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      1 Name
      2 
      3     ANGLE_timer_query
      4 
      5 Name Strings
      6 
      7     GL_ANGLE_timer_query
      8 
      9 Contributors
     10 
     11     Contributors to ARB_occlusion_query
     12     Contributors to EXT_timer_query
     13     Contributors to ARB_timer_query
     14     Ben Vanik, Google Inc.
     15     Daniel Koch, TransGaming Inc.
     16 
     17 Contact
     18 
     19     Ben Vanik, Google Inc. (benvanik 'at' google 'dot' com)
     20 
     21 Status
     22 
     23     Draft
     24 
     25 Version
     26 
     27     Last Modified Date: Apr 28, 2011
     28     Author Revision: 1
     29 
     30 Number
     31 
     32     OpenGL ES Extension #??
     33 
     34 Dependencies
     35 
     36     OpenGL ES 2.0 is required.
     37 
     38     The extension is written against the OpenGL ES 2.0 specification.
     39 
     40 Overview
     41 
     42     Applications can benefit from accurate timing information in a number of
     43     different ways.  During application development, timing information can
     44     help identify application or driver bottlenecks.  At run time,
     45     applications can use timing information to dynamically adjust the amount
     46     of detail in a scene to achieve constant frame rates.  OpenGL
     47     implementations have historically provided little to no useful timing
     48     information.  Applications can get some idea of timing by reading timers
     49     on the CPU, but these timers are not synchronized with the graphics
     50     rendering pipeline.  Reading a CPU timer does not guarantee the completion
     51     of a potentially large amount of graphics work accumulated before the
     52     timer is read, and will thus produce wildly inaccurate results.
     53     glFinish() can be used to determine when previous rendering commands have
     54     been completed, but will idle the graphics pipeline and adversely affect
     55     application performance.
     56 
     57     This extension provides a query mechanism that can be used to determine
     58     the amount of time it takes to fully complete a set of GL commands, and
     59     without stalling the rendering pipeline.  It uses the query object
     60     mechanisms first introduced in the occlusion query extension, which allow
     61     time intervals to be polled asynchronously by the application.
     62 
     63 IP Status
     64 
     65     No known IP claims.
     66 
     67 New Procedures and Functions
     68 
     69     void GenQueriesANGLE(sizei n, uint *ids);
     70     void DeleteQueriesANGLE(sizei n, const uint *ids);
     71     boolean IsQueryANGLE(uint id);
     72     void BeginQueryANGLE(enum target, uint id);
     73     void EndQueryANGLE(enum target);
     74     void QueryCounterANGLE(uint id, enum target);
     75     void GetQueryivANGLE(enum target, enum pname, int *params);
     76     void GetQueryObjectivANGLE(uint id, enum pname, int *params);
     77     void GetQueryObjectuivANGLE(uint id, enum pname, uint *params);
     78     void GetQueryObjecti64vANGLE(uint id, enum pname, int64 *params);
     79     void GetQueryObjectui64vANGLE(uint id, enum pname, uint64 *params);
     80 
     81 New Tokens
     82 
     83     Accepted by the <pname> parameter of GetQueryivANGLE:
     84 
     85         QUERY_COUNTER_BITS_ANGLE                       0x8864
     86         CURRENT_QUERY_ANGLE                            0x8865
     87 
     88     Accepted by the <pname> parameter of GetQueryObjectivANGLE,
     89     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, and
     90     GetQueryObjectui64vANGLE:
     91 
     92         QUERY_RESULT_ANGLE                             0x8866
     93         QUERY_RESULT_AVAILABLE_ANGLE                   0x8867
     94         
     95     Accepted by the <target> parameter of BeginQueryANGLE, EndQueryANGLE, and
     96     GetQueryivANGLE:
     97 
     98         TIME_ELAPSED_ANGLE                             0x88BF
     99 
    100     Accepted by the <target> parameter of GetQueryivANGLE and
    101     QueryCounterANGLE:
    102 
    103         TIMESTAMP_ANGLE                                0x8E28
    104 
    105 Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL ES Operation)
    106 
    107     (Modify table 2.1, Correspondence of command suffix letters to GL argument)
    108     Add two new types:
    109     
    110     Letter Corresponding GL Type
    111     ------ ---------------------
    112     i64    int64ANGLE
    113     ui64   uint64ANGLE
    114 
    115     (Modify table 2.2, GL data types) Add two new types:
    116     
    117     GL Type       Minimum Bit Width   Description
    118     -------       -----------------   -----------------------------
    119     int64ANGLE    64                  Signed 2's complement integer
    120     uint64ANGLE   64                  Unsigned binary integer
    121 
    122 Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions)
    123 
    124     Add a new section 5.3 "Timer Queries":
    125 
    126     "5.3  Timer Queries
    127 
    128     Timer queries use query objects to track the amount of time needed to
    129     fully complete a set of GL commands, or to determine the current time
    130     of the GL.
