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      1 
      2 /*
      3  * Copyright 2012 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "SkSweepGradient.h"
     10 
     11 SkSweepGradient::SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor& desc)
     12     : SkGradientShaderBase(desc)
     13     , fCenter(SkPoint::Make(cx, cy))
     14 {
     15     fPtsToUnit.setTranslate(-cx, -cy);
     16 
     17     // overwrite the tilemode to a canonical value (since sweep ignores it)
     18     fTileMode = SkShader::kClamp_TileMode;
     19 }
     20 
     21 SkShader::BitmapType SkSweepGradient::asABitmap(SkBitmap* bitmap,
     22     SkMatrix* matrix, SkShader::TileMode* xy) const {
     23     if (bitmap) {
     24         this->getGradientTableBitmap(bitmap);
     25     }
     26     if (matrix) {
     27         *matrix = fPtsToUnit;
     28     }
     29     if (xy) {
     30         xy[0] = fTileMode;
     31         xy[1] = kClamp_TileMode;
     32     }
     33     return kSweep_BitmapType;
     34 }
     35 
     36 SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
     37     if (info) {
     38         commonAsAGradient(info);
     39         info->fPoint[0] = fCenter;
     40     }
     41     return kSweep_GradientType;
     42 }
     43 
     44 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
     45 SkSweepGradient::SkSweepGradient(SkReadBuffer& buffer)
     46     : INHERITED(buffer),
     47       fCenter(buffer.readPoint()) {
     48 }
     49 #endif
     50 
     51 SkFlattenable* SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
     52     DescriptorScope desc;
     53     if (!desc.unflatten(buffer)) {
     54         return NULL;
     55     }
     56     const SkPoint center = buffer.readPoint();
     57     return SkGradientShader::CreateSweep(center.x(), center.y(), desc.fColors, desc.fPos,
     58                                          desc.fCount, desc.fGradFlags, desc.fLocalMatrix);
     59 }
     60 
     61 void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
     62     this->INHERITED::flatten(buffer);
     63     buffer.writePoint(fCenter);
     64 }
     65 
     66 size_t SkSweepGradient::contextSize() const {
     67     return sizeof(SweepGradientContext);
     68 }
     69 
     70 SkShader::Context* SkSweepGradient::onCreateContext(const ContextRec& rec, void* storage) const {
     71     return SkNEW_PLACEMENT_ARGS(storage, SweepGradientContext, (*this, rec));
     72 }
     73 
     74 SkSweepGradient::SweepGradientContext::SweepGradientContext(
     75         const SkSweepGradient& shader, const ContextRec& rec)
     76     : INHERITED(shader, rec) {}
     77 
     78 //  returns angle in a circle [0..2PI) -> [0..255]
     79 static unsigned SkATan2_255(float y, float x) {
     80     //    static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
     81     static const float g255Over2PI = 40.584510488433314f;
     82 
     83     float result = sk_float_atan2(y, x);
     84     if (result < 0) {
     85         result += 2 * SK_ScalarPI;
     86     }
     87     SkASSERT(result >= 0);
     88     // since our value is always >= 0, we can cast to int, which is faster than
     89     // calling floorf()
     90     int ir = (int)(result * g255Over2PI);
     91     SkASSERT(ir >= 0 && ir <= 255);
     92     return ir;
     93 }
     94 
     95 void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
     96                                                       int count) {
     97     SkMatrix::MapXYProc proc = fDstToIndexProc;
     98     const SkMatrix&     matrix = fDstToIndex;
     99     const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
    100     int                 toggle = init_dither_toggle(x, y);
    101     SkPoint             srcPt;
    102 
    103     if (fDstToIndexClass != kPerspective_MatrixClass) {
    104         proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
    105                      SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    106         SkScalar dx, fx = srcPt.fX;
    107         SkScalar dy, fy = srcPt.fY;
    108 
    109         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
    110             SkFixed storage[2];
    111             (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf,
    112                                       &storage[0], &storage[1]);
    113             dx = SkFixedToScalar(storage[0]);
    114             dy = SkFixedToScalar(storage[1]);
    115         } else {
    116             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
    117             dx = matrix.getScaleX();
    118             dy = matrix.getSkewY();
    119         }
    120 
    121         for (; count > 0; --count) {
    122             *dstC++ = cache[toggle + SkATan2_255(fy, fx)];
    123             fx += dx;
