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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_BASE_IME_INPUT_METHOD_H_
      6 #define UI_BASE_IME_INPUT_METHOD_H_
      7 
      8 #include <string>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/event_types.h"
     12 #include "ui/base/ime/text_input_mode.h"
     13 #include "ui/base/ime/text_input_type.h"
     14 
     15 namespace ui {
     16 
     17 namespace internal {
     18 class InputMethodDelegate;
     19 }  // namespace internal
     20 
     21 class InputMethodObserver;
     22 class KeyEvent;
     23 class TextInputClient;
     24 
     25 // An interface implemented by an object that encapsulates a native input method
     26 // service provided by the underlying operating system, and acts as a "system
     27 // wide" input method for all Chrome windows. A class that implements this
     28 // interface should behave as follows:
     29 // - Receives a keyboard event directly from a message dispatcher for the
     30 //   system through the InputMethod::DispatchKeyEvent API, and forwards it to
     31 //   an underlying input method for the OS.
     32 // - The input method should handle the key event either of the following ways:
     33 //   1) Send the original key down event to the focused window, which is e.g.
     34 //      a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
     35 //      internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
     36 //      a Char event using TextInputClient::InsertChar API to a text input
     37 //      client, which is, again, e.g. NWA or RWHVA, and then send the original
     38 //      key up event to the same window.
     39 //   2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
     40 //      then update IME status (e.g. composition text) using TextInputClient,
     41 //      and then send the original key up event to the window.
     42 // - Keeps track of the focused TextInputClient to see which client can call
     43 //   APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
     44 //   that change the state of the input method.
     45 // In Aura environment, aura::WindowTreeHost creates an instance of
     46 // ui::InputMethod and owns it.
     47 class InputMethod {
     48  public:
     49 
     50 #if defined(OS_WIN)
     51   typedef LRESULT NativeEventResult;
     52 #else
     53   typedef int32 NativeEventResult;
     54 #endif
     55 
     56   virtual ~InputMethod() {}
     57 
     58   // Sets the delegate used by this InputMethod instance. It should only be
     59   // called by an object which manages the whole UI.
     60   virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
     61 
     62   // Initializes the InputMethod object. Pass true if the system toplevel window
     63   // already has keyboard focus.
     64   virtual void Init(bool focused) = 0;
     65 
     66   // Called when the top-level system window gets keyboard focus.
     67   virtual void OnFocus() = 0;
     68 
     69   // Called when the top-level system window loses keyboard focus.
     70   virtual void OnBlur() = 0;
     71 
     72   // Called when the focused window receives native IME messages that are not
     73   // translated into other predefined event callbacks. Currently this method is
     74   // used only for IME functionalities specific to Windows.
     75   // TODO(ime): Break down these messages into platform-neutral methods.
     76   virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
     77                                         NativeEventResult* result) = 0;
     78 
     79   // Sets the text input client which receives text input events such as
     80   // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
     81   // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
     82   // itself by calling the method when it is focused, and unregister itself by
     83   // calling the method with NULL when it is unfocused.
     84   virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
     85 
     86   // Detaches and forgets the |client| regardless of whether it has the focus or
     87   // not.  This method is meant to be called when the |client| is going to be
     88   // destroyed.
     89   virtual void DetachTextInputClient(TextInputClient* client) = 0;
     90 
     91   // Gets the current text input client. Returns NULL when no client is set.
     92   virtual TextInputClient* GetTextInputClient() const = 0;
     93 
     94   // Dispatches a key event to the input method. The key event will be
     95   // dispatched back to the caller via
     96   // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
     97   // the input method. It should only be called by a message dispatcher.
     98   // Returns true if the event was processed.
     99   virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0;
    100 
    101   // Called by the focused client whenever its text input type is changed.
    102   // Before calling this method, the focused client must confirm or clear
    103   // existing composition text and call InputMethod::CancelComposition() when
    104   // necessary. Otherwise unexpected behavior may happen. This method has no
    105   // effect if the client is not the focused client.
    106   virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
    107 
    108   // Called by the focused client whenever its caret bounds is changed.
    109   // This method has no effect if the client is not the focused client.
    110   virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
    111 
    112   // Called by the focused client to ask the input method cancel the ongoing
    113   // composition session. This method has no effect if the client is not the
    114   // focused client.
    115   virtual void CancelComposition(const TextInputClient* client) = 0;
    116 
    117   // Called by the focused client whenever its input locale is changed.
    118   // This method is currently used only on Windows.
    119   // This method does not take a parameter of TextInputClient for historical
    120   // reasons.
    121   // TODO(ime): Consider to take a parameter of TextInputClient.
    122   virtual void OnInputLocaleChanged() = 0;
    123 
    124   // Returns the locale of current keyboard layout or input method, as a BCP-47
    125   // tag, or an empty string if the input method cannot provide it.
    126   virtual std::string GetInputLocale() = 0;
    127 
    128   // Checks if the input method is active, i.e. if it's ready for processing
    129   // keyboard event and generate composition or text result.
    130   // If the input method is inactive, then it's not necessary to inform it the
    131   // changes of caret bounds and text input type.
    132   // Note: character results may still be generated and sent to the text input
    133   // client by calling TextInputClient::InsertChar(), even if the input method
    134   // is not active.
    135   virtual bool IsActive() = 0;
    136 
    137   // TODO(yoichio): Following 3 methods(GetTextInputType, GetTextInputMode and
    138   // CanComposeInline) calls client's same method and returns its value. It is
    139   // not InputMethod itself's infomation. So rename these to
    140   // GetClientTextInputType and so on.
    141   // Gets the text input type of the focused text input client. Returns
    142   // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
    143   virtual TextInputType GetTextInputType() const = 0;
    144 
    145   // Gets the text input mode of the focused text input client. Returns
    146   // ui::TEXT_INPUT_TYPE_DEFAULT if there is no focused client.
    147   virtual TextInputMode GetTextInputMode() const = 0;
    148 
    149   // Checks if the focused text input client supports inline composition.
    150   virtual bool CanComposeInline() const = 0;
    151 
    152   // Returns true if we know for sure that a candidate window (or IME suggest,
    153   // etc.) is open.  Returns false if no popup window is open or the detection
    154   // of IME popups is not supported.
    155   virtual bool IsCandidatePopupOpen() const = 0;
    156 
    157   // Displays an on screen keyboard if enabled.
    158   virtual void ShowImeIfNeeded() = 0;
    159 
    160   // Management of the observer list.
    161   virtual void AddObserver(InputMethodObserver* observer) = 0;
    162   virtual void RemoveObserver(InputMethodObserver* observer) = 0;
    163 };
    164 
    165 }  // namespace ui
    166 
    167 #endif  // UI_BASE_IME_INPUT_METHOD_H_
    168