1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 2.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Base class for a test case. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es2fFunctionalTests.hpp" 25 26 #include "es2fColorClearTest.hpp" 27 #include "es2fLightAmountTest.hpp" 28 #include "es2fShaderExecuteTest.hpp" 29 #include "es2fFboApiTest.hpp" 30 #include "es2fFboRenderTest.hpp" 31 #include "es2fFboCompletenessTests.hpp" 32 #include "es2fRandomShaderTests.hpp" 33 #include "es2fPrerequisiteTests.hpp" 34 #include "es2fDepthTests.hpp" 35 #include "es2fStencilTests.hpp" 36 #include "es2fScissorTests.hpp" 37 #include "es2fVertexArrayTest.hpp" 38 #include "es2fRasterizationTests.hpp" 39 #include "es2fDepthStencilClearTests.hpp" 40 #include "es2fDepthStencilTests.hpp" 41 #include "es2fBlendTests.hpp" 42 #include "es2fRandomFragmentOpTests.hpp" 43 #include "es2fMultisampleTests.hpp" 44 #include "es2fUniformApiTests.hpp" 45 #include "es2fBufferWriteTests.hpp" 46 #include "es2fImplementationLimitTests.hpp" 47 #include "es2fDepthRangeTests.hpp" 48 #include "es2fDitheringTests.hpp" 49 #include "es2fClippingTests.hpp" 50 #include "es2fPolygonOffsetTests.hpp" 51 #include "es2fDrawTests.hpp" 52 #include "es2fFragOpInteractionTests.hpp" 53 #include "es2fFlushFinishTests.hpp" 54 #include "es2fDefaultVertexAttributeTests.hpp" 55 #include "es2fLifetimeTests.hpp" 56 57 #include "es2fTextureFormatTests.hpp" 58 #include "es2fTextureWrapTests.hpp" 59 #include "es2fTextureFilteringTests.hpp" 60 #include "es2fTextureMipmapTests.hpp" 61 #include "es2fTextureSizeTests.hpp" 62 #include "es2fTextureSpecificationTests.hpp" 63 #include "es2fTextureCompletenessTests.hpp" 64 #include "es2fNegativeVertexArrayApiTests.hpp" 65 #include "es2fNegativeTextureApiTests.hpp" 66 #include "es2fNegativeFragmentApiTests.hpp" 67 #include "es2fNegativeBufferApiTests.hpp" 68 #include "es2fNegativeShaderApiTests.hpp" 69 #include "es2fNegativeStateApiTests.hpp" 70 #include "es2fVertexTextureTests.hpp" 71 #include "es2fTextureUnitTests.hpp" 72 73 #include "es2fShaderApiTests.hpp" 74 #include "es2fShaderAlgorithmTests.hpp" 75 #include "es2fShaderBuiltinVarTests.hpp" 76 #include "es2fShaderConstExprTests.hpp" 77 #include "es2fShaderDiscardTests.hpp" 78 #include "es2fShaderIndexingTests.hpp" 79 #include "es2fShaderLoopTests.hpp" 80 #include "es2fShaderOperatorTests.hpp" 81 #include "es2fShaderReturnTests.hpp" 82 #include "es2fShaderStructTests.hpp" 83 #include "es2fShaderMatrixTests.hpp" 84 #include "es2fShaderTextureFunctionTests.hpp" 85 #include "es2fAttribLocationTests.hpp" 86 #include "es2fShaderInvarianceTests.hpp" 87 #include "es2fShaderFragDataTests.hpp" 88 89 // State query tests 90 #include "es2fBooleanStateQueryTests.hpp" 91 #include "es2fIntegerStateQueryTests.hpp" 92 #include "es2fFloatStateQueryTests.hpp" 93 #include "es2fTextureStateQueryTests.hpp" 94 #include "es2fStringQueryTests.hpp" 95 #include "es2fBufferObjectQueryTests.hpp" 96 #include "es2fFboStateQueryTests.hpp" 97 #include "es2fRboStateQueryTests.hpp" 98 #include "es2fShaderStateQueryTests.hpp" 99 100 #include "es2fReadPixelsTests.hpp" 101 102 namespace deqp 103 { 104 namespace gles2 105 { 106 namespace Functional 107 { 108 109 // ShadersTestGroup 110 111 class ShadersTestGroup : public TestCaseGroup 112 { 113 public: 114 ShadersTestGroup (Context& context) 115 : TestCaseGroup(context, "shaders", "Shader Tests") 116 { 117 } 118 119 virtual ~ShadersTestGroup (void) 120 { 121 } 122 123 virtual void init (void) 124 { 125 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests")); 126 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests")); 127 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests")); 128 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests")); 129 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests")); 130 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests")); 131 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests")); 132 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests")); 133 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests")); 134 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests")); 135 addChild(new ShaderExecuteTest(m_context, "qualification_order", "Order of Qualification Tests")); 136 addChild(new ShaderExecuteTest(m_context, "scoping", "Scoping of Declarations")); 137 138 addChild(new ShaderIndexingTests (m_context)); 139 addChild(new ShaderLoopTests (m_context)); 140 addChild(new ShaderOperatorTests (m_context)); 141 addChild(new ShaderMatrixTests (m_context)); 142 addChild(new ShaderReturnTests (m_context)); 143 addChild(new ShaderDiscardTests (m_context)); 144 addChild(new ShaderStructTests (m_context)); 145 addChild(new ShaderBuiltinVarTests (m_context)); 146 addChild(new ShaderTextureFunctionTests (m_context)); 147 addChild(new ShaderInvarianceTests (m_context)); 148 addChild(new ShaderFragDataTests (m_context)); 149 addChild(new ShaderAlgorithmTests (m_context)); 150 addChild(new ShaderConstExprTests (m_context)); 151 152 addChild(new RandomShaderTests(m_context)); 153 } 154 }; 155 156 // TextureTestGroup 157 158 class TextureTestGroup : public TestCaseGroup 159 { 160 public: 161 TextureTestGroup (Context& context) 162 : TestCaseGroup(context, "texture", "Texture Tests") 163 { 164 } 165 166 virtual ~TextureTestGroup (void) 167 { 168 } 169 170 virtual void init (void) 171 { 172 addChild(new TextureFormatTests (m_context)); 173 addChild(new TextureSizeTests (m_context)); 174 addChild(new TextureWrapTests (m_context)); 175 addChild(new TextureFilteringTests (m_context)); 176 addChild(new TextureMipmapTests (m_context)); 177 addChild(new TextureSpecificationTests (m_context)); 178 addChild(new TextureCompletenessTests (m_context)); 179 addChild(new VertexTextureTests (m_context)); 180 addChild(new TextureUnitTests (m_context)); 181 } 182 183 virtual void deinit (void) 184 { 185 } 186 }; 187 188 class BufferTests : public TestCaseGroup 189 { 190 public: 191 BufferTests (Context& context) 192 : TestCaseGroup(context, "buffer", "Buffer object tests") 193 { 194 } 195 196 void init (void) 197 { 198 addChild(new BufferWriteTests(m_context)); 199 } 200 }; 201 202 // FboTestGroup 203 204 class FboTestGroup : public TestCaseGroup 205 { 206 public: 207 FboTestGroup (Context& context) 208 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests") 209 { 210 } 211 212 virtual ~FboTestGroup (void) 213 { 214 } 215 216 virtual void init (void) 217 { 218 addChild(new FboApiTestGroup(m_context)); 219 addChild(new FboRenderTestGroup(m_context)); 220 addChild(createFboCompletenessTests(m_context)); 221 } 222 }; 223 224 // NegativeApiTestGroup 225 226 class NegativeApiTestGroup : public TestCaseGroup 227 { 228 public: 229 NegativeApiTestGroup (Context& context) 230 : TestCaseGroup(context, "negative_api", "Negative