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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
      6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
      7 
      8 #include <CoreFoundation/CoreFoundation.h>
      9 #include <IOSurface/IOSurfaceAPI.h>
     10 
     11 #include "base/callback.h"
     12 #include "base/mac/scoped_cftyperef.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "ui/gfx/rect.h"
     15 #include "ui/gfx/size.h"
     16 #include "ui/gl/gl_context.h"
     17 #include "ui/gl/gl_surface.h"
     18 #include "ui/gl/gpu_preference.h"
     19 #include "ui/surface/surface_export.h"
     20 
     21 // Should not include GL headers in a header file. Forward declare these types
     22 // instead.
     23 typedef struct _CGLContextObject* CGLContextObj;
     24 typedef unsigned int GLenum;
     25 typedef unsigned int GLuint;
     26 
     27 namespace gfx {
     28 class Rect;
     29 }
     30 
     31 // Encapsulates an accelerated GL surface that can be shared across processes
     32 // on systems that support it (10.6 and above).
     33 
     34 class SURFACE_EXPORT AcceleratedSurface {
     35  public:
     36   AcceleratedSurface();
     37   virtual ~AcceleratedSurface();
     38 
     39   // Set up internal buffers. |share_context|, if non-NULL, is a context
     40   // with which the internally created OpenGL context shares textures and
     41   // other resources. |allocate_fbo| indicates whether or not this surface
     42   // should allocate an offscreen frame buffer object (FBO) internally. If
     43   // not, then the user is expected to allocate one. NOTE that allocating
     44   // an FBO internally does NOT work properly with client code which uses
     45   // OpenGL (i.e., via GLES2 command buffers), because the GLES2
     46   // implementation does not know to bind the accelerated surface's
     47   // internal FBO when the default FBO is bound. |gpu_preference| indicates
     48   // the GPU preference for the internally allocated GLContext. If
     49   // |share_context| is non-NULL, then on platforms supporting dual GPUs,
     50   // its GPU preference must match the passed one. Returns false upon
     51   // failure.
     52   bool Initialize(gfx::GLContext* share_context,
     53                   bool allocate_fbo,
     54                   gfx::GpuPreference gpu_preference);
     55   // Tear down. Must be called before destructor to prevent leaks.
     56   void Destroy();
     57 
     58   // These methods are used only once the accelerated surface is initialized.
     59 
     60   // Sets the accelerated surface to the given size, creating a new one if
     61   // the height or width changes. Returns a unique id of the IOSurface to
     62   // which the surface is bound, or 0 if no changes were made or an error
     63   // occurred. MakeCurrent() will have been called on the new surface.
     64   uint32 SetSurfaceSize(const gfx::Size& size);
     65 
     66   // Returns the id of this surface's IOSurface.
     67   uint32 GetSurfaceId();
     68 
     69   // Sets the GL context to be the current one for drawing. Returns true if
     70   // it succeeded.
     71   bool MakeCurrent();
     72   // Clear the surface to be transparent. Assumes the caller has already called
     73   // MakeCurrent().
     74   void Clear(const gfx::Rect& rect);
     75   // Call after making changes to the surface which require a visual update.
     76   // Makes the rendering show up in other processes. Assumes the caller has
     77   // already called MakeCurrent().
     78   //
     79   // If this AcceleratedSurface is configured with its own FBO, then
     80   // this call causes the color buffer to be transmitted. Otherwise,
     81   // it causes the frame buffer of the current GL context to be copied
     82   // into an internal texture via glCopyTexSubImage2D.
     83   //
     84   // The size of the rectangle copied is the size last specified via
     85   // SetSurfaceSize.  If another GL context than the one this
     86   // AcceleratedSurface contains is responsible for the production of
     87   // the pixels, then when this entry point is called, the color
     88   // buffer must be in a state where a glCopyTexSubImage2D is
     89   // legal. (For example, if using multisampled FBOs, the FBO must
     90   // have been resolved into a non-multisampled color texture.)
     91   // Additionally, in this situation, the contexts must share
     92   // server-side GL objects, so that this AcceleratedSurface's texture
     93   // is a legal name in the namespace of the current context.
     94   void SwapBuffers();
     95 
     96   CGLContextObj context() {
     97     return static_cast<CGLContextObj>(gl_context_->GetHandle());
     98   }
     99 
    100   // Get the accelerated surface size.
    101   gfx::Size GetSize() const { return surface_size_; }
    102 
    103  private:
    104   // Helper function to generate names for the backing texture and FBO.  On
    105   // return, the resulting names can be attached to |fbo_|.  |target| is
    106   // the target type for the color buffer.
    107   void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
    108 
    109   // Helper function to attach the buffers previously allocated by a call to
    110   // AllocateRenderBuffers().  On return, |fbo_| can be used for
    111   // rendering.  |target| must be the same value as used in the call to
    112   // AllocateRenderBuffers().  Returns |true| if the resulting framebuffer
    113   // object is valid.
    114   bool SetupFrameBufferObject(GLenum target);
    115 
    116   gfx::Size ClampToValidDimensions(const gfx::Size& size);
    117 
    118   // The OpenGL context, and pbuffer drawable, used to transfer data
    119   // to the shared region (IOSurface).
    120   scoped_refptr<gfx::GLSurface> gl_surface_;
    121   scoped_refptr<gfx::GLContext> gl_context_;
    122   base::ScopedCFTypeRef<IOSurfaceRef> io_surface_;
    123 
    124   // The id of |io_surface_| or 0 if that's NULL.
    125   uint32 io_surface_id_;
    126 
    127   gfx::Size surface_size_;
    128   // It's important to avoid allocating zero-width or zero-height
    129   // IOSurfaces and textures on the Mac, so we clamp each to a minimum
    130   // of 1. This is the real size of the surface; surface_size_ is what
    131   // the user requested.
    132   gfx::Size real_surface_size_;
    133   // TODO(kbr): the FBO management should not be in this class at all.
    134   // However, if it is factored out, care needs to be taken to not
    135   // introduce another copy of the color data on the GPU; the direct
    136   // binding of the internal texture to the IOSurface saves a copy.
    137   bool allocate_fbo_;
    138   // This texture object is always allocated, regardless of whether
    139   // the user requests an FBO be allocated.
    140   GLuint texture_;
    141   // The FBO and renderbuffer are only allocated if allocate_fbo_ is
    142   // true.
    143   GLuint fbo_;
    144 };
    145 
    146 #endif  // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
    147