {
     35     DEFINE_WRAPPERTYPEINFO();
     36 public:
     37     static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
     38     virtual ~WebGLRenderingContext();
     39 
     40     virtual unsigned version() const OVERRIDE { return 1; }
     41     virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"; }
     42     virtual void registerContextExtensions() OVERRIDE;
     43 
     44     virtual void trace(Visitor*) OVERRIDE;
     45 
     46 private:
     47     WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
     48 
     49     // Enabled extension objects.
     50     RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
     51     RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
     52     RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
     53     RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
     54     RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
     55     RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
     56     RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
     57     RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
     58     RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
     59     RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
     60     RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
     61     RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
     62     RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
     63     RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
     64     RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
     65     RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
     66     RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
     67     RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
     68     RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
     69     RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
     70     RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
     71 };
     72 
     73 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
     74     context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
     75     context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
     76 
     77 } // namespace blink
     78 
     79 #endif // WebGLRenderingContext_h
     80