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      1 # Microsoft Developer Studio Project File - Name="libFLAC_dynamic" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 
      7 CFG=libFLAC_dynamic - Win32 Debug
      8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
      9 !MESSAGE use the Export Makefile command and run
     10 !MESSAGE 
     11 !MESSAGE NMAKE /f "libFLAC_dynamic.mak".
     12 !MESSAGE 
     13 !MESSAGE You can specify a configuration when running NMAKE
     14 !MESSAGE by defining the macro CFG on the command line. For example:
     15 !MESSAGE 
     16 !MESSAGE NMAKE /f "libFLAC_dynamic.mak" CFG="libFLAC_dynamic - Win32 Debug"
     17 !MESSAGE 
     18 !MESSAGE Possible choices for configuration are:
     19 !MESSAGE 
     20 !MESSAGE "libFLAC_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     21 !MESSAGE "libFLAC_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE 
     23 
     24 # Begin Project
     25 # PROP AllowPerConfigDependencies 0
     26 # PROP Scc_ProjName "libFLAC"
     27 # PROP Scc_LocalPath "..\.."
     28 CPP=cl.exe
     29 MTL=midl.exe
     30 RSC=rc.exe
     31 
     32 !IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
     33 
     34 # PROP BASE Use_MFC 0
     35 # PROP BASE Use_Debug_Libraries 0
     36 # PROP BASE Output_Dir "Release"
     37 # PROP BASE Intermediate_Dir "Release"
     38 # PROP BASE Target_Dir ""
     39 # PROP Use_MFC 0
     40 # PROP Use_Debug_Libraries 0
     41 # PROP Output_Dir "..\..\obj\release\lib"
     42 # PROP Intermediate_Dir "Release_dynamic"
     43 # PROP Ignore_Export_Lib 0
     44 # PROP Target_Dir ""
     45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
     46 # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
     47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
     48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
     49 # ADD BASE RSC /l 0x409 /d "NDEBUG"
     50 # ADD RSC /l 0x409 /d "NDEBUG" /d "_USRDLL"
     51 BSC32=bscmake.exe
     52 # ADD BASE BSC32 /nologo
     53 # ADD BSC32 /nologo
     54 LINK32=link.exe
     55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
     56 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC.dll"
     57 
     58 !ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
     59 
     60 # PROP BASE Use_MFC 0
     61 # PROP BASE Use_Debug_Libraries 1
     62 # PROP BASE Output_Dir "Debug"
     63 # PROP BASE Intermediate_Dir "Debug"
     64 # PROP BASE Target_Dir ""
     65 # PROP Use_MFC 0
     66 # PROP Use_Debug_Libraries 1
     67 # PROP Output_Dir "..\..\obj\debug\lib"
     68 # PROP Intermediate_Dir "Debug_dynamic"
     69 # PROP Ignore_Export_Lib 0
     70 # PROP Target_Dir ""
     71 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
     72 # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
     73 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
     74 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
     75 # ADD BASE RSC /l 0x409 /d "_DEBUG"
     76 # ADD RSC /l 0x409 /d "_DEBUG" /d "_USRDLL"
     77 BSC32=bscmake.exe
     78 # ADD BASE BSC32 /nologo
     79 # ADD BSC32 /nologo
     80 LINK32=link.exe
     81 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
     82 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC.dll" /pdbtype:sept
     83 
     84 !ENDIF 
     85 
     86 # Begin Target
     87 
     88 # Name "libFLAC_dynamic - Win32 Release"
     89 # Name "libFLAC_dynamic - Win32 Debug"
     90 # Begin Group "Source Files"
     91 
     92 # PROP Default_Filter "c"
     93 # Begin Group "Assembly Files (ia32)"
     94 
     95 # PROP Default_Filter ""
     96 # Begin Source File
     97 
     98 SOURCE=.\ia32\bitreader_asm.nasm
     99 
    100 !IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
    101 
    102 USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
    103 # Begin Custom Build
    104 InputPath=.\ia32\bitreader_asm.nasm
    105 
    106 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    107 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
    108 
    109 # End Custom Build
    110 
    111 !ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
    112 
    113 USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
    114 # Begin Custom Build
    115 InputPath=.\ia32\bitreader_asm.nasm
    116 
    117 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    118 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
    119 
    120 # End Custom Build
    121 
    122 !ENDIF 
    123 
    124 # End Source File
    125 # Begin Source File
