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      1 .. _screen:
      2 
      3 Screen
      4 ======
      5 
      6 A screen is an object representing the context-independent part of a device.
      7 
      8 Flags and enumerations
      9 ----------------------
     10 
     11 XXX some of these don't belong in this section.
     12 
     13 
     14 .. _pipe_cap:
     15 
     16 PIPE_CAP_*
     17 ^^^^^^^^^^
     18 
     19 Capability queries return information about the features and limits of the
     20 driver/GPU.  For floating-point values, use :ref:`get_paramf`, and for boolean
     21 or integer values, use :ref:`get_param`.
     22 
     23 The integer capabilities:
     24 
     25 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
     26   normalized coordinates, and mipmaps.
     27 * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
     28   polygons.
     29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
     30   :ref:`Blend` for more information.
     31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
     32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
     33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
     34   bound.
     35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
     36 * ``PIPE_CAP_TIMER_QUERY``: Whether timer queries are available.
     37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
     38   can do the depth texture / Z comparison operation in TEX instructions
     39   for shadow testing.
     40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
     41   supported.
     42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
     43   for a 2D texture.
     44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
     45   for a 3D texture.
     46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
     47   for a cubemap.
     48 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
     49   are supported.
     50 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
     51   from color blend equations, in :ref:`Blend` state.
     52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
     53   opcodes to the Shader Model 3 specification. XXX oh god this is horrible
     54 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
     55 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
     56 * ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
     57   the vertex and fragment shader, inclusive.
     58 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
     59   masks are supported. If 0, then the first rendertarget's blend mask is
     60   replicated across all MRTs.
     61 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
     62   available. If 0, then the first rendertarget's blend functions affect all
     63   MRTs.
     64 * ``PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE``: Whether clearing only depth or only
     65   stencil in a combined depth-stencil buffer is supported.
     66 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
     67   layers supported. If 0, the array textures are not supported at all and
     68   the ARRAY texture targets are invalid.
     69 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
     70   FS_COORD_ORIGIN with value UPPER_LEFT is supported.
     71 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
     72   FS_COORD_ORIGIN with value LOWER_LEFT is supported.
     73 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
     74   property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
     75 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
     76   property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
     77 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
     78   depth clipping (through pipe_rasterizer_state)
     79 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
     80   written from a fragment shader.
     81 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
     82   in the vertex shader.
     83 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
     84   per-instance vertex attribs.
     85 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
     86   supported.  That is, is the pipe_rasterizer_state::clamp_fragment_color
     87   flag supported by the driver?  If not, the state tracker will insert
     88   clamping code into the fragment shaders when needed.
     89 
     90 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
     91   supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
     92 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
     93   outputting unclamped vertex colors from a vertex shader. If unsupported,
     94   the vertex colors are always clamped. This is the default for DX9 hardware.
     95 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
     96   clamping vertex colors when they come out of a vertex shader, as specified
     97   by the pipe_rasterizer_state::clamp_vertex_color flag.  If unsupported,
     98   the vertex colors are never clamped. This is the default for DX10 hardware.
     99   If both clamped and unclamped CAPs are supported, the clamping can be
    100   controlled through pipe_rasterizer_state.  If the driver cannot do vertex
    101   color clamping, the state tracker may insert clamping code into the vertex
    102   shader.
    103 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
    104   equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
    105 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
    106   the flatshade_first setting in ``pipe_rasterizer_state``.
    107 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
    108   buffers.  If not, the state tracker must upload all data which is not in hw
    109   resources.
    110 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
    111   limitation.  If true, pipe_vertex_buffer::buffer_offset must always be aligned
    112   to 4.  If false, there are no restrictions on the offset.
    113 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
    114   limitation.  If true, pipe_vertex_buffer::stride must always be aligned to 4.
    115   If false, there are no restrictions on the stride.
    116 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
    117   a hw limitation.  If true, pipe_vertex_element::src_offset must always be
    118   aligned to 4.  If false, there are no restrictions on src_offset.
    119 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
    120   compute entry points defined in pipe_context and pipe_screen.
    121 * ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
    122   If not, the state tracker must upload all indices which are not in hw
    123   resources.
    124 * ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
    125   supported. If not, the state tracker must upload constants which are not in hw
    126   resources.