    131     
    132     Timer queries are associated with query objects.  The command
    133 
    134       void GenQueriesANGLE(sizei n, uint *ids);
    135 
    136     returns <n> previously unused query object names in <ids>.  These
    137     names are marked as used, but no object is associated with them until
    138     the first time they are used by BeginQueryANGLE.  Query objects contain
    139     one piece of state, an integer result value.  This result value is
    140     initialized to zero when the object is created.  Any positive integer
    141     except for zero (which is reserved for the GL) is a valid query
    142     object name.
    143 
    144     Query objects are deleted by calling
    145 
    146       void DeleteQueriesANGLE(sizei n, const uint *ids);
    147 
    148     <ids> contains <n> names of query objects to be deleted.  After a
    149     query object is deleted, its name is again unused.  Unused names in
    150     <ids> are silently ignored.
    151     If an active query object is deleted its name immediately becomes unused,
    152     but the underlying object is not deleted until it is no longer active.
    153 
    154     A timer query can be started and finished by calling
    155 
    156       void BeginQueryANGLE(enum target, uint id);
    157       void EndQueryANGLE(enum target);
    158 
    159     where <target> is TIME_ELAPSED_ANGLE.  If BeginQueryANGLE is called
    160     with an unused <id>, that name is marked as used and associated with
    161     a new query object.
    162     
    163     If BeginQueryANGLE is called with an <id> of zero, if the active query
    164     object name for <target> is non-zero, if <id> is the name of an existing
    165     query object whose type does not match <target>, or if <id> is the active
    166     query object name for any query type, the error INVALID_OPERATION is
    167     generated.  If EndQueryANGLE is called while no query with the same target
    168     is in progress, an INVALID_OPERATION error is generated.
    169 
    170     When BeginQueryANGLE and EndQueryANGLE are called with a <target> of
    171     TIME_ELAPSED_ANGLE, the GL prepares to start and stop the timer used for
    172     timer queries.  The timer is started or stopped when the effects from all
    173     previous commands on the GL client and server state and the framebuffer
    174     have been fully realized.  The BeginQueryANGLE and EndQueryANGLE commands
    175     may return before the timer is actually started or stopped.  When the timer
    176     query timer is finally stopped, the elapsed time (in nanoseconds) is
    177     written to the corresponding query object as the query result value, and
    178     the query result for that object is marked as available.
    179 
    180     If the elapsed time overflows the number of bits, <n>, available to hold
    181     elapsed time, its value becomes undefined.  It is recommended, but not
    182     required, that implementations handle this overflow case by saturating at
    183     2^n - 1.
    184 
    185     The necessary state is a single bit indicating whether an timer
    186     query is active, the identifier of the currently active timer
    187     query, and a counter keeping track of the time that has passed.
    188 
    189     When the command
    190 
    191          void QueryCounterANGLE(uint id, enum target);
    192 
    193     is called with <target> TIMESTAMP_ANGLE, the GL records the current time
    194     into the corresponding query object. The time is recorded after all
    195     previous commands on the GL client and server state and the framebuffer
    196     have been fully realized. When the time is recorded, the query result for
    197     that object is marked available. QueryCounterANGLE timer queries can be
    198     used within a BeginQueryANGLE / EndQueryANGLE block where the <target> is
    199     TIME_ELAPSED_ANGLE and it does not affect the result of that query object.
    200     The error INVALID_OPERATION is generated if the <id> is already in use
    201     within a BeginQueryANGLE/EndQueryANGLE block."
    202 
    203 Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
    204 Requests)
    205 
    206     Add a new section 6.1.9 "Timer Queries":
    207 
    208     "The command
    209 
    210       boolean IsQueryANGLE(uint id);
    211 
    212     returns TRUE if <id> is the name of a query object.  If <id> is zero,
    213     or if <id> is a non-zero value that is not the name of a query
    214     object, IsQueryANGLE returns FALSE.