    126 
    127 SOURCE=.\ia32\cpu_asm.nasm
    128 
    129 !IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
    130 
    131 USERDEP__CPU_A="ia32/cpu_asm.nasm"	
    132 # Begin Custom Build
    133 InputPath=.\ia32\cpu_asm.nasm
    134 
    135 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    136 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
    137 
    138 # End Custom Build
    139 
    140 !ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
    141 
    142 USERDEP__CPU_A="ia32/cpu_asm.nasm"	
    143 # Begin Custom Build
    144 InputPath=.\ia32\cpu_asm.nasm
    145 
    146 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    147 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
    148 
    149 # End Custom Build
    150 
    151 !ENDIF 
    152 
    153 # End Source File
    154 # Begin Source File
    155 
    156 SOURCE=.\ia32\fixed_asm.nasm
    157 
    158 !IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
    159 
    160 USERDEP__FIXED="ia32/fixed_asm.nasm"	
    161 # Begin Custom Build
    162 InputPath=.\ia32\fixed_asm.nasm
    163 
    164 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    165 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
    166 
    167 # End Custom Build
    168 
    169 !ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
    170 
    171 USERDEP__FIXED="ia32/fixed_asm.nasm"	
    172 # Begin Custom Build
    173 InputPath=.\ia32\fixed_asm.nasm
    174 
    175 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    176 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
    177 
    178 # End Custom Build
    179 
    180 !ENDIF 
    181 
    182 # End Source File
    183 # Begin Source File
    184 
    185 SOURCE=.\ia32\lpc_asm.nasm
    186 
    187 !IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
    188 
    189 USERDEP__LPC_A="ia32/lpc_asm.nasm"	
    190 # Begin Custom Build
    191 InputPath=.\ia32\lpc_asm.nasm
    192 
    193 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    194 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
    195 
    196 # End Custom Build
    197 
    198 !ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
    199 
    200 USERDEP__LPC_A="ia32/lpc_asm.nasm"	
    201 # Begin Custom Build
    202 InputPath=.\ia32\lpc_asm.nasm
    203 
    204 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    205 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
    206 
    207 # End Custom Build
    208 
    209 !ENDIF 
    210 
    211 # End Source File
    212 # Begin Source File
    213 
    214 SOURCE=.\ia32\stream_encoder_asm.nasm
    215 
    216 !IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
    217 
    218 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
    219 # Begin Custom Build
    220 InputPath=.\ia32\stream_encoder_asm.nasm
    221 
    222 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    223 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
    224 
    225 # End Custom Build
    226 
    227 !ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
    228 
    229 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
    230 # Begin Custom Build
    231 InputPath=.\ia32\stream_encoder_asm.nasm
    232 
    233 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    234 	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
    235 
    236 # End Custom Build
    237 
    238 !ENDIF 
    239 
    240 # End Source File
    241 # Begin Source File
    242 
    243 SOURCE=.\ia32\nasm.h
    244 # End Source File
    245 # End Group
    246 # Begin Source File
    247 
    248 SOURCE=.\bitmath.c
    249 # End Source File
    250 # Begin Source File
    251 
    252 SOURCE=.\bitreader.c
    253 # End Source File
    254 # Begin Source File
    255 
    256 SOURCE=.\bitwriter.c
    257 # End Source File
    258 # Begin Source File
    259 
    260 SOURCE=.\cpu.c
    261 # End Source File
    262 # Begin Source File
    263 
    264 SOURCE=.\crc.c
    265 # End Source File
    266 # Begin Source File
    267 
    268 SOURCE=.\fixed.c
    269 # End Source File
    270 # Begin Source File
    271 
    272 SOURCE=.\float.c
    273 # End Source File
    274 # Begin Source File
    275 
    276 SOURCE=.\format.c
    277 # End Source File
    278 # Begin Source File
    279 
    280 SOURCE=.\lpc.c
    281 # End Source File
    282 # Begin Source File
    283 
    284 SOURCE=.\md5.c
    285 # End Source File
    286 # Begin Source File
    287 
    288 SOURCE=.\memory.c
    289 # End Source File
    290 # Begin Source File
