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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/views/controls/menu/menu_controller.h"
      6 
      7 #include "base/i18n/case_conversion.h"
      8 #include "base/i18n/rtl.h"
      9 #include "base/strings/utf_string_conversions.h"
     10 #include "base/time/time.h"
     11 #include "ui/base/dragdrop/drag_utils.h"
     12 #include "ui/base/dragdrop/os_exchange_data.h"
     13 #include "ui/events/event.h"
     14 #include "ui/events/event_utils.h"
     15 #include "ui/gfx/canvas.h"
     16 #include "ui/gfx/native_widget_types.h"
     17 #include "ui/gfx/point.h"
     18 #include "ui/gfx/screen.h"
     19 #include "ui/gfx/vector2d.h"
     20 #include "ui/native_theme/native_theme.h"
     21 #include "ui/views/controls/button/menu_button.h"
     22 #include "ui/views/controls/menu/menu_config.h"
     23 #include "ui/views/controls/menu/menu_controller_delegate.h"
     24 #include "ui/views/controls/menu/menu_host_root_view.h"
     25 #include "ui/views/controls/menu/menu_item_view.h"
     26 #include "ui/views/controls/menu/menu_message_loop.h"
     27 #include "ui/views/controls/menu/menu_scroll_view_container.h"
     28 #include "ui/views/controls/menu/submenu_view.h"
     29 #include "ui/views/drag_utils.h"
     30 #include "ui/views/focus/view_storage.h"
     31 #include "ui/views/mouse_constants.h"
     32 #include "ui/views/view.h"
     33 #include "ui/views/view_constants.h"
     34 #include "ui/views/views_delegate.h"
     35 #include "ui/views/widget/root_view.h"
     36 #include "ui/views/widget/tooltip_manager.h"
     37 #include "ui/views/widget/widget.h"
     38 
     39 #if defined(OS_WIN)
     40 #include "ui/base/win/internal_constants.h"
     41 #include "ui/gfx/win/dpi.h"
     42 #include "ui/views/win/hwnd_util.h"
     43 #endif
     44 
     45 using base::Time;
     46 using base::TimeDelta;
     47 using ui::OSExchangeData;
     48 
     49 // Period of the scroll timer (in milliseconds).
     50 static const int kScrollTimerMS = 30;
     51 
     52 // Amount of time from when the drop exits the menu and the menu is hidden.
     53 static const int kCloseOnExitTime = 1200;
     54 
     55 // If a context menu is invoked by touch, we shift the menu by this offset so
     56 // that the finger does not obscure the menu.
     57 static const int kCenteredContextMenuYOffset = -15;
     58 
     59 namespace views {
     60 
     61 namespace {
     62 
     63 // When showing context menu on mouse down, the user might accidentally select
     64 // the menu item on the subsequent mouse up. To prevent this, we add the
     65 // following delay before the user is able to select an item.
     66 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
     67 
     68 // The spacing offset for the bubble tip.
     69 const int kBubbleTipSizeLeftRight = 12;
     70 const int kBubbleTipSizeTopBottom = 11;
     71 
     72 // The maximum distance (in DIPS) that the mouse can be moved before it should
     73 // trigger a mouse menu item activation (regardless of how long the menu has
     74 // been showing).
     75 const float kMaximumLengthMovedToActivate = 4.0f;
     76 
     77 // Returns true if the mnemonic of |menu| matches key.
     78 bool MatchesMnemonic(MenuItemView* menu, base::char16 key) {
     79   return key != 0 && menu->GetMnemonic() == key;
     80 }
     81 
     82 // Returns true if |menu| doesn't have a mnemonic and first character of the its
     83 // title is |key|.
     84 bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) {
     85   if (menu->GetMnemonic())
     86     return false;
     87 
     88   base::string16 lower_title = base::i18n::ToLower(menu->title());
     89   return !lower_title.empty() && lower_title[0] == key;
     90 }
     91 
     92 }  // namespace
     93 
     94 // Returns the first descendant of |view| that is hot tracked.
     95 static CustomButton* GetFirstHotTrackedView(View* view) {
     96   if (!view)
     97     return NULL;
     98   CustomButton* button = CustomButton::AsCustomButton(view);
     99   if (button) {
    100     if (button->IsHotTracked())
    101       return button;
    102   }
    103 
    104   for (int i = 0; i < view->child_count(); ++i) {
    105     CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
    106     if (hot_view)
    107       return hot_view;
    108   }
    109   return NULL;
    110 }
    111 
    112 // Recurses through the child views of |view| returning the first view starting
    113 // at |start| that is focusable. A value of -1 for |start| indicates to start at
    114 // the first view (if |forward| is false, iterating starts at the last view). If
    115 // |forward| is true the children are considered first to last, otherwise last
    116 // to first.
    117 static View* GetFirstFocusableView(View* view, int start, bool forward) {
    118   if (forward) {
    119     for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
    120       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
    121       if (deepest)
    122         return deepest;
    123     }
    124   } else {
    125     for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
    126       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
    127       if (deepest)
    128         return deepest;
    129     }
    130   }
    131   return view->IsFocusable() ? view : NULL;
    132 }
    133 
    134 // Returns the first child of |start| that is focusable.
    135 static View* GetInitialFocusableView(View* start, bool forward) {
    136   return GetFirstFocusableView(start, -1, forward);
    137 }
    138 
    139 // Returns the next view after |start_at| that is focusable. Returns NULL if
    140 // there are no focusable children of |ancestor| after |start_at|.
    141 static View* GetNextFocusableView(View* ancestor,
    142                                   View* start_at,
    143                                   bool forward) {
    144   DCHECK(ancestor->Contains(start_at));
    145   View* parent = start_at;
    146   do {
    147     View* new_parent = parent->parent();
    148     int index = new_parent->GetIndexOf(parent);
    149     index += forward ? 1 : -1;
    150     if (forward || index != -1) {
    151       View* next = GetFirstFocusableView(new_parent, index, forward);
    152       if (next)
    153         return next;
    154     }
    155     parent = new_parent;
    156   } while (parent != ancestor);
    157   return NULL;
    158 }
    159 
    160 // MenuScrollTask --------------------------------------------------------------
    161 
    162 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
    163 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
    164 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
    165 // appropriately.
    166 
    167 class MenuController::MenuScrollTask {
    168  public:
    169   MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
    170     pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
    171   }
    172 
    173   void Update(const MenuController::MenuPart& part) {
    174     if (!part.is_scroll()) {
    175       StopScrolling();
    176       return;
    177     }
    178     DCHECK(part.submenu);
    179     SubmenuView* new_menu = part.submenu;
    180     bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
    181     if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
    182       return;
    183 
    184     start_scroll_time_ = base::Time::Now();
    185     start_y_ = part.submenu->GetVisibleBounds().y();
    186     submenu_ = new_menu;
    187     is_scrolling_up_ = new_is_up;
    188 
    189     if (!scrolling_timer_.IsRunning()) {
    190       scrolling_timer_.Start(FROM_HERE,
    191                              TimeDelta::FromMilliseconds(kScrollTimerMS),
    192                              this, &MenuScrollTask::Run);
    193     }
    194   }
    195 
    196   void StopScrolling() {
    197     if (scrolling_timer_.IsRunning()) {
    198       scrolling_timer_.Stop();
    199       submenu_ = NULL;
    200     }
    201   }
    202 
    203   // The menu being scrolled. Returns null if not scrolling.
    204   SubmenuView* submenu() const { return submenu_; }
    205 
    206  private:
    207   void Run() {
    208     DCHECK(submenu_);
    209     gfx::Rect vis_rect = submenu_->GetVisibleBounds();
    210     const int delta_y = static_cast<int>(
    211         (base::Time::Now() - start_scroll_time_).InMilliseconds() *
    212         pixels_per_second_ / 1000);
    213     vis_rect.set_y(is_scrolling_up_ ?
    214         std::max(0, start_y_ - delta_y) :
    215         std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
    216     submenu_->ScrollRectToVisible(vis_rect);
    217   }
    218 
    219   // SubmenuView being scrolled.
    220   SubmenuView* submenu_;
    221 
    222   // Direction scrolling.
    223   bool is_scrolling_up_;
    224 
    225   // Timer to periodically scroll.
    226   base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
    227 
    228   // Time we started scrolling at.
    229   base::Time start_scroll_time_;
    230 
    231   // How many pixels to scroll per second.
    232   int pixels_per_second_;
    233 
    234   // Y-coordinate of submenu_view_ when scrolling started.
    235   int start_y_;
    236 
    237   DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
    238 };
    239 
    240 // MenuController:SelectByCharDetails ----------------------------------------
    241 
    242 struct MenuController::SelectByCharDetails {
    243   SelectByCharDetails()
    244       : first_match(-1),
    245         has_multiple(false),
    246         index_of_item(-1),
    247         next_match(-1) {
    248   }
    249 
    250   // Index of the first menu with the specified mnemonic.
    251   int first_match;
    252 
    253   // If true there are multiple menu items with the same mnemonic.
    254   bool has_multiple;
    255 
    256   // Index of the selected item; may remain -1.
    257   int index_of_item;
    258 
    259   // If there are multiple matches this is the index of the item after the
    260   // currently selected item whose mnemonic matches. This may remain -1 even
    261   // though there are matches.
    262   int next_match;
    263 };
    264 
    265 // MenuController:State ------------------------------------------------------
    266 
    267 MenuController::State::State()
    268     : item(NULL),
    269       submenu_open(false),
    270       anchor(MENU_ANCHOR_TOPLEFT),
    271       context_menu(false) {
    272 }
    273 
    274 MenuController::State::~State() {}
    275 
    276 // MenuController ------------------------------------------------------------
    277 
    278 // static
    279 MenuController* MenuController::active_instance_ = NULL;
    280 
    281 // static
    282 MenuController* MenuController::GetActiveInstance() {
    283   return active_instance_;
    284 }
    285 
    286 MenuItemView* MenuController::Run(Widget* parent,
    287                                   MenuButton* button,
    288                                   MenuItemView* root,
    289                                   const gfx::Rect& bounds,
    290                                   MenuAnchorPosition position,
    291                                   bool context_menu,
    292                                   bool is_nested_drag,
    293                                   int* result_event_flags) {
    294   exit_type_ = EXIT_NONE;
    295   possible_drag_ = false;
    296   drag_in_progress_ = false;
    297   did_initiate_drag_ = false;
    298   closing_event_time_ = base::TimeDelta();
    299   menu_start_time_ = base::TimeTicks::Now();
    300   menu_start_mouse_press_loc_ = gfx::Point();
    301 
    302   // If we are shown on mouse press, we will eat the subsequent mouse down and
    303   // the parent widget will not be able to reset its state (it might have mouse
    304   // capture from the mouse down). So we clear its state here.
