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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #include "core/html/canvas/WebGLShader.h"
     29 
     30 #include "core/html/canvas/WebGLRenderingContextBase.h"
     31 
     32 namespace blink {
     33 
     34 PassRefPtrWillBeRawPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBase* ctx, GLenum type)
     35 {
     36     return adoptRefWillBeNoop(new WebGLShader(ctx, type));
     37 }
     38 
     39 WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type)
     40     : WebGLSharedObject(ctx)
     41     , m_type(type)
     42     , m_source("")
     43 {
     44     setObject(ctx->webContext()->createShader(type));
     45 }
     46 
     47 WebGLShader::~WebGLShader()
     48 {
     49     // Always call detach here to ensure that platform object deletion
     50     // happens with Oilpan enabled. It keeps the code regular to do it
     51     // with or without Oilpan enabled.
     52     //
     53     // See comment in WebGLBuffer's destructor for additional
     54     // information on why this is done for WebGLSharedObject-derived
     55     // objects.
     56     detachAndDeleteObject();
     57 }
     58 
     59 void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
     60 {
     61     context3d->deleteShader(object);
     62 }
     63 
     64 }
     65