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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkPathOpsTriangle.h"
      9 
     10 // http://www.blackpawn.com/texts/pointinpoly/default.html
     11 // return true if pt is inside triangle; false if outside or on the line
     12 bool SkDTriangle::contains(const SkDPoint& pt) const {
     13 // Compute vectors
     14     SkDVector v0 = fPts[2] - fPts[0];
     15     SkDVector v1 = fPts[1] - fPts[0];
     16     SkDVector v2 = pt - fPts[0];
     17 
     18 // Compute dot products
     19     double dot00 = v0.dot(v0);
     20     double dot01 = v0.dot(v1);
     21     double dot02 = v0.dot(v2);
     22     double dot11 = v1.dot(v1);
     23     double dot12 = v1.dot(v2);
     24 
     25 // original code doesn't handle degenerate input; isn't symmetric with inclusion of corner pts;
     26 // introduces error with divide; doesn't short circuit on early answer
     27 #if 0
     28 // Compute barycentric coordinates
     29     double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
     30     double u = (dot11 * dot02 - dot01 * dot12) * invDenom;
     31     double v = (dot00 * dot12 - dot01 * dot02) * invDenom;
     32 
     33 // Check if point is in triangle
     34     return (u >= 0) && (v >= 0) && (u + v <= 1);
     35 #else
     36     double w = dot00 * dot11 - dot01 * dot01;
     37     if (w == 0) {
     38         return false;
     39     }
     40     double wSign = w < 0 ? -1 : 1;
     41     double u = (dot11 * dot02 - dot01 * dot12) * wSign;
     42     if (u <= 0) {
     43         return false;
     44     }
     45     double v = (dot00 * dot12 - dot01 * dot02) * wSign;
     46     if (v <= 0) {
     47         return false;
     48     }
     49     return u + v < w * wSign;
     50 #endif
     51 }
     52