1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/views/controls/menu/menu_controller.h" 6 7 #include "base/i18n/case_conversion.h" 8 #include "base/i18n/rtl.h" 9 #include "base/strings/utf_string_conversions.h" 10 #include "base/time/time.h" 11 #include "ui/base/dragdrop/drag_utils.h" 12 #include "ui/base/dragdrop/os_exchange_data.h" 13 #include "ui/events/event.h" 14 #include "ui/events/event_utils.h" 15 #include "ui/gfx/canvas.h" 16 #include "ui/gfx/native_widget_types.h" 17 #include "ui/gfx/point.h" 18 #include "ui/gfx/screen.h" 19 #include "ui/gfx/vector2d.h" 20 #include "ui/native_theme/native_theme.h" 21 #include "ui/views/controls/button/menu_button.h" 22 #include "ui/views/controls/menu/menu_config.h" 23 #include "ui/views/controls/menu/menu_controller_delegate.h" 24 #include "ui/views/controls/menu/menu_host_root_view.h" 25 #include "ui/views/controls/menu/menu_item_view.h" 26 #include "ui/views/controls/menu/menu_message_loop.h" 27 #include "ui/views/controls/menu/menu_scroll_view_container.h" 28 #include "ui/views/controls/menu/submenu_view.h" 29 #include "ui/views/drag_utils.h" 30 #include "ui/views/focus/view_storage.h" 31 #include "ui/views/mouse_constants.h" 32 #include "ui/views/view.h" 33 #include "ui/views/view_constants.h" 34 #include "ui/views/views_delegate.h" 35 #include "ui/views/widget/root_view.h" 36 #include "ui/views/widget/tooltip_manager.h" 37 #include "ui/views/widget/widget.h" 38 39 #if defined(OS_WIN) 40 #include "ui/base/win/internal_constants.h" 41 #include "ui/gfx/win/dpi.h" 42 #include "ui/views/win/hwnd_util.h" 43 #endif 44 45 using base::Time; 46 using base::TimeDelta; 47 using ui::OSExchangeData; 48 49 // Period of the scroll timer (in milliseconds). 50 static const int kScrollTimerMS = 30; 51 52 // Amount of time from when the drop exits the menu and the menu is hidden. 53 static const int kCloseOnExitTime = 1200; 54 55 // If a context menu is invoked by touch, we shift the menu by this offset so 56 // that the finger does not obscure the menu. 57 static const int kCenteredContextMenuYOffset = -15; 58 59 namespace views { 60 61 namespace { 62 63 // When showing context menu on mouse down, the user might accidentally select 64 // the menu item on the subsequent mouse up. To prevent this, we add the 65 // following delay before the user is able to select an item. 66 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate; 67 68 // The spacing offset for the bubble tip. 69 const int kBubbleTipSizeLeftRight = 12; 70 const int kBubbleTipSizeTopBottom = 11; 71 72 // The maximum distance (in DIPS) that the mouse can be moved before it should 73 // trigger a mouse menu item activation (regardless of how long the menu has 74 // been showing). 75 const float kMaximumLengthMovedToActivate = 4.0f; 76 77 // Returns true if the mnemonic of |menu| matches key. 78 bool MatchesMnemonic(MenuItemView* menu, base::char16 key) { 79 return key != 0 && menu->GetMnemonic() == key; 80 } 81 82 // Returns true if |menu| doesn't have a mnemonic and first character of the its 83 // title is |key|. 84 bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) { 85 if (menu->GetMnemonic()) 86 return false; 87 88 base::string16 lower_title = base::i18n::ToLower(menu->title()); 89 return !lower_title.empty() && lower_title[0] == key; 90 } 91 92 } // namespace 93 94 // Returns the first descendant of |view| that is hot tracked. 95 static CustomButton* GetFirstHotTrackedView(View* view) { 96 if (!view) 97 return NULL; 98 CustomButton* button = CustomButton::AsCustomButton(view); 99 if (button) { 100 if (button->IsHotTracked()) 101 return button; 102 } 103 104 for (int i = 0; i < view->child_count(); ++i) { 105 CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i)); 106 if (hot_view) 107 return hot_view; 108 } 109 return NULL; 110 } 111 112 // Recurses through the child views of |view| returning the first view starting 113 // at |start| that is focusable. A value of -1 for |start| indicates to start at 114 // the first view (if |forward| is false, iterating starts at the last view). If 115 // |forward| is true the children are considered first to last, otherwise last 116 // to first. 117 static View* GetFirstFocusableView(View* view, int start, bool forward) { 118 if (forward) { 119 for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) { 120 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward); 121 if (deepest) 122 return deepest; 123 } 124 } else { 125 for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) { 126 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward); 127 if (deepest) 128 return deepest; 129 } 130 } 131 return view->IsFocusable() ? view : NULL; 132 } 133 134 // Returns the first child of |start| that is focusable. 135 static View* GetInitialFocusableView(View* start, bool forward) { 136 return GetFirstFocusableView(start, -1, forward); 137 } 138 139 // Returns the next view after |start_at| that is focusable. Returns NULL if 140 // there are no focusable children of |ancestor| after |start_at|. 141 static View* GetNextFocusableView(View* ancestor, 142 View* start_at, 143 bool forward) { 144 DCHECK(ancestor->Contains(start_at)); 145 View* parent = start_at; 146 do { 147 View* new_parent = parent->parent(); 148 int index = new_parent->GetIndexOf(parent); 149 index += forward ? 1 : -1; 150 if (forward || index != -1) { 151 View* next = GetFirstFocusableView(new_parent, index, forward); 152 if (next) 153 return next; 154 } 155 parent = new_parent; 156 } while (parent != ancestor); 157 return NULL; 158 } 159 160 // MenuScrollTask -------------------------------------------------------------- 161 162 // MenuScrollTask is used when the SubmenuView does not all fit on screen and 163 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules 164 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls 165 // appropriately. 166 167 class MenuController::MenuScrollTask { 168 public: 169 MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) { 170 pixels_per_second_ = MenuItemView::pref_menu_height() * 20; 171 } 172 173 void Update(const MenuController::MenuPart& part) { 174 if (!part.is_scroll()) { 175 StopScrolling(); 176 return; 177 } 178 DCHECK(part.submenu); 179 SubmenuView* new_menu = part.submenu; 180 bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP); 181 if (new_menu == submenu_ && is_scrolling_up_ == new_is_up) 182 return; 183 184 start_scroll_time_ = base::Time::Now(); 185 start_y_ = part.submenu->GetVisibleBounds().y(); 186 submenu_ = new_menu; 187 is_scrolling_up_ = new_is_up; 188 189 if (!scrolling_timer_.IsRunning()) { 190 scrolling_timer_.Start(FROM_HERE, 191 TimeDelta::FromMilliseconds(kScrollTimerMS), 192 this, &MenuScrollTask::Run); 193 } 194 } 195 196 void StopScrolling() { 197 if (scrolling_timer_.IsRunning()) { 198 scrolling_timer_.Stop(); 199 submenu_ = NULL; 200 } 201 } 202 203 // The menu being scrolled. Returns null if not scrolling. 204 SubmenuView* submenu() const { return submenu_; } 205 206 private: 207 void Run() { 208 DCHECK(submenu_); 209 gfx::Rect vis_rect = submenu_->GetVisibleBounds(); 210 const int delta_y = static_cast<int>( 211 (base::Time::Now() - start_scroll_time_).InMilliseconds() * 212 pixels_per_second_ / 1000); 213 vis_rect.set_y(is_scrolling_up_ ? 214 std::max(0, start_y_ - delta_y) : 215 std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y)); 216 submenu_->ScrollRectToVisible(vis_rect); 217 } 218 219 // SubmenuView being scrolled. 220 SubmenuView* submenu_; 221 222 // Direction scrolling. 223 bool is_scrolling_up_; 224 225 // Timer to periodically scroll. 226 base::RepeatingTimer<MenuScrollTask> scrolling_timer_; 227 228 // Time we started scrolling at. 229 base::Time start_scroll_time_; 230 231 // How many pixels to scroll per second. 232 int pixels_per_second_; 233 234 // Y-coordinate of submenu_view_ when scrolling started. 235 int start_y_; 236 237 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask); 238 }; 239 240 // MenuController:SelectByCharDetails ---------------------------------------- 241 242 struct MenuController::SelectByCharDetails { 243 SelectByCharDetails() 244 : first_match(-1), 245 has_multiple(false), 246 index_of_item(-1), 247 next_match(-1) { 248 } 249 250 // Index of the first menu with the specified mnemonic. 251 int first_match; 252 253 // If true there are multiple menu items with the same mnemonic. 254 bool has_multiple; 255 256 // Index of the selected item; may remain -1. 257 int index_of_item; 258 259 // If there are multiple matches this is the index of the item after the 260 // currently selected item whose mnemonic matches. This may remain -1 even 261 // though there are matches. 262 int next_match; 263 }; 264 265 // MenuController:State ------------------------------------------------------ 266 267 MenuController::State::State() 268 : item(NULL), 269 submenu_open(false), 270 anchor(MENU_ANCHOR_TOPLEFT), 271 context_menu(false) { 272 } 273 274 MenuController::State::~State() {} 275 276 // MenuController ------------------------------------------------------------ 277 278 // static 279 MenuController* MenuController::active_instance_ = NULL; 280 281 // static 282 MenuController* MenuController::GetActiveInstance() { 283 return active_instance_; 284 } 285 286 MenuItemView* MenuController::Run(Widget* parent, 287 MenuButton* button, 288 MenuItemView* root, 289 const gfx::Rect& bounds, 290 MenuAnchorPosition position, 291 bool context_menu, 292 bool is_nested_drag, 293 int* result_event_flags) { 294 exit_type_ = EXIT_NONE; 295 possible_drag_ = false; 296 drag_in_progress_ = false; 297 did_initiate_drag_ = false; 298 closing_event_time_ = base::TimeDelta(); 299 menu_start_time_ = base::TimeTicks::Now(); 300 menu_start_mouse_press_loc_ = gfx::Point(); 301 302 // If we are shown on mouse press, we will eat the subsequent mouse down and 303 // the parent widget will not be able to reset its state (it might have mouse 304 // capture from the mouse down). So we clear its state here. 305 if (parent) { 306 View* root_view = parent->GetRootView(); 307 if (root_view) { 308 root_view->SetMouseHandler(NULL); 309 const ui::Event* event = 310 static_cast<internal::RootView*>(root_view)->current_event(); 311 if (event && event->type() == ui::ET_MOUSE_PRESSED) { 312 gfx::Point screen_loc( 313 static_cast<const ui::MouseEvent*>(event)->location()); 314 View::ConvertPointToScreen( 315 static_cast<View*>(event->target()), &screen_loc); 316 menu_start_mouse_press_loc_ = screen_loc; 317 } 318 } 319 } 320 321 bool nested_menu = showing_; 322 if (showing_) { 323 // Only support nesting of blocking_run menus, nesting of 324 // blocking/non-blocking shouldn't be needed. 