    215 
    216     Information about a query target can be queried with the command
    217 
    218       void GetQueryivANGLE(enum target, enum pname, int *params);
    219 
    220     <target> identifies the query target and can be TIME_ELAPSED_ANGLE or
    221     TIMESTAMP_ANGLE for timer queries.
    222 
    223     If <pname> is CURRENT_QUERY_ANGLE, the name of the currently active query
    224     for <target>, or zero if no query is active, will be placed in <params>.
    225 
    226     If <pname> is QUERY_COUNTER_BITS_ANGLE, the implementation-dependent number
    227     of bits used to hold the query result for <target> will be placed in
    228     <params>.  The number of query counter bits may be zero, in which case
    229     the counter contains no useful information.
    230 
    231     For timer queries (TIME_ELAPSED_ANGLE and TIMESTAMP_ANGLE), if the number
    232     of bits is non-zero, the minimum number of bits allowed is 30 which
    233     will allow at least 1 second of timing.
    234 
    235     The state of a query object can be queried with the commands
    236 
    237       void GetQueryObjectivANGLE(uint id, enum pname, int *params);
    238       void GetQueryObjectuivANGLE(uint id, enum pname, uint *params);
    239       void GetQueryObjecti64vANGLE(uint id, enum pname, int64 *params);
    240       void GetQueryObjectui64vANGLE(uint id, enum pname, uint64 *params);
    241 
    242     If <id> is not the name of a query object, or if the query object
    243     named by <id> is currently active, then an INVALID_OPERATION error is
    244     generated.
    245 
    246     If <pname> is QUERY_RESULT_ANGLE, then the query object's result
    247     value is returned as a single integer in <params>. If the value is so
    248     large in magnitude that it cannot be represented with the requested type,
    249     then the nearest value representable using the requested type is
    250     returned. If the number of query counter bits for target is zero, then
    251     the result is returned as a single integer with the value zero.
    252     
    253     There may be an indeterminate delay before the above query returns. If
    254     <pname> is QUERY_RESULT_AVAILABLE_ANGLE, FALSE is returned if such a delay
    255     would be required; otherwise TRUE is returned. It must always be true
    256     that if any query object returns a result available of TRUE, all queries
    257     of the same type issued prior to that query must also return TRUE.
    258 
    259     Querying the state for a given timer query forces that timer query to
    260     complete within a finite amount of time.
    261 
    262     If multiple queries are issued on the same target and id prior to 
    263     calling GetQueryObject[u]i[64]vANGLE, the result returned will always be
    264     from the last query issued.  The results from any queries before the
    265     last one will be lost if the results are not retrieved before starting
    266     a new query on the same <target> and <id>."
    267 
    268 Errors
    269 
    270     The error INVALID_VALUE is generated if GenQueriesANGLE is called where
    271     <n> is negative.
    272 
    273     The error INVALID_VALUE is generated if DeleteQueriesANGLE is called
    274     where <n> is negative.
    275 
    276     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
    277     when a query of the given <target> is already active.
    278 
    279     The error INVALID_OPERATION is generated if EndQueryANGLE is called
    280     when a query of the given <target> is not active.
    281 
    282     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
    283     where <id> is zero.
    284 
    285     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
    286     where <id> is the name of a query currently in progress.
    287     
    288     The error INVALID_OPERATION is generated if BeginQueryANGLE is called
    289     where <id> is the name of an existing query object whose type does not
    290     match <target>.
    291 
    292     The error INVALID_ENUM is generated if BeginQueryANGLE or EndQueryANGLE
    293     is called where <target> is not TIME_ELAPSED_ANGLE.
    294 
    295     The error INVALID_ENUM is generated if GetQueryivANGLE is called where
    296     <target> is not TIME_ELAPSED_ANGLE or TIMESTAMP_ANGLE.
    297 
    298     The error INVALID_ENUM is generated if GetQueryivANGLE is called where
    299     <pname> is not QUERY_COUNTER_BITS_ANGLE or CURRENT_QUERY_ANGLE.
    300 
    301     The error INVALID_ENUM is generated if QueryCounterANGLE is called where
    302     <target> is not TIMESTAMP_ANGLE.
