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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Tester Core
      3  * ----------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief EGL unique resources
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "egluUnique.hpp"
     25 
     26 #include "tcuEgl.hpp"
     27 
     28 namespace eglu
     29 {
     30 
     31 UniqueSurface::UniqueSurface (EGLDisplay display, EGLSurface surface)
     32 	: m_display	(display)
     33 	, m_surface	(surface)
     34 {
     35 }
     36 
     37 UniqueSurface::~UniqueSurface (void)
     38 {
     39 	if (m_surface != EGL_NO_SURFACE)
     40 		TCU_CHECK_EGL_CALL(eglDestroySurface(m_display, m_surface));
     41 }
     42 
     43 UniqueContext::UniqueContext (EGLDisplay display, EGLContext context)
     44 	: m_display	(display)
     45 	, m_context	(context)
     46 {
     47 }
     48 
     49 UniqueContext::~UniqueContext (void)
     50 {
     51 	if (m_context != EGL_NO_CONTEXT)
     52 		TCU_CHECK_EGL_CALL(eglDestroyContext(m_display, m_context));
     53 }
     54 
     55 ScopedCurrentContext::ScopedCurrentContext (EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context)
     56 	: m_display (display)
     57 {
     58 	EGLU_CHECK_CALL(eglMakeCurrent(display, draw, read, context));
     59 }
     60 
     61 ScopedCurrentContext::~ScopedCurrentContext (void)
     62 {
     63 	EGLU_CHECK_CALL(eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
     64 }
     65 
     66 } // eglu
     67