325 DCHECK(blocking_run_); 326 327 // We're already showing, push the current state. 328 menu_stack_.push_back( 329 std::make_pair(state_, make_linked_ptr(pressed_lock_.release()))); 330 331 // The context menu should be owned by the same parent. 332 DCHECK_EQ(owner_, parent); 333 } else { 334 showing_ = true; 335 } 336 337 // Reset current state. 338 pending_state_ = State(); 339 state_ = State(); 340 UpdateInitialLocation(bounds, position, context_menu); 341 342 if (owner_) 343 owner_->RemoveObserver(this); 344 owner_ = parent; 345 if (owner_) 346 owner_->AddObserver(this); 347 348 // Set the selection, which opens the initial menu. 349 SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 350 351 if (!blocking_run_) { 352 if (!is_nested_drag) { 353 // Start the timer to hide the menu. This is needed as we get no 354 // notification when the drag has finished. 355 StartCancelAllTimer(); 356 } 357 return NULL; 358 } 359 360 if (button) 361 pressed_lock_.reset(new MenuButton::PressedLock(button)); 362 363 // Make sure Chrome doesn't attempt to shut down while the menu is showing. 364 if (ViewsDelegate::views_delegate) 365 ViewsDelegate::views_delegate->AddRef(); 366 367 // We need to turn on nestable tasks as in some situations (pressing alt-f for 368 // one) the menus are run from a task. If we don't do this and are invoked 369 // from a task none of the tasks we schedule are processed and the menu 370 // appears totally broken. 371 message_loop_depth_++; 372 DCHECK_LE(message_loop_depth_, 2); 373 RunMessageLoop(nested_menu); 374 message_loop_depth_--; 375 376 if (ViewsDelegate::views_delegate) 377 ViewsDelegate::views_delegate->ReleaseRef(); 378 379 // Close any open menus. 380 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); 381 382 #if defined(OS_WIN) 383 // On Windows, if we select the menu item by touch and if the window at the 384 // location is another window on the same thread, that window gets a 385 // WM_MOUSEACTIVATE message and ends up activating itself, which is not 386 // correct. We workaround this by setting a property on the window at the 387 // current cursor location. We check for this property in our 388 // WM_MOUSEACTIVATE handler and don't activate the window if the property is 389 // set. 390 if (item_selected_by_touch_) { 391 item_selected_by_touch_ = false; 392 POINT cursor_pos; 393 ::GetCursorPos(&cursor_pos); 394 HWND window = ::WindowFromPoint(cursor_pos); 395 if (::GetWindowThreadProcessId(window, NULL) == 396 ::GetCurrentThreadId()) { 397 ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow, 398 reinterpret_cast<HANDLE>(true)); 399 } 400 } 401 #endif 402 403 linked_ptr<MenuButton::PressedLock> nested_pressed_lock; 404 if (nested_menu) { 405 DCHECK(!menu_stack_.empty()); 406 // We're running from within a menu, restore the previous state. 407 // The menus are already showing, so we don't have to show them. 408 state_ = menu_stack_.back().first; 409 pending_state_ = menu_stack_.back().first; 410 nested_pressed_lock = menu_stack_.back().second; 411 menu_stack_.pop_back(); 412 } else { 413 showing_ = false; 414 did_capture_ = false; 415 } 416 417 MenuItemView* result = result_; 418 // In case we're nested, reset result_. 419 result_ = NULL; 420 421 if (result_event_flags) 422 *result_event_flags = accept_event_flags_; 423 424 if (exit_type_ == EXIT_OUTERMOST) { 425 SetExitType(EXIT_NONE); 426 } else { 427 if (nested_menu && result) { 428 // We're nested and about to return a value. The caller might enter 429 // another blocking loop. We need to make sure all menus are hidden 430 // before that happens otherwise the menus will stay on screen. 431 CloseAllNestedMenus(); 432 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); 433 434 // Set exit_all_, which makes sure all nested loops exit immediately. 435 if (exit_type_ != EXIT_DESTROYED) 436 SetExitType(EXIT_ALL); 437 } 438 } 439 440 // Reset our pressed lock to the previous state's, if there was one. 441 // The lock handles the case if the button was destroyed. 442 pressed_lock_.reset(nested_pressed_lock.release()); 443 444 return result; 445 } 446 447 void MenuController::Cancel(ExitType type) { 448 // If the menu has already been destroyed, no further cancellation is 449 // needed. We especially don't want to set the |exit_type_| to a lesser 450 // value. 451 if (exit_type_ == EXIT_DESTROYED || exit_type_ == type) 452 return; 453 454 if (!showing_) { 455 // This occurs if we're in the process of notifying the delegate for a drop 456 // and the delegate cancels us. 457 return; 458 } 459 460 MenuItemView* selected = state_.item; 461 SetExitType(type); 462 463 SendMouseCaptureLostToActiveView(); 464 465 // Hide windows immediately. 466 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); 467 468 if (!blocking_run_) { 469 // If we didn't block the caller we need to notify the menu, which 470 // triggers deleting us. 471 DCHECK(selected); 472 showing_ = false; 473 delegate_->DropMenuClosed( 474 internal::MenuControllerDelegate::NOTIFY_DELEGATE, 475 selected->GetRootMenuItem()); 476 // WARNING: the call to MenuClosed deletes us. 477 return; 478 } 479 } 480 481 void MenuController::OnMousePressed(SubmenuView* source, 482 const ui::MouseEvent& event) { 483 SetSelectionOnPointerDown(source, event); 484 } 485 486 void MenuController::OnMouseDragged(SubmenuView* source, 487 const ui::MouseEvent& event) { 488 MenuPart part = GetMenuPart(source, event.location()); 489 UpdateScrolling(part); 490 491 if (!blocking_run_) 492 return; 493 494 if (possible_drag_) { 495 if (View::ExceededDragThreshold(event.location() - press_pt_)) 496 StartDrag(source, press_pt_); 497 return; 498 } 499 MenuItemView* mouse_menu = NULL; 500 if (part.type == MenuPart::MENU_ITEM) { 501 if (!part.menu) 502 part.menu = source->GetMenuItem(); 503 else 504 mouse_menu = part.menu; 505 SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU); 506 } else if (part.type == MenuPart::NONE) { 507 ShowSiblingMenu(source, event.location()); 508 } 509 UpdateActiveMouseView(source, event, mouse_menu); 510 } 511 512 void MenuController::OnMouseReleased(SubmenuView* source, 513 const ui::MouseEvent& event) { 514 if (!blocking_run_) 515 return; 516 517 DCHECK(state_.item); 518 possible_drag_ = false; 519 DCHECK(blocking_run_); 520 MenuPart part = GetMenuPart(source, event.location()); 521 if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) { 522 MenuItemView* menu = part.menu; 523 // |menu| is NULL means this event is from an empty menu or a separator. 524 // If it is from an empty menu, use parent context menu instead of that. 525 if (menu == NULL && 526 part.submenu->child_count() == 1 && 527 part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) { 528 menu = part.parent; 529 } 530 531 if (menu != NULL && ShowContextMenu(menu, source, event, 532 ui::MENU_SOURCE_MOUSE)) 533 return; 534 } 535 536 // We can use Ctrl+click or the middle mouse button to recursively open urls 537 // for selected folder menu items. If it's only a left click, show the 538 // contents of the folder. 539 if (!part.is_scroll() && part.menu && 540 !(part.menu->HasSubmenu() && 541 (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) { 542 if (GetActiveMouseView()) { 543 SendMouseReleaseToActiveView(source, event); 544 return; 545 } 546 // If a mouse release was received quickly after showing. 547 base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_; 548 if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) { 549 // And it wasn't far from the mouse press location. 550 gfx::Point screen_loc(event.location()); 551 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc); 552 gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_; 553 if (moved.Length() < kMaximumLengthMovedToActivate) { 554 // Ignore the mouse release as it was likely this menu was shown under 555 // the mouse and the action was just a normal click. 556 return; 557 } 558 } 559 if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu( 560 part.menu->GetCommand(), event)) { 561 part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(), 562 event.flags()); 563 return; 564 } 565 if (!part.menu->NonIconChildViewsCount() && 566 part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) { 567 base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_; 568 if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() || 569 shown_time.InMilliseconds() > menu_selection_hold_time_ms) { 570 Accept(part.menu, event.flags()); 571 } 572 return; 573 } 574 } else if (part.type == MenuPart::MENU_ITEM) { 575 // User either clicked on empty space, or a menu that has children. 576 SetSelection(part.menu ? part.menu : state_.item, 577 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 578 } 579 SendMouseCaptureLostToActiveView(); 580 } 581 582 void MenuController::OnMouseMoved(SubmenuView* source, 583 const ui::MouseEvent& event) { 584 HandleMouseLocation(source, event.location()); 585 } 586 587 void MenuController::OnMouseEntered(SubmenuView* source, 588 const ui::MouseEvent& event) { 589 // MouseEntered is always followed by a mouse moved, so don't need to 590 // do anything here. 591 } 592 593 bool MenuController::OnMouseWheel(SubmenuView* source, 594 const ui::MouseWheelEvent& event) { 595 MenuPart part = GetMenuPart(source, event.location()); 596 return part.submenu && part.submenu->OnMouseWheel(event); 597 } 598 599 void MenuController::OnGestureEvent(SubmenuView* source, 600 ui::GestureEvent* event) { 601 MenuPart part = GetMenuPart(source, event->location()); 602 if (event->type() == ui::ET_GESTURE_TAP_DOWN) { 603 SetSelectionOnPointerDown(source, *event); 604 event->StopPropagation(); 605 } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) { 606 if (part.type == MenuPart::MENU_ITEM && part.menu) { 607 if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH)) 608 event->StopPropagation(); 609 } 610 } else if (event->type() == ui::ET_GESTURE_TAP) { 611 if (!part.is_scroll() && part.menu && 612 !