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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLShader_h
     27 #define WebGLShader_h
     28 
     29 #include "bindings/core/v8/ScriptWrappable.h"
     30 #include "core/html/canvas/WebGLSharedObject.h"
     31 #include "wtf/PassRefPtr.h"
     32 #include "wtf/text/WTFString.h"
     33 
     34 namespace blink {
     35 
     36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable {
     37     DEFINE_WRAPPERTYPEINFO();
     38 public:
     39     virtual ~WebGLShader();
     40 
     41     static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum);
     42 
     43     GLenum type() const { return m_type; }
     44     const String& source() const { return m_source; }
     45 
     46     void setSource(const String& source) { m_source = source; }
     47 
     48 private:
     49     WebGLShader(WebGLRenderingContextBase*, GLenum);
     50 
     51     virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;
     52 
     53     virtual bool isShader() const OVERRIDE { return true; }
     54 
     55     GLenum m_type;
     56     String m_source;
     57 };
     58 
     59 } // namespace blink
     60 
     61 #endif // WebGLShader_h
     62