1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ 6 #define UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ 7 8 #include "base/memory/scoped_ptr.h" 9 #include "ui/base/cursor/cursor.h" 10 11 namespace gfx { 12 class Rect; 13 } 14 15 namespace ui { 16 17 class PlatformWindowDelegate; 18 19 // Platform window. 20 // 21 // Each instance of PlatformWindow represents a single window in the 22 // underlying platform windowing system (i.e. X11/Win/OSX). 23 class PlatformWindow { 24 public: 25 virtual ~PlatformWindow() {} 26 27 virtual void Show() = 0; 28 virtual void Hide() = 0; 29 virtual void Close() = 0; 30 31 // Sets and gets the bounds of the platform-window. Note that the bounds is in 32 // physical pixel coordinates. 33 virtual void SetBounds(const gfx::Rect& bounds) = 0; 34 virtual gfx::Rect GetBounds() = 0; 35 36 virtual void SetCapture() = 0; 37 virtual void ReleaseCapture() = 0; 38 39 virtual void ToggleFullscreen() = 0; 40 virtual void Maximize() = 0; 41 virtual void Minimize() = 0; 42 virtual void Restore() = 0; 43 44 virtual void SetCursor(PlatformCursor cursor) = 0; 45 virtual void MoveCursorTo(const gfx::Point& location) = 0; 46 }; 47 48 } // namespace ui 49 50 #endif // UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ 51