API Tests") 231 { 232 } 233 234 virtual ~NegativeApiTestGroup (void) 235 { 236 } 237 238 virtual void init (void) 239 { 240 addChild(new NegativeBufferApiTests (m_context)); 241 addChild(new NegativeFragmentApiTests (m_context)); 242 addChild(new NegativeShaderApiTests (m_context)); 243 addChild(new NegativeStateApiTests (m_context)); 244 addChild(new NegativeTextureApiTests (m_context)); 245 addChild(new NegativeVertexArrayApiTests (m_context)); 246 } 247 }; 248 249 // FragmentOpTests 250 251 class FragmentOpTests : public TestCaseGroup 252 { 253 public: 254 FragmentOpTests (Context& context) 255 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests") 256 { 257 } 258 259 void init (void) 260 { 261 addChild(new DepthTests (m_context)); 262 addChild(new StencilTests (m_context)); 263 addChild(new DepthStencilTests (m_context)); 264 addChild(new ScissorTests (m_context)); 265 addChild(new BlendTests (m_context)); 266 addChild(new RandomFragmentOpTests (m_context)); 267 addChild(new FragOpInteractionTests (m_context)); 268 } 269 }; 270 271 // StateQueryTests 272 273 class StateQueryTests : public TestCaseGroup 274 { 275 public: 276 StateQueryTests (Context& context) 277 : TestCaseGroup(context, "state_query", "State Query Tests") 278 { 279 } 280 281 void init (void) 282 { 283 addChild(new BooleanStateQueryTests (m_context)); 284 addChild(new IntegerStateQueryTests (m_context)); 285 addChild(new FloatStateQueryTests (m_context)); 286 addChild(new TextureStateQueryTests (m_context)); 287 addChild(new StringQueryTests (m_context)); 288 addChild(new BufferObjectQueryTests (m_context)); 289 addChild(new FboStateQueryTests (m_context)); 290 addChild(new RboStateQueryTests (m_context)); 291 addChild(new ShaderStateQueryTests (m_context)); 292 } 293 }; 294 295 // FunctionalTestGroup 296 297 FunctionalTests::FunctionalTests (Context& context) 298 : TestCaseGroup(context, "functional", "Functionality Tests") 299 { 300 } 301 302 FunctionalTests::~FunctionalTests (void) 303 { 304 } 305 306 void FunctionalTests::init (void) 307 { 308 addChild(new PrerequisiteTests (m_context)); 309 addChild(new ImplementationLimitTests (m_context)); 310 addChild(new ColorClearTest (m_context)); 311 addChild(new DepthStencilClearTests (m_context)); 312 addChild(new BufferTests (m_context)); 313 addChild(new LightAmountTest (m_context)); 314 addChild(new ShadersTestGroup (m_context)); 315 addChild(new TextureTestGroup (m_context)); 316 addChild(new FragmentOpTests (m_context)); 317 addChild(new FboTestGroup (m_context)); 318 addChild(new VertexArrayTestGroup (m_context)); 319 addChild(new ShaderApiTests (m_context)); 320 addChild(new NegativeApiTestGroup (m_context)); 321 addChild(new RasterizationTests (m_context)); 322 addChild(createAttributeLocationTests (m_context)); 323 addChild(new MultisampleTests (m_context)); 324 addChild(new UniformApiTests (m_context)); 325 addChild(new ReadPixelsTests (m_context)); 326 addChild(new DepthRangeTests (m_context)); 327 addChild(new DitheringTests (m_context)); 328 addChild(new StateQueryTests (m_context)); 329 addChild(new ClippingTests (m_context)); 330 addChild(new PolygonOffsetTests (m_context)); 331 addChild(new DrawTests (m_context)); 332 addChild(new FlushFinishTests (m_context)); 333 addChild(new DefaultVertexAttributeTests(m_context)); 334 addChild(createLifetimeTests (m_context)); 335 } 336 337 } // Functional 338 } // gles2 339 } // deqp 340