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      1 // Copyright 2011 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_LIST_H_
      6 #define V8_LIST_H_
      7 
      8 #include "src/checks.h"
      9 #include "src/utils.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 
     14 template<typename T> class Vector;
     15 
     16 // ----------------------------------------------------------------------------
     17 // The list is a template for very light-weight lists. We are not
     18 // using the STL because we want full control over space and speed of
     19 // the code. This implementation is based on code by Robert Griesemer
     20 // and Rob Pike.
     21 //
     22 // The list is parameterized by the type of its elements (T) and by an
     23 // allocation policy (P). The policy is used for allocating lists in
     24 // the C free store or the zone; see zone.h.
     25 
     26 // Forward defined as
     27 // template <typename T,
     28 //           class AllocationPolicy = FreeStoreAllocationPolicy> class List;
     29 template <typename T, class AllocationPolicy>
     30 class List {
     31  public:
     32   explicit List(AllocationPolicy allocator = AllocationPolicy()) {
     33     Initialize(0, allocator);
     34   }
     35   INLINE(explicit List(int capacity,
     36                        AllocationPolicy allocator = AllocationPolicy())) {
     37     Initialize(capacity, allocator);
     38   }
     39   INLINE(~List()) { DeleteData(data_); }
     40 
     41   // Deallocates memory used by the list and leaves the list in a consistent
     42   // empty state.
     43   void Free() {
     44     DeleteData(data_);
     45     Initialize(0);
     46   }
     47 
     48   INLINE(void* operator new(size_t size,
     49                             AllocationPolicy allocator = AllocationPolicy())) {
     50     return allocator.New(static_cast<int>(size));
     51   }
     52   INLINE(void operator delete(void* p)) {
     53     AllocationPolicy::Delete(p);
     54   }
     55 
     56   // Please the MSVC compiler.  We should never have to execute this.
     57   INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
     58     UNREACHABLE();
     59   }
     60 
     61   // Returns a reference to the element at index i.  This reference is
     62   // not safe to use after operations that can change the list's
     63   // backing store (e.g. Add).
     64   inline T& operator[](int i) const {
     65     DCHECK(0 <= i);
     66     SLOW_DCHECK(i < length_);
     67     return data_[i];
     68   }
     69   inline T& at(int i) const { return operator[](i); }
     70   inline T& last() const { return at(length_ - 1); }
     71   inline T& first() const { return at(0); }
     72 
     73   typedef T* iterator;
     74   inline iterator begin() const { return &data_[0]; }
     75   inline iterator end() const { return &data_[length_]; }
     76 
     77   INLINE(bool is_empty() const) { return length_ == 0; }
     78   INLINE(int length() const) { return length_; }
     79   INLINE(int capacity() const) { return capacity_; }
     80 
     81   Vector<T> ToVector() const { return Vector<T>(data_, length_); }
     82 
     83   Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
     84 
     85   // Adds a copy of the given 'element' to the end of the list,
     86   // expanding the list if necessary.
     87   void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
     88 
     89   // Add all the elements from the argument list to this list.
     90   void AddAll(const List<T, AllocationPolicy>& other,
     91               AllocationPolicy allocator = AllocationPolicy());
     92 
     93   // Add all the elements from the vector to this list.
     94   void AddAll(const Vector<T>& other,
     95               AllocationPolicy allocator = AllocationPolicy());
     96 
     97   // Inserts the element at the specific index.
     98   void InsertAt(int index, const T& element,
     99                 AllocationPolicy allocator = AllocationPolicy());
    100 
    101   // Overwrites the element at the specific index.
    102   void Set(int index, const T& element);
    103 
    104   // Added 'count' elements with the value 'value' and returns a
    105   // vector that allows access to the elements.  The vector is valid
    106   // until the next change is made to this list.
    107   Vector<T> AddBlock(T value, int count,
    108                      AllocationPolicy allocator = AllocationPolicy());
    109 
    110   // Removes the i'th element without deleting it even if T is a
    111   // pointer type; moves all elements above i "down". Returns the
    112   // removed element.  This function's complexity is linear in the
    113   // size of the list.