    127 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
    128   alignment of pipe_constant_buffer::buffer_offset.
    129 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
    130   pipe_draw_info::start_instance.
    131 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
    132   the pipe_screen::get_timestamp hook are implemented.
    133 
    134 
    135 .. _pipe_capf:
    136 
    137 PIPE_CAPF_*
    138 ^^^^^^^^^^^^^^^^
    139 
    140 The floating-point capabilities are:
    141 
    142 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
    143 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
    144 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
    145 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
    146 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
    147   applied to anisotropically filtered textures.
    148 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
    149   to filtered textures.
    150 * ``PIPE_CAPF_GUARD_BAND_LEFT``,
    151   ``PIPE_CAPF_GUARD_BAND_TOP``,
    152   ``PIPE_CAPF_GUARD_BAND_RIGHT``,
    153   ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
    154 
    155 
    156 .. _pipe_shader_cap:
    157 
    158 PIPE_SHADER_CAP_*
    159 ^^^^^^^^^^^^^^^^^
    160 
    161 These are per-shader-stage capabitity queries. Different shader stages may
    162 support different features.
    163 
    164 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
    165 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
    166 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
    167 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
    168 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
    169 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
    170 * ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
    171 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
    172   to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
    173   only permit binding one constant buffer per shader, and the shaders will
    174   not permit two-dimensional access to constants.
    175   
    176 If a value greater than 0 is returned, the driver can have multiple
    177 constant buffers bound to shader stages. The CONST register file can
    178 be accessed with two-dimensional indices, like in the example below.
    179 
    180 DCL CONST[0][0..7]       # declare first 8 vectors of constbuf 0
    181 DCL CONST[3][0]          # declare first vector of constbuf 3
    182 MOV OUT[0], CONST[0][3]  # copy vector 3 of constbuf 0
    183 
    184 For backwards compatibility, one-dimensional access to CONST register
    185 file is still supported. In that case, the constbuf index is assumed
    186 to be 0.
    187   
    188 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
    189 * ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
    190 * ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
    191 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
    192 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
    193   of the input file is supported.
    194 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
    195   of the output file is supported.
    196 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
    197   of the temporary file is supported.
    198 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
    199   of the constant file is supported.
    200 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
    201   BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
    202 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
    203   If unsupported, only float opcodes are supported.
    204 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
    205   samplers.
    206 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
    207   program.  It should be one of the ``pipe_shader_ir`` enum values.
    208 
    209 
    210 .. _pipe_compute_cap:
    211 
    212 PIPE_COMPUTE_CAP_*
    213 ^^^^^^^^^^^^^^^^^^
    214 
    215 Compute-specific capabilities. They can be queried using
    216 pipe_screen::get_compute_param.
    217 
    218 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target as a target
    219   triple specification of the form ``processor-manufacturer-os`` that will
    220   be passed on to the compiler.  This CAP is only relevant for drivers
    221   that specify PIPE_SHADER_IR_LLVM for their preferred IR.
    222   Value type: null-terminated string.
    223 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
    224   for grid and block coordinates.  Value type: ``uint64_t``.
    225 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
    226   units.  Value type: ``uint64_t []``.
    227 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
    228   units.  Value type: ``uint64_t []``.
    229 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
    230   a single block can contain.  Value type: ``uint64_t``.
    231   This may be less than the product of the components of MAX_BLOCK_SIZE and is
    232   usually limited by the number of threads that can be resident simultaneously
    233   on a compute unit.
    234 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
    235   resource.  Value type: ``uint64_t``.
    236 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
    237   resource.  Value type: ``uint64_t``.
    238 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
    239   resource.  Value type: ``uint64_t``.
    240 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
    241   resource.  Value type: ``uint64_t``.
    242 
    243 .. _pipe_bind:
    244 
    245 PIPE_BIND_*
    246 ^^^^^^^^^^^
    247 
    248 These flags indicate how a resource will be used and are specified at resource
    249 creation time. Resources may be used in different roles
    250 during their lifecycle. Bind flags are cumulative and may be combined to create
    251 a resource which can be used for multiple things.
    252 Depending on the pipe driver's memory management and these bind flags,
    253 resources might be created and handled quite differently.
    254 
    255 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
    256   rendered to.  Any surface/resource attached to pipe_framebuffer_state::cbufs
    257   must have this flag set.