    303 
    304     The error INVALID_OPERATION is generated if QueryCounterANGLE is called
    305     on a query object that is already in use inside a
    306     BeginQueryANGLE/EndQueryANGLE.
    307 
    308     The error INVALID_OPERATION is generated if GetQueryObjectivANGLE,
    309     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
    310     GetQueryObjectui64vANGLE is called where <id> is not the name of a query
    311     object.
    312 
    313     The error INVALID_OPERATION is generated if GetQueryObjectivANGLE,
    314     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
    315     GetQueryObjectui64vANGLE is called where <id> is the name of a currently
    316     active query object.
    317 
    318     The error INVALID_ENUM is generated if GetQueryObjectivANGLE,
    319     GetQueryObjectuivANGLE, GetQueryObjecti64vANGLE, or
    320     GetQueryObjectui64vANGLE is called where <pname> is not
    321     QUERY_RESULT_ANGLE or QUERY_RESULT_AVAILABLE_ANGLE.
    322 
    323 New State
    324 
    325     (Add a new table 6.xx, "Query Operations")
    326     
    327     Get Value                      Type    Get Command              Initial Value   Description              Sec
    328     ---------                      ----    -----------              -------------   -----------              ------
    329     -                              B       -                        FALSE           query active             5.3
    330     CURRENT_QUERY_ANGLE            Z+      GetQueryivANGLE          0               active query ID          5.3
    331     QUERY_RESULT_ANGLE             Z+      GetQueryObjectuivANGLE,  0               samples-passed count     5.3
    332                                            GetQueryObjectui64vANGLE
    333     QUERY_RESULT_AVAILABLE_ANGLE   B       GetQueryObjectivANGLE    FALSE           query result available   5.3
    334 
    335 New Implementation Dependent State
    336 
    337     (Add the following entry to table 6.18):
    338 
    339     Get Value                      Type    Get Command      Minimum Value      Description           Sec
    340     --------------------------     ----    -----------      -------------      ----------------      ------
    341     QUERY_COUNTER_BITS_ANGLE       Z+      GetQueryivANGLE  see 6.1.9          Number of bits in     6.1.9
    342                                                                                query counter
    343 
    344 Examples
    345 
    346     (1) Here is some rough sample code that demonstrates the intended usage
    347         of this extension.
    348 
    349         GLint queries[N];
    350         GLint available = 0;
    351         // timer queries can contain more than 32 bits of data, so always
    352         // query them using the 64 bit types to avoid overflow
    353         GLuint64ANGLE timeElapsed = 0;
    354 
    355         // Create a query object.
    356         glGenQueriesANGLE(N, queries);
    357 
    358         // Start query 1
    359         glBeginQueryANGLE(GL_TIME_ELAPSED_ANGLE, queries[0]);
    360 
    361         // Draw object 1
    362         ....
    363 
    364         // End query 1
    365         glEndQueryANGLE(GL_TIME_ELAPSED_ANGLE);
    366 
    367         ...
    368 
    369         // Start query N
    370         glBeginQueryANGLE(GL_TIME_ELAPSED_ANGLE, queries[N-1]);
    371 
    372         // Draw object N
    373         ....
    374 
    375         // End query N
    376         glEndQueryANGLE(GL_TIME_ELAPSED_ANGLE);
    377 
    378         // Wait for all results to become available
    379         while (!available) {
    380             glGetQueryObjectivANGLE(queries[N-1], GL_QUERY_RESULT_AVAILABLE_ANGLE, &available);
    381         }
    382 
    383         for (i = 0; i < N; i++) {
    384             // See how much time the rendering of object i took in nanoseconds.
    385             glGetQueryObjectui64vANGLE(queries[i], GL_QUERY_RESULT_ANGLE, &timeElapsed);
    386 
    387             // Do something useful with the time.  Note that care should be
    388             // taken to use all significant bits of the result, not just the
    389             // least significant 32 bits.
    390             AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
    391         }
    392 
    393         This example is sub-optimal in that it stalls at the end of every
    394         frame to wait for query results.  Ideally, the collection of results
    395         would be delayed one frame to minimize the amount of time spent
    396         waiting for the GPU to finish rendering.
