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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_ACCESSIBILITY_AX_NODE_H_
      6 #define UI_ACCESSIBILITY_AX_NODE_H_
      7 
      8 #include "ui/accessibility/ax_node_data.h"
      9 
     10 namespace ui {
     11 
     12 // One node in an AXTree.
     13 class AX_EXPORT AXNode {
     14  public:
     15   // The constructor requires a parent, id, and index in parent, but
     16   // the data is not required. After initialization, only index_in_parent
     17   // is allowed to change, the others are guaranteed to never change.
     18   AXNode(AXNode* parent, int32 id, int32 index_in_parent);
     19   virtual ~AXNode();
     20 
     21   // Accessors.
     22   int32 id() const { return data_.id; }
     23   AXNode* parent() const { return parent_; }
     24   int child_count() const { return static_cast<int>(children_.size()); }
     25   const AXNodeData& data() const { return data_; }
     26   const std::vector<AXNode*>& children() const { return children_; }
     27   int index_in_parent() const { return index_in_parent_; }
     28 
     29   // Get the child at the given index.
     30   AXNode* ChildAtIndex(int index) const { return children_[index]; }
     31 
     32   // Set the node's accessibility data. This may be done during initial
     33   // initialization or later when the node data changes.
     34   void SetData(const AXNodeData& src);
     35 
     36   // Update this node's location. This is separate from SetData just because
     37   // changing only the location is common and should be more efficient than
     38   // re-copying all of the data.
     39   void SetLocation(const gfx::Rect& new_location);
     40 
     41   // Set the index in parent, for example if siblings were inserted or deleted.
     42   void SetIndexInParent(int index_in_parent);
     43 
     44   // Swap the internal children vector with |children|. This instance
     45   // now owns all of the passed children.
     46   void SwapChildren(std::vector<AXNode*>& children);
     47 
     48   // This is called when the AXTree no longer includes this node in the
     49   // tree. Reference counting is used on some platforms because the
     50   // operating system may hold onto a reference to an AXNode
     51   // object even after we're through with it, so this may decrement the
     52   // reference count and clear out the object's data.
     53   void Destroy();
     54 
     55   // Return true if this object is equal to or a descendant of |ancestor|.
     56   bool IsDescendantOf(AXNode* ancestor);
     57 
     58  private:
     59   int index_in_parent_;
     60   AXNode* parent_;
     61   std::vector<AXNode*> children_;
     62   AXNodeData data_;
     63 };
     64 
     65 
     66 }  // namespace ui
     67 
     68 #endif  // UI_ACCESSIBILITY_AX_NODE_H_
     69