    258 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
    259   depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
    260   have this flag set.
    261 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
    262   query whether a device supports blending for a given format.
    263   If this flag is set, surface creation may fail if blending is not supported
    264   for the specified format. If it is not set, a driver may choose to ignore
    265   blending on surfaces with formats that would require emulation.
    266 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
    267   pipe_screen::flush_front_buffer must have this flag set.
    268 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
    269   or vertex shader.
    270 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
    271 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
    272 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
    273 * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
    274 * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
    275 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
    276 * ``PIPE_BIND_CUSTOM``:
    277 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
    278 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
    279   process.
    280 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
    281   address space of a compute program.
    282 * ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
    283   bound to the graphics pipeline as a shader resource.
    284 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
    285   bound to the compute program as a shader resource.
    286 
    287 .. _pipe_usage:
    288 
    289 PIPE_USAGE_*
    290 ^^^^^^^^^^^^
    291 
    292 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
    293 
    294 * ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
    295 * ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
    296 * ``PIPE_USAGE_STATIC``: Same as immutable (?)
    297 * ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
    298 * ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
    299 
    300 
    301 Methods
    302 -------
    303 
    304 XXX to-do
    305 
    306 get_name
    307 ^^^^^^^^
    308 
    309 Returns an identifying name for the screen.
    310 
    311 get_vendor
    312 ^^^^^^^^^^
    313 
    314 Returns the screen vendor.
    315 
    316 .. _get_param:
    317 
    318 get_param
    319 ^^^^^^^^^
    320 
    321 Get an integer/boolean screen parameter.
    322 
    323 **param** is one of the :ref:`PIPE_CAP` names.
    324 
    325 .. _get_paramf:
    326 
    327 get_paramf
    328 ^^^^^^^^^^
    329 
    330 Get a floating-point screen parameter.
    331 
    332 **param** is one of the :ref:`PIPE_CAP` names.
    333 
    334 context_create
    335 ^^^^^^^^^^^^^^
    336 
    337 Create a pipe_context.
    338 
    339 **priv** is private data of the caller, which may be put to various
    340 unspecified uses, typically to do with implementing swapbuffers
    341 and/or front-buffer rendering.
    342 
    343 is_format_supported
    344 ^^^^^^^^^^^^^^^^^^^
    345 
    346 Determine if a resource in the given format can be used in a specific manner.
    347 
    348 **format** the resource format
    349 
    350 **target** one of the PIPE_TEXTURE_x flags
    351 
    352 **sample_count** the number of samples. 0 and 1 mean no multisampling,
    353 the maximum allowed legal value is 32.
    354 
    355 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
    356 
    357 **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
    358 
    359 Returns TRUE if all usages can be satisfied.
    360 
    361 .. _resource_create:
    362 
    363 resource_create
    364 ^^^^^^^^^^^^^^^
    365 
    366 Create a new resource from a template.
    367 The following fields of the pipe_resource must be specified in the template:
    368 
    369 **target** one of the pipe_texture_target enums.
    370 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
    371 Modern APIs allow using buffers as shader resources.
    372 
    373 **format** one of the pipe_format enums.
    374 
    375 **width0** the width of the base mip level of the texture or size of the buffer.
    376 
    377 **height0** the height of the base mip level of the texture
    378 (1 for 1D or 1D array textures).
    379 
    380 **depth0** the depth of the base mip level of the texture
    381 (1 for everything else).
    382 
    383 **array_size** the array size for 1D and 2D array textures.
    384 For cube maps this must be 6, for other textures 1.
    385 
    386 **last_level** the last mip map level present.
    387 
    388 **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
    389 which isn't multisampled.
    390 
    391 **usage** one of the PIPE_USAGE flags.
    392 
    393 **bind** bitmask of the PIPE_BIND flags.
    394 
    395 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
    396 
    397 
    398 
    399 resource_destroy
    400 ^^^^^^^^^^^^^^^^
    401 
    402 Destroy a resource. A resource is destroyed if it has no more references.
    403 
    404 
    405 
    406 get_timestamp
    407 ^^^^^^^^^^^^^
    408 
    409 Query a timestamp in nanoseconds. The returned value should match
    410 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
    411 wait for rendering to complete (which cannot be achieved with queries).
    412