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      1 # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
      2 # Use of this source code is governed by a BSD-style license that can be
      3 # found in the LICENSE file.
      4 
      5 {
      6     'variables':
      7     {
      8         'angle_enable_d3d9%': 1,
      9         'angle_enable_d3d11%': 1,
     10         # These file lists are shared with the GN build.
     11         'angle_libangle_sources':
     12         [
     13             '../include/EGL/egl.h',
     14             '../include/EGL/eglext.h',
     15             '../include/EGL/eglplatform.h',
     16             '../include/GLES2/gl2.h',
     17             '../include/GLES2/gl2ext.h',
     18             '../include/GLES2/gl2platform.h',
     19             '../include/GLES3/gl3.h',
     20             '../include/GLES3/gl3ext.h',
     21             '../include/GLES3/gl3platform.h',
     22             '../include/GLSLANG/ShaderLang.h',
     23             '../include/GLSLANG/ShaderVars.h',
     24             '../include/KHR/khrplatform.h',
     25             '../include/angle_gl.h',
     26             'common/RefCountObject.cpp',
     27             'common/RefCountObject.h',
     28             'common/angleutils.cpp',
     29             'common/angleutils.h',
     30             'common/blocklayout.cpp',
     31             'common/blocklayout.h',
     32             'common/debug.cpp',
     33             'common/debug.h',
     34             'common/event_tracer.cpp',
     35             'common/event_tracer.h',
     36             'common/mathutil.cpp',
     37             'common/mathutil.h',
     38             'common/platform.h',
     39             'common/tls.cpp',
     40             'common/tls.h',
     41             'common/utilities.cpp',
     42             'common/utilities.h',
     43             'common/version.h',
     44             'libGLESv2/BinaryStream.h',
     45             'libGLESv2/Buffer.cpp',
     46             'libGLESv2/Buffer.h',
     47             'libGLESv2/Caps.cpp',
     48             'libGLESv2/Caps.h',
     49             'libGLESv2/Context.cpp',
     50             'libGLESv2/Context.h',
     51             'libGLESv2/Error.cpp',
     52             'libGLESv2/Error.h',
     53             'libGLESv2/Fence.cpp',
     54             'libGLESv2/Fence.h',
     55             'libGLESv2/Float16ToFloat32.cpp',
     56             'libGLESv2/Framebuffer.cpp',
     57             'libGLESv2/Framebuffer.h',
     58             'libGLESv2/FramebufferAttachment.cpp',
     59             'libGLESv2/FramebufferAttachment.h',
     60             'libGLESv2/HandleAllocator.cpp',
     61             'libGLESv2/HandleAllocator.h',
     62             'libGLESv2/ImageIndex.h',
     63             'libGLESv2/ImageIndex.cpp',
     64             'libGLESv2/Program.cpp',
     65             'libGLESv2/Program.h',
     66             'libGLESv2/ProgramBinary.cpp',
     67             'libGLESv2/ProgramBinary.h',
     68             'libGLESv2/Query.cpp',
     69             'libGLESv2/Query.h',
     70             'libGLESv2/Renderbuffer.cpp',
     71             'libGLESv2/Renderbuffer.h',
     72             'libGLESv2/ResourceManager.cpp',
     73             'libGLESv2/ResourceManager.h',
     74             'libGLESv2/Sampler.cpp',
     75             'libGLESv2/Sampler.h',
     76             'libGLESv2/Shader.cpp',
     77             'libGLESv2/Shader.h',
     78             'libGLESv2/State.cpp',
     79             'libGLESv2/State.h',
     80             'libGLESv2/Texture.cpp',
     81             'libGLESv2/Texture.h',
     82             'libGLESv2/TransformFeedback.cpp',
     83             'libGLESv2/TransformFeedback.h',
     84             'libGLESv2/Uniform.cpp',
     85             'libGLESv2/Uniform.h',
     86             'libGLESv2/VertexArray.cpp',
     87             'libGLESv2/VertexArray.h',
     88             'libGLESv2/VertexAttribute.cpp',
     89             'libGLESv2/VertexAttribute.h',
     90             'libGLESv2/angletypes.cpp',
     91             'libGLESv2/angletypes.h',
     92             'libGLESv2/constants.h',
     93             'libGLESv2/formatutils.cpp',
     94             'libGLESv2/formatutils.h',
     95             'libGLESv2/main.cpp',
     96             'libGLESv2/main.h',
     97             'libGLESv2/queryconversions.cpp',
     98             'libGLESv2/queryconversions.h',
     99             'libGLESv2/renderer/BufferImpl.h',
    100             'libGLESv2/renderer/FenceImpl.h',
    101             'libGLESv2/renderer/Image.cpp',
    102             'libGLESv2/renderer/Image.h',
    103             'libGLESv2/renderer/IndexRangeCache.cpp',
    104             'libGLESv2/renderer/IndexRangeCache.h',
    105             'libGLESv2/renderer/ProgramImpl.h',
    106             'libGLESv2/renderer/QueryImpl.h',
    107             'libGLESv2/renderer/RenderTarget.h',
    108             'libGLESv2/renderer/Renderer.cpp',
    109             'libGLESv2/renderer/Renderer.h',
    110             'libGLESv2/renderer/ShaderExecutable.h',
    111             'libGLESv2/renderer/ShaderImpl.h',
    112             'libGLESv2/renderer/SwapChain.h',
    113             'libGLESv2/renderer/TextureImpl.h',
    114             'libGLESv2/renderer/TransformFeedbackImpl.h',
    115             'libGLESv2/renderer/VertexArrayImpl.h',
    116             'libGLESv2/renderer/copyimage.cpp',
    117             'libGLESv2/renderer/copyimage.h',
    118             'libGLESv2/renderer/copyimage.inl',
    119             'libGLESv2/renderer/copyvertex.h',
    120             'libGLESv2/renderer/copyvertex.inl',
    121             'libGLESv2/renderer/generatemip.h',
    122             'libGLESv2/renderer/generatemip.inl',
    123             'libGLESv2/renderer/imageformats.h',
    124             'libGLESv2/renderer/loadimage.cpp',
    125             'libGLESv2/renderer/loadimage.h',
    126             'libGLESv2/renderer/loadimage.inl',
    127             'libGLESv2/renderer/loadimageSSE2.cpp',
    128             'libGLESv2/renderer/vertexconversion.h',
    129             'libGLESv2/resource.h',
    130             'libGLESv2/validationES.cpp',
    131             'libGLESv2/validationES.h',
