1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ 6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ 7 8 #include <CoreFoundation/CoreFoundation.h> 9 #include <IOSurface/IOSurfaceAPI.h> 10 11 #include "base/callback.h" 12 #include "base/mac/scoped_cftyperef.h" 13 #include "base/memory/scoped_ptr.h" 14 #include "ui/gfx/rect.h" 15 #include "ui/gfx/size.h" 16 #include "ui/gl/gl_context.h" 17 #include "ui/gl/gl_surface.h" 18 #include "ui/gl/gpu_preference.h" 19 #include "ui/surface/surface_export.h" 20 21 // Should not include GL headers in a header file. Forward declare these types 22 // instead. 23 typedef struct _CGLContextObject* CGLContextObj; 24 typedef unsigned int GLenum; 25 typedef unsigned int GLuint; 26 27 namespace gfx { 28 class Rect; 29 } 30 31 // Encapsulates an accelerated GL surface that can be shared across processes 32 // on systems that support it (10.6 and above). 33 34 class SURFACE_EXPORT AcceleratedSurface { 35 public: 36 AcceleratedSurface(); 37 virtual ~AcceleratedSurface(); 38 39 // Set up internal buffers. |share_context|, if non-NULL, is a context 40 // with which the internally created OpenGL context shares textures and 41 // other resources. |allocate_fbo| indicates whether or not this surface 42 // should allocate an offscreen frame buffer object (FBO) internally. If 43 // not, then the user is expected to allocate one. NOTE that allocating 44 // an FBO internally does NOT work properly with client code which uses 45 // OpenGL (i.e., via GLES2 command buffers), because the GLES2 46 // implementation does not know to bind the accelerated surface's 47 // internal FBO when the default FBO is bound. |gpu_preference| indicates 48 // the GPU preference for the internally allocated GLContext. If 49 // |share_context| is non-NULL, then on platforms supporting dual GPUs, 50 // its GPU preference must match the passed one. Returns false upon 51 // failure. 52 bool Initialize(gfx::GLContext* share_context, 53 bool allocate_fbo, 54 gfx::GpuPreference gpu_preference); 55 // Tear down. Must be called before destructor to prevent leaks. 56 void Destroy(); 57 58 // These methods are used only once the accelerated surface is initialized. 59 60 // Sets the accelerated surface to the given size, creating a new one if 61 // the height or width changes. Returns a unique id of the IOSurface to 62 // which the surface is bound, or 0 if no changes were made or an error 63 // occurred. MakeCurrent() will have been called on the new surface. 64 uint32 SetSurfaceSize(const gfx::Size& size); 65 66 // Returns the id of this surface's IOSurface. 67 uint32 GetSurfaceId(); 68 69 // Sets the GL context to be the current one for drawing. Returns true if 70 // it succeeded. 71 bool MakeCurrent(); 72 // Clear the surface to be transparent. Assumes the caller has already called 73 // MakeCurrent(). 74 void Clear(const gfx::Rect& rect); 75 // Call after making changes to the surface which require a visual update. 76 // Makes the rendering show up in other processes. Assumes the caller has 77 // already called MakeCurrent(). 78 // 79 // If this AcceleratedSurface is configured with its own FBO, then 80 // this call causes the color buffer to be transmitted. Otherwise, 81 // it causes the frame buffer of the current GL context to be copied 82 // into an internal texture via glCopyTexSubImage2D. 83 // 84 // The size of the rectangle copied is the size last specified via 85 // SetSurfaceSize. If another GL context than the one this 86 // AcceleratedSurface contains is responsible for the production of 87 // the pixels, then when this entry point is called, the color 88 // buffer must be in a state where a glCopyTexSubImage2D is 89 // legal. (For example, if using multisampled FBOs, the FBO must 90 // have been resolved into a non-multisampled color texture.) 91 // Additionally, in this situation, the contexts must share 92 // server-side GL objects, so that this AcceleratedSurface's texture 93 // is a legal name in the namespace of the current context. 94 void SwapBuffers(); 95 96 CGLContextObj context() { 97 return static_cast<CGLContextObj>(gl_context_->GetHandle()); 98 } 99 100 // Get the accelerated surface size. 101 gfx::Size GetSize() const { return surface_size_; } 102 103 private: 104 // Helper function to generate names for the backing texture and FBO. On 105 // return, the resulting names can be attached to |fbo_|. |target| is 106 // the target type for the color buffer. 107 void AllocateRenderBuffers(GLenum target, const gfx::Size& size); 108 109 // Helper function to attach the buffers previously allocated by a call to 110 // AllocateRenderBuffers(). On return, |fbo_| can be used for 111 // rendering. |target| must be the same value as used in the call to 112 // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer 113 // object is valid. 114 bool SetupFrameBufferObject(GLenum target); 115 116 gfx::Size ClampToValidDimensions(const gfx::Size& size); 117 118 // The OpenGL context, and pbuffer drawable, used to transfer data 119 // to the shared region (IOSurface). 120 scoped_refptr<gfx::GLSurface> gl_surface_; 121 scoped_refptr<gfx::GLContext> gl_context_; 122 base::ScopedCFTypeRef<IOSurfaceRef> io_surface_; 123 124 // The id of |io_surface_| or 0 if that's NULL. 125 uint32 io_surface_id_; 126 127 gfx::Size surface_size_; 128 // It's important to avoid allocating zero-width or zero-height 129 // IOSurfaces and textures on the Mac, so we clamp each to a minimum 130 // of 1. This is the real size of the surface; surface_size_ is what 131 // the user requested. 132 gfx::Size real_surface_size_; 133 // TODO(kbr): the FBO management should not be in this class at all. 134 // However, if it is factored out, care needs to be taken to not 135 // introduce another copy of the color data on the GPU; the direct 136 // binding of the internal texture to the IOSurface saves a copy. 137 bool allocate_fbo_; 138 // This texture object is always allocated, regardless of whether 139 // the user requests an FBO be allocated. 140 GLuint texture_; 141 // The FBO and renderbuffer are only allocated if allocate_fbo_ is 142 // true. 143 GLuint fbo_; 144 }; 145 146 #endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ 147