(part.menu->HasSubmenu())) { 613 if (part.menu->GetDelegate()->IsTriggerableEvent( 614 part.menu, *event)) { 615 Accept(part.menu, event->flags()); 616 item_selected_by_touch_ = true; 617 } 618 event->StopPropagation(); 619 } else if (part.type == MenuPart::MENU_ITEM) { 620 // User either tapped on empty space, or a menu that has children. 621 SetSelection(part.menu ? part.menu : state_.item, 622 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 623 event->StopPropagation(); 624 } 625 } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL && 626 part.menu && 627 part.type == MenuPart::MENU_ITEM) { 628 // Move the selection to the parent menu so that the selection in the 629 // current menu is unset. Make sure the submenu remains open by sending the 630 // appropriate SetSelectionTypes flags. 631 SetSelection(part.menu->GetParentMenuItem(), 632 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 633 event->StopPropagation(); 634 } 635 636 if (event->stopped_propagation()) 637 return; 638 639 if (!part.submenu) 640 return; 641 part.submenu->OnGestureEvent(event); 642 } 643 644 bool MenuController::GetDropFormats( 645 SubmenuView* source, 646 int* formats, 647 std::set<OSExchangeData::CustomFormat>* custom_formats) { 648 return source->GetMenuItem()->GetDelegate()->GetDropFormats( 649 source->GetMenuItem(), formats, custom_formats); 650 } 651 652 bool MenuController::AreDropTypesRequired(SubmenuView* source) { 653 return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired( 654 source->GetMenuItem()); 655 } 656 657 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) { 658 return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(), 659 data); 660 } 661 662 void MenuController::OnDragEntered(SubmenuView* source, 663 const ui::DropTargetEvent& event) { 664 valid_drop_coordinates_ = false; 665 } 666 667 int MenuController::OnDragUpdated(SubmenuView* source, 668 const ui::DropTargetEvent& event) { 669 StopCancelAllTimer(); 670 671 gfx::Point screen_loc(event.location()); 672 View::ConvertPointToScreen(source, &screen_loc); 673 if (valid_drop_coordinates_ && screen_loc == drop_pt_) 674 return last_drop_operation_; 675 drop_pt_ = screen_loc; 676 valid_drop_coordinates_ = true; 677 678 MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y()); 679 bool over_empty_menu = false; 680 if (!menu_item) { 681 // See if we're over an empty menu. 682 menu_item = GetEmptyMenuItemAt(source, event.x(), event.y()); 683 if (menu_item) 684 over_empty_menu = true; 685 } 686 MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE; 687 int drop_operation = ui::DragDropTypes::DRAG_NONE; 688 if (menu_item) { 689 gfx::Point menu_item_loc(event.location()); 690 View::ConvertPointToTarget(source, menu_item, &menu_item_loc); 691 MenuItemView* query_menu_item; 692 if (!over_empty_menu) { 693 int menu_item_height = menu_item->height(); 694 if (menu_item->HasSubmenu() && 695 (menu_item_loc.y() > kDropBetweenPixels && 696 menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) { 697 drop_position = MenuDelegate::DROP_ON; 698 } else { 699 drop_position = (menu_item_loc.y() < menu_item_height / 2) ? 700 MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER; 701 } 702 query_menu_item = menu_item; 703 } else { 704 query_menu_item = menu_item->GetParentMenuItem(); 705 drop_position = MenuDelegate::DROP_ON; 706 } 707 drop_operation = menu_item->GetDelegate()->GetDropOperation( 708 query_menu_item, event, &drop_position); 709 710 // If the menu has a submenu, schedule the submenu to open. 711 SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU : 712 SELECTION_DEFAULT); 713 714 if (drop_position == MenuDelegate::DROP_NONE || 715 drop_operation == ui::DragDropTypes::DRAG_NONE) 716 menu_item = NULL; 717 } else { 718 SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU); 719 } 720 SetDropMenuItem(menu_item, drop_position); 721 last_drop_operation_ = drop_operation; 722 return drop_operation; 723 } 724 725 void MenuController::OnDragExited(SubmenuView* source) { 726 StartCancelAllTimer(); 727 728 if (drop_target_) { 729 StopShowTimer(); 730 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE); 731 } 732 } 733 734 int MenuController::OnPerformDrop(SubmenuView* source, 735 const ui::DropTargetEvent& event) { 736 DCHECK(drop_target_); 737 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such 738 // we don't call cancel here. 739 740 MenuItemView* item = state_.item; 741 DCHECK(item); 742 743 MenuItemView* drop_target = drop_target_; 744 MenuDelegate::DropPosition drop_position = drop_position_; 745 746 // Close all menus, including any nested menus. 747 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); 748 CloseAllNestedMenus(); 749 750 // Set state such that we exit. 751 showing_ = false; 752 SetExitType(EXIT_ALL); 753 754 // If over an empty menu item, drop occurs on the parent. 755 if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID) 756 drop_target = drop_target->GetParentMenuItem(); 757 758 if (!IsBlockingRun()) { 759 delegate_->DropMenuClosed( 760 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE, 761 item->GetRootMenuItem()); 762 } 763 764 // WARNING: the call to MenuClosed deletes us. 765 766 return drop_target->GetDelegate()->OnPerformDrop( 767 drop_target, drop_position, event); 768 } 769 770 void MenuController::OnDragEnteredScrollButton(SubmenuView* source, 771 bool is_up) { 772 MenuPart part; 773 part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN; 774 part.submenu = source; 775 UpdateScrolling(part); 776 777 // Do this to force the selection to hide. 778 SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE); 779 780 StopCancelAllTimer(); 781 } 782 783 void MenuController::OnDragExitedScrollButton(SubmenuView* source) { 784 StartCancelAllTimer(); 785 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE); 786 StopScrolling(); 787 } 788 789 void MenuController::OnDragWillStart() { 790 DCHECK(!drag_in_progress_); 791 drag_in_progress_ = true; 792 } 793 794 void MenuController::OnDragComplete(bool should_close) { 795 DCHECK(drag_in_progress_); 796 drag_in_progress_ = false; 797 if (showing_ && should_close && GetActiveInstance() == this) { 798 CloseAllNestedMenus(); 799 Cancel(EXIT_ALL); 800 } 801 } 802 803 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) { 804 if (submenu->IsShowing()) { 805 gfx::Point point = GetScreen()->GetCursorScreenPoint(); 806 const SubmenuView* root_submenu = 807 submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu(); 808 View::ConvertPointFromScreen( 809 root_submenu->GetWidget()->GetRootView(), &point); 810 HandleMouseLocation(submenu, point); 811 } 812 } 813 814 void MenuController::OnWidgetDestroying(Widget* widget) { 815 DCHECK_EQ(owner_, widget); 816 owner_->RemoveObserver(this); 817 owner_ = NULL; 818 message_loop_->ClearOwner(); 819 } 820 821 bool MenuController::IsCancelAllTimerRunningForTest() { 822 return cancel_all_timer_.IsRunning(); 823 } 824 825 // static 826 void MenuController::TurnOffMenuSelectionHoldForTest() { 827 menu_selection_hold_time_ms = -1; 828 } 829 830 void MenuController::SetSelection(MenuItemView* menu_item, 831 int selection_types) { 832 size_t paths_differ_at = 0; 833 std::vector<MenuItemView*> current_path; 834 std::vector<MenuItemView*> new_path; 835 BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path, 836 &new_path, &paths_differ_at); 837 838 size_t current_size = current_path.size(); 839 size_t new_size = new_path.size(); 840 841 bool pending_item_changed = pending_state_.item != menu_item; 842 if (pending_item_changed && pending_state_.item) { 843 CustomButton* button = GetFirstHotTrackedView(pending_state_.item); 844 if (button) 845 button->SetHotTracked(false); 846 } 847 848 // Notify the old path it isn't selected. 849 MenuDelegate* current_delegate = 850 current_path.empty() ? NULL : current_path.front()->GetDelegate(); 851 for (size_t i = paths_differ_at; i < current_size; ++i) { 852 if (current_delegate && 853 current_path[i]->GetType() == MenuItemView::SUBMENU) { 854 current_delegate->WillHideMenu(current_path[i]); 855 } 856 current_path[i]->SetSelected(false); 857 } 858 859 // Notify the new path it is selected. 860 for (size_t i = paths_differ_at; i < new_size; ++i) { 861 new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds()); 862 new_path[i]->SetSelected(true); 863 } 864 865 if (menu_item && menu_item->GetDelegate()) 866 menu_item->GetDelegate()->SelectionChanged(menu_item); 867 868 DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0); 869 870 pending_state_.item = menu_item; 871 pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0; 872 873 // Stop timers. 874 StopCancelAllTimer(); 875 // Resets show timer only when pending menu item is changed. 876 if (pending_item_changed) 877 StopShowTimer(); 878 879 if (selection_types & SELECTION_UPDATE_IMMEDIATELY) 880 CommitPendingSelection(); 881 else if (pending_item_changed) 882 StartShowTimer(); 883 884 // Notify an accessibility focus event on all menu items except for the root. 885 if (menu_item && 886 (MenuDepth(menu_item) != 1 || 887 menu_item->GetType() != MenuItemView::SUBMENU)) { 888 menu_item->NotifyAccessibilityEvent( 889 ui::AX_EVENT_FOCUS, true); 890 } 891 } 892 893 void MenuController::SetSelectionOnPointerDown(SubmenuView* source, 894 const ui::LocatedEvent& event) { 895 if (!blocking_run_) 896 return; 897 898 DCHECK(!GetActiveMouseView()); 899 900 MenuPart part = GetMenuPart(source, event.location()); 901 if (part.is_scroll()) 902 return; // Ignore presses on scroll buttons. 903 904 // When this menu is opened through a touch event, a simulated right-click 905 // is sent before the menu appears. Ignore it. 906 if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) && 907 (event.flags() & ui::EF_FROM_TOUCH)) 908 return; 909 910 if (part.type == MenuPart::NONE || 911 (part.type == MenuPart::MENU_ITEM && part.menu && 912 part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) { 913 // Remember the time when we repost the event. The owner can then use this 914 // to figure out if this menu was finished with the same click which is 915 // sent to it thereafter. Note that the time stamp front he event cannot be 916 // used since the reposting will set a new timestamp when the event gets 917 // processed. As such it is better to take the current time which will be 918 // closer to the time when it arrives again in the menu handler. 