    305   if (parent) {
    306     View* root_view = parent->GetRootView();
    307     if (root_view) {
    308       root_view->SetMouseHandler(NULL);
    309       const ui::Event* event =
    310           static_cast<internal::RootView*>(root_view)->current_event();
    311       if (event && event->type() == ui::ET_MOUSE_PRESSED) {
    312         gfx::Point screen_loc(
    313             static_cast<const ui::MouseEvent*>(event)->location());
    314         View::ConvertPointToScreen(
    315             static_cast<View*>(event->target()), &screen_loc);
    316         menu_start_mouse_press_loc_ = screen_loc;
    317       }
    318     }
    319   }
    320 
    321   bool nested_menu = showing_;
    322   if (showing_) {
    323     // Only support nesting of blocking_run menus, nesting of
    324     // blocking/non-blocking shouldn't be needed.
    325     DCHECK(blocking_run_);
    326 
    327     // We're already showing, push the current state.
    328     menu_stack_.push_back(
    329         std::make_pair(state_, make_linked_ptr(pressed_lock_.release())));
    330 
    331     // The context menu should be owned by the same parent.
    332     DCHECK_EQ(owner_, parent);
    333   } else {
    334     showing_ = true;
    335   }
    336 
    337   // Reset current state.
    338   pending_state_ = State();
    339   state_ = State();
    340   UpdateInitialLocation(bounds, position, context_menu);
    341 
    342   if (owner_)
    343     owner_->RemoveObserver(this);
    344   owner_ = parent;
    345   if (owner_)
    346     owner_->AddObserver(this);
    347 
    348   // Set the selection, which opens the initial menu.
    349   SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    350 
    351   if (!blocking_run_) {
    352     if (!is_nested_drag) {
    353       // Start the timer to hide the menu. This is needed as we get no
    354       // notification when the drag has finished.
    355       StartCancelAllTimer();
    356     }
    357     return NULL;
    358   }
    359 
    360   if (button)
    361     pressed_lock_.reset(new MenuButton::PressedLock(button));
    362 
    363   // Make sure Chrome doesn't attempt to shut down while the menu is showing.
    364   if (ViewsDelegate::views_delegate)
    365     ViewsDelegate::views_delegate->AddRef();
    366 
    367   // We need to turn on nestable tasks as in some situations (pressing alt-f for
    368   // one) the menus are run from a task. If we don't do this and are invoked
    369   // from a task none of the tasks we schedule are processed and the menu
    370   // appears totally broken.
    371   message_loop_depth_++;
    372   DCHECK_LE(message_loop_depth_, 2);
    373   RunMessageLoop(nested_menu);
    374   message_loop_depth_--;
    375 
    376   if (ViewsDelegate::views_delegate)
    377     ViewsDelegate::views_delegate->ReleaseRef();
    378 
    379   // Close any open menus.
    380   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    381 
    382 #if defined(OS_WIN)
    383   // On Windows, if we select the menu item by touch and if the window at the
    384   // location is another window on the same thread, that window gets a
    385   // WM_MOUSEACTIVATE message and ends up activating itself, which is not
    386   // correct. We workaround this by setting a property on the window at the
    387   // current cursor location. We check for this property in our
    388   // WM_MOUSEACTIVATE handler and don't activate the window if the property is
    389   // set.
    390   if (item_selected_by_touch_) {
    391     item_selected_by_touch_ = false;
    392     POINT cursor_pos;
    393     ::GetCursorPos(&cursor_pos);
    394      HWND window = ::WindowFromPoint(cursor_pos);
    395      if (::GetWindowThreadProcessId(window, NULL) ==
    396                                     ::GetCurrentThreadId()) {
    397        ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow,
    398                  reinterpret_cast<HANDLE>(true));
    399      }
    400   }
    401 #endif
    402 
    403   linked_ptr<MenuButton::PressedLock> nested_pressed_lock;
    404   if (nested_menu) {
    405     DCHECK(!menu_stack_.empty());
    406     // We're running from within a menu, restore the previous state.
    407     // The menus are already showing, so we don't have to show them.
    408     state_ = menu_stack_.back().first;
    409     pending_state_ = menu_stack_.back().first;
    410     nested_pressed_lock = menu_stack_.back().second;
    411     menu_stack_.pop_back();
    412   } else {
    413     showing_ = false;
    414     did_capture_ = false;
    415   }
    416 
    417   MenuItemView* result = result_;
    418   // In case we're nested, reset result_.
    419   result_ = NULL;
    420 
    421   if (result_event_flags)
    422     *result_event_flags = accept_event_flags_;
    423 
    424   if (exit_type_ == EXIT_OUTERMOST) {
    425     SetExitType(EXIT_NONE);
    426   } else {
    427     if (nested_menu && result) {
    428       // We're nested and about to return a value. The caller might enter
    429       // another blocking loop. We need to make sure all menus are hidden
    430       // before that happens otherwise the menus will stay on screen.
    431       CloseAllNestedMenus();
    432       SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    433 
    434       // Set exit_all_, which makes sure all nested loops exit immediately.
    435       if (exit_type_ != EXIT_DESTROYED)
    436         SetExitType(EXIT_ALL);
    437     }
    438   }
    439 
    440   // Reset our pressed lock to the previous state's, if there was one.
    441   // The lock handles the case if the button was destroyed.
    442   pressed_lock_.reset(nested_pressed_lock.release());
    443 
    444   return result;
    445 }
    446 
    447 void MenuController::Cancel(ExitType type) {
    448   // If the menu has already been destroyed, no further cancellation is
    449   // needed.  We especially don't want to set the |exit_type_| to a lesser
    450   // value.
    451   if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
    452     return;
    453 
    454   if (!showing_) {
    455     // This occurs if we're in the process of notifying the delegate for a drop
    456     // and the delegate cancels us.
    457     return;
    458   }
    459 
    460   MenuItemView* selected = state_.item;
    461   SetExitType(type);
    462 
    463   SendMouseCaptureLostToActiveView();
    464 
    465   // Hide windows immediately.
    466   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    467 
    468   if (!blocking_run_) {
    469     // If we didn't block the caller we need to notify the menu, which
    470     // triggers deleting us.
    471     DCHECK(selected);
    472     showing_ = false;
    473     delegate_->DropMenuClosed(
    474         internal::MenuControllerDelegate::NOTIFY_DELEGATE,
    475         selected->GetRootMenuItem());
    476     // WARNING: the call to MenuClosed deletes us.
    477     return;
    478   }
    479 }
    480 
    481 void MenuController::OnMousePressed(SubmenuView* source,
    482                                     const ui::MouseEvent& event) {
    483   SetSelectionOnPointerDown(source, event);
    484 }
    485 
    486 void MenuController::OnMouseDragged(SubmenuView* source,
    487                                     const ui::MouseEvent& event) {
    488   MenuPart part = GetMenuPart(source, event.location());
    489   UpdateScrolling(part);
    490 
    491   if (!blocking_run_)
    492     return;
    493 
    494   if (possible_drag_) {
    495     if (View::ExceededDragThreshold(event.location() - press_pt_))
    496       StartDrag(source, press_pt_);
    497     return;
    498   }
    499   MenuItemView* mouse_menu = NULL;
    500   if (part.type == MenuPart::MENU_ITEM) {
    501     if (!part.menu)
    502       part.menu = source->GetMenuItem();
    503     else
    504       mouse_menu = part.menu;
    505     SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
    506   } else if (part.type == MenuPart::NONE) {
    507     ShowSiblingMenu(source, event.location());
    508   }
    509   UpdateActiveMouseView(source, event, mouse_menu);
    510 }
    511 
    512 void MenuController::OnMouseReleased(SubmenuView* source,
    513                                      const ui::MouseEvent& event) {
    514   if (!blocking_run_)
    515     return;
    516 
    517   DCHECK(state_.item);
    518   possible_drag_ = false;
    519   DCHECK(blocking_run_);
    520   MenuPart part = GetMenuPart(source, event.location());
    521   if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
    522     MenuItemView* menu = part.menu;
    523     // |menu| is NULL means this event is from an empty menu or a separator.
    524     // If it is from an empty menu, use parent context menu instead of that.
    525     if (menu == NULL &&
    526         part.submenu->child_count() == 1 &&
    527         part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
    528       menu = part.parent;
    529     }
    530 
    531     if (menu != NULL && ShowContextMenu(menu, source, event,
    532                                         ui::MENU_SOURCE_MOUSE))
    533       return;
    534   }
    535 
    536   // We can use Ctrl+click or the middle mouse button to recursively open urls
    537   // for selected folder menu items. If it's only a left click, show the
    538   // contents of the folder.
    539   if (!part.is_scroll() && part.menu &&
    540       !(part.menu->HasSubmenu() &&
    541         (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
    542     if (GetActiveMouseView()) {
    543       SendMouseReleaseToActiveView(source, event);
    544       return;
    545     }
    546     // If a mouse release was received quickly after showing.
    547     base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
    548     if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
    549       // And it wasn't far from the mouse press location.
    550       gfx::Point screen_loc(event.location());
    551       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
    552       gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
    553       if (moved.Length() < kMaximumLengthMovedToActivate) {
    554         // Ignore the mouse release as it was likely this menu was shown under
    555         // the mouse and the action was just a normal click.
    556         return;
    557       }
    558     }
    559     if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
    560             part.menu->GetCommand(), event)) {
    561       part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
    562                                                event.flags());
    563       return;
    564     }
    565     if (!part.menu->NonIconChildViewsCount() &&
    566         part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
    567       base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
    568       if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
    569           shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
    570         Accept(part.menu, event.flags());
    571       }
    572       return;
    573     }
    574   } else if (part.type == MenuPart::MENU_ITEM) {
    575     // User either clicked on empty space, or a menu that has children.
    576     SetSelection(part.menu ? part.menu : state_.item,
    577                  SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    578   }
    579   SendMouseCaptureLostToActiveView();
    580 }
    581 
    582 void MenuController::OnMouseMoved(SubmenuView* source,
    583                                   const ui::MouseEvent& event) {
    584   HandleMouseLocation(source, event.location());
    585 }
    586 
    587 void MenuController::OnMouseEntered(SubmenuView* source,
    588                                     const ui::MouseEvent& event) {
    589   // MouseEntered is always followed by a mouse moved, so don't need to
    590   // do anything here.
