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      1 ;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
      2 
      3 ; This shader has the potential to generated illegal VGPR to SGPR copies if
      4 ; the wrong register class is used for the REG_SEQUENCE instructions.
      5 
      6 ; CHECK: @main
      7 ; CHECK: IMAGE_SAMPLE_B v{{\[[0-9]:[0-9]\]}}, 15, 0, 0, 0, 0, 0, 0, 0, v{{\[[0-9]:[0-9]\]}}
      8 
      9 define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
     10 main_body:
     11   %20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
     12   %21 = load <16 x i8> addrspace(2)* %20, !tbaa !1
     13   %22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
     14   %23 = getelementptr <32 x i8> addrspace(2)* %2, i32 0
     15   %24 = load <32 x i8> addrspace(2)* %23, !tbaa !1
     16   %25 = getelementptr <16 x i8> addrspace(2)* %1, i32 0
     17   %26 = load <16 x i8> addrspace(2)* %25, !tbaa !1
     18   %27 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %5)
     19   %28 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %5)
     20   %29 = bitcast float %22 to i32
     21   %30 = bitcast float %27 to i32
     22   %31 = bitcast float %28 to i32
     23   %32 = insertelement <4 x i32> undef, i32 %29, i32 0
     24   %33 = insertelement <4 x i32> %32, i32 %30, i32 1
     25   %34 = insertelement <4 x i32> %33, i32 %31, i32 2
     26   %35 = insertelement <4 x i32> %34, i32 undef, i32 3
     27   %36 = call <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32> %35, <32 x i8> %24, <16 x i8> %26, i32 2)
     28   %37 = extractelement <4 x float> %36, i32 0
     29   %38 = extractelement <4 x float> %36, i32 1
     30   %39 = extractelement <4 x float> %36, i32 2
     31   %40 = extractelement <4 x float> %36, i32 3
     32   call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %37, float %38, float %39, float %40)
     33   ret void
     34 }
     35 
     36 ; Function Attrs: nounwind readnone
     37 declare float @llvm.SI.load.const(<16 x i8>, i32) #1
     38 
     39 ; Function Attrs: nounwind readnone
     40 declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
     41 
     42 ; Function Attrs: nounwind readnone
     43 declare <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32>, <32 x i8>, <16 x i8>, i32) #1
     44 
     45 declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
     46 
     47 attributes #0 = { "ShaderType"="0" }
     48 attributes #1 = { nounwind readnone }
     49 
     50 !0 = metadata !{metadata !"const", null}
     51 !1 = metadata !{metadata !0, metadata !0, i64 0, i32 1}
     52