919 closing_event_time_ = ui::EventTimeForNow(); 920 921 // Mouse wasn't pressed over any menu, or the active menu, cancel. 922 923 #if defined(OS_WIN) 924 // We're going to close and we own the mouse capture. We need to repost the 925 // mouse down, otherwise the window the user clicked on won't get the event. 926 RepostEvent(source, event); 927 #endif 928 929 // And close. 930 ExitType exit_type = EXIT_ALL; 931 if (!menu_stack_.empty()) { 932 // We're running nested menus. Only exit all if the mouse wasn't over one 933 // of the menus from the last run. 934 gfx::Point screen_loc(event.location()); 935 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc); 936 MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu( 937 menu_stack_.back().first.item, screen_loc); 938 if (last_part.type != MenuPart::NONE) 939 exit_type = EXIT_OUTERMOST; 940 } 941 Cancel(exit_type); 942 943 #if defined(OS_CHROMEOS) 944 // We're going to exit the menu and want to repost the event so that is 945 // is handled normally after the context menu has exited. We call 946 // RepostEvent after Cancel so that mouse capture has been released so 947 // that finding the event target is unaffected by the current capture. 948 RepostEvent(source, event); 949 #endif 950 // Do not repost events for Linux Aura because this behavior is more 951 // consistent with the behavior of other Linux apps. 952 return; 953 } 954 955 // On a press we immediately commit the selection, that way a submenu 956 // pops up immediately rather than after a delay. 957 int selection_types = SELECTION_UPDATE_IMMEDIATELY; 958 if (!part.menu) { 959 part.menu = part.parent; 960 selection_types |= SELECTION_OPEN_SUBMENU; 961 } else { 962 if (part.menu->GetDelegate()->CanDrag(part.menu)) { 963 possible_drag_ = true; 964 press_pt_ = event.location(); 965 } 966 if (part.menu->HasSubmenu()) 967 selection_types |= SELECTION_OPEN_SUBMENU; 968 } 969 SetSelection(part.menu, selection_types); 970 } 971 972 void MenuController::StartDrag(SubmenuView* source, 973 const gfx::Point& location) { 974 MenuItemView* item = state_.item; 975 DCHECK(item); 976 // Points are in the coordinates of the submenu, need to map to that of 977 // the selected item. Additionally source may not be the parent of 978 // the selected item, so need to map to screen first then to item. 979 gfx::Point press_loc(location); 980 View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc); 981 View::ConvertPointFromScreen(item, &press_loc); 982 gfx::Point widget_loc(press_loc); 983 View::ConvertPointToWidget(item, &widget_loc); 984 scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage( 985 source->GetWidget(), gfx::Size(item->width(), item->height()))); 986 item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG); 987 988 OSExchangeData data; 989 item->GetDelegate()->WriteDragData(item, &data); 990 drag_utils::SetDragImageOnDataObject(*canvas, 991 press_loc.OffsetFromOrigin(), 992 &data); 993 StopScrolling(); 994 int drag_ops = item->GetDelegate()->GetDragOperations(item); 995 did_initiate_drag_ = true; 996 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below. 997 item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops, 998 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE); 999 did_initiate_drag_ = false; 1000 } 1001 1002 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) { 1003 DCHECK(blocking_run_); 1004 1005 switch (key_code) { 1006 case ui::VKEY_UP: 1007 IncrementSelection(-1); 1008 break; 1009 1010 case ui::VKEY_DOWN: 1011 IncrementSelection(1); 1012 break; 1013 1014 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI 1015 // layout. 1016 case ui::VKEY_RIGHT: 1017 if (base::i18n::IsRTL()) 1018 CloseSubmenu(); 1019 else 1020 OpenSubmenuChangeSelectionIfCan(); 1021 break; 1022 1023 case ui::VKEY_LEFT: 1024 if (base::i18n::IsRTL()) 1025 OpenSubmenuChangeSelectionIfCan(); 1026 else 1027 CloseSubmenu(); 1028 break; 1029 1030 case ui::VKEY_SPACE: 1031 if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT) 1032 return false; 1033 break; 1034 1035 case ui::VKEY_F4: 1036 if (!is_combobox_) 1037 break; 1038 // Fallthrough to accept or dismiss combobox menus on F4, like windows. 1039 case ui::VKEY_RETURN: 1040 if (pending_state_.item) { 1041 if (pending_state_.item->HasSubmenu()) { 1042 if (key_code == ui::VKEY_F4 && 1043 pending_state_.item->GetSubmenu()->IsShowing()) 1044 return false; 1045 else 1046 OpenSubmenuChangeSelectionIfCan(); 1047 } else { 1048 SendAcceleratorResultType result = SendAcceleratorToHotTrackedView(); 1049 if (result == ACCELERATOR_NOT_PROCESSED && 1050 pending_state_.item->enabled()) { 1051 Accept(pending_state_.item, 0); 1052 return false; 1053 } else if (result == ACCELERATOR_PROCESSED_EXIT) { 1054 return false; 1055 } 1056 } 1057 } 1058 break; 1059 1060 case ui::VKEY_ESCAPE: 1061 if (!state_.item->GetParentMenuItem() || 1062 (!state_.item->GetParentMenuItem()->GetParentMenuItem() && 1063 (!state_.item->HasSubmenu() || 1064 !state_.item->GetSubmenu()->IsShowing()))) { 1065 // User pressed escape and only one menu is shown, cancel it. 1066 Cancel(EXIT_OUTERMOST); 1067 return false; 1068 } 1069 CloseSubmenu(); 1070 break; 1071 1072 default: 1073 break; 1074 } 1075 return true; 1076 } 1077 1078 MenuController::MenuController(ui::NativeTheme* theme, 1079 bool blocking, 1080 internal::MenuControllerDelegate* delegate) 1081 : blocking_run_(blocking), 1082 showing_(false), 1083 exit_type_(EXIT_NONE), 1084 did_capture_(false), 1085 result_(NULL), 1086 accept_event_flags_(0), 1087 drop_target_(NULL), 1088 drop_position_(MenuDelegate::DROP_UNKNOWN), 1089 owner_(NULL), 1090 possible_drag_(false), 1091 drag_in_progress_(false), 1092 did_initiate_drag_(false), 1093 valid_drop_coordinates_(false), 1094 last_drop_operation_(MenuDelegate::DROP_UNKNOWN), 1095 showing_submenu_(false), 1096 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()), 1097 delegate_(delegate), 1098 message_loop_depth_(0), 1099 menu_config_(theme), 1100 closing_event_time_(base::TimeDelta()), 1101 menu_start_time_(base::TimeTicks()), 1102 is_combobox_(false), 1103 item_selected_by_touch_(false), 1104 message_loop_(MenuMessageLoop::Create()) { 1105 active_instance_ = this; 1106 } 1107 1108 MenuController::~MenuController() { 1109 DCHECK(!showing_); 1110 if (owner_) 1111 owner_->RemoveObserver(this); 1112 if (active_instance_ == this) 1113 active_instance_ = NULL; 1114 StopShowTimer(); 1115 StopCancelAllTimer(); 1116 } 1117 1118 void MenuController::RunMessageLoop(bool nested_menu) { 1119 message_loop_->Run(this, owner_, nested_menu); 1120 } 1121 1122 MenuController::SendAcceleratorResultType 1123 MenuController::SendAcceleratorToHotTrackedView() { 1124 CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item); 1125 if (!hot_view) 1126 return ACCELERATOR_NOT_PROCESSED; 1127 1128 ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE); 1129 hot_view->AcceleratorPressed(accelerator); 1130 CustomButton* button = static_cast<CustomButton*>(hot_view); 1131 button->SetHotTracked(true); 1132 return (exit_type_ == EXIT_NONE) ? 1133 ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT; 1134 } 1135 1136 void MenuController::UpdateInitialLocation(const gfx::Rect& bounds, 1137 MenuAnchorPosition position, 1138 bool context_menu) { 1139 pending_state_.context_menu = context_menu; 1140 pending_state_.initial_bounds = bounds; 1141 if (bounds.height() > 1) { 1142 // Inset the bounds slightly, otherwise drag coordinates don't line up 1143 // nicely and menus close prematurely. 1144 pending_state_.initial_bounds.Inset(0, 1); 1145 } 1146 1147 // Reverse anchor position for RTL languages. 1148 if (base::i18n::IsRTL() && 1149 (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) { 1150 pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT 1151 ? MENU_ANCHOR_TOPLEFT 1152 : MENU_ANCHOR_TOPRIGHT; 1153 } else { 1154 pending_state_.anchor = position; 1155 } 1156 1157 // Calculate the bounds of the monitor we'll show menus on. Do this once to 1158 // avoid repeated system queries for the info. 1159 pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint( 1160 bounds.origin()).work_area(); 1161 1162 if (!pending_state_.monitor_bounds.Contains(bounds)) { 1163 // Use the monitor area if the work area doesn't contain the bounds. This 1164 // handles showing a menu from the launcher. 1165 gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint( 1166 bounds.origin()).bounds(); 1167 if (monitor_area.Contains(bounds)) 1168 pending_state_.monitor_bounds = monitor_area; 1169 } 1170 } 1171 1172 void MenuController::Accept(MenuItemView* item, int event_flags) { 1173 DCHECK(IsBlockingRun()); 1174 result_ = item; 1175 if (item && !menu_stack_.empty() && 1176 !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) { 1177 SetExitType(EXIT_OUTERMOST); 1178 } else { 1179 SetExitType(EXIT_ALL); 1180 } 1181 accept_event_flags_ = event_flags; 1182 } 1183 1184 bool MenuController::ShowSiblingMenu(SubmenuView* source, 1185 const gfx::Point& mouse_location) { 1186 if (!menu_stack_.empty() || !pressed_lock_.get()) 1187 return false; 1188 1189 View* source_view = source->GetScrollViewContainer(); 1190 if (mouse_location.x() >= 0 && 1191 mouse_location.x() < source_view->width() && 1192 mouse_location.y() >= 0 && 1193 mouse_location.y() < source_view->height()) { 1194 // The mouse is over the menu, no need to continue. 1195 return false; 1196 } 1197 1198 gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor(); 1199 // TODO(oshima): Replace with views only API. 1200 if (!owner_ || window_under_mouse != owner_->GetNativeWindow()) 1201 return false; 1202 1203 // The user moved the mouse outside the menu and over the owning window. See 1204 // if there is a sibling menu we should show. 1205 gfx::Point screen_point(mouse_location); 1206 View::ConvertPointToScreen(source_view, &screen_point); 1207 MenuAnchorPosition anchor; 1208 bool has_mnemonics; 1209 MenuButton* button = NULL; 1210 MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()-> 1211 GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(), 1212 screen_point, &anchor, &has_mnemonics, &button); 1213 if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu)) 1214 return false; 1215 1216 delegate_->SiblingMenuCreated(alt_menu); 1217 1218 if (!button) { 1219 // If the delegate returns a menu, they must also return a button. 