    591 }
    592 
    593 bool MenuController::OnMouseWheel(SubmenuView* source,
    594                                   const ui::MouseWheelEvent& event) {
    595   MenuPart part = GetMenuPart(source, event.location());
    596   return part.submenu && part.submenu->OnMouseWheel(event);
    597 }
    598 
    599 void MenuController::OnGestureEvent(SubmenuView* source,
    600                                     ui::GestureEvent* event) {
    601   MenuPart part = GetMenuPart(source, event->location());
    602   if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
    603     SetSelectionOnPointerDown(source, *event);
    604     event->StopPropagation();
    605   } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
    606     if (part.type == MenuPart::MENU_ITEM && part.menu) {
    607       if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
    608         event->StopPropagation();
    609     }
    610   } else if (event->type() == ui::ET_GESTURE_TAP) {
    611     if (!part.is_scroll() && part.menu &&
    612         !(part.menu->HasSubmenu())) {
    613       if (part.menu->GetDelegate()->IsTriggerableEvent(
    614           part.menu, *event)) {
    615         Accept(part.menu, event->flags());
    616         item_selected_by_touch_ = true;
    617       }
    618       event->StopPropagation();
    619     } else if (part.type == MenuPart::MENU_ITEM) {
    620       // User either tapped on empty space, or a menu that has children.
    621       SetSelection(part.menu ? part.menu : state_.item,
    622                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    623       event->StopPropagation();
    624     }
    625   } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
    626              part.menu &&
    627              part.type == MenuPart::MENU_ITEM) {
    628     // Move the selection to the parent menu so that the selection in the
    629     // current menu is unset. Make sure the submenu remains open by sending the
    630     // appropriate SetSelectionTypes flags.
    631     SetSelection(part.menu->GetParentMenuItem(),
    632         SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
    633     event->StopPropagation();
    634   }
    635 
    636   if (event->stopped_propagation())
    637       return;
    638 
    639   if (!part.submenu)
    640     return;
    641   part.submenu->OnGestureEvent(event);
    642 }
    643 
    644 bool MenuController::GetDropFormats(
    645       SubmenuView* source,
    646       int* formats,
    647       std::set<OSExchangeData::CustomFormat>* custom_formats) {
    648   return source->GetMenuItem()->GetDelegate()->GetDropFormats(
    649       source->GetMenuItem(), formats, custom_formats);
    650 }
    651 
    652 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
    653   return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
    654       source->GetMenuItem());
    655 }
    656 
    657 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
    658   return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
    659                                                        data);
    660 }
    661 
    662 void MenuController::OnDragEntered(SubmenuView* source,
    663                                    const ui::DropTargetEvent& event) {
    664   valid_drop_coordinates_ = false;
    665 }
    666 
    667 int MenuController::OnDragUpdated(SubmenuView* source,
    668                                   const ui::DropTargetEvent& event) {
    669   StopCancelAllTimer();
    670 
    671   gfx::Point screen_loc(event.location());
    672   View::ConvertPointToScreen(source, &screen_loc);
    673   if (valid_drop_coordinates_ && screen_loc == drop_pt_)
    674     return last_drop_operation_;
    675   drop_pt_ = screen_loc;
    676   valid_drop_coordinates_ = true;
    677 
    678   MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
    679   bool over_empty_menu = false;
    680   if (!menu_item) {
    681     // See if we're over an empty menu.
    682     menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
    683     if (menu_item)
    684       over_empty_menu = true;
    685   }
    686   MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
    687   int drop_operation = ui::DragDropTypes::DRAG_NONE;
    688   if (menu_item) {
    689     gfx::Point menu_item_loc(event.location());
    690     View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
    691     MenuItemView* query_menu_item;
    692     if (!over_empty_menu) {
    693       int menu_item_height = menu_item->height();
    694       if (menu_item->HasSubmenu() &&
    695           (menu_item_loc.y() > kDropBetweenPixels &&
    696            menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
    697         drop_position = MenuDelegate::DROP_ON;
    698       } else {
    699         drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
    700             MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
    701       }
    702       query_menu_item = menu_item;
    703     } else {
    704       query_menu_item = menu_item->GetParentMenuItem();
    705       drop_position = MenuDelegate::DROP_ON;
    706     }
    707     drop_operation = menu_item->GetDelegate()->GetDropOperation(
    708         query_menu_item, event, &drop_position);
    709 
    710     // If the menu has a submenu, schedule the submenu to open.
    711     SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
    712                  SELECTION_DEFAULT);
    713 
    714     if (drop_position == MenuDelegate::DROP_NONE ||
    715         drop_operation == ui::DragDropTypes::DRAG_NONE)
    716       menu_item = NULL;
    717   } else {
    718     SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
    719   }
    720   SetDropMenuItem(menu_item, drop_position);
    721   last_drop_operation_ = drop_operation;
    722   return drop_operation;
    723 }
    724 
    725 void MenuController::OnDragExited(SubmenuView* source) {
    726   StartCancelAllTimer();
    727 
    728   if (drop_target_) {
    729     StopShowTimer();
    730     SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
    731   }
    732 }
    733 
    734 int MenuController::OnPerformDrop(SubmenuView* source,
    735                                   const ui::DropTargetEvent& event) {
    736   DCHECK(drop_target_);
    737   // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
    738   // we don't call cancel here.
    739 
    740   MenuItemView* item = state_.item;
    741   DCHECK(item);
    742 
    743   MenuItemView* drop_target = drop_target_;
    744   MenuDelegate::DropPosition drop_position = drop_position_;
    745 
    746   // Close all menus, including any nested menus.
    747   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
    748   CloseAllNestedMenus();
    749 
    750   // Set state such that we exit.
    751   showing_ = false;
    752   SetExitType(EXIT_ALL);
    753 
    754   // If over an empty menu item, drop occurs on the parent.
    755   if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
    756     drop_target = drop_target->GetParentMenuItem();
    757 
    758   if (!IsBlockingRun()) {
    759     delegate_->DropMenuClosed(
    760         internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
    761         item->GetRootMenuItem());
    762   }
    763 
    764   // WARNING: the call to MenuClosed deletes us.
    765 
    766   return drop_target->GetDelegate()->OnPerformDrop(
    767       drop_target, drop_position, event);
    768 }
    769 
    770 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
    771                                                bool is_up) {
    772   MenuPart part;
    773   part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
    774   part.submenu = source;
    775   UpdateScrolling(part);
    776 
    777   // Do this to force the selection to hide.
    778   SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
    779 
    780   StopCancelAllTimer();
    781 }
    782 
    783 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
    784   StartCancelAllTimer();
    785   SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
    786   StopScrolling();
    787 }
    788 
    789 void MenuController::OnDragWillStart() {
    790   DCHECK(!drag_in_progress_);
    791   drag_in_progress_ = true;
    792 }
    793 
    794 void MenuController::OnDragComplete(bool should_close) {
    795   DCHECK(drag_in_progress_);
    796   drag_in_progress_ = false;
    797   if (showing_ && should_close && GetActiveInstance() == this) {
    798     CloseAllNestedMenus();
    799     Cancel(EXIT_ALL);
    800   }
    801 }
    802 
    803 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
    804   if (submenu->IsShowing()) {
    805     gfx::Point point = GetScreen()->GetCursorScreenPoint();
    806     const SubmenuView* root_submenu =
    807         submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
    808     View::ConvertPointFromScreen(
    809         root_submenu->GetWidget()->GetRootView(), &point);
    810     HandleMouseLocation(submenu, point);
    811   }
    812 }
    813 
    814 void MenuController::OnWidgetDestroying(Widget* widget) {
    815   DCHECK_EQ(owner_, widget);
    816   owner_->RemoveObserver(this);
    817   owner_ = NULL;
    818   message_loop_->ClearOwner();
    819 }
    820 
    821 bool MenuController::IsCancelAllTimerRunningForTest() {
    822   return cancel_all_timer_.IsRunning();
    823 }
    824 
    825 // static
    826 void MenuController::TurnOffMenuSelectionHoldForTest() {
    827   menu_selection_hold_time_ms = -1;
    828 }
    829 
    830 void MenuController::SetSelection(MenuItemView* menu_item,
    831                                   int selection_types) {
    832   size_t paths_differ_at = 0;
    833   std::vector<MenuItemView*> current_path;
    834   std::vector<MenuItemView*> new_path;
    835   BuildPathsAndCalculateDiff(pending_state_.item, menu_item, &current_path,
    836                              &new_path, &paths_differ_at);
    837 
    838   size_t current_size = current_path.size();
    839   size_t new_size = new_path.size();
    840 
    841   bool pending_item_changed = pending_state_.item != menu_item;
    842   if (pending_item_changed && pending_state_.item) {
    843     CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
    844     if (button)
    845       button->SetHotTracked(false);
    846   }
    847 
    848   // Notify the old path it isn't selected.
    849   MenuDelegate* current_delegate =
    850       current_path.empty() ? NULL : current_path.front()->GetDelegate();
    851   for (size_t i = paths_differ_at; i < current_size; ++i) {
    852     if (current_delegate &&
    853         current_path[i]->GetType() == MenuItemView::SUBMENU) {
    854       current_delegate->WillHideMenu(current_path[i]);
    855     }
    856     current_path[i]->SetSelected(false);
    857   }
    858 
    859   // Notify the new path it is selected.
    860   for (size_t i = paths_differ_at; i < new_size; ++i) {
    861     new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
    862     new_path[i]->SetSelected(true);
    863   }
    864 
    865   if (menu_item && menu_item->GetDelegate())
    866     menu_item->GetDelegate()->SelectionChanged(menu_item);
    867 
    868   DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
    869 
    870   pending_state_.item = menu_item;
    871   pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
    872 
    873   // Stop timers.
    874   StopCancelAllTimer();
    875   // Resets show timer only when pending menu item is changed.
    876   if (pending_item_changed)
    877     StopShowTimer();
    878 
    879   if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
    880     CommitPendingSelection();
    881   else if (pending_item_changed)
    882     StartShowTimer();
    883 
    884   // Notify an accessibility focus event on all menu items except for the root.
    885   if (menu_item &&
    886       (MenuDepth(menu_item) != 1 ||
    887        menu_item->GetType() != MenuItemView::SUBMENU)) {
    888     menu_item->NotifyAccessibilityEvent(
    889         ui::AX_EVENT_FOCUS, true);
    890   }
    891 }
    892 
    893 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
    894                                                const ui::LocatedEvent& event) {
    895   if (!blocking_run_)
    896     return;
    897 
    898   DCHECK(!GetActiveMouseView());
    899 
    900   MenuPart part = GetMenuPart(source, event.location());
    901   if (part.is_scroll())
    902     return;  // Ignore presses on scroll buttons.
    903 
    904   // When this menu is opened through a touch event, a simulated right-click
    905   // is sent before the menu appears.  Ignore it.
    906   if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
    907       (event.flags() & ui::EF_FROM_TOUCH))
    908     return;
    909 
    910   if (part.type == MenuPart::NONE ||
    911       (part.type == MenuPart::MENU_ITEM && part.menu &&
    912        part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
    913     // Remember the time when we repost the event. The owner can then use this
    914     // to figure out if this menu was finished with the same click which is
    915     // sent to it thereafter. Note that the time stamp front he event cannot be
    916     // used since the reposting will set a new timestamp when the event gets
    917     // processed. As such it is better to take the current time which will be
    918     // closer to the time when it arrives again in the menu handler.