    132             'libGLESv2/validationES2.cpp',
    133             'libGLESv2/validationES2.h',
    134             'libGLESv2/validationES3.cpp',
    135             'libGLESv2/validationES3.h',
    136             'third_party/murmurhash/MurmurHash3.cpp',
    137             'third_party/murmurhash/MurmurHash3.h',
    138             'third_party/systeminfo/SystemInfo.cpp',
    139             'third_party/systeminfo/SystemInfo.h',
    140         ],
    141         'angle_d3d_shared_sources':
    142         [
    143             'libGLESv2/renderer/d3d/BufferD3D.cpp',
    144             'libGLESv2/renderer/d3d/BufferD3D.h',
    145             'libGLESv2/renderer/d3d/DynamicHLSL.cpp',
    146             'libGLESv2/renderer/d3d/DynamicHLSL.h',
    147             'libGLESv2/renderer/d3d/HLSLCompiler.cpp',
    148             'libGLESv2/renderer/d3d/HLSLCompiler.h',
    149             'libGLESv2/renderer/d3d/ImageD3D.cpp',
    150             'libGLESv2/renderer/d3d/ImageD3D.h',
    151             'libGLESv2/renderer/d3d/IndexBuffer.cpp',
    152             'libGLESv2/renderer/d3d/IndexBuffer.h',
    153             'libGLESv2/renderer/d3d/IndexDataManager.cpp',
    154             'libGLESv2/renderer/d3d/IndexDataManager.h',
    155             'libGLESv2/renderer/d3d/MemoryBuffer.cpp',
    156             'libGLESv2/renderer/d3d/MemoryBuffer.h',
    157             'libGLESv2/renderer/d3d/ProgramD3D.cpp',
    158             'libGLESv2/renderer/d3d/ProgramD3D.h',
    159             'libGLESv2/renderer/d3d/ShaderD3D.cpp',
    160             'libGLESv2/renderer/d3d/ShaderD3D.h',
    161             'libGLESv2/renderer/d3d/TextureD3D.cpp',
    162             'libGLESv2/renderer/d3d/TextureD3D.h',
    163             'libGLESv2/renderer/d3d/TextureStorage.cpp',
    164             'libGLESv2/renderer/d3d/TextureStorage.h',
    165             'libGLESv2/renderer/d3d/TransformFeedbackD3D.cpp',
    166             'libGLESv2/renderer/d3d/TransformFeedbackD3D.h',
    167             'libGLESv2/renderer/d3d/VertexBuffer.cpp',
    168             'libGLESv2/renderer/d3d/VertexBuffer.h',
    169             'libGLESv2/renderer/d3d/VertexDataManager.cpp',
    170             'libGLESv2/renderer/d3d/VertexDataManager.h',
    171         ],
    172         'angle_d3d9_sources':
    173         [
    174             'libGLESv2/renderer/d3d/d3d9/Blit9.cpp',
    175             'libGLESv2/renderer/d3d/d3d9/Blit9.h',
    176             'libGLESv2/renderer/d3d/d3d9/Buffer9.cpp',
    177             'libGLESv2/renderer/d3d/d3d9/Buffer9.h',
    178             'libGLESv2/renderer/d3d/d3d9/Fence9.cpp',
    179             'libGLESv2/renderer/d3d/d3d9/Fence9.h',
    180             'libGLESv2/renderer/d3d/d3d9/formatutils9.cpp',
    181             'libGLESv2/renderer/d3d/d3d9/formatutils9.h',
    182             'libGLESv2/renderer/d3d/d3d9/Image9.cpp',
    183             'libGLESv2/renderer/d3d/d3d9/Image9.h',
    184             'libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp',
    185             'libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h',
    186             'libGLESv2/renderer/d3d/d3d9/Query9.cpp',
    187             'libGLESv2/renderer/d3d/d3d9/Query9.h',
    188             'libGLESv2/renderer/d3d/d3d9/Renderer9.cpp',
    189             'libGLESv2/renderer/d3d/d3d9/Renderer9.h',
    190             'libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp',
    191             'libGLESv2/renderer/d3d/d3d9/renderer9_utils.h',
    192             'libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp',
    193             'libGLESv2/renderer/d3d/d3d9/RenderTarget9.h',
    194             'libGLESv2/renderer/d3d/d3d9/ShaderCache.h',
    195             'libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp',
    196             'libGLESv2/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h',
    197             'libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h',
    198             'libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h',
    199             'libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h',
    200             'libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h',
    201             'libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp',
    202             'libGLESv2/renderer/d3d/d3d9/SwapChain9.h',
    203             'libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp',
    204             'libGLESv2/renderer/d3d/d3d9/TextureStorage9.h',
    205             'libGLESv2/renderer/d3d/d3d9/VertexArray9.h',
    206             'libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp',
    207             'libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h',
    208             'libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp',
    209             'libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h',
    210         ],
    211         'angle_d3d11_sources':
    212         [
    213             'libGLESv2/renderer/d3d/d3d11/Blit11.cpp',
    214             'libGLESv2/renderer/d3d/d3d11/Blit11.h',
    215             'libGLESv2/renderer/d3d/d3d11/Buffer11.cpp',
    216             'libGLESv2/renderer/d3d/d3d11/Buffer11.h',
    217             'libGLESv2/renderer/d3d/d3d11/Clear11.cpp',
    218             'libGLESv2/renderer/d3d/d3d11/Clear11.h',
    219             'libGLESv2/renderer/d3d/d3d11/Fence11.cpp',
    220             'libGLESv2/renderer/d3d/d3d11/Fence11.h',
    221             'libGLESv2/renderer/d3d/d3d11/formatutils11.cpp',
    222             'libGLESv2/renderer/d3d/d3d11/formatutils11.h',
    223             'libGLESv2/renderer/d3d/d3d11/Image11.cpp',
    224             'libGLESv2/renderer/d3d/d3d11/Image11.h',
    225             'libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp',
    226             'libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h',
    227             'libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp',
    228             'libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h',
    229             'libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp',
    230             'libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h',
    231             'libGLESv2/renderer/d3d/d3d11/Query11.cpp',