1220 NOTREACHED(); 1221 return false; 1222 } 1223 1224 // There is a sibling menu, update the button state, hide the current menu 1225 // and show the new one. 1226 pressed_lock_.reset(new MenuButton::PressedLock(button)); 1227 1228 // Need to reset capture when we show the menu again, otherwise we aren't 1229 // going to get any events. 1230 did_capture_ = false; 1231 gfx::Point screen_menu_loc; 1232 View::ConvertPointToScreen(button, &screen_menu_loc); 1233 1234 // It is currently not possible to show a submenu recursively in a bubble. 1235 DCHECK(!MenuItemView::IsBubble(anchor)); 1236 // Subtract 1 from the height to make the popup flush with the button border. 1237 UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(), 1238 button->width(), button->height() - 1), 1239 anchor, state_.context_menu); 1240 alt_menu->PrepareForRun( 1241 false, has_mnemonics, 1242 source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_); 1243 alt_menu->controller_ = this; 1244 SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 1245 return true; 1246 } 1247 1248 bool MenuController::ShowContextMenu(MenuItemView* menu_item, 1249 SubmenuView* source, 1250 const ui::LocatedEvent& event, 1251 ui::MenuSourceType source_type) { 1252 // Set the selection immediately, making sure the submenu is only open 1253 // if it already was. 1254 int selection_types = SELECTION_UPDATE_IMMEDIATELY; 1255 if (state_.item == pending_state_.item && state_.submenu_open) 1256 selection_types |= SELECTION_OPEN_SUBMENU; 1257 SetSelection(pending_state_.item, selection_types); 1258 gfx::Point loc(event.location()); 1259 View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc); 1260 1261 if (menu_item->GetDelegate()->ShowContextMenu( 1262 menu_item, menu_item->GetCommand(), loc, source_type)) { 1263 SendMouseCaptureLostToActiveView(); 1264 return true; 1265 } 1266 return false; 1267 } 1268 1269 void MenuController::CloseAllNestedMenus() { 1270 for (std::list<NestedState>::iterator i = menu_stack_.begin(); 1271 i != menu_stack_.end(); ++i) { 1272 State& state = i->first; 1273 MenuItemView* last_item = state.item; 1274 for (MenuItemView* item = last_item; item; 1275 item = item->GetParentMenuItem()) { 1276 CloseMenu(item); 1277 last_item = item; 1278 } 1279 state.submenu_open = false; 1280 state.item = last_item; 1281 } 1282 } 1283 1284 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) { 1285 // Walk the view hierarchy until we find a menu item (or the root). 1286 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y)); 1287 while (child_under_mouse && 1288 child_under_mouse->id() != MenuItemView::kMenuItemViewID) { 1289 child_under_mouse = child_under_mouse->parent(); 1290 } 1291 if (child_under_mouse && child_under_mouse->enabled() && 1292 child_under_mouse->id() == MenuItemView::kMenuItemViewID) { 1293 return static_cast<MenuItemView*>(child_under_mouse); 1294 } 1295 return NULL; 1296 } 1297 1298 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) { 1299 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y)); 1300 if (child_under_mouse && 1301 child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) { 1302 return static_cast<MenuItemView*>(child_under_mouse); 1303 } 1304 return NULL; 1305 } 1306 1307 bool MenuController::IsScrollButtonAt(SubmenuView* source, 1308 int x, 1309 int y, 1310 MenuPart::Type* part) { 1311 MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer(); 1312 View* child_under_mouse = 1313 scroll_view->GetEventHandlerForPoint(gfx::Point(x, y)); 1314 if (child_under_mouse && child_under_mouse->enabled()) { 1315 if (child_under_mouse == scroll_view->scroll_up_button()) { 1316 *part = MenuPart::SCROLL_UP; 1317 return true; 1318 } 1319 if (child_under_mouse == scroll_view->scroll_down_button()) { 1320 *part = MenuPart::SCROLL_DOWN; 1321 return true; 1322 } 1323 } 1324 return false; 1325 } 1326 1327 MenuController::MenuPart MenuController::GetMenuPart( 1328 SubmenuView* source, 1329 const gfx::Point& source_loc) { 1330 gfx::Point screen_loc(source_loc); 1331 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc); 1332 return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc); 1333 } 1334 1335 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu( 1336 MenuItemView* item, 1337 const gfx::Point& screen_loc) { 1338 MenuPart part; 1339 for (; item; item = item->GetParentMenuItem()) { 1340 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() && 1341 GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc, 1342 &part)) { 1343 return part; 1344 } 1345 } 1346 return part; 1347 } 1348 1349 bool MenuController::GetMenuPartByScreenCoordinateImpl( 1350 SubmenuView* menu, 1351 const gfx::Point& screen_loc, 1352 MenuPart* part) { 1353 // Is the mouse over the scroll buttons? 1354 gfx::Point scroll_view_loc = screen_loc; 1355 View* scroll_view_container = menu->GetScrollViewContainer(); 1356 View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc); 1357 if (scroll_view_loc.x() < 0 || 1358 scroll_view_loc.x() >= scroll_view_container->width() || 1359 scroll_view_loc.y() < 0 || 1360 scroll_view_loc.y() >= scroll_view_container->height()) { 1361 // Point isn't contained in menu. 1362 return false; 1363 } 1364 if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(), 1365 &(part->type))) { 1366 part->submenu = menu; 1367 return true; 1368 } 1369 1370 // Not over the scroll button. Check the actual menu. 1371 if (DoesSubmenuContainLocation(menu, screen_loc)) { 1372 gfx::Point menu_loc = screen_loc; 1373 View::ConvertPointFromScreen(menu, &menu_loc); 1374 part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y()); 1375 part->type = MenuPart::MENU_ITEM; 1376 part->submenu = menu; 1377 if (!part->menu) 1378 part->parent = menu->GetMenuItem(); 1379 return true; 1380 } 1381 1382 // While the mouse isn't over a menu item or the scroll buttons of menu, it 1383 // is contained by menu and so we return true. If we didn't return true other 1384 // menus would be searched, even though they are likely obscured by us. 1385 return true; 1386 } 1387 1388 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu, 1389 const gfx::Point& screen_loc) { 1390 gfx::Point view_loc = screen_loc; 1391 View::ConvertPointFromScreen(submenu, &view_loc); 1392 gfx::Rect vis_rect = submenu->GetVisibleBounds(); 1393 return vis_rect.Contains(view_loc.x(), view_loc.y()); 1394 } 1395 1396 void MenuController::CommitPendingSelection() { 1397 StopShowTimer(); 1398 1399 size_t paths_differ_at = 0; 1400 std::vector<MenuItemView*> current_path; 1401 std::vector<MenuItemView*> new_path; 1402 BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path, 1403 &new_path, &paths_differ_at); 1404 1405 // Hide the old menu. 1406 for (size_t i = paths_differ_at; i < current_path.size(); ++i) { 1407 if (current_path[i]->HasSubmenu()) { 1408 current_path[i]->GetSubmenu()->Hide(); 1409 } 1410 } 1411 1412 // Copy pending to state_, making sure to preserve the direction menus were 1413 // opened. 1414 std::list<bool> pending_open_direction; 1415 state_.open_leading.swap(pending_open_direction); 1416 state_ = pending_state_; 1417 state_.open_leading.swap(pending_open_direction); 1418 1419 int menu_depth = MenuDepth(state_.item); 1420 if (menu_depth == 0) { 1421 state_.open_leading.clear(); 1422 } else { 1423 int cached_size = static_cast<int>(state_.open_leading.size()); 1424 DCHECK_GE(menu_depth, 0); 1425 while (cached_size-- >= menu_depth) 1426 state_.open_leading.pop_back(); 1427 } 1428 1429 if (!state_.item) { 1430 // Nothing to select. 1431 StopScrolling(); 1432 return; 1433 } 1434 1435 // Open all the submenus preceeding the last menu item (last menu item is 1436 // handled next). 1437 if (new_path.size() > 1) { 1438 for (std::vector<MenuItemView*>::iterator i = new_path.begin(); 1439 i != new_path.end() - 1; ++i) { 1440 OpenMenu(*i); 1441 } 1442 } 1443 1444 if (state_.submenu_open) { 1445 // The submenu should be open, open the submenu if the item has a submenu. 1446 if (state_.item->HasSubmenu()) { 1447 OpenMenu(state_.item); 1448 } else { 1449 state_.submenu_open = false; 1450 } 1451 } else if (state_.item->HasSubmenu() && 1452 state_.item->GetSubmenu()->IsShowing()) { 1453 state_.item->GetSubmenu()->Hide(); 1454 } 1455 1456 if (scroll_task_.get() && scroll_task_->submenu()) { 1457 // Stop the scrolling if none of the elements of the selection contain 1458 // the menu being scrolled. 1459 bool found = false; 1460 for (MenuItemView* item = state_.item; item && !found; 1461 item = item->GetParentMenuItem()) { 1462 found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() && 1463 item->GetSubmenu() == scroll_task_->submenu()); 1464 } 1465 if (!found) 1466 StopScrolling(); 1467 } 1468 } 1469 1470 void MenuController::CloseMenu(MenuItemView* item) { 1471 DCHECK(item); 1472 if (!item->HasSubmenu()) 1473 return; 1474 item->GetSubmenu()->Hide(); 1475 } 1476 1477 void MenuController::OpenMenu(MenuItemView* item) { 1478 DCHECK(item); 1479 if (item->GetSubmenu()->IsShowing()) { 1480 return; 1481 } 1482 1483 OpenMenuImpl(item, true); 1484 did_capture_ = true; 1485 } 1486 1487 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) { 1488 // TODO(oshima|sky): Don't show the menu if drag is in progress and 1489 // this menu doesn't support drag drop. See crbug.com/110495. 1490 if (show) { 1491 int old_count = item->GetSubmenu()->child_count(); 1492 item->GetDelegate()->WillShowMenu(item); 1493 if (old_count != item->GetSubmenu()->child_count()) { 1494 // If the number of children changed then we may need to add empty items. 1495 item->AddEmptyMenus(); 1496 } 1497 } 1498 bool prefer_leading = 1499 state_.open_leading.empty() ? true : state_.open_leading.back(); 1500 bool resulting_direction; 1501 gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ? 