    919     closing_event_time_ = ui::EventTimeForNow();
    920 
    921     // Mouse wasn't pressed over any menu, or the active menu, cancel.
    922 
    923 #if defined(OS_WIN)
    924     // We're going to close and we own the mouse capture. We need to repost the
    925     // mouse down, otherwise the window the user clicked on won't get the event.
    926     RepostEvent(source, event);
    927 #endif
    928 
    929     // And close.
    930     ExitType exit_type = EXIT_ALL;
    931     if (!menu_stack_.empty()) {
    932       // We're running nested menus. Only exit all if the mouse wasn't over one
    933       // of the menus from the last run.
    934       gfx::Point screen_loc(event.location());
    935       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
    936       MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
    937           menu_stack_.back().first.item, screen_loc);
    938       if (last_part.type != MenuPart::NONE)
    939         exit_type = EXIT_OUTERMOST;
    940     }
    941     Cancel(exit_type);
    942 
    943 #if defined(OS_CHROMEOS)
    944     // We're going to exit the menu and want to repost the event so that is
    945     // is handled normally after the context menu has exited. We call
    946     // RepostEvent after Cancel so that mouse capture has been released so
    947     // that finding the event target is unaffected by the current capture.
    948     RepostEvent(source, event);
    949 #endif
    950     // Do not repost events for Linux Aura because this behavior is more
    951     // consistent with the behavior of other Linux apps.
    952     return;
    953   }
    954 
    955   // On a press we immediately commit the selection, that way a submenu
    956   // pops up immediately rather than after a delay.
    957   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
    958   if (!part.menu) {
    959     part.menu = part.parent;
    960     selection_types |= SELECTION_OPEN_SUBMENU;
    961   } else {
    962     if (part.menu->GetDelegate()->CanDrag(part.menu)) {
    963       possible_drag_ = true;
    964       press_pt_ = event.location();
    965     }
    966     if (part.menu->HasSubmenu())
    967       selection_types |= SELECTION_OPEN_SUBMENU;
    968   }
    969   SetSelection(part.menu, selection_types);
    970 }
    971 
    972 void MenuController::StartDrag(SubmenuView* source,
    973                                const gfx::Point& location) {
    974   MenuItemView* item = state_.item;
    975   DCHECK(item);
    976   // Points are in the coordinates of the submenu, need to map to that of
    977   // the selected item. Additionally source may not be the parent of
    978   // the selected item, so need to map to screen first then to item.
    979   gfx::Point press_loc(location);
    980   View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
    981   View::ConvertPointFromScreen(item, &press_loc);
    982   gfx::Point widget_loc(press_loc);
    983   View::ConvertPointToWidget(item, &widget_loc);
    984   scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
    985       source->GetWidget(), gfx::Size(item->width(), item->height())));
    986   item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
    987 
    988   OSExchangeData data;
    989   item->GetDelegate()->WriteDragData(item, &data);
    990   drag_utils::SetDragImageOnDataObject(*canvas,
    991                                        press_loc.OffsetFromOrigin(),
    992                                        &data);
    993   StopScrolling();
    994   int drag_ops = item->GetDelegate()->GetDragOperations(item);
    995   did_initiate_drag_ = true;
    996   // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
    997   item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
    998       ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
    999   did_initiate_drag_ = false;
   1000 }
   1001 
   1002 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
   1003   DCHECK(blocking_run_);
   1004 
   1005   switch (key_code) {
   1006     case ui::VKEY_UP:
   1007       IncrementSelection(-1);
   1008       break;
   1009 
   1010     case ui::VKEY_DOWN:
   1011       IncrementSelection(1);
   1012       break;
   1013 
   1014     // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
   1015     // layout.
   1016     case ui::VKEY_RIGHT:
   1017       if (base::i18n::IsRTL())
   1018         CloseSubmenu();
   1019       else
   1020         OpenSubmenuChangeSelectionIfCan();
   1021       break;
   1022 
   1023     case ui::VKEY_LEFT:
   1024       if (base::i18n::IsRTL())
   1025         OpenSubmenuChangeSelectionIfCan();
   1026       else
   1027         CloseSubmenu();
   1028       break;
   1029 
   1030     case ui::VKEY_SPACE:
   1031       if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
   1032         return false;
   1033       break;
   1034 
   1035     case ui::VKEY_F4:
   1036       if (!is_combobox_)
   1037         break;
   1038     // Fallthrough to accept or dismiss combobox menus on F4, like windows.
   1039     case ui::VKEY_RETURN:
   1040       if (pending_state_.item) {
   1041         if (pending_state_.item->HasSubmenu()) {
   1042           if (key_code == ui::VKEY_F4 &&
   1043               pending_state_.item->GetSubmenu()->IsShowing())
   1044             return false;
   1045           else
   1046             OpenSubmenuChangeSelectionIfCan();
   1047         } else {
   1048           SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
   1049           if (result == ACCELERATOR_NOT_PROCESSED &&
   1050               pending_state_.item->enabled()) {
   1051             Accept(pending_state_.item, 0);
   1052             return false;
   1053           } else if (result == ACCELERATOR_PROCESSED_EXIT) {
   1054             return false;
   1055           }
   1056         }
   1057       }
   1058       break;
   1059 
   1060     case ui::VKEY_ESCAPE:
   1061       if (!state_.item->GetParentMenuItem() ||
   1062           (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
   1063            (!state_.item->HasSubmenu() ||
   1064             !state_.item->GetSubmenu()->IsShowing()))) {
   1065         // User pressed escape and only one menu is shown, cancel it.
   1066         Cancel(EXIT_OUTERMOST);
   1067         return false;
   1068       }
   1069       CloseSubmenu();
   1070       break;
   1071 
   1072     default:
   1073       break;
   1074   }
   1075   return true;
   1076 }
   1077 
   1078 MenuController::MenuController(ui::NativeTheme* theme,
   1079                                bool blocking,
   1080                                internal::MenuControllerDelegate* delegate)
   1081     : blocking_run_(blocking),
   1082       showing_(false),
   1083       exit_type_(EXIT_NONE),
   1084       did_capture_(false),
   1085       result_(NULL),
   1086       accept_event_flags_(0),
   1087       drop_target_(NULL),
   1088       drop_position_(MenuDelegate::DROP_UNKNOWN),
   1089       owner_(NULL),
   1090       possible_drag_(false),
   1091       drag_in_progress_(false),
   1092       did_initiate_drag_(false),
   1093       valid_drop_coordinates_(false),
   1094       last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
   1095       showing_submenu_(false),
   1096       active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
   1097       delegate_(delegate),
   1098       message_loop_depth_(0),
   1099       menu_config_(theme),
   1100       closing_event_time_(base::TimeDelta()),
   1101       menu_start_time_(base::TimeTicks()),
   1102       is_combobox_(false),
   1103       item_selected_by_touch_(false),
   1104       message_loop_(MenuMessageLoop::Create()) {
   1105   active_instance_ = this;
   1106 }
   1107 
   1108 MenuController::~MenuController() {
   1109   DCHECK(!showing_);
   1110   if (owner_)
   1111     owner_->RemoveObserver(this);
   1112   if (active_instance_ == this)
   1113     active_instance_ = NULL;
   1114   StopShowTimer();
   1115   StopCancelAllTimer();
   1116 }
   1117 
   1118 void MenuController::RunMessageLoop(bool nested_menu) {
   1119   message_loop_->Run(this, owner_, nested_menu);
   1120 }
   1121 
   1122 MenuController::SendAcceleratorResultType
   1123     MenuController::SendAcceleratorToHotTrackedView() {
   1124   CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
   1125   if (!hot_view)
   1126     return ACCELERATOR_NOT_PROCESSED;
   1127 
   1128   ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
   1129   hot_view->AcceleratorPressed(accelerator);
   1130   CustomButton* button = static_cast<CustomButton*>(hot_view);
   1131   button->SetHotTracked(true);
   1132   return (exit_type_ == EXIT_NONE) ?
   1133       ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
   1134 }
   1135 
   1136 void MenuController::UpdateInitialLocation(const gfx::Rect& bounds,
   1137                                            MenuAnchorPosition position,
   1138                                            bool context_menu) {
   1139   pending_state_.context_menu = context_menu;
   1140   pending_state_.initial_bounds = bounds;
   1141   if (bounds.height() > 1) {
   1142     // Inset the bounds slightly, otherwise drag coordinates don't line up
   1143     // nicely and menus close prematurely.
   1144     pending_state_.initial_bounds.Inset(0, 1);
   1145   }
   1146 
   1147   // Reverse anchor position for RTL languages.
   1148   if (base::i18n::IsRTL() &&
   1149       (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) {
   1150     pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT
   1151                                 ? MENU_ANCHOR_TOPLEFT
   1152                                 : MENU_ANCHOR_TOPRIGHT;
   1153   } else {
   1154     pending_state_.anchor = position;
   1155   }
   1156 
   1157   // Calculate the bounds of the monitor we'll show menus on. Do this once to
   1158   // avoid repeated system queries for the info.
   1159   pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
   1160       bounds.origin()).work_area();
   1161 
   1162   if (!pending_state_.monitor_bounds.Contains(bounds)) {
   1163     // Use the monitor area if the work area doesn't contain the bounds. This
   1164     // handles showing a menu from the launcher.
   1165     gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
   1166         bounds.origin()).bounds();
   1167     if (monitor_area.Contains(bounds))
   1168       pending_state_.monitor_bounds = monitor_area;
   1169   }
   1170 }
   1171 
   1172 void MenuController::Accept(MenuItemView* item, int event_flags) {
   1173   DCHECK(IsBlockingRun());
   1174   result_ = item;
   1175   if (item && !menu_stack_.empty() &&
   1176       !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
   1177     SetExitType(EXIT_OUTERMOST);
   1178   } else {
   1179     SetExitType(EXIT_ALL);
   1180   }
   1181   accept_event_flags_ = event_flags;
   1182 }
   1183 
   1184 bool MenuController::ShowSiblingMenu(SubmenuView* source,
   1185                                      const gfx::Point& mouse_location) {
   1186   if (!menu_stack_.empty() || !pressed_lock_.get())
   1187     return false;
   1188 
   1189   View* source_view = source->GetScrollViewContainer();
   1190   if (mouse_location.x() >= 0 &&
   1191       mouse_location.x() < source_view->width() &&
   1192       mouse_location.y() >= 0 &&
   1193       mouse_location.y() < source_view->height()) {
   1194     // The mouse is over the menu, no need to continue.
   1195     return false;
   1196   }
   1197 
   1198   gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
   1199   // TODO(oshima): Replace with views only API.
   1200   if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
   1201     return false;
   1202 
   1203   // The user moved the mouse outside the menu and over the owning window. See
   1204   // if there is a sibling menu we should show.
