1 LIBNAME=gd3d10 2 CPP_SOURCES=d3d10.generated.cpp 3 LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common 4 5 GEN_D3D10=perl d3d10.pl 6 7 include ../Makefile.inc 8 9 d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h 10 11 d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl 12 $(GEN_D3D10) $< > $@ 13 d3d10_objects.generated.h: ../gd3d11/d3d11_objects.h d3d10.pl 14 $(GEN_D3D10) $< > $@ 15 d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl 16 $(GEN_D3D10) $< > $@ 17 d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl 18 $(GEN_D3D10) $< > $@ 19 d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl 20 $(GEN_D3D10) $< > $@ 21