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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28  /*
     29   * Authors:
     30   *   Keith Whitwell <keith (at) tungstengraphics.com>
     31   *   Brian Paul
     32   */
     33 
     34 #include "util/u_math.h"
     35 #include "util/u_memory.h"
     36 #include "pipe/p_shader_tokens.h"
     37 
     38 #include "draw_private.h"
     39 #include "draw_context.h"
     40 #include "draw_vs.h"
     41 
     42 #include "tgsi/tgsi_parse.h"
     43 #include "tgsi/tgsi_scan.h"
     44 #include "tgsi/tgsi_exec.h"
     45 
     46 
     47 struct exec_vertex_shader {
     48    struct draw_vertex_shader base;
     49    struct tgsi_exec_machine *machine;
     50 };
     51 
     52 static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
     53 {
     54    return (struct exec_vertex_shader *)vs;
     55 }
     56 
     57 
     58 /* Not required for run_linear.
     59  */
     60 static void
     61 vs_exec_prepare( struct draw_vertex_shader *shader,
     62 		 struct draw_context *draw )
     63 {
     64    struct exec_vertex_shader *evs = exec_vertex_shader(shader);
     65 
     66    /* Specify the vertex program to interpret/execute.
     67     * Avoid rebinding when possible.
     68     */
     69    if (evs->machine->Tokens != shader->state.tokens) {
     70       tgsi_exec_machine_bind_shader(evs->machine,
     71                                     shader->state.tokens,
     72                                     draw->vs.tgsi.num_samplers,
     73                                     draw->vs.tgsi.samplers);
     74    }
     75 }
     76 
     77 
     78 
     79 
     80 /* Simplified vertex shader interface for the pt paths.  Given the
     81  * complexity of code-generating all the above operations together,
     82  * it's time to try doing all the other stuff separately.
     83  */
     84 static void
     85 vs_exec_run_linear( struct draw_vertex_shader *shader,
     86 		    const float (*input)[4],
     87 		    float (*output)[4],
     88                     const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
     89                     const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
     90 		    unsigned count,
     91 		    unsigned input_stride,
     92 		    unsigned output_stride )
     93 {
     94    struct exec_vertex_shader *evs = exec_vertex_shader(shader);
     95    struct tgsi_exec_machine *machine = evs->machine;
     96    unsigned int i, j;
     97    unsigned slot;
     98    boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
     99 
    100    tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
    101                                   constants, const_size);
    102 
    103    if (shader->info.uses_instanceid) {
    104       unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID];
    105       assert(i < Elements(machine->SystemValue));
    106       for (j = 0; j < TGSI_QUAD_SIZE; j++)
    107          machine->SystemValue[i].i[j] = shader->draw->instance_id;
    108    }
    109 
    110    for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
    111       unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
    112 
    113       /* Swizzle inputs.
    114        */
    115       for (j = 0; j < max_vertices; j++) {
    116 #if 0
    117          debug_printf("%d) Input vert:\n", i + j);
    118          for (slot = 0; slot < shader->info.num_inputs; slot++) {
    119             debug_printf("\t%d: %f %f %f %f\n", slot,
    120 			 input[slot][0],
    121 			 input[slot][1],
    122 			 input[slot][2],
    123 			 input[slot][3]);
    124          }
    125 #endif
    126 
    127          if (shader->info.uses_vertexid) {
    128             unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID];
    129             assert(vid < Elements(machine->SystemValue));
    130             machine->SystemValue[vid].i[j] = i + j;
    131          }
    132 
    133          for (slot = 0; slot < shader->info.num_inputs; slot++) {
    134 #if 0
    135             assert(!util_is_inf_or_nan(input[slot][0]));
    136             assert(!util_is_inf_or_nan(input[slot][1]));
    137             assert(!util_is_inf_or_nan(input[slot][2]));
    138             assert(!util_is_inf_or_nan(input[slot][3]));
    139 #endif
    140             machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
    141             machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
    142             machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
    143             machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
    144          }
    145 
    146 	 input = (const float (*)[4])((const char *)input + input_stride);
    147       }
    148 
    149       tgsi_set_exec_mask(machine,
    150                          1,
    151                          max_vertices > 1,
    152                          max_vertices > 2,
    153                          max_vertices > 3);
    154 
    155       /* run interpreter */
    156       tgsi_exec_machine_run( machine );
    157 
    158       /* Unswizzle all output results.
    159        */
    160       for (j = 0; j < max_vertices; j++) {
    161          for (slot = 0; slot < shader->info.num_outputs; slot++) {
    162             unsigned name = shader->info.output_semantic_name[slot];
    163             if(clamp_vertex_color &&
    164                   (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
    165             {
    166                output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
    167                output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
    168                output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
    169                output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
    170             }
    171             else if (name == TGSI_SEMANTIC_FOG) {
    172                output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
    173                output[slot][1] = 0;
    174                output[slot][2] = 0;
    175                output[slot][3] = 1;
    176 	    } else
    177             {
    178                output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
    179                output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
    180                output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
    181                output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
    182             }
    183          }
    184 
    185 #if 0
    186 	 debug_printf("%d) Post xform vert:\n", i + j);
    187 	 for (slot = 0; slot < shader->info.num_outputs; slot++) {
    188 	    debug_printf("\t%d: %f %f %f %f\n", slot,
    189 			 output[slot][0],
    190 			 output[slot][1],
    191 			 output[slot][2],
    192 			 output[slot][3]);
    193             assert(!util_is_inf_or_nan(output[slot][0]));
    194          }
    195 #endif
    196 
    197 	 output = (float (*)[4])((char *)output + output_stride);
    198       }
    199 
    200    }
    201 }
    202 
    203 
    204 
    205 
    206 static void
    207 vs_exec_delete( struct draw_vertex_shader *dvs )
    208 {
    209    FREE((void*) dvs->state.tokens);
    210    FREE( dvs );
    211 }
    212 
    213 
    214 struct draw_vertex_shader *
    215 draw_create_vs_exec(struct draw_context *draw,
    216 		    const struct pipe_shader_state *state)
    217 {
    218    struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
    219 
    220    if (vs == NULL)
    221       return NULL;
    222 
    223    /* we make a private copy of the tokens */
    224    vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
    225    if (!vs->base.state.tokens) {
    226       FREE(vs);
    227       return NULL;
    228    }
    229 
    230    tgsi_scan_shader(state->tokens, &vs->base.info);
    231 
    232    vs->base.state.stream_output = state->stream_output;
    233    vs->base.draw = draw;
    234    vs->base.prepare = vs_exec_prepare;
    235    vs->base.run_linear = vs_exec_run_linear;
    236    vs->base.delete = vs_exec_delete;
    237    vs->base.create_variant = draw_vs_create_variant_generic;
    238    vs->machine = draw->vs.tgsi.machine;
    239 
    240    return &vs->base;
    241 }
    242