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      1 /*
      2  * Copyright (C) 2006 Oliver Hunt <ojh16 (at) student.canterbury.ac.nz>
      3  * Copyright (C) 2006 Apple Computer Inc.
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  */
     20 
     21 #ifndef RenderSVGInline_h
     22 #define RenderSVGInline_h
     23 
     24 #include "core/rendering/RenderInline.h"
     25 
     26 namespace blink {
     27 
     28 class RenderSVGInline : public RenderInline {
     29 public:
     30     explicit RenderSVGInline(Element*);
     31 
     32     virtual const char* renderName() const OVERRIDE { return "RenderSVGInline"; }
     33     virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer; }
     34     virtual bool isSVGInline() const OVERRIDE FINAL { return true; }
     35     virtual bool isSVG() const OVERRIDE FINAL { return true; }
     36 
     37     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
     38 
     39     // Chapter 10.4 of the SVG Specification say that we should use the
     40     // object bounding box of the parent text element.
     41     // We search for the root text element and take its bounding box.
     42     // It is also necessary to take the stroke and paint invalidation rect of
     43     // this element, since we need it for filters.
     44     virtual FloatRect objectBoundingBox() const OVERRIDE FINAL;
     45     virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL;
     46     virtual FloatRect paintInvalidationRectInLocalCoordinates() const OVERRIDE FINAL;
     47 
     48     virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
     49     virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL;
     50     virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
     51     virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
     52     virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL;
     53 
     54 private:
     55     virtual InlineFlowBox* createInlineFlowBox() OVERRIDE FINAL;
     56 
     57     virtual void willBeDestroyed() OVERRIDE FINAL;
     58     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE FINAL;
     59 
     60     virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0) OVERRIDE FINAL;
     61     virtual void removeChild(RenderObject*) OVERRIDE FINAL;
     62 };
     63 
     64 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInline, isSVGInline());
     65 
     66 }
     67 
     68 #endif // !RenderSVGTSpan_H
     69