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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  * Copyright (C) 2009 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "core/html/canvas/WebGLUniformLocation.h"
     30 
     31 namespace blink {
     32 
     33 PassRefPtrWillBeRawPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GLint location)
     34 {
     35     return adoptRefWillBeNoop(new WebGLUniformLocation(program, location));
     36 }
     37 
     38 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GLint location)
     39     : m_program(program)
     40     , m_location(location)
     41 {
     42     ASSERT(m_program);
     43     m_linkCount = m_program->linkCount();
     44 }
     45 
     46 WebGLProgram* WebGLUniformLocation::program() const
     47 {
     48     // If the program has been linked again, then this UniformLocation is no
     49     // longer valid.
     50     if (m_program->linkCount() != m_linkCount)
     51         return 0;
     52     return m_program.get();
     53 }
     54 
     55 GLint WebGLUniformLocation::location() const
     56 {
     57     // If the program has been linked again, then this UniformLocation is no
     58     // longer valid.
     59     ASSERT(m_program->linkCount() == m_linkCount);
     60     return m_location;
     61 }
     62 
     63 void WebGLUniformLocation::trace(Visitor* visitor)
     64 {
     65     visitor->trace(m_program);
     66 }
     67 
     68 }
     69