1502 CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) : 1503 CalculateMenuBounds(item, prefer_leading, &resulting_direction); 1504 state_.open_leading.push_back(resulting_direction); 1505 bool do_capture = (!did_capture_ && blocking_run_); 1506 showing_submenu_ = true; 1507 if (show) { 1508 // Menus are the only place using kGroupingPropertyKey, so any value (other 1509 // than 0) is fine. 1510 const int kGroupingId = 1001; 1511 item->GetSubmenu()->ShowAt(owner_, bounds, do_capture); 1512 item->GetSubmenu()->GetWidget()->SetNativeWindowProperty( 1513 TooltipManager::kGroupingPropertyKey, 1514 reinterpret_cast<void*>(kGroupingId)); 1515 } else { 1516 item->GetSubmenu()->Reposition(bounds); 1517 } 1518 showing_submenu_ = false; 1519 } 1520 1521 void MenuController::MenuChildrenChanged(MenuItemView* item) { 1522 DCHECK(item); 1523 // Menu shouldn't be updated during drag operation. 1524 DCHECK(!GetActiveMouseView()); 1525 1526 // If the current item or pending item is a descendant of the item 1527 // that changed, move the selection back to the changed item. 1528 const MenuItemView* ancestor = state_.item; 1529 while (ancestor && ancestor != item) 1530 ancestor = ancestor->GetParentMenuItem(); 1531 if (!ancestor) { 1532 ancestor = pending_state_.item; 1533 while (ancestor && ancestor != item) 1534 ancestor = ancestor->GetParentMenuItem(); 1535 if (!ancestor) 1536 return; 1537 } 1538 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 1539 if (item->HasSubmenu()) 1540 OpenMenuImpl(item, false); 1541 } 1542 1543 void MenuController::BuildPathsAndCalculateDiff( 1544 MenuItemView* old_item, 1545 MenuItemView* new_item, 1546 std::vector<MenuItemView*>* old_path, 1547 std::vector<MenuItemView*>* new_path, 1548 size_t* first_diff_at) { 1549 DCHECK(old_path && new_path && first_diff_at); 1550 BuildMenuItemPath(old_item, old_path); 1551 BuildMenuItemPath(new_item, new_path); 1552 1553 size_t common_size = std::min(old_path->size(), new_path->size()); 1554 1555 // Find the first difference between the two paths, when the loop 1556 // returns, diff_i is the first index where the two paths differ. 1557 for (size_t i = 0; i < common_size; ++i) { 1558 if ((*old_path)[i] != (*new_path)[i]) { 1559 *first_diff_at = i; 1560 return; 1561 } 1562 } 1563 1564 *first_diff_at = common_size; 1565 } 1566 1567 void MenuController::BuildMenuItemPath(MenuItemView* item, 1568 std::vector<MenuItemView*>* path) { 1569 if (!item) 1570 return; 1571 BuildMenuItemPath(item->GetParentMenuItem(), path); 1572 path->push_back(item); 1573 } 1574 1575 void MenuController::StartShowTimer() { 1576 show_timer_.Start(FROM_HERE, 1577 TimeDelta::FromMilliseconds(menu_config_.show_delay), 1578 this, &MenuController::CommitPendingSelection); 1579 } 1580 1581 void MenuController::StopShowTimer() { 1582 show_timer_.Stop(); 1583 } 1584 1585 void MenuController::StartCancelAllTimer() { 1586 cancel_all_timer_.Start(FROM_HERE, 1587 TimeDelta::FromMilliseconds(kCloseOnExitTime), 1588 this, &MenuController::CancelAll); 1589 } 1590 1591 void MenuController::StopCancelAllTimer() { 1592 cancel_all_timer_.Stop(); 1593 } 1594 1595 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item, 1596 bool prefer_leading, 1597 bool* is_leading) { 1598 DCHECK(item); 1599 1600 SubmenuView* submenu = item->GetSubmenu(); 1601 DCHECK(submenu); 1602 1603 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize(); 1604 1605 // Don't let the menu go too wide. 1606 pref.set_width(std::min(pref.width(), 1607 item->GetDelegate()->GetMaxWidthForMenu(item))); 1608 if (!state_.monitor_bounds.IsEmpty()) 1609 pref.set_width(std::min(pref.width(), state_.monitor_bounds.width())); 1610 1611 // Assume we can honor prefer_leading. 1612 *is_leading = prefer_leading; 1613 1614 int x, y; 1615 1616 const MenuConfig& menu_config = item->GetMenuConfig(); 1617 1618 if (!item->GetParentMenuItem()) { 1619 // First item, position relative to initial location. 1620 x = state_.initial_bounds.x(); 1621 1622 // Offsets for context menu prevent menu items being selected by 1623 // simply opening the menu (bug 142992). 1624 if (menu_config.offset_context_menus && state_.context_menu) 1625 x += 1; 1626 1627 y = state_.initial_bounds.bottom(); 1628 if (state_.anchor == MENU_ANCHOR_TOPRIGHT) { 1629 x = x + state_.initial_bounds.width() - pref.width(); 1630 if (menu_config.offset_context_menus && state_.context_menu) 1631 x -= 1; 1632 } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) { 1633 x = x - (pref.width() - state_.initial_bounds.width()) / 2; 1634 if (pref.height() > 1635 state_.initial_bounds.y() + kCenteredContextMenuYOffset) { 1636 // Menu does not fit above the anchor. We move it to below. 1637 y = state_.initial_bounds.y() - kCenteredContextMenuYOffset; 1638 } else { 1639 y = std::max(0, state_.initial_bounds.y() - pref.height()) + 1640 kCenteredContextMenuYOffset; 1641 } 1642 } 1643 1644 if (!state_.monitor_bounds.IsEmpty() && 1645 y + pref.height() > state_.monitor_bounds.bottom()) { 1646 // The menu doesn't fit fully below the button on the screen. The menu 1647 // position with respect to the bounds will be preserved if it has 1648 // already been drawn. When the requested positioning is below the bounds 1649 // it will shrink the menu to make it fit below. 1650 // If the requested positioning is best fit, it will first try to fit the 1651 // menu below. If that does not fit it will try to place it above. If 1652 // that will not fit it will place it at the bottom of the work area and 1653 // moving it off the initial_bounds region to avoid overlap. 1654 // In all other requested position styles it will be flipped above and 1655 // the height will be shrunken to the usable height. 1656 if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) { 1657 pref.set_height(std::min(pref.height(), 1658 state_.monitor_bounds.bottom() - y)); 1659 } else if (item->actual_menu_position() == 1660 MenuItemView::POSITION_BEST_FIT) { 1661 MenuItemView::MenuPosition orientation = 1662 MenuItemView::POSITION_BELOW_BOUNDS; 1663 if (state_.monitor_bounds.height() < pref.height()) { 1664 // Handle very tall menus. 1665 pref.set_height(state_.monitor_bounds.height()); 1666 y = state_.monitor_bounds.y(); 1667 } else if (state_.monitor_bounds.y() + pref.height() < 1668 state_.initial_bounds.y()) { 1669 // Flipping upwards if there is enough space. 1670 y = state_.initial_bounds.y() - pref.height(); 1671 orientation = MenuItemView::POSITION_ABOVE_BOUNDS; 1672 } else { 1673 // It is allowed to move the menu a bit around in order to get the 1674 // best fit and to avoid showing scroll elements. 1675 y = state_.monitor_bounds.bottom() - pref.height(); 1676 } 1677 if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) { 1678 // The menu should never overlap the owning button. So move it. 1679 // We use the anchor view style to determine the preferred position 1680 // relative to the owning button. 1681 if (state_.anchor == MENU_ANCHOR_TOPLEFT) { 1682 // The menu starts with the same x coordinate as the owning button. 1683 if (x + state_.initial_bounds.width() + pref.width() > 1684 state_.monitor_bounds.right()) 1685 x -= pref.width(); // Move the menu to the left of the button. 1686 else 1687 x += state_.initial_bounds.width(); // Move the menu right. 1688 } else { 1689 // The menu should end with the same x coordinate as the owning 1690 // button. 1691 if (state_.monitor_bounds.x() > 1692 state_.initial_bounds.x() - pref.width()) 1693 x = state_.initial_bounds.right(); // Move right of the button. 1694 else 1695 x = state_.initial_bounds.x() - pref.width(); // Move left. 1696 } 1697 } 1698 item->set_actual_menu_position(orientation); 1699 } else { 1700 pref.set_height(std::min(pref.height(), 1701 state_.initial_bounds.y() - state_.monitor_bounds.y())); 1702 y = state_.initial_bounds.y() - pref.height(); 1703 item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS); 1704 } 1705 } else if (item->actual_menu_position() == 1706 MenuItemView::POSITION_ABOVE_BOUNDS) { 1707 pref.set_height(std::min(pref.height(), 1708 state_.initial_bounds.y() - state_.monitor_bounds.y())); 1709 y = state_.initial_bounds.y() - pref.height(); 1710 } else { 1711 item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS); 1712 } 1713 if (state_.monitor_bounds.width() != 0 && 1714 menu_config.offset_context_menus && state_.context_menu) { 1715 if (x + pref.width() > state_.monitor_bounds.right()) 1716 x = state_.initial_bounds.x() - pref.width() - 1; 1717 if (x < state_.monitor_bounds.x()) 1718 x = state_.monitor_bounds.x(); 1719 } 1720 } else { 1721 // Not the first menu; position it relative to the bounds of the menu 1722 // item. 1723 gfx::Point item_loc; 1724 View::ConvertPointToScreen(item, &item_loc); 1725 1726 // We must make sure we take into account the UI layout. If the layout is 1727 // RTL, then a 'leading' menu is positioned to the left of the parent menu 1728 // item and not to the right. 1729 bool layout_is_rtl = base::i18n::IsRTL(); 1730 bool create_on_the_right = (prefer_leading && !layout_is_rtl) || 1731 (!prefer_leading && layout_is_rtl); 1732 int submenu_horizontal_inset = menu_config.submenu_horizontal_inset; 1733 1734 if (create_on_the_right) { 1735 x = item_loc.x() + item->width() - submenu_horizontal_inset; 1736 if (state_.monitor_bounds.width() != 0 && 1737 x + pref.width() > state_.monitor_bounds.right()) { 1738 if (layout_is_rtl) 1739 *is_leading = true; 1740 else 1741 *is_leading = false; 1742 x = item_loc.x() - pref.width() + submenu_horizontal_inset; 1743 } 1744 } else { 1745 x = item_loc.x() - pref.width() + submenu_horizontal_inset; 1746 if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) { 1747 if (layout_is_rtl) 1748 *is_leading = false; 1749 else 1750 *is_leading = true; 1751 x = item_loc.x() + item->width() - submenu_horizontal_inset; 1752 } 1753 } 1754 y = item_loc.y() - menu_config.menu_vertical_border_size; 1755 if (state_.monitor_bounds.width() != 0) { 1756 pref.set_height(std::min(pref.height(), state_.monitor_bounds.height())); 1757 if (y + pref.height() > state_.monitor_bounds.bottom()) 1758 y = state_.monitor_bounds.bottom() - pref.height(); 1759 if (y < state_.monitor_bounds.y()) 1760 y = state_.monitor_bounds.y(); 1761 } 1762 } 1763 1764 if (state_.monitor_bounds.width() != 0) { 1765 if (x + pref.width() > state_.monitor_bounds.right()) 1766 x = state_.monitor_bounds.right() - pref.width(); 1767 if (x < state_.monitor_bounds.x()) 1768 x = state_.monitor_bounds.x(); 1769 } 1770 return gfx::Rect(x, y, pref.width(), pref.height()); 1771 } 1772 1773 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item, 1774 bool prefer_leading, 1775 bool* is_leading) { 1776 DCHECK(item); 1777 DCHECK(!item->GetParentMenuItem()); 1778 1779 // Assume we can honor prefer_leading. 