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      1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 
     10 #include "llvm/Support/Allocator.h"
     11 #include "gtest/gtest.h"
     12 #include <cstdlib>
     13 
     14 using namespace llvm;
     15 
     16 namespace {
     17 
     18 TEST(AllocatorTest, Basics) {
     19   BumpPtrAllocator Alloc;
     20   int *a = (int*)Alloc.Allocate(sizeof(int), 0);
     21   int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
     22   int *c = (int*)Alloc.Allocate(sizeof(int), 0);
     23   *a = 1;
     24   b[0] = 2;
     25   b[9] = 2;
     26   *c = 3;
     27   EXPECT_EQ(1, *a);
     28   EXPECT_EQ(2, b[0]);
     29   EXPECT_EQ(2, b[9]);
     30   EXPECT_EQ(3, *c);
     31   EXPECT_EQ(1U, Alloc.GetNumSlabs());
     32 
     33   BumpPtrAllocator Alloc2 = std::move(Alloc);
     34   EXPECT_EQ(0U, Alloc.GetNumSlabs());
     35   EXPECT_EQ(1U, Alloc2.GetNumSlabs());
     36 
     37   // Make sure the old pointers still work. These are especially interesting
     38   // under ASan or Valgrind.
     39   EXPECT_EQ(1, *a);
     40   EXPECT_EQ(2, b[0]);
     41   EXPECT_EQ(2, b[9]);
     42   EXPECT_EQ(3, *c);
     43 
     44   Alloc = std::move(Alloc2);
     45   EXPECT_EQ(0U, Alloc2.GetNumSlabs());
     46   EXPECT_EQ(1U, Alloc.GetNumSlabs());
     47 }
     48 
     49 // Allocate enough bytes to create three slabs.
     50 TEST(AllocatorTest, ThreeSlabs) {
     51   BumpPtrAllocator Alloc;
     52   Alloc.Allocate(3000, 0);
     53   EXPECT_EQ(1U, Alloc.GetNumSlabs());
     54   Alloc.Allocate(3000, 0);
     55   EXPECT_EQ(2U, Alloc.GetNumSlabs());
     56   Alloc.Allocate(3000, 0);
     57   EXPECT_EQ(3U, Alloc.GetNumSlabs());
     58 }
     59 
     60 // Allocate enough bytes to create two slabs, reset the allocator, and do it
     61 // again.
     62 TEST(AllocatorTest, TestReset) {
     63   BumpPtrAllocator Alloc;
     64   Alloc.Allocate(3000, 0);
     65   EXPECT_EQ(1U, Alloc.GetNumSlabs());
     66   Alloc.Allocate(3000, 0);
     67   EXPECT_EQ(2U, Alloc.GetNumSlabs());
     68   Alloc.Reset();
     69   EXPECT_EQ(1U, Alloc.GetNumSlabs());
     70   Alloc.Allocate(3000, 0);
     71   EXPECT_EQ(1U, Alloc.GetNumSlabs());
     72   Alloc.Allocate(3000, 0);
     73   EXPECT_EQ(2U, Alloc.GetNumSlabs());
     74 }
     75 
     76 // Test some allocations at varying alignments.
     77 TEST(AllocatorTest, TestAlignment) {
     78   BumpPtrAllocator Alloc;
     79   uintptr_t a;
     80   a = (uintptr_t)Alloc.Allocate(1, 2);
     81   EXPECT_EQ(0U, a & 1);
     82   a = (uintptr_t)Alloc.Allocate(1, 4);
     83   EXPECT_EQ(0U, a & 3);
     84   a = (uintptr_t)Alloc.Allocate(1, 8);
     85   EXPECT_EQ(0U, a & 7);
     86   a = (uintptr_t)Alloc.Allocate(1, 16);
     87   EXPECT_EQ(0U, a & 15);
     88   a = (uintptr_t)Alloc.Allocate(1, 32);
     89   EXPECT_EQ(0U, a & 31);
     90   a = (uintptr_t)Alloc.Allocate(1, 64);
     91   EXPECT_EQ(0U, a & 63);
     92   a = (uintptr_t)Alloc.Allocate(1, 128);
     93   EXPECT_EQ(0U, a & 127);
     94 }
     95 
     96 // Test allocating just over the slab size.  This tests a bug where before the
     97 // allocator incorrectly calculated the buffer end pointer.
     98 TEST(AllocatorTest, TestOverflow) {
     99   BumpPtrAllocator Alloc;
    100 
    101   // Fill the slab right up until the end pointer.
    102   Alloc.Allocate(4096, 0);
    103   EXPECT_EQ(1U, Alloc.GetNumSlabs());
    104 
    105   // If we don't allocate a new slab, then we will have overflowed.
    106   Alloc.Allocate(1, 0);
    107   EXPECT_EQ(2U, Alloc.GetNumSlabs());
    108 }
    109 
    110 // Test allocating with a size larger than the initial slab size.
    111 TEST(AllocatorTest, TestSmallSlabSize) {
    112   BumpPtrAllocator Alloc;
    113 
    114   Alloc.Allocate(8000, 0);
    115   EXPECT_EQ(2U, Alloc.GetNumSlabs());
    116 }
    117 
    118 // Mock slab allocator that returns slabs aligned on 4096 bytes.  There is no
    119 // easy portable way to do this, so this is kind of a hack.
    120 class MockSlabAllocator {
    121   static size_t LastSlabSize;
    122 
    123 public:
    124   ~MockSlabAllocator() { }
    125 
    126   void *Allocate(size_t Size, size_t /*Alignment*/) {
    127     // Allocate space for the alignment, the slab, and a void* that goes right
    128     // before the slab.
    129     size_t Alignment = 4096;
    130     void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*));
    131 
    132     // Find the slab start.
    133     void *Slab = alignPtr((char *)MemBase + sizeof(void *), Alignment);
    134 
    135     // Hold a pointer to the base so we can free the whole malloced block.
    136     ((void**)Slab)[-1] = MemBase;
    137 
    138     LastSlabSize = Size;
    139     return Slab;
    140   }
    141 
    142   void Deallocate(void *Slab, size_t Size) {
    143     free(((void**)Slab)[-1]);
    144   }
    145 
    146   static size_t GetLastSlabSize() { return LastSlabSize; }
    147 };
    148 
    149 size_t MockSlabAllocator::LastSlabSize = 0;
    150 
    151 // Allocate a large-ish block with a really large alignment so that the
    152 // allocator will think that it has space, but after it does the alignment it
    153 // will not.
    154 TEST(AllocatorTest, TestBigAlignment) {
    155   BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
    156 
    157   // First allocate a tiny bit to ensure we have to re-align things.
    158   (void)Alloc.Allocate(1, 0);
    159 
    160   // Now the big chunk with a big alignment.
    161   (void)Alloc.Allocate(3000, 2048);
    162 
    163   // We test that the last slab size is not the default 4096 byte slab, but
    164   // rather a custom sized slab that is larger.
    165   EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
    166 }
    167 
    168 }  // anonymous namespace
    169