   1205   gfx::Point screen_point(mouse_location);
   1206   View::ConvertPointToScreen(source_view, &screen_point);
   1207   MenuAnchorPosition anchor;
   1208   bool has_mnemonics;
   1209   MenuButton* button = NULL;
   1210   MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
   1211       GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
   1212                      screen_point, &anchor, &has_mnemonics, &button);
   1213   if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
   1214     return false;
   1215 
   1216   delegate_->SiblingMenuCreated(alt_menu);
   1217 
   1218   if (!button) {
   1219     // If the delegate returns a menu, they must also return a button.
   1220     NOTREACHED();
   1221     return false;
   1222   }
   1223 
   1224   // There is a sibling menu, update the button state, hide the current menu
   1225   // and show the new one.
   1226   pressed_lock_.reset(new MenuButton::PressedLock(button));
   1227 
   1228   // Need to reset capture when we show the menu again, otherwise we aren't
   1229   // going to get any events.
   1230   did_capture_ = false;
   1231   gfx::Point screen_menu_loc;
   1232   View::ConvertPointToScreen(button, &screen_menu_loc);
   1233 
   1234   // It is currently not possible to show a submenu recursively in a bubble.
   1235   DCHECK(!MenuItemView::IsBubble(anchor));
   1236   // Subtract 1 from the height to make the popup flush with the button border.
   1237   UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
   1238                                   button->width(), button->height() - 1),
   1239                         anchor, state_.context_menu);
   1240   alt_menu->PrepareForRun(
   1241       false, has_mnemonics,
   1242       source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
   1243   alt_menu->controller_ = this;
   1244   SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1245   return true;
   1246 }
   1247 
   1248 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
   1249                                      SubmenuView* source,
   1250                                      const ui::LocatedEvent& event,
   1251                                      ui::MenuSourceType source_type) {
   1252   // Set the selection immediately, making sure the submenu is only open
   1253   // if it already was.
   1254   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
   1255   if (state_.item == pending_state_.item && state_.submenu_open)
   1256     selection_types |= SELECTION_OPEN_SUBMENU;
   1257   SetSelection(pending_state_.item, selection_types);
   1258   gfx::Point loc(event.location());
   1259   View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
   1260 
   1261   if (menu_item->GetDelegate()->ShowContextMenu(
   1262           menu_item, menu_item->GetCommand(), loc, source_type)) {
   1263     SendMouseCaptureLostToActiveView();
   1264     return true;
   1265   }
   1266   return false;
   1267 }
   1268 
   1269 void MenuController::CloseAllNestedMenus() {
   1270   for (std::list<NestedState>::iterator i = menu_stack_.begin();
   1271        i != menu_stack_.end(); ++i) {
   1272     State& state = i->first;
   1273     MenuItemView* last_item = state.item;
   1274     for (MenuItemView* item = last_item; item;
   1275          item = item->GetParentMenuItem()) {
   1276       CloseMenu(item);
   1277       last_item = item;
   1278     }
   1279     state.submenu_open = false;
   1280     state.item = last_item;
   1281   }
   1282 }
   1283 
   1284 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
   1285   // Walk the view hierarchy until we find a menu item (or the root).
   1286   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
   1287   while (child_under_mouse &&
   1288          child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
   1289     child_under_mouse = child_under_mouse->parent();
   1290   }
   1291   if (child_under_mouse && child_under_mouse->enabled() &&
   1292       child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
   1293     return static_cast<MenuItemView*>(child_under_mouse);
   1294   }
   1295   return NULL;
   1296 }
   1297 
   1298 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
   1299   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
   1300   if (child_under_mouse &&
   1301       child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
   1302     return static_cast<MenuItemView*>(child_under_mouse);
   1303   }
   1304   return NULL;
   1305 }
   1306 
   1307 bool MenuController::IsScrollButtonAt(SubmenuView* source,
   1308                                       int x,
   1309                                       int y,
   1310                                       MenuPart::Type* part) {
   1311   MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
   1312   View* child_under_mouse =
   1313       scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
   1314   if (child_under_mouse && child_under_mouse->enabled()) {
   1315     if (child_under_mouse == scroll_view->scroll_up_button()) {
   1316       *part = MenuPart::SCROLL_UP;
   1317       return true;
   1318     }
   1319     if (child_under_mouse == scroll_view->scroll_down_button()) {
   1320       *part = MenuPart::SCROLL_DOWN;
   1321       return true;
   1322     }
   1323   }
   1324   return false;
   1325 }
   1326 
   1327 MenuController::MenuPart MenuController::GetMenuPart(
   1328     SubmenuView* source,
   1329     const gfx::Point& source_loc) {
   1330   gfx::Point screen_loc(source_loc);
   1331   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
   1332   return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
   1333 }
   1334 
   1335 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
   1336     MenuItemView* item,
   1337     const gfx::Point& screen_loc) {
   1338   MenuPart part;
   1339   for (; item; item = item->GetParentMenuItem()) {
   1340     if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
   1341         GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
   1342                                           &part)) {
   1343       return part;
   1344     }
   1345   }
   1346   return part;
   1347 }
   1348 
   1349 bool MenuController::GetMenuPartByScreenCoordinateImpl(
   1350     SubmenuView* menu,
   1351     const gfx::Point& screen_loc,
   1352     MenuPart* part) {
   1353   // Is the mouse over the scroll buttons?
   1354   gfx::Point scroll_view_loc = screen_loc;
   1355   View* scroll_view_container = menu->GetScrollViewContainer();
   1356   View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
   1357   if (scroll_view_loc.x() < 0 ||
   1358       scroll_view_loc.x() >= scroll_view_container->width() ||
   1359       scroll_view_loc.y() < 0 ||
   1360       scroll_view_loc.y() >= scroll_view_container->height()) {
   1361     // Point isn't contained in menu.
   1362     return false;
   1363   }
   1364   if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
   1365                        &(part->type))) {
   1366     part->submenu = menu;
   1367     return true;
   1368   }
   1369 
   1370   // Not over the scroll button. Check the actual menu.
   1371   if (DoesSubmenuContainLocation(menu, screen_loc)) {
   1372     gfx::Point menu_loc = screen_loc;
   1373     View::ConvertPointFromScreen(menu, &menu_loc);
   1374     part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
   1375     part->type = MenuPart::MENU_ITEM;
   1376     part->submenu = menu;
   1377     if (!part->menu)
   1378       part->parent = menu->GetMenuItem();
   1379     return true;
   1380   }
   1381 
   1382   // While the mouse isn't over a menu item or the scroll buttons of menu, it
   1383   // is contained by menu and so we return true. If we didn't return true other
   1384   // menus would be searched, even though they are likely obscured by us.
   1385   return true;
   1386 }
   1387 
   1388 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
   1389                                                 const gfx::Point& screen_loc) {
   1390   gfx::Point view_loc = screen_loc;
   1391   View::ConvertPointFromScreen(submenu, &view_loc);
   1392   gfx::Rect vis_rect = submenu->GetVisibleBounds();
   1393   return vis_rect.Contains(view_loc.x(), view_loc.y());
   1394 }
   1395 
   1396 void MenuController::CommitPendingSelection() {
   1397   StopShowTimer();
   1398 
   1399   size_t paths_differ_at = 0;
   1400   std::vector<MenuItemView*> current_path;
   1401   std::vector<MenuItemView*> new_path;
   1402   BuildPathsAndCalculateDiff(state_.item, pending_state_.item, &current_path,
   1403                              &new_path, &paths_differ_at);
   1404 
   1405   // Hide the old menu.
   1406   for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
   1407     if (current_path[i]->HasSubmenu()) {
   1408       current_path[i]->GetSubmenu()->Hide();
   1409     }
   1410   }
   1411 
   1412   // Copy pending to state_, making sure to preserve the direction menus were
   1413   // opened.
   1414   std::list<bool> pending_open_direction;
   1415   state_.open_leading.swap(pending_open_direction);
   1416   state_ = pending_state_;
   1417   state_.open_leading.swap(pending_open_direction);
   1418 
   1419   int menu_depth = MenuDepth(state_.item);
   1420   if (menu_depth == 0) {
   1421     state_.open_leading.clear();
   1422   } else {
   1423     int cached_size = static_cast<int>(state_.open_leading.size());
   1424     DCHECK_GE(menu_depth, 0);
   1425     while (cached_size-- >= menu_depth)
   1426       state_.open_leading.pop_back();
   1427   }
   1428 
   1429   if (!state_.item) {
   1430     // Nothing to select.
   1431     StopScrolling();
   1432     return;
   1433   }
   1434 
   1435   // Open all the submenus preceeding the last menu item (last menu item is
   1436   // handled next).
   1437   if (new_path.size() > 1) {
   1438     for (std::vector<MenuItemView*>::iterator i = new_path.begin();
   1439          i != new_path.end() - 1; ++i) {
   1440       OpenMenu(*i);
   1441     }
   1442   }
   1443 
   1444   if (state_.submenu_open) {
   1445     // The submenu should be open, open the submenu if the item has a submenu.
   1446     if (state_.item->HasSubmenu()) {
   1447       OpenMenu(state_.item);
   1448     } else {
   1449       state_.submenu_open = false;
   1450     }
   1451   } else if (state_.item->HasSubmenu() &&
   1452              state_.item->GetSubmenu()->IsShowing()) {
   1453     state_.item->GetSubmenu()->Hide();
   1454   }
   1455 
   1456   if (scroll_task_.get() && scroll_task_->submenu()) {
   1457     // Stop the scrolling if none of the elements of the selection contain
   1458     // the menu being scrolled.
   1459     bool found = false;
   1460     for (MenuItemView* item = state_.item; item && !found;
   1461          item = item->GetParentMenuItem()) {
   1462       found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
   1463                item->GetSubmenu() == scroll_task_->submenu());
   1464     }
   1465     if (!found)
   1466       StopScrolling();
   1467   }
   1468 }
   1469 
   1470 void MenuController::CloseMenu(MenuItemView* item) {
   1471   DCHECK(item);
   1472   if (!item->HasSubmenu())
   1473     return;
   1474   item->GetSubmenu()->Hide();
   1475 }
   1476 
   1477 void MenuController::OpenMenu(MenuItemView* item) {
   1478   DCHECK(item);
   1479   if (item->GetSubmenu()->IsShowing()) {
   1480     return;
   1481   }
   1482 
   1483   OpenMenuImpl(item, true);
   1484   did_capture_ = true;
   1485 }
   1486 
   1487 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
   1488   // TODO(oshima|sky): Don't show the menu if drag is in progress and
   1489   // this menu doesn't support drag drop. See crbug.com/110495.
   1490   if (show) {
   1491     int old_count = item->GetSubmenu()->child_count();
   1492     item->GetDelegate()->WillShowMenu(item);
   1493     if (old_count != item->GetSubmenu()->child_count()) {
   1494       // If the number of children changed then we may need to add empty items.