1780 *is_leading = prefer_leading; 1781 1782 SubmenuView* submenu = item->GetSubmenu(); 1783 DCHECK(submenu); 1784 1785 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize(); 1786 const gfx::Rect& owner_bounds = pending_state_.initial_bounds; 1787 1788 // First the size gets reduced to the possible space. 1789 if (!state_.monitor_bounds.IsEmpty()) { 1790 int max_width = state_.monitor_bounds.width(); 1791 int max_height = state_.monitor_bounds.height(); 1792 // In case of bubbles, the maximum width is limited by the space 1793 // between the display corner and the target area + the tip size. 1794 if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) { 1795 max_width = owner_bounds.x() - state_.monitor_bounds.x() + 1796 kBubbleTipSizeLeftRight; 1797 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) { 1798 max_width = state_.monitor_bounds.right() - owner_bounds.right() + 1799 kBubbleTipSizeLeftRight; 1800 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) { 1801 max_height = owner_bounds.y() - state_.monitor_bounds.y() + 1802 kBubbleTipSizeTopBottom; 1803 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) { 1804 max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() + 1805 kBubbleTipSizeTopBottom; 1806 } 1807 // The space for the menu to cover should never get empty. 1808 DCHECK_GE(max_width, kBubbleTipSizeLeftRight); 1809 DCHECK_GE(max_height, kBubbleTipSizeTopBottom); 1810 pref.set_width(std::min(pref.width(), max_width)); 1811 pref.set_height(std::min(pref.height(), max_height)); 1812 } 1813 // Also make sure that the menu does not go too wide. 1814 pref.set_width(std::min(pref.width(), 1815 item->GetDelegate()->GetMaxWidthForMenu(item))); 1816 1817 int x, y; 1818 if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE || 1819 state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) { 1820 if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) 1821 y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom; 1822 else 1823 y = owner_bounds.bottom() - kBubbleTipSizeTopBottom; 1824 1825 x = owner_bounds.CenterPoint().x() - pref.width() / 2; 1826 int x_old = x; 1827 if (x < state_.monitor_bounds.x()) { 1828 x = state_.monitor_bounds.x(); 1829 } else if (x + pref.width() > state_.monitor_bounds.right()) { 1830 x = state_.monitor_bounds.right() - pref.width(); 1831 } 1832 submenu->GetScrollViewContainer()->SetBubbleArrowOffset( 1833 pref.width() / 2 - x + x_old); 1834 } else { 1835 if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) 1836 x = owner_bounds.right() - kBubbleTipSizeLeftRight; 1837 else 1838 x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight; 1839 1840 y = owner_bounds.CenterPoint().y() - pref.height() / 2; 1841 int y_old = y; 1842 if (y < state_.monitor_bounds.y()) { 1843 y = state_.monitor_bounds.y(); 1844 } else if (y + pref.height() > state_.monitor_bounds.bottom()) { 1845 y = state_.monitor_bounds.bottom() - pref.height(); 1846 } 1847 submenu->GetScrollViewContainer()->SetBubbleArrowOffset( 1848 pref.height() / 2 - y + y_old); 1849 } 1850 return gfx::Rect(x, y, pref.width(), pref.height()); 1851 } 1852 1853 // static 1854 int MenuController::MenuDepth(MenuItemView* item) { 1855 return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0; 1856 } 1857 1858 void MenuController::IncrementSelection(int delta) { 1859 MenuItemView* item = pending_state_.item; 1860 DCHECK(item); 1861 if (pending_state_.submenu_open && item->HasSubmenu() && 1862 item->GetSubmenu()->IsShowing()) { 1863 // A menu is selected and open, but none of its children are selected, 1864 // select the first menu item. 1865 if (item->GetSubmenu()->GetMenuItemCount()) { 1866 SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT); 1867 return; 1868 } 1869 } 1870 1871 if (item->has_children()) { 1872 CustomButton* button = GetFirstHotTrackedView(item); 1873 if (button) { 1874 button->SetHotTracked(false); 1875 View* to_make_hot = GetNextFocusableView(item, button, delta == 1); 1876 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot); 1877 if (button_hot) { 1878 button_hot->SetHotTracked(true); 1879 return; 1880 } 1881 } else { 1882 View* to_make_hot = GetInitialFocusableView(item, delta == 1); 1883 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot); 1884 if (button_hot) { 1885 button_hot->SetHotTracked(true); 1886 return; 1887 } 1888 } 1889 } 1890 1891 MenuItemView* parent = item->GetParentMenuItem(); 1892 if (parent) { 1893 int parent_count = parent->GetSubmenu()->GetMenuItemCount(); 1894 if (parent_count > 1) { 1895 for (int i = 0; i < parent_count; ++i) { 1896 if (parent->GetSubmenu()->GetMenuItemAt(i) == item) { 1897 MenuItemView* to_select = 1898 FindNextSelectableMenuItem(parent, i, delta); 1899 if (!to_select) 1900 break; 1901 SetSelection(to_select, SELECTION_DEFAULT); 1902 View* to_make_hot = GetInitialFocusableView(to_select, delta == 1); 1903 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot); 1904 if (button_hot) 1905 button_hot->SetHotTracked(true); 1906 break; 1907 } 1908 } 1909 } 1910 } 1911 } 1912 1913 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent, 1914 int index, 1915 int delta) { 1916 int start_index = index; 1917 int parent_count = parent->GetSubmenu()->GetMenuItemCount(); 1918 // Loop through the menu items skipping any invisible menus. The loop stops 1919 // when we wrap or find a visible child. 1920 do { 1921 index = (index + delta + parent_count) % parent_count; 1922 if (index == start_index) 1923 return NULL; 1924 MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index); 1925 if (child->visible()) 1926 return child; 1927 } while (index != start_index); 1928 return NULL; 1929 } 1930 1931 void MenuController::OpenSubmenuChangeSelectionIfCan() { 1932 MenuItemView* item = pending_state_.item; 1933 if (item->HasSubmenu() && item->enabled()) { 1934 if (item->GetSubmenu()->GetMenuItemCount() > 0) { 1935 SetSelection(item->GetSubmenu()->GetMenuItemAt(0), 1936 SELECTION_UPDATE_IMMEDIATELY); 1937 } else { 1938 // No menu items, just show the sub-menu. 1939 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 1940 } 1941 } 1942 } 1943 1944 void MenuController::CloseSubmenu() { 1945 MenuItemView* item = state_.item; 1946 DCHECK(item); 1947 if (!item->GetParentMenuItem()) 1948 return; 1949 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing()) 1950 SetSelection(item, SELECTION_UPDATE_IMMEDIATELY); 1951 else if (item->GetParentMenuItem()->GetParentMenuItem()) 1952 SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY); 1953 } 1954 1955 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic( 1956 MenuItemView* parent, 1957 base::char16 key, 1958 bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) { 1959 SubmenuView* submenu = parent->GetSubmenu(); 1960 DCHECK(submenu); 1961 SelectByCharDetails details; 1962 1963 for (int i = 0, menu_item_count = submenu->GetMenuItemCount(); 1964 i < menu_item_count; ++i) { 1965 MenuItemView* child = submenu->GetMenuItemAt(i); 1966 if (child->enabled() && child->visible()) { 1967 if (child == pending_state_.item) 1968 details.index_of_item = i; 1969 if (match_function(child, key)) { 1970 if (details.first_match == -1) 1971 details.first_match = i; 1972 else 1973 details.has_multiple = true; 1974 if (details.next_match == -1 && details.index_of_item != -1 && 1975 i > details.index_of_item) 1976 details.next_match = i; 1977 } 1978 } 1979 } 1980 return details; 1981 } 1982 1983 bool MenuController::AcceptOrSelect(MenuItemView* parent, 1984 const SelectByCharDetails& details) { 1985 // This should only be invoked if there is a match. 1986 DCHECK(details.first_match != -1); 1987 DCHECK(parent->HasSubmenu()); 1988 SubmenuView* submenu = parent->GetSubmenu(); 1989 DCHECK(submenu); 1990 if (!details.has_multiple) { 1991 // There's only one match, activate it (or open if it has a submenu). 1992 if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) { 1993 SetSelection(submenu->GetMenuItemAt(details.first_match), 1994 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); 1995 } else { 1996 Accept(submenu->GetMenuItemAt(details.first_match), 0); 1997 return true; 1998 } 1999 } else if (details.index_of_item == -1 || details.next_match == -1) { 2000 SetSelection(submenu->GetMenuItemAt(details.first_match), 2001 SELECTION_DEFAULT); 2002 } else { 2003 SetSelection(submenu->GetMenuItemAt(details.next_match), 2004 SELECTION_DEFAULT); 2005 } 2006 return false; 2007 } 2008 2009 bool MenuController::SelectByChar(base::char16 character) { 2010 base::char16 char_array[] = { character, 0 }; 2011 base::char16 key = base::i18n::ToLower(char_array)[0]; 2012 MenuItemView* item = pending_state_.item; 2013 if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing()) 2014 item = item->GetParentMenuItem(); 2015 DCHECK(item); 2016 DCHECK(item->HasSubmenu()); 2017 DCHECK(item->GetSubmenu()); 2018 if (item->GetSubmenu()->GetMenuItemCount() == 0) 2019 return false; 2020 2021 // Look for matches based on mnemonic first. 2022 SelectByCharDetails details = 2023 FindChildForMnemonic(item, key, &MatchesMnemonic); 2024 if (details.first_match != -1) 2025 return AcceptOrSelect(item, details); 2026 2027 if (is_combobox_) { 2028 item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0); 2029 } else { 2030 // If no mnemonics found, look at first character of titles. 2031 details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic); 2032 if (details.first_match != -1) 2033 return AcceptOrSelect(item, details); 2034 } 2035 2036 return false; 2037 } 2038 2039 void MenuController::RepostEvent(SubmenuView* source, 2040 const ui::LocatedEvent& event) { 2041 if (!event.IsMouseEvent()) { 2042 // TODO(rbyers): Gesture event repost is tricky to get right 2043 // crbug.com/170987. 