1 2 See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec 3 4 Blocks allocated to Mesa: 5 0x8750-0x875F 6 0x8BB0-0x8BBF 7 8 9 GL_MESA_packed_depth_stencil 10 GL_DEPTH_STENCIL_MESA 0x8750 11 GL_UNSIGNED_INT_24_8_MESA 0x8751 12 GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 13 GL_UNSIGNED_SHORT_15_1_MESA 0x8753 14 GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 15 16 GL_MESA_trace.spec: 17 GL_TRACE_ALL_BITS_MESA 0xFFFF 18 GL_TRACE_OPERATIONS_BIT_MESA 0x0001 19 GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 20 GL_TRACE_ARRAYS_BIT_MESA 0x0004 21 GL_TRACE_TEXTURES_BIT_MESA 0x0008 22 GL_TRACE_PIXELS_BIT_MESA 0x0010 23 GL_TRACE_ERRORS_BIT_MESA 0x0020 24 GL_TRACE_MASK_MESA 0x8755 25 GL_TRACE_NAME_MESA 0x8756 26 27 MESA_ycbcr_texture.spec: 28 GL_YCBCR_MESA 0x8757 29 GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */ 30 GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */ 31 32 GL_MESA_pack_invert.spec 33 GL_PACK_INVERT_MESA 0x8758 34 35 GL_MESA_shader_debug.spec: (obsolete) 36 GL_DEBUG_OBJECT_MESA 0x8759 37 GL_DEBUG_PRINT_MESA 0x875A 38 GL_DEBUG_ASSERT_MESA 0x875B 39 40 GL_MESA_program_debug.spec: (obsolete) 41 GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x???? 42 GL_VERTEX_PROGRAM_CALLBACK_MESA 0x???? 43 GL_FRAGMENT_PROGRAM_POSITION_MESA 0x???? 44 GL_VERTEX_PROGRAM_POSITION_MESA 0x???? 45 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x???? 46 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x???? 47 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x???? 48 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x???? 49 50 GL_MESAX_texture_stack: 51 GL_TEXTURE_1D_STACK_MESAX 0x8759 52 GL_TEXTURE_2D_STACK_MESAX 0x875A 53 GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 54 GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 55 GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 56 GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 57 58