   1495       item->AddEmptyMenus();
   1496     }
   1497   }
   1498   bool prefer_leading =
   1499       state_.open_leading.empty() ? true : state_.open_leading.back();
   1500   bool resulting_direction;
   1501   gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
   1502       CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
   1503       CalculateMenuBounds(item, prefer_leading, &resulting_direction);
   1504   state_.open_leading.push_back(resulting_direction);
   1505   bool do_capture = (!did_capture_ && blocking_run_);
   1506   showing_submenu_ = true;
   1507   if (show) {
   1508     // Menus are the only place using kGroupingPropertyKey, so any value (other
   1509     // than 0) is fine.
   1510     const int kGroupingId = 1001;
   1511     item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
   1512     item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
   1513         TooltipManager::kGroupingPropertyKey,
   1514         reinterpret_cast<void*>(kGroupingId));
   1515   } else {
   1516     item->GetSubmenu()->Reposition(bounds);
   1517   }
   1518   showing_submenu_ = false;
   1519 }
   1520 
   1521 void MenuController::MenuChildrenChanged(MenuItemView* item) {
   1522   DCHECK(item);
   1523   // Menu shouldn't be updated during drag operation.
   1524   DCHECK(!GetActiveMouseView());
   1525 
   1526   // If the current item or pending item is a descendant of the item
   1527   // that changed, move the selection back to the changed item.
   1528   const MenuItemView* ancestor = state_.item;
   1529   while (ancestor && ancestor != item)
   1530     ancestor = ancestor->GetParentMenuItem();
   1531   if (!ancestor) {
   1532     ancestor = pending_state_.item;
   1533     while (ancestor && ancestor != item)
   1534       ancestor = ancestor->GetParentMenuItem();
   1535     if (!ancestor)
   1536       return;
   1537   }
   1538   SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1539   if (item->HasSubmenu())
   1540     OpenMenuImpl(item, false);
   1541 }
   1542 
   1543 void MenuController::BuildPathsAndCalculateDiff(
   1544     MenuItemView* old_item,
   1545     MenuItemView* new_item,
   1546     std::vector<MenuItemView*>* old_path,
   1547     std::vector<MenuItemView*>* new_path,
   1548     size_t* first_diff_at) {
   1549   DCHECK(old_path && new_path && first_diff_at);
   1550   BuildMenuItemPath(old_item, old_path);
   1551   BuildMenuItemPath(new_item, new_path);
   1552 
   1553   size_t common_size = std::min(old_path->size(), new_path->size());
   1554 
   1555   // Find the first difference between the two paths, when the loop
   1556   // returns, diff_i is the first index where the two paths differ.
   1557   for (size_t i = 0; i < common_size; ++i) {
   1558     if ((*old_path)[i] != (*new_path)[i]) {
   1559       *first_diff_at = i;
   1560       return;
   1561     }
   1562   }
   1563 
   1564   *first_diff_at = common_size;
   1565 }
   1566 
   1567 void MenuController::BuildMenuItemPath(MenuItemView* item,
   1568                                        std::vector<MenuItemView*>* path) {
   1569   if (!item)
   1570     return;
   1571   BuildMenuItemPath(item->GetParentMenuItem(), path);
   1572   path->push_back(item);
   1573 }
   1574 
   1575 void MenuController::StartShowTimer() {
   1576   show_timer_.Start(FROM_HERE,
   1577                     TimeDelta::FromMilliseconds(menu_config_.show_delay),
   1578                     this, &MenuController::CommitPendingSelection);
   1579 }
   1580 
   1581 void MenuController::StopShowTimer() {
   1582   show_timer_.Stop();
   1583 }
   1584 
   1585 void MenuController::StartCancelAllTimer() {
   1586   cancel_all_timer_.Start(FROM_HERE,
   1587                           TimeDelta::FromMilliseconds(kCloseOnExitTime),
   1588                           this, &MenuController::CancelAll);
   1589 }
   1590 
   1591 void MenuController::StopCancelAllTimer() {
   1592   cancel_all_timer_.Stop();
   1593 }
   1594 
   1595 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
   1596                                               bool prefer_leading,
   1597                                               bool* is_leading) {
   1598   DCHECK(item);
   1599 
   1600   SubmenuView* submenu = item->GetSubmenu();
   1601   DCHECK(submenu);
   1602 
   1603   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
   1604 
   1605   // Don't let the menu go too wide.
   1606   pref.set_width(std::min(pref.width(),
   1607                             item->GetDelegate()->GetMaxWidthForMenu(item)));
   1608   if (!state_.monitor_bounds.IsEmpty())
   1609     pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
   1610 
   1611   // Assume we can honor prefer_leading.
   1612   *is_leading = prefer_leading;
   1613 
   1614   int x, y;
   1615 
   1616   const MenuConfig& menu_config = item->GetMenuConfig();
   1617 
   1618   if (!item->GetParentMenuItem()) {
   1619     // First item, position relative to initial location.
   1620     x = state_.initial_bounds.x();
   1621 
   1622     // Offsets for context menu prevent menu items being selected by
   1623     // simply opening the menu (bug 142992).
   1624     if (menu_config.offset_context_menus && state_.context_menu)
   1625       x += 1;
   1626 
   1627     y = state_.initial_bounds.bottom();
   1628     if (state_.anchor == MENU_ANCHOR_TOPRIGHT) {
   1629       x = x + state_.initial_bounds.width() - pref.width();
   1630       if (menu_config.offset_context_menus && state_.context_menu)
   1631         x -= 1;
   1632     } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) {
   1633       x = x - (pref.width() - state_.initial_bounds.width()) / 2;
   1634       if (pref.height() >
   1635           state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
   1636         // Menu does not fit above the anchor. We move it to below.
   1637         y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
   1638       } else {
   1639         y = std::max(0, state_.initial_bounds.y() - pref.height()) +
   1640             kCenteredContextMenuYOffset;
   1641       }
   1642     }
   1643 
   1644     if (!state_.monitor_bounds.IsEmpty() &&
   1645         y + pref.height() > state_.monitor_bounds.bottom()) {
   1646       // The menu doesn't fit fully below the button on the screen. The menu
   1647       // position with respect to the bounds will be preserved if it has
   1648       // already been drawn. When the requested positioning is below the bounds
   1649       // it will shrink the menu to make it fit below.
   1650       // If the requested positioning is best fit, it will first try to fit the
   1651       // menu below. If that does not fit it will try to place it above. If
   1652       // that will not fit it will place it at the bottom of the work area and
   1653       // moving it off the initial_bounds region to avoid overlap.
   1654       // In all other requested position styles it will be flipped above and
   1655       // the height will be shrunken to the usable height.
   1656       if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
   1657         pref.set_height(std::min(pref.height(),
   1658                                  state_.monitor_bounds.bottom() - y));
   1659       } else if (item->actual_menu_position() ==
   1660                  MenuItemView::POSITION_BEST_FIT) {
   1661         MenuItemView::MenuPosition orientation =
   1662             MenuItemView::POSITION_BELOW_BOUNDS;
   1663         if (state_.monitor_bounds.height() < pref.height()) {
   1664           // Handle very tall menus.
   1665           pref.set_height(state_.monitor_bounds.height());
   1666           y = state_.monitor_bounds.y();
   1667         } else if (state_.monitor_bounds.y() + pref.height() <
   1668             state_.initial_bounds.y()) {
   1669           // Flipping upwards if there is enough space.
   1670           y = state_.initial_bounds.y() - pref.height();
   1671           orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
   1672         } else {
   1673           // It is allowed to move the menu a bit around in order to get the
   1674           // best fit and to avoid showing scroll elements.
   1675           y = state_.monitor_bounds.bottom() - pref.height();
   1676         }
   1677         if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
   1678           // The menu should never overlap the owning button. So move it.
   1679           // We use the anchor view style to determine the preferred position
   1680           // relative to the owning button.
   1681           if (state_.anchor == MENU_ANCHOR_TOPLEFT) {
   1682             // The menu starts with the same x coordinate as the owning button.
   1683             if (x + state_.initial_bounds.width() + pref.width() >
   1684                 state_.monitor_bounds.right())
   1685               x -= pref.width();  // Move the menu to the left of the button.
   1686             else
   1687               x += state_.initial_bounds.width(); // Move the menu right.
   1688           } else {
   1689             // The menu should end with the same x coordinate as the owning
   1690             // button.
   1691             if (state_.monitor_bounds.x() >
   1692                 state_.initial_bounds.x() - pref.width())
   1693               x = state_.initial_bounds.right();  // Move right of the button.
   1694             else
   1695               x = state_.initial_bounds.x() - pref.width(); // Move left.
   1696           }
   1697         }
   1698         item->set_actual_menu_position(orientation);
   1699       } else {
   1700         pref.set_height(std::min(pref.height(),
   1701             state_.initial_bounds.y() - state_.monitor_bounds.y()));
   1702         y = state_.initial_bounds.y() - pref.height();
   1703         item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
   1704       }
   1705     } else if (item->actual_menu_position() ==
   1706                MenuItemView::POSITION_ABOVE_BOUNDS) {
   1707       pref.set_height(std::min(pref.height(),
   1708           state_.initial_bounds.y() - state_.monitor_bounds.y()));
   1709       y = state_.initial_bounds.y() - pref.height();
   1710     } else {
   1711       item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
   1712     }
   1713     if (state_.monitor_bounds.width() != 0 &&
   1714         menu_config.offset_context_menus && state_.context_menu) {
   1715       if (x + pref.width() > state_.monitor_bounds.right())
   1716         x = state_.initial_bounds.x() - pref.width() - 1;
   1717       if (x < state_.monitor_bounds.x())
   1718         x = state_.monitor_bounds.x();
   1719     }
   1720   } else {
   1721     // Not the first menu; position it relative to the bounds of the menu
   1722     // item.
   1723     gfx::Point item_loc;
   1724     View::ConvertPointToScreen(item, &item_loc);
   1725 
   1726     // We must make sure we take into account the UI layout. If the layout is
   1727     // RTL, then a 'leading' menu is positioned to the left of the parent menu
   1728     // item and not to the right.