    114   T Remove(int i);
    115 
    116   // Remove the given element from the list. Returns whether or not
    117   // the input is included in the list in the first place.
    118   bool RemoveElement(const T& elm);
    119 
    120   // Removes the last element without deleting it even if T is a
    121   // pointer type. Returns the removed element.
    122   INLINE(T RemoveLast()) { return Remove(length_ - 1); }
    123 
    124   // Deletes current list contents and allocates space for 'length' elements.
    125   INLINE(void Allocate(int length,
    126                        AllocationPolicy allocator = AllocationPolicy()));
    127 
    128   // Clears the list by setting the length to zero. Even if T is a
    129   // pointer type, clearing the list doesn't delete the entries.
    130   INLINE(void Clear());
    131 
    132   // Drops all but the first 'pos' elements from the list.
    133   INLINE(void Rewind(int pos));
    134 
    135   // Drop the last 'count' elements from the list.
    136   INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
    137 
    138   // Halve the capacity if fill level is less than a quarter.
    139   INLINE(void Trim(AllocationPolicy allocator = AllocationPolicy()));
    140 
    141   bool Contains(const T& elm) const;
    142   int CountOccurrences(const T& elm, int start, int end) const;
    143 
    144   // Iterate through all list entries, starting at index 0.
    145   void Iterate(void (*callback)(T* x));
    146   template<class Visitor>
    147   void Iterate(Visitor* visitor);
    148 
    149   // Sort all list entries (using QuickSort)
    150   void Sort(int (*cmp)(const T* x, const T* y));
    151   void Sort();
    152 
    153   INLINE(void Initialize(int capacity,
    154                          AllocationPolicy allocator = AllocationPolicy()));
    155 
    156  private:
    157   T* data_;
    158   int capacity_;
    159   int length_;
    160 
    161   INLINE(T* NewData(int n, AllocationPolicy allocator))  {
    162     return static_cast<T*>(allocator.New(n * sizeof(T)));
    163   }
    164   INLINE(void DeleteData(T* data))  {
    165     AllocationPolicy::Delete(data);
    166   }
    167 
    168   // Increase the capacity of a full list, and add an element.
    169   // List must be full already.
    170   void ResizeAdd(const T& element, AllocationPolicy allocator);
    171 
    172   // Inlined implementation of ResizeAdd, shared by inlined and
    173   // non-inlined versions of ResizeAdd.
    174   void ResizeAddInternal(const T& element, AllocationPolicy allocator);
    175 
    176   // Resize the list.
    177   void Resize(int new_capacity, AllocationPolicy allocator);
    178 
    179   DISALLOW_COPY_AND_ASSIGN(List);
    180 };
    181 
    182 
    183 template<typename T, class P>
    184 size_t GetMemoryUsedByList(const List<T, P>& list) {
    185   return list.length() * sizeof(T) + sizeof(list);
    186 }
    187 
    188 
    189 class Map;
    190 template<class> class TypeImpl;
    191 struct HeapTypeConfig;
    192 typedef TypeImpl<HeapTypeConfig> HeapType;
    193 class Code;
    194 template<typename T> class Handle;
    195 typedef List<Map*> MapList;
    196 typedef List<Code*> CodeList;
    197 typedef List<Handle<Map> > MapHandleList;
    198 typedef List<Handle<HeapType> > TypeHandleList;
    199 typedef List<Handle<Code> > CodeHandleList;
    200 
    201 // Perform binary search for an element in an already sorted
    202 // list. Returns the index of the element of -1 if it was not found.
    203 // |cmp| is a predicate that takes a pointer to an element of the List
    204 // and returns +1 if it is greater, -1 if it is less than the element
    205 // being searched.
    206 template <typename T, class P>
    207 int SortedListBSearch(const List<T>& list, P cmp);
    208 template <typename T>
    209 int SortedListBSearch(const List<T>& list, T elem);
    210 
    211 
    212 } }  // namespace v8::internal
    213 
    214 
    215 #endif  // V8_LIST_H_
    216