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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "draw/draw_context.h"
     27 #include "draw/draw_vbuf.h"
     28 #include "util/u_inlines.h"
     29 #include "pipe/p_state.h"
     30 
     31 #include "svga_context.h"
     32 #include "svga_swtnl.h"
     33 #include "svga_state.h"
     34 #include "svga_tgsi.h"
     35 #include "svga_swtnl_private.h"
     36 
     37 
     38 #define SVGA_POINT_ADJ_X -0.375
     39 #define SVGA_POINT_ADJ_Y -0.5
     40 
     41 #define SVGA_LINE_ADJ_X -0.5
     42 #define SVGA_LINE_ADJ_Y -0.5
     43 
     44 #define SVGA_TRIANGLE_ADJ_X -0.375
     45 #define SVGA_TRIANGLE_ADJ_Y -0.5
     46 
     47 
     48 static void set_draw_viewport( struct svga_context *svga )
     49 {
     50    struct pipe_viewport_state vp = svga->curr.viewport;
     51    float adjx = 0;
     52    float adjy = 0;
     53 
     54    switch (svga->curr.reduced_prim) {
     55    case PIPE_PRIM_POINTS:
     56       adjx = SVGA_POINT_ADJ_X;
     57       adjy = SVGA_POINT_ADJ_Y;
     58       break;
     59    case PIPE_PRIM_LINES:
     60       /* XXX: This is to compensate for the fact that wide lines are
     61        * going to be drawn with triangles, but we're not catching all
     62        * cases where that will happen.
     63        */
     64       if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
     65       {
     66          adjx = SVGA_LINE_ADJ_X + 0.175;
     67          adjy = SVGA_LINE_ADJ_Y - 0.175;
     68       }
     69       else {
     70          adjx = SVGA_LINE_ADJ_X;
     71          adjy = SVGA_LINE_ADJ_Y;
     72       }
     73       break;
     74    case PIPE_PRIM_TRIANGLES:
     75       adjx += SVGA_TRIANGLE_ADJ_X;
     76       adjy += SVGA_TRIANGLE_ADJ_Y;
     77       break;
     78    }
     79 
     80    vp.translate[0] += adjx;
     81    vp.translate[1] += adjy;
     82 
     83    draw_set_viewport_state(svga->swtnl.draw, &vp);
     84 }
     85 
     86 static enum pipe_error
     87 update_swtnl_draw( struct svga_context *svga,
     88                    unsigned dirty )
     89 {
     90    draw_flush( svga->swtnl.draw );
     91 
     92    if (dirty & SVGA_NEW_VS)
     93       draw_bind_vertex_shader(svga->swtnl.draw,
     94                               svga->curr.vs->draw_shader);
     95 
     96    if (dirty & SVGA_NEW_FS)
     97       draw_bind_fragment_shader(svga->swtnl.draw,
     98                                 svga->curr.fs->draw_shader);
     99 
    100    if (dirty & SVGA_NEW_VBUFFER)
    101       draw_set_vertex_buffers(svga->swtnl.draw,
    102                               svga->curr.num_vertex_buffers,
    103                               svga->curr.vb);
    104 
    105    if (dirty & SVGA_NEW_VELEMENT)
    106       draw_set_vertex_elements(svga->swtnl.draw,
    107                                svga->curr.velems->count,
    108                                svga->curr.velems->velem );
    109 
    110    if (dirty & SVGA_NEW_CLIP)
    111       draw_set_clip_state(svga->swtnl.draw,
    112                           &svga->curr.clip);
    113 
    114    if (dirty & (SVGA_NEW_VIEWPORT |
    115                 SVGA_NEW_REDUCED_PRIMITIVE |
    116                 SVGA_NEW_RAST))
    117       set_draw_viewport( svga );
    118 
    119    if (dirty & SVGA_NEW_RAST)
    120       draw_set_rasterizer_state(svga->swtnl.draw,
    121                                 &svga->curr.rast->templ,
    122                                 (void *) svga->curr.rast);
    123 
    124    if (dirty & SVGA_NEW_FRAME_BUFFER)
    125       draw_set_mrd(svga->swtnl.draw,
    126                    svga->curr.depthscale);
    127 
    128    return 0;
    129 }
    130 
    131 
    132 struct svga_tracked_state svga_update_swtnl_draw =
    133 {
    134    "update draw module state",
    135    (SVGA_NEW_VS |
    136     SVGA_NEW_VBUFFER |
    137     SVGA_NEW_VELEMENT |
    138     SVGA_NEW_CLIP |
    139     SVGA_NEW_VIEWPORT |
    140     SVGA_NEW_RAST |
    141     SVGA_NEW_FRAME_BUFFER |
    142     SVGA_NEW_REDUCED_PRIMITIVE),