   1729     bool layout_is_rtl = base::i18n::IsRTL();
   1730     bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
   1731                                (!prefer_leading && layout_is_rtl);
   1732     int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
   1733 
   1734     if (create_on_the_right) {
   1735       x = item_loc.x() + item->width() - submenu_horizontal_inset;
   1736       if (state_.monitor_bounds.width() != 0 &&
   1737           x + pref.width() > state_.monitor_bounds.right()) {
   1738         if (layout_is_rtl)
   1739           *is_leading = true;
   1740         else
   1741           *is_leading = false;
   1742         x = item_loc.x() - pref.width() + submenu_horizontal_inset;
   1743       }
   1744     } else {
   1745       x = item_loc.x() - pref.width() + submenu_horizontal_inset;
   1746       if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
   1747         if (layout_is_rtl)
   1748           *is_leading = false;
   1749         else
   1750           *is_leading = true;
   1751         x = item_loc.x() + item->width() - submenu_horizontal_inset;
   1752       }
   1753     }
   1754     y = item_loc.y() - menu_config.menu_vertical_border_size;
   1755     if (state_.monitor_bounds.width() != 0) {
   1756       pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
   1757       if (y + pref.height() > state_.monitor_bounds.bottom())
   1758         y = state_.monitor_bounds.bottom() - pref.height();
   1759       if (y < state_.monitor_bounds.y())
   1760         y = state_.monitor_bounds.y();
   1761     }
   1762   }
   1763 
   1764   if (state_.monitor_bounds.width() != 0) {
   1765     if (x + pref.width() > state_.monitor_bounds.right())
   1766       x = state_.monitor_bounds.right() - pref.width();
   1767     if (x < state_.monitor_bounds.x())
   1768       x = state_.monitor_bounds.x();
   1769   }
   1770   return gfx::Rect(x, y, pref.width(), pref.height());
   1771 }
   1772 
   1773 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
   1774                                                     bool prefer_leading,
   1775                                                     bool* is_leading) {
   1776   DCHECK(item);
   1777   DCHECK(!item->GetParentMenuItem());
   1778 
   1779   // Assume we can honor prefer_leading.
   1780   *is_leading = prefer_leading;
   1781 
   1782   SubmenuView* submenu = item->GetSubmenu();
   1783   DCHECK(submenu);
   1784 
   1785   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
   1786   const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
   1787 
   1788   // First the size gets reduced to the possible space.
   1789   if (!state_.monitor_bounds.IsEmpty()) {
   1790     int max_width = state_.monitor_bounds.width();
   1791     int max_height = state_.monitor_bounds.height();
   1792     // In case of bubbles, the maximum width is limited by the space
   1793     // between the display corner and the target area + the tip size.
   1794     if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) {
   1795       max_width = owner_bounds.x() - state_.monitor_bounds.x() +
   1796                   kBubbleTipSizeLeftRight;
   1797     } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) {
   1798       max_width = state_.monitor_bounds.right() - owner_bounds.right() +
   1799                   kBubbleTipSizeLeftRight;
   1800     } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) {
   1801       max_height = owner_bounds.y() - state_.monitor_bounds.y() +
   1802                    kBubbleTipSizeTopBottom;
   1803     } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
   1804       max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
   1805                    kBubbleTipSizeTopBottom;
   1806     }
   1807     // The space for the menu to cover should never get empty.
   1808     DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
   1809     DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
   1810     pref.set_width(std::min(pref.width(), max_width));
   1811     pref.set_height(std::min(pref.height(), max_height));
   1812   }
   1813   // Also make sure that the menu does not go too wide.
   1814   pref.set_width(std::min(pref.width(),
   1815                           item->GetDelegate()->GetMaxWidthForMenu(item)));
   1816 
   1817   int x, y;
   1818   if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE ||
   1819       state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
   1820     if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE)
   1821       y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
   1822     else
   1823       y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
   1824 
   1825     x = owner_bounds.CenterPoint().x() - pref.width() / 2;
   1826     int x_old = x;
   1827     if (x < state_.monitor_bounds.x()) {
   1828       x = state_.monitor_bounds.x();
   1829     } else if (x + pref.width() > state_.monitor_bounds.right()) {
   1830       x = state_.monitor_bounds.right() - pref.width();
   1831     }
   1832     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
   1833         pref.width() / 2 - x + x_old);
   1834   } else {
   1835     if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT)
   1836       x = owner_bounds.right() - kBubbleTipSizeLeftRight;
   1837     else
   1838       x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
   1839 
   1840     y = owner_bounds.CenterPoint().y() - pref.height() / 2;
   1841     int y_old = y;
   1842     if (y < state_.monitor_bounds.y()) {
   1843       y = state_.monitor_bounds.y();
   1844     } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
   1845       y = state_.monitor_bounds.bottom() - pref.height();
   1846     }
   1847     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
   1848         pref.height() / 2 - y + y_old);
   1849   }
   1850   return gfx::Rect(x, y, pref.width(), pref.height());
   1851 }
   1852 
   1853 // static
   1854 int MenuController::MenuDepth(MenuItemView* item) {
   1855   return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
   1856 }
   1857 
   1858 void MenuController::IncrementSelection(int delta) {
   1859   MenuItemView* item = pending_state_.item;
   1860   DCHECK(item);
   1861   if (pending_state_.submenu_open && item->HasSubmenu() &&
   1862       item->GetSubmenu()->IsShowing()) {
   1863     // A menu is selected and open, but none of its children are selected,
   1864     // select the first menu item.
   1865     if (item->GetSubmenu()->GetMenuItemCount()) {
   1866       SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
   1867       return;
   1868     }
   1869   }
   1870 
   1871   if (item->has_children()) {
   1872     CustomButton* button = GetFirstHotTrackedView(item);
   1873     if (button) {
   1874       button->SetHotTracked(false);
   1875       View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
   1876       CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
   1877       if (button_hot) {
   1878         button_hot->SetHotTracked(true);
   1879         return;
   1880       }
   1881     } else {
   1882       View* to_make_hot = GetInitialFocusableView(item, delta == 1);
   1883       CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
   1884       if (button_hot) {
   1885         button_hot->SetHotTracked(true);
   1886         return;
   1887       }
   1888     }
   1889   }
   1890 
   1891   MenuItemView* parent = item->GetParentMenuItem();
   1892   if (parent) {
   1893     int parent_count = parent->GetSubmenu()->GetMenuItemCount();
   1894     if (parent_count > 1) {
   1895       for (int i = 0; i < parent_count; ++i) {
   1896         if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
   1897           MenuItemView* to_select =
   1898               FindNextSelectableMenuItem(parent, i, delta);
   1899           if (!to_select)
   1900             break;
   1901           SetSelection(to_select, SELECTION_DEFAULT);
   1902           View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
   1903           CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
   1904           if (button_hot)
   1905             button_hot->SetHotTracked(true);
   1906           break;
   1907         }
   1908       }
   1909     }
   1910   }
   1911 }
   1912 
   1913 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
   1914                                                          int index,
   1915                                                          int delta) {
   1916   int start_index = index;
   1917   int parent_count = parent->GetSubmenu()->GetMenuItemCount();
   1918   // Loop through the menu items skipping any invisible menus. The loop stops
   1919   // when we wrap or find a visible child.
   1920   do {
   1921     index = (index + delta + parent_count) % parent_count;
   1922     if (index == start_index)
   1923       return NULL;
   1924     MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
   1925     if (child->visible())
   1926       return child;
   1927   } while (index != start_index);
   1928   return NULL;
   1929 }
   1930 
   1931 void MenuController::OpenSubmenuChangeSelectionIfCan() {
   1932   MenuItemView* item = pending_state_.item;
   1933   if (item->HasSubmenu() && item->enabled()) {
   1934     if (item->GetSubmenu()->GetMenuItemCount() > 0) {
   1935       SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
   1936                    SELECTION_UPDATE_IMMEDIATELY);
   1937     } else {
   1938       // No menu items, just show the sub-menu.
   1939       SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1940     }
   1941   }
   1942 }
   1943 
   1944 void MenuController::CloseSubmenu() {
   1945   MenuItemView* item = state_.item;
   1946   DCHECK(item);
   1947   if (!item->GetParentMenuItem())
   1948     return;
   1949   if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
   1950     SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
   1951   else if (item->GetParentMenuItem()->GetParentMenuItem())
   1952     SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
   1953 }
   1954 
   1955 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
   1956     MenuItemView* parent,
   1957     base::char16 key,
   1958     bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) {
   1959   SubmenuView* submenu = parent->GetSubmenu();
   1960   DCHECK(submenu);
   1961   SelectByCharDetails details;
   1962 
   1963   for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
   1964        i < menu_item_count; ++i) {
   1965     MenuItemView* child = submenu->GetMenuItemAt(i);
   1966     if (child->enabled() && child->visible()) {
   1967       if (child == pending_state_.item)
   1968         details.index_of_item = i;
   1969       if (match_function(child, key)) {
   1970         if (details.first_match == -1)
   1971           details.first_match = i;
   1972         else
   1973           details.has_multiple = true;
   1974         if (details.next_match == -1 && details.index_of_item != -1 &&
   1975             i > details.index_of_item)
   1976           details.next_match = i;
   1977       }
   1978     }
   1979   }
   1980   return details;
   1981 }
   1982 
   1983 bool MenuController::AcceptOrSelect(MenuItemView* parent,
   1984                                     const SelectByCharDetails& details) {
   1985   // This should only be invoked if there is a match.
   1986   DCHECK(details.first_match != -1);
   1987   DCHECK(parent->HasSubmenu());
   1988   SubmenuView* submenu = parent->GetSubmenu();
   1989   DCHECK(submenu);
   1990   if (!details.has_multiple) {
   1991     // There's only one match, activate it (or open if it has a submenu).
   1992     if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
   1993       SetSelection(submenu->GetMenuItemAt(details.first_match),
   1994                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
   1995     } else {
   1996       Accept(submenu->GetMenuItemAt(details.first_match), 0);
   1997       return true;
   1998     }
   1999   } else if (details.index_of_item == -1 || details.next_match == -1) {
   2000     SetSelection(submenu->GetMenuItemAt(details.first_match),
   2001                  SELECTION_DEFAULT);
   2002   } else {
   2003     SetSelection(submenu->GetMenuItemAt(details.next_match),
   2004                  SELECTION_DEFAULT);
   2005   }
   2006   return false;
   2007 }
   2008 
   2009 bool MenuController::SelectByChar(base::char16 character) {
   2010   base::char16 char_array[] = { character, 0 };
   2011   base::char16 key = base::i18n::ToLower(char_array)[0];
   2012   MenuItemView* item = pending_state_.item;
   2013   if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
   2014     item = item->GetParentMenuItem();
   2015   DCHECK(item);
   2016   DCHECK(item->HasSubmenu());
   2017   DCHECK(item->GetSubmenu());
   2018   if (item->GetSubmenu()->GetMenuItemCount() == 0)
   2019     return false;
   2020 
   2021   // Look for matches based on mnemonic first.
   2022   SelectByCharDetails details =
   2023       FindChildForMnemonic(item, key, &MatchesMnemonic);
   2024   if (details.first_match != -1)
   2025     return AcceptOrSelect(item, details);
   2026 
   2027   if (is_combobox_) {
   2028     item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0);
   2029   } else {
   2030     // If no mnemonics found, look at first character of titles.
