1 ; RUN: llc < %s -O3 -march arm64 | FileCheck %s 2 ; <rdar://13463602> 3 4 %struct.Counter_Struct = type { i64, i64 } 5 %struct.Bicubic_Patch_Struct = type { %struct.Method_Struct*, i32, %struct.Object_Struct*, %struct.Texture_Struct*, %struct.Interior_Struct*, %struct.Object_Struct*, %struct.Object_Struct*, %struct.Bounding_Box_Struct, i64, i32, i32, i32, [4 x [4 x [3 x double]]], [3 x double], double, double, %struct.Bezier_Node_Struct* } 6 %struct.Method_Struct = type { i32 (%struct.Object_Struct*, %struct.Ray_Struct*, %struct.istack_struct*)*, i32 (double*, %struct.Object_Struct*)*, void (double*, %struct.Object_Struct*, %struct.istk_entry*)*, i8* (%struct.Object_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, double*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*, %struct.Transform_Struct*)*, void (%struct.Object_Struct*)*, void (%struct.Object_Struct*)* } 7 %struct.Object_Struct = type { %struct.Method_Struct*, i32, %struct.Object_Struct*, %struct.Texture_Struct*, %struct.Interior_Struct*, %struct.Object_Struct*, %struct.Object_Struct*, %struct.Bounding_Box_Struct, i64 } 8 %struct.Texture_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.9, %struct.Texture_Struct*, %struct.Pigment_Struct*, %struct.Tnormal_Struct*, %struct.Finish_Struct*, %struct.Texture_Struct*, i32 } 9 %struct.Warps_Struct = type { i16, %struct.Warps_Struct* } 10 %struct.Pattern_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.6 } 11 %struct.Blend_Map_Struct = type { i16, i16, i16, i64, %struct.Blend_Map_Entry* } 12 %struct.Blend_Map_Entry = type { float, i8, %union.anon } 13 %union.anon = type { [2 x double], [8 x i8] } 14 %union.anon.6 = type { %struct.anon.7 } 15 %struct.anon.7 = type { float, [3 x double] } 16 %union.anon.9 = type { %struct.anon.10 } 17 %struct.anon.10 = type { float, [3 x double] } 18 %struct.Pigment_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.0, [5 x float] } 19 %union.anon.0 = type { %struct.anon } 20 %struct.anon = type { float, [3 x double] } 21 %struct.Tnormal_Struct = type { i16, i16, i16, i32, float, float, float, %struct.Warps_Struct*, %struct.Pattern_Struct*, %struct.Blend_Map_Struct*, %union.anon.3, float } 22 %union.anon.3 = type { %struct.anon.4 } 23 %struct.anon.4 = type { float, [3 x double] } 24 %struct.Finish_Struct = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, [3 x float], [3 x float] } 25 %struct.Interior_Struct = type { i64, i32, float, float, float, float, float, %struct.Media_Struct* } 26 %struct.Media_Struct = type { i32, i32, i32, i32, i32, double, double, i32, i32, i32, i32, [5 x float], [5 x float], [5 x float], [5 x float], double, double, double, double*, %struct.Pigment_Struct*, %struct.Media_Struct* } 27 %struct.Bounding_Box_Struct = type { [3 x float], [3 x float] } 28 %struct.Ray_Struct = type { [3 x double], [3 x double], i32, [100 x %struct.Interior_Struct*] } 29 %struct.istack_struct = type { %struct.istack_struct*, %struct.istk_entry*, i32 } 30 %struct.istk_entry = type { double, [3 x double], [3 x double], %struct.Object_Struct*, i32, i32, double, double, i8* } 31 %struct.Transform_Struct = type { [4 x [4 x double]], [4 x [4 x double]] } 32 %struct.Bezier_Node_Struct = type { i32, [3 x double], double, i32, i8* } 33 34 define void @Precompute_Patch_Values(%struct.Bicubic_Patch_Struct* %Shape) { 35 ; CHECK: Precompute_Patch_Values 36 ; CHECK: ldr [[VAL:x[0-9]+]], [x0, #288] 37 ; CHECK-NEXT: str [[VAL]], [sp, #232] 38 ; CHECK-NEXT: ldr [[VAL2:q[0-9]+]], [x0, #272] 39 ; CHECK-NEXT: stur [[VAL2]], {{\[}}sp, #216] 40 entry: 41 %Control_Points = alloca [16 x [3 x double]], align 8 42 %arraydecay5.3.1 = getelementptr inbounds [16 x [3 x double]]* %Control_Points, i64 0, i64 9, i64 0 43 %tmp14 = bitcast double* %arraydecay5.3.1 to i8* 44 %arraydecay11.3.1 = getelementptr inbounds %struct.Bicubic_Patch_Struct* %Shape, i64 0, i32 12, i64 1, i64 3, i64 0 45 %tmp15 = bitcast double* %arraydecay11.3.1 to i8* 46 call void @llvm.memcpy.p0i8.p0i8.i64(i8* %tmp14, i8* %tmp15, i64 24, i32 1, i1 false) 47 ret void 48 } 49 50 ; Function Attrs: nounwind 51 declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) 52