    143    update_swtnl_draw
    144 };
    145 
    146 
    147 enum pipe_error
    148 svga_swtnl_update_vdecl( struct svga_context *svga )
    149 {
    150    struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
    151    struct draw_context *draw = svga->swtnl.draw;
    152    struct vertex_info *vinfo = &svga_render->vertex_info;
    153    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
    154    const enum interp_mode colorInterp =
    155       svga->curr.rast->templ.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
    156    struct svga_fragment_shader *fs = svga->curr.fs;
    157    int offset = 0;
    158    int nr_decls = 0;
    159    int src, i;
    160 
    161    memset(vinfo, 0, sizeof(*vinfo));
    162    memset(vdecl, 0, sizeof(vdecl));
    163 
    164    /* always add position */
    165    src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
    166    draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
    167    vinfo->attrib[0].emit = EMIT_4F;
    168    vdecl[0].array.offset = offset;
    169    vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
    170    vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
    171    vdecl[0].identity.usageIndex = 0;
    172    offset += 16;
    173    nr_decls++;
    174 
    175    for (i = 0; i < fs->base.info.num_inputs; i++) {
    176       const unsigned sem_name = fs->base.info.input_semantic_name[i];
    177       const unsigned sem_index = fs->base.info.input_semantic_index[i];
    178 
    179       src = draw_find_shader_output(draw, sem_name, sem_index);
    180 
    181       vdecl[nr_decls].array.offset = offset;
    182       vdecl[nr_decls].identity.usageIndex = sem_index;
    183 
    184       switch (sem_name) {
    185       case TGSI_SEMANTIC_COLOR:
    186          draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
    187          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
    188          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
    189          offset += 16;
    190          nr_decls++;
    191          break;
    192       case TGSI_SEMANTIC_GENERIC:
    193          draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
    194          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
    195          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
    196          vdecl[nr_decls].identity.usageIndex =
    197             svga_remap_generic_index(fs->generic_remap_table, sem_index);
    198          offset += 16;
    199          nr_decls++;
    200          break;
    201       case TGSI_SEMANTIC_FOG:
    202          draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
    203          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
    204          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
    205          assert(vdecl[nr_decls].identity.usageIndex == 0);
    206          offset += 4;
    207          nr_decls++;
    208          break;
    209       case TGSI_SEMANTIC_POSITION:
    210          /* generated internally, not a vertex shader output */
    211          break;
    212       default:
    213          assert(0);
    214       }
    215    }
    216 
    217    draw_compute_vertex_size(vinfo);
    218 
    219    svga_render->vdecl_count = nr_decls;
    220    for (i = 0; i < svga_render->vdecl_count; i++)
    221       vdecl[i].array.stride = offset;
    222 
    223    if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
    224       return 0;
    225 
    226    memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
    227    svga->swtnl.new_vdecl = TRUE;
    228 
    229    return 0;
    230 }
    231 
    232 
    233 static enum pipe_error
    234 update_swtnl_vdecl( struct svga_context *svga,
    235                     unsigned dirty )
    236 {
    237    return svga_swtnl_update_vdecl( svga );
    238 }
    239 
    240 
    241 struct svga_tracked_state svga_update_swtnl_vdecl =
    242 {
    243    "update draw module vdecl",
    244    (SVGA_NEW_VS |
    245     SVGA_NEW_FS),
    246    update_swtnl_vdecl
    247 };
    248