    397         
    398     (2) This example is basically the same as the example above but uses
    399         QueryCounter instead.
    400     
    401         GLint queries[N+1];
    402         GLint available = 0;
    403         // timer queries can contain more than 32 bits of data, so always
    404         // query them using the 64 bit types to avoid overflow
    405         GLuint64ANGLE timeStart, timeEnd, timeElapsed = 0;
    406 
    407         // Create a query object.
    408         glGenQueriesANGLE(N+1, queries);
    409 
    410         // Query current timestamp 1
    411         glQueryCounterANGLE(queries[0], GL_TIMESTAMP_ANGLE);
    412 
    413         // Draw object 1
    414         ....
    415 
    416         // Query current timestamp N
    417         glQueryCounterANGLE(queries[N-1], GL_TIMESTAMP_ANGLE);
    418 
    419         // Draw object N
    420         ....
    421 
    422         // Query current timestamp N+1
    423         glQueryCounterANGLE(queries[N], GL_TIMESTAMP_ANGLE);
    424 
    425         // Wait for all results to become available
    426         while (!available) {
    427             glGetQueryObjectivANGLE(queries[N], GL_QUERY_RESULT_AVAILABLE_ANGLE, &available);
    428         }
    429 
    430         for (i = 0; i < N; i++) {
    431             // See how much time the rendering of object i took in nanoseconds.
    432             glGetQueryObjectui64vANGLE(queries[i], GL_QUERY_RESULT_ANGLE, &timeStart);
    433             glGetQueryObjectui64vANGLE(queries[i+1], GL_QUERY_RESULT_ANGLE, &timeEnd);
    434             timeElapsed = timeEnd - timeStart;
    435 
    436             // Do something useful with the time.  Note that care should be
    437             // taken to use all significant bits of the result, not just the
    438             // least significant 32 bits.
    439             AdjustObjectLODBasedOnDrawTime(i, timeElapsed);
    440         }
    441 
    442 Issues from EXT_timer_query
    443 
    444     (1) What time interval is being measured?
    445 
    446     RESOLVED:  The timer starts when all commands prior to BeginQuery() have
    447     been fully executed.  At that point, everything that should be drawn by
    448     those commands has been written to the framebuffer.  The timer stops
    449     when all commands prior to EndQuery() have been fully executed.
    450 
    451     (2) What unit of time will time intervals be returned in?
    452 
    453     RESOLVED:  Nanoseconds (10^-9 seconds).  This unit of measurement allows
    454     for reasonably accurate timing of even small blocks of rendering
    455     commands.  The granularity of the timer is implementation-dependent.  A
    456     32-bit query counter can express intervals of up to approximately 4
    457     seconds.
    458 
    459     (3) What should be the minimum number of counter bits for timer queries?
    460 
    461     RESOLVED:  30 bits, which will allow timing sections that take up to 1
    462     second to render.
    463 
    464     (4) How are counter results of more than 32 bits returned?
    465 
    466     RESOLVED:  Via two new datatypes, int64ANGLE and uint64ANGLE, and their
    467     corresponding GetQueryObject entry points.  These types hold integer
    468     values and have a minimum bit width of 64.
    469 
    470     (5) Should the extension measure total time elapsed between the full
    471         completion of the BeginQuery and EndQuery commands, or just time
    472         spent in the graphics library?
    473 
    474     RESOLVED:  This extension will measure the total time elapsed between
    475     the full completion of these commands.  Future extensions may implement
    476     a query to determine time elapsed at different stages of the graphics
    477     pipeline.
    478 
    479     (6) If multiple query types are supported, can multiple query types be
    480         active simultaneously?
    481 
    482     RESOLVED:  Yes; an application may perform a timer query and another
    483     type of query simultaneously.  An application can not perform multiple
    484     timer queries or multiple queries of other types simultaneously.  An
    485     application also can not use the same query object for another query
    486     and a timer query simultaneously.
    487 
    488     (7) Do query objects have a query type permanently associated with them?
    489 
    490     RESOLVED:  No.  A single query object can be used to perform different
    491     types of queries, but not at the same time.
    492 
    493     Having a fixed type for each query object simplifies some aspects of the
    494     implementation -- not having to deal with queries with different result
    495     sizes, for example.  It would also mean that BeginQuery() with a query
    496     object of the "wrong" type would result in an INVALID_OPERATION error.