    124             fy += dy;
    125             toggle = next_dither_toggle(toggle);
    126         }
    127     } else {  // perspective case
    128         for (int stop = x + count; x < stop; x++) {
    129             proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
    130                          SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    131             *dstC++ = cache[toggle + SkATan2_255(srcPt.fY, srcPt.fX)];
    132             toggle = next_dither_toggle(toggle);
    133         }
    134     }
    135 }
    136 
    137 void SkSweepGradient::SweepGradientContext::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC,
    138                                                         int count) {
    139     SkMatrix::MapXYProc proc = fDstToIndexProc;
    140     const SkMatrix&     matrix = fDstToIndex;
    141     const uint16_t* SK_RESTRICT cache = fCache->getCache16();
    142     int                 toggle = init_dither_toggle16(x, y);
    143     SkPoint             srcPt;
    144 
    145     if (fDstToIndexClass != kPerspective_MatrixClass) {
    146         proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
    147                      SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    148         SkScalar dx, fx = srcPt.fX;
    149         SkScalar dy, fy = srcPt.fY;
    150 
    151         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
    152             SkFixed storage[2];
    153             (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf,
    154                                       &storage[0], &storage[1]);
    155             dx = SkFixedToScalar(storage[0]);
    156             dy = SkFixedToScalar(storage[1]);
    157         } else {
    158             SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
    159             dx = matrix.getScaleX();
    160             dy = matrix.getSkewY();
    161         }
    162 
    163         for (; count > 0; --count) {
    164             int index = SkATan2_255(fy, fx) >> (8 - kCache16Bits);
    165             *dstC++ = cache[toggle + index];
    166             toggle = next_dither_toggle16(toggle);
    167             fx += dx;
    168             fy += dy;
    169         }
    170     } else {  // perspective case
    171         for (int stop = x + count; x < stop; x++) {
    172             proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
    173                          SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    174 
    175             int index = SkATan2_255(srcPt.fY, srcPt.fX);
    176             index >>= (8 - kCache16Bits);
    177             *dstC++ = cache[toggle + index];
    178             toggle = next_dither_toggle16(toggle);
    179         }
    180     }
    181 }
    182 
    183 /////////////////////////////////////////////////////////////////////
    184 
    185 #if SK_SUPPORT_GPU
    186 
    187 #include "GrTBackendProcessorFactory.h"
    188 #include "gl/builders/GrGLProgramBuilder.h"
    189 #include "SkGr.h"
    190 
    191 class GrGLSweepGradient : public GrGLGradientEffect {
    192 public:
    193 
    194     GrGLSweepGradient(const GrBackendProcessorFactory& factory,
    195                       const GrProcessor&) : INHERITED (factory) { }
    196     virtual ~GrGLSweepGradient() { }
    197 
    198     virtual void emitCode(GrGLProgramBuilder*,
    199                           const GrFragmentProcessor&,
    200                           const GrProcessorKey&,
    201                           const char* outputColor,
    202                           const char* inputColor,
    203                           const TransformedCoordsArray&,
    204                           const TextureSamplerArray&) SK_OVERRIDE;
    205 
    206     static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) {
    207         b->add32(GenBaseGradientKey(processor));
    208     }
    209 
    210 private:
    211 
    212     typedef GrGLGradientEffect INHERITED;
    213 
    214 };
    215 
    216 /////////////////////////////////////////////////////////////////////
    217 
    218 class GrSweepGradient : public GrGradientEffect {
    219 public:
    220     static GrFragmentProcessor* Create(GrContext* ctx, const SkSweepGradient& shader,
    221                                        const SkMatrix& m) {
    222         return SkNEW_ARGS(GrSweepGradient, (ctx, shader, m));
    223     }
    224     virtual ~GrSweepGradient() { }
    225 
    226     static const char* Name() { return "Sweep Gradient"; }
    227     virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE {
    228         return GrTBackendFragmentProcessorFactory<GrSweepGradient>::getInstance();
    229     }
    230 
    231     typedef GrGLSweepGradient GLProcessor;
    232 
    233 private:
    234     GrSweepGradient(GrContext* ctx,