    291 
    292 SOURCE=.\metadata_iterators.c
    293 # End Source File
    294 # Begin Source File
    295 
    296 SOURCE=.\metadata_object.c
    297 # End Source File
    298 # Begin Source File
    299 
    300 SOURCE=.\ogg_decoder_aspect.c
    301 # End Source File
    302 # Begin Source File
    303 
    304 SOURCE=.\ogg_encoder_aspect.c
    305 # End Source File
    306 # Begin Source File
    307 
    308 SOURCE=.\ogg_helper.c
    309 # End Source File
    310 # Begin Source File
    311 
    312 SOURCE=.\ogg_mapping.c
    313 # End Source File
    314 # Begin Source File
    315 
    316 SOURCE=.\stream_decoder.c
    317 # End Source File
    318 # Begin Source File
    319 
    320 SOURCE=.\stream_encoder.c
    321 # End Source File
    322 # Begin Source File
    323 
    324 SOURCE=.\stream_encoder_framing.c
    325 # End Source File
    326 # Begin Source File
    327 
    328 SOURCE=.\window.c
    329 # End Source File
    330 # End Group
    331 # Begin Group "Private Header Files"
    332 
    333 # PROP Default_Filter ""
    334 # Begin Source File
    335 
    336 SOURCE=.\include\private\all.h
    337 # End Source File
    338 # Begin Source File
    339 
    340 SOURCE=.\include\private\bitmath.h
    341 # End Source File
    342 # Begin Source File
    343 
    344 SOURCE=.\include\private\bitreader.h
    345 # End Source File
    346 # Begin Source File
    347 
    348 SOURCE=.\include\private\bitwriter.h
    349 # End Source File
    350 # Begin Source File
    351 
    352 SOURCE=.\include\private\cpu.h
    353 # End Source File
    354 # Begin Source File
    355 
    356 SOURCE=.\include\private\crc.h
    357 # End Source File
    358 # Begin Source File
    359 
    360 SOURCE=.\include\private\fixed.h
    361 # End Source File
    362 # Begin Source File
    363 
    364 SOURCE=.\include\private\float.h
    365 # End Source File
    366 # Begin Source File
    367 
    368 SOURCE=.\include\private\format.h
    369 # End Source File
    370 # Begin Source File
    371 
    372 SOURCE=.\include\private\lpc.h
    373 # End Source File
    374 # Begin Source File
    375 
    376 SOURCE=.\include\private\md5.h
    377 # End Source File
    378 # Begin Source File
    379 
    380 SOURCE=.\include\private\memory.h
    381 # End Source File
    382 # Begin Source File
    383 
    384 SOURCE=.\include\private\metadata.h
    385 # End Source File
    386 # Begin Source File
    387 
    388 SOURCE=.\include\private\ogg_decoder_aspect.h
    389 # End Source File
    390 # Begin Source File
    391 
    392 SOURCE=.\include\private\ogg_encoder_aspect.h
    393 # End Source File
    394 # Begin Source File
    395 
    396 SOURCE=.\include\private\ogg_helper.h
    397 # End Source File
    398 # Begin Source File
    399 
    400 SOURCE=.\include\private\ogg_mapping.h
    401 # End Source File
    402 # Begin Source File
    403 
    404 SOURCE=.\include\private\stream_encoder_framing.h
    405 # End Source File
    406 # Begin Source File
    407 
    408 SOURCE=.\include\private\window.h
    409 # End Source File
    410 # End Group
    411 # Begin Group "Protected Header Files"
    412 
    413 # PROP Default_Filter ""
    414 # Begin Source File
    415 
    416 SOURCE=.\include\protected\all.h
    417 # End Source File
    418 # Begin Source File
    419 
    420 SOURCE=.\include\protected\stream_decoder.h
    421 # End Source File
    422 # Begin Source File
    423 
    424 SOURCE=.\include\protected\stream_encoder.h
    425 # End Source File
    426 # End Group
    427 # Begin Group "Public Header Files"
    428 
    429 # PROP Default_Filter ""
    430 # Begin Source File
    431 
    432 SOURCE=..\..\include\FLAC\all.h
    433 # End Source File
    434 # Begin Source File
    435 
    436 SOURCE=..\..\include\FLAC\assert.h
    437 # End Source File
    438 # Begin Source File
    439 
    440 SOURCE=..\..\include\FLAC\export.h
    441 # End Source File
    442 # Begin Source File
    443 
    444 SOURCE=..\..\include\FLAC\format.h
    445 # End Source File
    446 # Begin Source File
    447 
    448 SOURCE=..\..\include\FLAC\metadata.h
    449 # End Source File
    450 # Begin Source File
    451 
    452 SOURCE=..\..\include\FLAC\ordinals.h
    453 # End Source File
    454 # Begin Source File
    455 
    456 SOURCE=..\..\include\FLAC\stream_decoder.h
    457 # End Source File
    458 # Begin Source File
    459 
    460 SOURCE=..\..\include\FLAC\stream_encoder.h
    461 # End Source File
    462 # End Group
    463 # End Target
    464 # End Project
    465