    497 
    498     UPDATE: This resolution was relevant for EXT_timer_query and OpenGL 2.0.
    499     Since EXT_transform_feedback has since been incorporated into the core,
    500     the resolution is that BeginQuery will generate error INVALID_OPERATION
    501     if <id> represents a query object of a different type.
    502 
    503     (8) How predictable/repeatable are the results returned by the timer
    504         query?
    505 
    506     RESOLVED:  In general, the amount of time needed to render the same
    507     primitives should be fairly constant.  But there may be many other
    508     system issues (e.g., context switching on the CPU and GPU, virtual
    509     memory page faults, memory cache behavior on the CPU and GPU) that can
    510     cause times to vary wildly.
    511 
    512     Note that modern GPUs are generally highly pipelined, and may be
    513     processing different primitives in different pipeline stages
    514     simultaneously.  In this extension, the timers start and stop when the
    515     BeginQuery/EndQuery commands reach the bottom of the rendering pipeline.
    516     What that means is that by the time the timer starts, the GL driver on
    517     the CPU may have started work on GL commands issued after BeginQuery,
    518     and the higher pipeline stages (e.g., vertex transformation) may have
    519     started as well.
    520 
    521    (9) What should the new 64 bit integer type be called?
    522 
    523     RESOLVED: The new types will be called GLint64ANGLE/GLuint64ANGLE.  The new
    524     command suffixes will be i64 and ui64.  These names clearly convey the
    525     minimum size of the types.  These types are similar to the C99 standard
    526     type int_least64_t, but we use names similar to the C99 optional type
    527     int64_t for simplicity.
    528 
    529 Issues from ARB_timer_query
    530 
    531    (10) What about tile-based implementations? The effects of a command are
    532         not complete until the frame is completely rendered. Timing recorded
    533         before the frame is complete may not be what developers expect. Also
    534         the amount of time needed to render the same primitives is not
    535         consistent, which conflicts with issue (8) above. The time depends on
    536         how early or late in the scene it is placed.
    537 
    538     RESOLVED: The current language supports tile-based rendering okay as it
    539     is written. Developers are warned that using timers on tile-based
    540     implementation may not produce results they expect since rendering is not
    541     done in a linear order. Timing results are calculated when the frame is
    542     completed and may depend on how early or late in the scene it is placed.
    543     
    544    (11) Can the GL implementation use different clocks to implement the
    545         TIME_ELAPSED and TIMESTAMP queries?
    546 
    547    RESOLVED: Yes, the implemenation can use different internal clocks to
    548    implement TIME_ELAPSED and TIMESTAMP. If different clocks are
    549    used it is possible there is a slight discrepancy when comparing queries
    550    made from TIME_ELAPSED and TIMESTAMP; they may have slight
    551    differences when both are used to measure the same sequence. However, this
    552    is unlikely to affect real applications since comparing the two queries is
    553    not expected to be useful.
    554 
    555 Issues
    556 
    557     (12) What should we call this extension?
    558 
    559     RESOLVED: ANGLE_timer_query
    560 
    561     (13) Why is this done as a separate extension instead of just supporting
    562          ARB_timer_query?
    563 
    564     ARB_timer_query is written against OpenGL 3.2, which includes a lot of
    565     the required support for dealing with query objects. None of these
    566     functions or tokens exist in OpenGL ES, and as such have to be added in
    567     this specification.
    568 
    569     (14) How does this extension differ from ARB_timer_query?
    570 
    571     This extension contains most ARB_timer_query behavior unchanged as well
    572     as a subset of the query support required to use it from the core
    573     OpenGL 3.2 spec. It omits the glGetInteger(TIMESTAMP) functionality used to
    574     query the current time on the GPU, but the behavior for all remaining
    575     functionality taken from ARB_timer_query is the same.
    576     
    577     (15) Are query objects shareable between multiple contexts?
    578 
    579     RESOLVED: No.  Query objects are lightweight and we normally share 
    580     large data across contexts.  Also, being able to share query objects
    581     across contexts is not particularly useful.  In order to do the async 
    582     query across contexts, a query on one context would have to be finished 
    583     before the other context could query it. 
    584 
    585 Revision History
    586 
    587     Revision 1, 2011/04/28
    588       - copied from revision 9 of ARB_timer_query and revision 7 of
    589         ARB_occlusion_query
    590       - removed language that was clearly not relevant to ES2
    591       - rebased changes against the OpenGL ES 2.0 specification
    592