    232             'libGLESv2/renderer/d3d/d3d11/Query11.h',
    233             'libGLESv2/renderer/d3d/d3d11/Renderer11.cpp',
    234             'libGLESv2/renderer/d3d/d3d11/Renderer11.h',
    235             'libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp',
    236             'libGLESv2/renderer/d3d/d3d11/renderer11_utils.h',
    237             'libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp',
    238             'libGLESv2/renderer/d3d/d3d11/RenderStateCache.h',
    239             'libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp',
    240             'libGLESv2/renderer/d3d/d3d11/RenderTarget11.h',
    241             'libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp',
    242             'libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h',
    243             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h',
    244             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h',
    245             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h',
    246             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h',
    247             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h',
    248             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h',
    249             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h',
    250             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h',
    251             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h',
    252             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h',
    253             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h',
    254             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h',
    255             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h',
    256             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h',
    257             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h',
    258             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h',
    259             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h',
    260             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h',
    261             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h',
    262             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h',
    263             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h',
    264             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h',
    265             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h',
    266             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h',
    267             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h',
    268             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h',
    269             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h',
    270             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h',
    271             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h',
    272             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h',
    273             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h',
    274             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h',
    275             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h',
    276             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h',
    277             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h',
    278             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h',
    279             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h',
    280             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h',
    281             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h',
    282             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h',
    283             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h',
    284             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h',
    285             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h',
    286             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h',
    287             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h',
    288             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h',
    289             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h',
    290             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h',
    291             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h',
    292             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h',
    293             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h',
    294             'libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h',
    295             'libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp',
    296             'libGLESv2/renderer/d3d/d3d11/SwapChain11.h',
    297             'libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp',
    298             'libGLESv2/renderer/d3d/d3d11/TextureStorage11.h',
    299             'libGLESv2/renderer/d3d/d3d11/VertexArray11.h',
    300             'libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp',
    301             'libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h',
    302         ]
    303     },
    304     # Everything below this is duplicated in the GN build. If you change
    305     # anything also change angle/BUILD.gn
    306     'conditions':
    307     [
    308         ['OS=="win"',
    309         {
    310             'targets':
    311             [
    312                 {
    313                     'target_name': 'libANGLE',
    314                     #TODO(jamdill/geofflang): support shared
    315                     'type': 'static_library',
    316                     'dependencies': [ 'translator', 'commit_id', 'copy_compiler_dll' ],
    317                     'includes': [ '../build/common_defines.gypi', ],
    318                     'include_dirs':
    319                     [
    320                         '.',
    321                         '../include',
    322                         'libGLESv2',
    323                     ],
