Home | History | Annotate | Download | only in i915
      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "i915_context.h"
     29 #include "i915_state.h"
     30 #include "i915_screen.h"
     31 #include "i915_surface.h"
     32 #include "i915_query.h"
     33 #include "i915_batch.h"
     34 #include "i915_resource.h"
     35 
     36 #include "draw/draw_context.h"
     37 #include "pipe/p_defines.h"
     38 #include "util/u_inlines.h"
     39 #include "util/u_memory.h"
     40 #include "pipe/p_screen.h"
     41 
     42 
     43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
     44 
     45 
     46 /*
     47  * Draw functions
     48  */
     49 
     50 
     51 static void
     52 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
     53 {
     54    struct i915_context *i915 = i915_context(pipe);
     55    struct draw_context *draw = i915->draw;
     56    const void *mapped_indices = NULL;
     57 
     58 
     59    /*
     60     * Ack vs contants here, helps ipers a lot.
     61     */
     62    i915->dirty &= ~I915_NEW_VS_CONSTANTS;
     63 
     64    if (i915->dirty)
     65       i915_update_derived(i915);
     66 
     67    /*
     68     * Map index buffer, if present
     69     */
     70    if (info->indexed) {
     71       mapped_indices = i915->index_buffer.user_buffer;
     72       if (!mapped_indices)
     73          mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
     74       draw_set_indexes(draw,
     75                        (ubyte *) mapped_indices + i915->index_buffer.offset,
     76                        i915->index_buffer.index_size);
     77    }
     78 
     79    if (i915->constants[PIPE_SHADER_VERTEX])
     80       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
     81                                       i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
     82                                       (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
     83                                       4 * sizeof(float)));
     84    else
     85       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
     86 
     87    if (i915->num_vertex_sampler_views > 0)
     88       i915_prepare_vertex_sampling(i915);
     89 
     90    /*
     91     * Do the drawing
     92     */
     93    draw_vbo(i915->draw, info);
     94 
     95    if (mapped_indices)
     96       draw_set_indexes(draw, NULL, 0);
     97 
     98    if (i915->num_vertex_sampler_views > 0)
     99       i915_cleanup_vertex_sampling(i915);
    100 
    101    /*
    102     * Instead of flushing on every state change, we flush once here
    103     * when we fire the vbo.
    104     */
    105    draw_flush(i915->draw);
    106 }
    107 
    108 
    109 /*
    110  * Generic context functions
    111  */
    112 
    113 
    114 static void i915_destroy(struct pipe_context *pipe)
    115 {
    116    struct i915_context *i915 = i915_context(pipe);
    117    int i;
    118 
    119    if (i915->blitter)
    120       util_blitter_destroy(i915->blitter);
    121 
    122    draw_destroy(i915->draw);
    123 
    124    if(i915->batch)
    125       i915->iws->batchbuffer_destroy(i915->batch);
    126 
    127    /* unbind framebuffer */
    128    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
    129       pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
    130    }
    131    pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
    132 
    133    /* unbind constant buffers */
    134    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
    135       pipe_resource_reference(&i915->constants[i], NULL);
    136    }
    137 
    138    FREE(i915);
    139 }
    140 
    141 struct pipe_context *
    142 i915_create_context(struct pipe_screen *screen, void *priv)
    143 {
    144    struct i915_context *i915;
    145 
    146    i915 = CALLOC_STRUCT(i915_context);
    147    if (i915 == NULL)
    148       return NULL;
    149 
    150    i915->iws = i915_screen(screen)->iws;
    151    i915->base.screen = screen;
    152    i915->base.priv = priv;
    153 
    154    i915->base.destroy = i915_destroy;
    155 
    156    if (i915_screen(screen)->debug.use_blitter)
    157       i915->base.clear = i915_clear_blitter;
    158    else
    159       i915->base.clear = i915_clear_render;
    160 
    161    i915->base.draw_vbo = i915_draw_vbo;
    162 
    163    /* init this before draw */
    164    util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
    165                     16, UTIL_SLAB_SINGLETHREADED);
    166    util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
    167                     16, UTIL_SLAB_SINGLETHREADED);
    168 
    169    /* Batch stream debugging is a bit hacked up at the moment:
    170     */
    171    i915->batch = i915->iws->batchbuffer_create(i915->iws);
    172 
    173    /*
    174     * Create drawing context and plug our rendering stage into it.
    175     */
    176    i915->draw = draw_create(&i915->base);
    177    assert(i915->draw);
    178    if (!debug_get_option_i915_no_vbuf()) {
    179       draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
    180    } else {
    181       draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
    182    }
    183 
    184    i915_init_surface_functions(i915);
    185    i915_init_state_functions(i915);
    186    i915_init_flush_functions(i915);
    187    i915_init_resource_functions(i915);
    188    i915_init_query_functions(i915);
    189 
    190    draw_install_aaline_stage(i915->draw, &i915->base);
    191    draw_install_aapoint_stage(i915->draw, &i915->base);
    192    draw_enable_point_sprites(i915->draw, TRUE);
    193 
    194    /* augmented draw pipeline clobbers state functions */
    195    i915_init_fixup_state_functions(i915);
    196 
    197    /* Create blitter last - calls state creation functions. */
    198    i915->blitter = util_blitter_create(&i915->base);
    199    assert(i915->blitter);
    200 
    201    i915->dirty = ~0;
    202    i915->hardware_dirty = ~0;
    203    i915->immediate_dirty = ~0;
    204    i915->dynamic_dirty = ~0;
    205    i915->static_dirty = ~0;
    206    i915->flush_dirty = 0;
    207 
    208    return &i915->base;
    209 }
    210