2044 DCHECK(event.IsGestureEvent()); 2045 return; 2046 } 2047 2048 #if defined(OS_WIN) 2049 if (!state_.item) { 2050 // We some times get an event after closing all the menus. Ignore it. Make 2051 // sure the menu is in fact not visible. If the menu is visible, then 2052 // we're in a bad state where we think the menu isn't visibile but it is. 2053 DCHECK(!source->GetWidget()->IsVisible()); 2054 return; 2055 } 2056 2057 state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture(); 2058 #endif 2059 2060 gfx::Point screen_loc(event.location()); 2061 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc); 2062 gfx::NativeView native_view = source->GetWidget()->GetNativeView(); 2063 if (!native_view) 2064 return; 2065 2066 gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view); 2067 gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc); 2068 2069 #if defined(OS_WIN) 2070 // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint, 2071 // PostMessage/SendMessage to work correctly. These API's expect the 2072 // coordinates to be in pixels. 2073 // PostMessage() to metro windows isn't allowed (access will be denied). Don't 2074 // try to repost with Win32 if the window under the mouse press is in metro. 2075 if (!ViewsDelegate::views_delegate || 2076 !ViewsDelegate::views_delegate->IsWindowInMetro(window)) { 2077 gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc); 2078 HWND target_window = window ? HWNDForNativeWindow(window) : 2079 WindowFromPoint(screen_loc_pixels.ToPOINT()); 2080 HWND source_window = HWNDForNativeView(native_view); 2081 if (!target_window || !source_window || 2082 GetWindowThreadProcessId(source_window, NULL) != 2083 GetWindowThreadProcessId(target_window, NULL)) { 2084 // Even though we have mouse capture, windows generates a mouse event if 2085 // the other window is in a separate thread. Only repost an event if 2086 // |target_window| and |source_window| were created on the same thread, 2087 // else double events can occur and lead to bad behavior. 2088 return; 2089 } 2090 2091 // Determine whether the click was in the client area or not. 2092 // NOTE: WM_NCHITTEST coordinates are relative to the screen. 2093 LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y()); 2094 LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords); 2095 const bool client_area = nc_hit_result == HTCLIENT; 2096 2097 // TODO(sky): this isn't right. The event to generate should correspond with 2098 // the event we just got. MouseEvent only tells us what is down, which may 2099 // differ. Need to add ability to get changed button from MouseEvent. 2100 int event_type; 2101 int flags = event.flags(); 2102 if (flags & ui::EF_LEFT_MOUSE_BUTTON) { 2103 event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN; 2104 } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) { 2105 event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN; 2106 } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) { 2107 event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN; 2108 } else { 2109 NOTREACHED(); 2110 return; 2111 } 2112 2113 int window_x = screen_loc_pixels.x(); 2114 int window_y = screen_loc_pixels.y(); 2115 if (client_area) { 2116 POINT pt = { window_x, window_y }; 2117 ScreenToClient(target_window, &pt); 2118 window_x = pt.x; 2119 window_y = pt.y; 2120 } 2121 2122 WPARAM target = client_area ? event.native_event().wParam : nc_hit_result; 2123 LPARAM window_coords = MAKELPARAM(window_x, window_y); 2124 PostMessage(target_window, event_type, target, window_coords); 2125 return; 2126 } 2127 #endif 2128 // Non-Windows Aura or |window| is in metro mode. 2129 if (!window) 2130 return; 2131 2132 message_loop_->RepostEventToWindow(event, window, screen_loc); 2133 } 2134 2135 void MenuController::SetDropMenuItem( 2136 MenuItemView* new_target, 2137 MenuDelegate::DropPosition new_position) { 2138 if (new_target == drop_target_ && new_position == drop_position_) 2139 return; 2140 2141 if (drop_target_) { 2142 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem( 2143 NULL, MenuDelegate::DROP_NONE); 2144 } 2145 drop_target_ = new_target; 2146 drop_position_ = new_position; 2147 if (drop_target_) { 2148 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem( 2149 drop_target_, drop_position_); 2150 } 2151 } 2152 2153 void MenuController::UpdateScrolling(const MenuPart& part) { 2154 if (!part.is_scroll() && !scroll_task_.get()) 2155 return; 2156 2157 if (!scroll_task_.get()) 2158 scroll_task_.reset(new MenuScrollTask()); 2159 scroll_task_->Update(part); 2160 } 2161 2162 void MenuController::StopScrolling() { 2163 scroll_task_.reset(NULL); 2164 } 2165 2166 void MenuController::UpdateActiveMouseView(SubmenuView* event_source, 2167 const ui::MouseEvent& event, 2168 View* target_menu) { 2169 View* target = NULL; 2170 gfx::Point target_menu_loc(event.location()); 2171 if (target_menu && target_menu->has_children()) { 2172 // Locate the deepest child view to send events to. This code assumes we 2173 // don't have to walk up the tree to find a view interested in events. This 2174 // is currently true for the cases we are embedding views, but if we embed 2175 // more complex hierarchies it'll need to change. 2176 View::ConvertPointToScreen(event_source->GetScrollViewContainer(), 2177 &target_menu_loc); 2178 View::ConvertPointFromScreen(target_menu, &target_menu_loc); 2179 target = target_menu->GetEventHandlerForPoint(target_menu_loc); 2180 if (target == target_menu || !target->enabled()) 2181 target = NULL; 2182 } 2183 View* active_mouse_view = GetActiveMouseView(); 2184 if (target != active_mouse_view) { 2185 SendMouseCaptureLostToActiveView(); 2186 active_mouse_view = target; 2187 SetActiveMouseView(active_mouse_view); 2188 if (active_mouse_view) { 2189 gfx::Point target_point(target_menu_loc); 2190 View::ConvertPointToTarget( 2191 target_menu, active_mouse_view, &target_point); 2192 ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED, 2193 target_point, target_point, 2194 0, 0); 2195 active_mouse_view->OnMouseEntered(mouse_entered_event); 2196 2197 ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED, 2198 target_point, target_point, 2199 event.flags(), 2200 event.changed_button_flags()); 2201 active_mouse_view->OnMousePressed(mouse_pressed_event); 2202 } 2203 } 2204 2205 if (active_mouse_view) { 2206 gfx::Point target_point(target_menu_loc); 2207 View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point); 2208 ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED, 2209 target_point, target_point, 2210 event.flags(), 2211 event.changed_button_flags()); 2212 active_mouse_view->OnMouseDragged(mouse_dragged_event); 2213 } 2214 } 2215 2216 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source, 2217 const ui::MouseEvent& event) { 2218 View* active_mouse_view = GetActiveMouseView(); 2219 if (!active_mouse_view) 2220 return; 2221 2222 gfx::Point target_loc(event.location()); 2223 View::ConvertPointToScreen(event_source->GetScrollViewContainer(), 2224 &target_loc); 2225 View::ConvertPointFromScreen(active_mouse_view, &target_loc); 2226 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc, 2227 event.flags(), event.changed_button_flags()); 2228 // Reset active mouse view before sending mouse released. That way if it calls 2229 // back to us, we aren't in a weird state. 2230 SetActiveMouseView(NULL); 2231 active_mouse_view->OnMouseReleased(release_event); 2232 } 2233 2234 void MenuController::SendMouseCaptureLostToActiveView() { 2235 View* active_mouse_view = GetActiveMouseView(); 2236 if (!active_mouse_view) 2237 return; 2238 2239 // Reset the active_mouse_view_ before sending mouse capture lost. That way if 2240 // it calls back to us, we aren't in a weird state. 2241 SetActiveMouseView(NULL); 2242 active_mouse_view->OnMouseCaptureLost(); 2243 } 2244 2245 void MenuController::SetActiveMouseView(View* view) { 2246 if (view) 2247 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view); 2248 else 2249 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_); 2250 } 2251 2252 View* MenuController::GetActiveMouseView() { 2253 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_); 2254 } 2255 2256 void MenuController::SetExitType(ExitType type) { 2257 exit_type_ = type; 2258 // Exit nested message loops as soon as possible. We do this as 2259 // MessagePumpDispatcher is only invoked before native events, which means 2260 // its entirely possible for a Widget::CloseNow() task to be processed before 2261 // the next native message. We quite the nested message loop as soon as 2262 // possible to avoid having deleted views classes (such as widgets and 2263 // rootviews) on the stack when the nested message loop stops. 2264 // 2265 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects 2266 // the current loop. 2267 bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE && 2268 message_loop_depth_; 2269 if (quit_now) 2270 TerminateNestedMessageLoop(); 2271 } 2272 2273 void MenuController::TerminateNestedMessageLoop() { 2274 message_loop_->QuitNow(); 2275 } 2276 2277 void MenuController::HandleMouseLocation(SubmenuView* source, 2278 const gfx::Point& mouse_location) { 2279 if (showing_submenu_) 2280 return; 2281 2282 // Ignore mouse events if we're closing the menu. 2283 if (exit_type_ != EXIT_NONE) 2284 return; 2285 2286 MenuPart part = GetMenuPart(source, mouse_location); 2287 2288 UpdateScrolling(part); 2289 2290 if (!blocking_run_) 2291 return; 2292 2293 if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location)) 2294 return; 2295 2296 if (part.type == MenuPart::MENU_ITEM && part.menu) { 2297 SetSelection(part.menu, SELECTION_OPEN_SUBMENU); 2298 } else if (!part.is_scroll() && pending_state_.item && 2299 pending_state_.item->GetParentMenuItem() && 2300 (!pending_state_.item->HasSubmenu() || 2301 !pending_state_.item->GetSubmenu()->IsShowing())) { 2302 // On exit if the user hasn't selected an item with a submenu, move the 2303 // selection back to the parent menu item. 2304 SetSelection(pending_state_.item->GetParentMenuItem(), 2305 SELECTION_OPEN_SUBMENU); 2306 } 2307 } 2308 2309 gfx::Screen* MenuController::GetScreen() { 2310 Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL; 2311 return root ? gfx::Screen::GetScreenFor(root->GetNativeView()) 2312 : gfx::Screen::GetNativeScreen(); 2313 } 2314 2315 } // namespace views 2316