Home | History | Annotate | Download | only in cocoa
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #import "ui/base/cocoa/nib_loading.h"
      6 
      7 #include "base/mac/bundle_locations.h"
      8 #include "base/mac/scoped_nsobject.h"
      9 
     10 namespace ui {
     11 
     12 NSView* GetViewFromNib(NSString* name) {
     13   base::scoped_nsobject<NSNib> nib(
     14       [[NSNib alloc] initWithNibNamed:name
     15                                bundle:base::mac::FrameworkBundle()]);
     16   if (!nib)
     17     return nil;
     18 
     19   NSArray* objects;
     20   BOOL success = [nib instantiateNibWithOwner:nil
     21                               topLevelObjects:&objects];
     22   if (!success)
     23     return nil;
     24 
     25   // When loading a nib manually (as opposed to using an NSWindowController or
     26   // NSViewController), all the top-level objects need to be explicitly
     27   // released. See
     28   // http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/LoadingResources/CocoaNibs/CocoaNibs.html#//apple_ref/doc/uid/10000051i-CH4-SW10
     29   // for more information.
     30   [objects makeObjectsPerformSelector:@selector(release)];
     31 
     32   // For some strange reason, even nibs that appear to have but one top-level
     33   // object often have more (an NSApplication, etc.). Filter out what isn't
     34   // desired.
     35   for (NSView* view in objects) {
     36     if (![view isKindOfClass:[NSView class]])
     37       continue;
     38 
     39     return [[view retain] autorelease];
     40   }
     41 
     42   return nil;
     43 }
     44 
     45 }  // namespace ui
     46