    324                     'sources':
    325                     [
    326                         '<@(angle_libangle_sources)',
    327                     ],
    328                     'defines':
    329                     [
    330                         'GL_APICALL=',
    331                         'GL_GLEXT_PROTOTYPES=',
    332                         'EGLAPI=',
    333                         'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
    334                     ],
    335                     'direct_dependent_settings':
    336                     {
    337                         'include_dirs':
    338                         [
    339                             '.',
    340                             '../include',
    341                             'libGLESv2',
    342                         ],
    343                         'defines':
    344                         [
    345                             'GL_APICALL=',
    346                             'GL_GLEXT_PROTOTYPES=',
    347                             'EGLAPI=',
    348                             'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
    349                         ],
    350                     },
    351                     'conditions':
    352                     [
    353                         ['angle_enable_d3d9==1 or angle_enable_d3d11==1',
    354                         {
    355                             'sources':
    356                             [
    357                                 '<@(angle_d3d_shared_sources)',
    358                             ],
    359                         }],
    360                         ['angle_enable_d3d9==1',
    361                         {
    362                             'sources':
    363                             [
    364                                 '<@(angle_d3d9_sources)',
    365                             ],
    366                             'defines':
    367                             [
    368                                 'ANGLE_ENABLE_D3D9',
    369                             ],
    370                             'link_settings':
    371                             {
    372                                 'msvs_settings':
    373                                 {
    374                                     'VCLinkerTool':
    375                                     {
    376                                         'AdditionalDependencies':
    377                                         [
    378                                             'd3d9.lib',
    379                                         ]
    380                                     }
    381                                 },
    382                             },
    383                         }],
    384                         ['angle_enable_d3d11==1',
    385                         {
    386                             'sources':
    387                             [
    388                                 '<@(angle_d3d11_sources)',
    389                             ],
    390                             'defines':
    391                             [
    392                                 'ANGLE_ENABLE_D3D11',
    393                             ],
    394                             'link_settings':
    395                             {
    396                                 'msvs_settings':
    397                                 {
    398                                     'VCLinkerTool':
    399                                     {
    400                                         'AdditionalDependencies':
    401                                         [
    402                                             'dxguid.lib',
    403                                         ]
    404                                     }
    405                                 },
    406                             },
    407                         }],
    408                     ],
    409 
    410                     'configurations':
    411                     {
    412                         'Debug':
    413                         {
    414                             'defines':
    415                             [
    416                                 'ANGLE_ENABLE_PERF',
    417                             ],
    418                             'msvs_settings':
    419                             {
    420                                 'VCLinkerTool':
    421                                 {
    422                                     'AdditionalDependencies':
    423                                     [
    424                                         'd3d9.lib',
    425                                     ]
    426                                 }
    427                             },
    428                         },
    429                     },
    430                 },
    431                 {
    432                     'target_name': 'libGLESv2',
    433                     'type': 'shared_library',
    434                     'dependencies': [ 'libANGLE' ],
    435                     'includes': [ '../build/common_defines.gypi', ],
    436                     'sources':
    437                     [
    438                         'libGLESv2/libGLESv2.cpp',
    439                         'libGLESv2/libGLESv2.def',
    440                         'libGLESv2/libGLESv2.rc',
    441                     ],
    442                 },
    443                 {
    444                     'target_name': 'libGLESv2_static',
    445                     'type': 'static_library',
    446                     # make sure we depend on commit_id as a hard dependency, otherwise
    447                     # we will try to build the static_lib in parallel
    448                     'dependencies': [ 'libANGLE', 'commit_id' ],
    449                     'includes': [ '../build/common_defines.gypi', ],
    450                     'sources':
    451                     [
    452                         'libGLESv2/libGLESv2.cpp',
    453                         'libGLESv2/libGLESv2.rc',
    454                     ],
    455                 },
    456             ],
    457         },
    458         ],
    459     ],
    460 }
    461