    235                     const SkSweepGradient& shader,
    236                     const SkMatrix& matrix)
    237     : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { }
    238     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
    239 
    240     typedef GrGradientEffect INHERITED;
    241 };
    242 
    243 /////////////////////////////////////////////////////////////////////
    244 
    245 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSweepGradient);
    246 
    247 GrFragmentProcessor* GrSweepGradient::TestCreate(SkRandom* random,
    248                                                  GrContext* context,
    249                                                  const GrDrawTargetCaps&,
    250                                                  GrTexture**) {
    251     SkPoint center = {random->nextUScalar1(), random->nextUScalar1()};
    252 
    253     SkColor colors[kMaxRandomGradientColors];
    254     SkScalar stopsArray[kMaxRandomGradientColors];
    255     SkScalar* stops = stopsArray;
    256     SkShader::TileMode tmIgnored;
    257     int colorCount = RandomGradientParams(random, colors, &stops, &tmIgnored);
    258     SkAutoTUnref<SkShader> shader(SkGradientShader::CreateSweep(center.fX, center.fY,
    259                                                                 colors, stops, colorCount));
    260     SkPaint paint;
    261     GrFragmentProcessor* fp;
    262     GrColor paintColor;
    263     SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor, &fp));
    264     return fp;
    265 }
    266 
    267 /////////////////////////////////////////////////////////////////////
    268 
    269 void GrGLSweepGradient::emitCode(GrGLProgramBuilder* builder,
    270                                  const GrFragmentProcessor&,
    271                                  const GrProcessorKey& key,
    272                                  const char* outputColor,
    273                                  const char* inputColor,
    274                                  const TransformedCoordsArray& coords,
    275                                  const TextureSamplerArray& samplers) {
    276     uint32_t baseKey = key.get32(0);
    277     this->emitUniforms(builder, baseKey);
    278     SkString coords2D = builder->getFragmentShaderBuilder()->ensureFSCoords2D(coords, 0);
    279     const GrGLContextInfo ctxInfo = builder->ctxInfo();
    280     SkString t;
    281     // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
    282     // On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int
    283     // thus must us -1.0 * %s.x to work correctly
    284     if (kIntel_GrGLVendor != ctxInfo.vendor()){
    285         t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5",
    286                  coords2D.c_str(), coords2D.c_str());
    287     } else {
    288         t.printf("atan(- %s.y, -1.0 * %s.x) * 0.1591549430918 + 0.5",
    289                  coords2D.c_str(), coords2D.c_str());
    290     }
    291     this->emitColor(builder, t.c_str(), baseKey, outputColor, inputColor, samplers);
    292 }
    293 
    294 /////////////////////////////////////////////////////////////////////
    295 
    296 bool SkSweepGradient::asFragmentProcessor(GrContext* context, const SkPaint& paint,
    297                                           const SkMatrix* localMatrix, GrColor* paintColor,
    298                                           GrFragmentProcessor** effect)  const {
    299 
    300     SkMatrix matrix;
    301     if (!this->getLocalMatrix().invert(&matrix)) {
    302         return false;
    303     }
    304     if (localMatrix) {
    305         SkMatrix inv;
    306         if (!localMatrix->invert(&inv)) {
    307             return false;
    308         }
    309         matrix.postConcat(inv);
    310     }
    311     matrix.postConcat(fPtsToUnit);
    312 
    313     *effect = GrSweepGradient::Create(context, *this, matrix);
    314     *paintColor = SkColor2GrColorJustAlpha(paint.getColor());
    315 
    316     return true;
    317 }
    318 
    319 #else
    320 
    321 bool SkSweepGradient::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
    322                                           GrFragmentProcessor**)  const {
    323     SkDEBUGFAIL("Should not call in GPU-less build");
    324     return false;
    325 }
    326 
    327 #endif
    328 
    329 #ifndef SK_IGNORE_TO_STRING
    330 void SkSweepGradient::toString(SkString* str) const {
    331     str->append("SkSweepGradient: (");
    332 
    333     str->append("center: (");
    334     str->appendScalar(fCenter.fX);
    335     str->append(", ");
    336     str->appendScalar(fCenter.fY);
    337     str->append(") ");
    338 
    339     this->INHERITED::toString(str);
    340 
    341     str->append(")");
    342 }
    343 #endif
    344