   2031     details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
   2032     if (details.first_match != -1)
   2033       return AcceptOrSelect(item, details);
   2034   }
   2035 
   2036   return false;
   2037 }
   2038 
   2039 void MenuController::RepostEvent(SubmenuView* source,
   2040                                  const ui::LocatedEvent& event) {
   2041   if (!event.IsMouseEvent()) {
   2042     // TODO(rbyers): Gesture event repost is tricky to get right
   2043     // crbug.com/170987.
   2044     DCHECK(event.IsGestureEvent());
   2045     return;
   2046   }
   2047 
   2048 #if defined(OS_WIN)
   2049   if (!state_.item) {
   2050     // We some times get an event after closing all the menus. Ignore it. Make
   2051     // sure the menu is in fact not visible. If the menu is visible, then
   2052     // we're in a bad state where we think the menu isn't visibile but it is.
   2053     DCHECK(!source->GetWidget()->IsVisible());
   2054     return;
   2055   }
   2056 
   2057   state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
   2058 #endif
   2059 
   2060   gfx::Point screen_loc(event.location());
   2061   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
   2062   gfx::NativeView native_view = source->GetWidget()->GetNativeView();
   2063   if (!native_view)
   2064     return;
   2065 
   2066   gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
   2067   gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
   2068 
   2069 #if defined(OS_WIN)
   2070   // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
   2071   // PostMessage/SendMessage to work correctly. These API's expect the
   2072   // coordinates to be in pixels.
   2073   // PostMessage() to metro windows isn't allowed (access will be denied). Don't
   2074   // try to repost with Win32 if the window under the mouse press is in metro.
   2075   if (!ViewsDelegate::views_delegate ||
   2076       !ViewsDelegate::views_delegate->IsWindowInMetro(window)) {
   2077     gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc);
   2078     HWND target_window = window ? HWNDForNativeWindow(window) :
   2079                                   WindowFromPoint(screen_loc_pixels.ToPOINT());
   2080     HWND source_window = HWNDForNativeView(native_view);
   2081     if (!target_window || !source_window ||
   2082         GetWindowThreadProcessId(source_window, NULL) !=
   2083         GetWindowThreadProcessId(target_window, NULL)) {
   2084       // Even though we have mouse capture, windows generates a mouse event if
   2085       // the other window is in a separate thread. Only repost an event if
   2086       // |target_window| and |source_window| were created on the same thread,
   2087       // else double events can occur and lead to bad behavior.
   2088       return;
   2089     }
   2090 
   2091     // Determine whether the click was in the client area or not.
   2092     // NOTE: WM_NCHITTEST coordinates are relative to the screen.
   2093     LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y());
   2094     LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords);
   2095     const bool client_area = nc_hit_result == HTCLIENT;
   2096 
   2097     // TODO(sky): this isn't right. The event to generate should correspond with
   2098     // the event we just got. MouseEvent only tells us what is down, which may
   2099     // differ. Need to add ability to get changed button from MouseEvent.
   2100     int event_type;
   2101     int flags = event.flags();
   2102     if (flags & ui::EF_LEFT_MOUSE_BUTTON) {
   2103       event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
   2104     } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) {
   2105       event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
   2106     } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) {
   2107       event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
   2108     } else {
   2109       NOTREACHED();
   2110       return;
   2111     }
   2112 
   2113     int window_x = screen_loc_pixels.x();
   2114     int window_y = screen_loc_pixels.y();
   2115     if (client_area) {
   2116       POINT pt = { window_x, window_y };
   2117       ScreenToClient(target_window, &pt);
   2118       window_x = pt.x;
   2119       window_y = pt.y;
   2120     }
   2121 
   2122     WPARAM target = client_area ? event.native_event().wParam : nc_hit_result;
   2123     LPARAM window_coords = MAKELPARAM(window_x, window_y);
   2124     PostMessage(target_window, event_type, target, window_coords);
   2125     return;
   2126   }
   2127 #endif
   2128   // Non-Windows Aura or |window| is in metro mode.
   2129   if (!window)
   2130     return;
   2131 
   2132   message_loop_->RepostEventToWindow(event, window, screen_loc);
   2133 }
   2134 
   2135 void MenuController::SetDropMenuItem(
   2136     MenuItemView* new_target,
   2137     MenuDelegate::DropPosition new_position) {
   2138   if (new_target == drop_target_ && new_position == drop_position_)
   2139     return;
   2140 
   2141   if (drop_target_) {
   2142     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
   2143         NULL, MenuDelegate::DROP_NONE);
   2144   }
   2145   drop_target_ = new_target;
   2146   drop_position_ = new_position;
   2147   if (drop_target_) {
   2148     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
   2149         drop_target_, drop_position_);
   2150   }
   2151 }
   2152 
   2153 void MenuController::UpdateScrolling(const MenuPart& part) {
   2154   if (!part.is_scroll() && !scroll_task_.get())
   2155     return;
   2156 
   2157   if (!scroll_task_.get())
   2158     scroll_task_.reset(new MenuScrollTask());
   2159   scroll_task_->Update(part);
   2160 }
   2161 
   2162 void MenuController::StopScrolling() {
   2163   scroll_task_.reset(NULL);
   2164 }
   2165 
   2166 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
   2167                                            const ui::MouseEvent& event,
   2168                                            View* target_menu) {
   2169   View* target = NULL;
   2170   gfx::Point target_menu_loc(event.location());
   2171   if (target_menu && target_menu->has_children()) {
   2172     // Locate the deepest child view to send events to.  This code assumes we
   2173     // don't have to walk up the tree to find a view interested in events. This
   2174     // is currently true for the cases we are embedding views, but if we embed
   2175     // more complex hierarchies it'll need to change.
   2176     View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
   2177                                &target_menu_loc);
   2178     View::ConvertPointFromScreen(target_menu, &target_menu_loc);
   2179     target = target_menu->GetEventHandlerForPoint(target_menu_loc);
   2180     if (target == target_menu || !target->enabled())
   2181       target = NULL;
   2182   }
   2183   View* active_mouse_view = GetActiveMouseView();
   2184   if (target != active_mouse_view) {
   2185     SendMouseCaptureLostToActiveView();
   2186     active_mouse_view = target;
   2187     SetActiveMouseView(active_mouse_view);
   2188     if (active_mouse_view) {
   2189       gfx::Point target_point(target_menu_loc);
   2190       View::ConvertPointToTarget(
   2191           target_menu, active_mouse_view, &target_point);
   2192       ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
   2193                                          target_point, target_point,
   2194                                          0, 0);
   2195       active_mouse_view->OnMouseEntered(mouse_entered_event);
   2196 
   2197       ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
   2198                                          target_point, target_point,
   2199                                          event.flags(),
   2200                                          event.changed_button_flags());
   2201       active_mouse_view->OnMousePressed(mouse_pressed_event);
   2202     }
   2203   }
   2204 
   2205   if (active_mouse_view) {
   2206     gfx::Point target_point(target_menu_loc);
   2207     View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
   2208     ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
   2209                                        target_point, target_point,
   2210                                        event.flags(),
   2211                                        event.changed_button_flags());
   2212     active_mouse_view->OnMouseDragged(mouse_dragged_event);
   2213   }
   2214 }
   2215 
   2216 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
   2217                                                   const ui::MouseEvent& event) {
   2218   View* active_mouse_view = GetActiveMouseView();
   2219   if (!active_mouse_view)
   2220     return;
   2221 
   2222   gfx::Point target_loc(event.location());
   2223   View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
   2224                              &target_loc);
   2225   View::ConvertPointFromScreen(active_mouse_view, &target_loc);
   2226   ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
   2227                                event.flags(), event.changed_button_flags());
   2228   // Reset active mouse view before sending mouse released. That way if it calls
   2229   // back to us, we aren't in a weird state.
   2230   SetActiveMouseView(NULL);
   2231   active_mouse_view->OnMouseReleased(release_event);
   2232 }
   2233 
   2234 void MenuController::SendMouseCaptureLostToActiveView() {
   2235   View* active_mouse_view = GetActiveMouseView();
   2236   if (!active_mouse_view)
   2237     return;
   2238 
   2239   // Reset the active_mouse_view_ before sending mouse capture lost. That way if
   2240   // it calls back to us, we aren't in a weird state.
   2241   SetActiveMouseView(NULL);
   2242   active_mouse_view->OnMouseCaptureLost();
   2243 }
   2244 
   2245 void MenuController::SetActiveMouseView(View* view) {
   2246   if (view)
   2247     ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
   2248   else
   2249     ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
   2250 }
   2251 
   2252 View* MenuController::GetActiveMouseView() {
   2253   return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
   2254 }
   2255 
   2256 void MenuController::SetExitType(ExitType type) {
   2257   exit_type_ = type;
   2258   // Exit nested message loops as soon as possible. We do this as
   2259   // MessagePumpDispatcher is only invoked before native events, which means
   2260   // its entirely possible for a Widget::CloseNow() task to be processed before
   2261   // the next native message. We quite the nested message loop as soon as
   2262   // possible to avoid having deleted views classes (such as widgets and
   2263   // rootviews) on the stack when the nested message loop stops.
   2264   //
   2265   // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
   2266   // the current loop.
   2267   bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE &&
   2268       message_loop_depth_;
   2269   if (quit_now)
   2270     TerminateNestedMessageLoop();
   2271 }
   2272 
   2273 void MenuController::TerminateNestedMessageLoop() {
   2274   message_loop_->QuitNow();
   2275 }
   2276 
   2277 void MenuController::HandleMouseLocation(SubmenuView* source,
   2278                                          const gfx::Point& mouse_location) {
   2279   if (showing_submenu_)
   2280     return;
   2281 
   2282   // Ignore mouse events if we're closing the menu.
   2283   if (exit_type_ != EXIT_NONE)
   2284     return;
   2285 
   2286   MenuPart part = GetMenuPart(source, mouse_location);
   2287 
   2288   UpdateScrolling(part);
   2289 
   2290   if (!blocking_run_)
   2291     return;
   2292 
   2293   if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
   2294     return;
   2295 
   2296   if (part.type == MenuPart::MENU_ITEM && part.menu) {
   2297     SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
   2298   } else if (!part.is_scroll() && pending_state_.item &&
   2299              pending_state_.item->GetParentMenuItem() &&
   2300              (!pending_state_.item->HasSubmenu() ||
   2301               !pending_state_.item->GetSubmenu()->IsShowing())) {
   2302     // On exit if the user hasn't selected an item with a submenu, move the
   2303     // selection back to the parent menu item.
   2304     SetSelection(pending_state_.item->GetParentMenuItem(),
   2305                  SELECTION_OPEN_SUBMENU);
   2306   }
   2307 }
   2308 
   2309 gfx::Screen* MenuController::GetScreen() {
   2310   Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL;
   2311   return root ? gfx::Screen::GetScreenFor(root->GetNativeView())
   2312               : gfx::Screen::GetNativeScreen();
   2313 }
   2314 
   2315 }  // namespace views
   2316