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      1 /**************************************************************************
      2  *
      3  * Copyright 2010 Luca Barbieri
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 Texture2D tex;
     28 sampler samp;
     29 
     30 struct IA2VS
     31 {
     32 	float4 position : POSITION;
     33 	float2 texcoord : TEXCOORD;
     34 };
     35 
     36 struct VS2PS
     37 {
     38 	float4 position : SV_POSITION;
     39 	float2 texcoord : TEXCOORD;
     40 };
     41 
     42 VS2PS vs_blit(IA2VS input)
     43 {
     44 	VS2PS result;
     45 	result.position = input.position;
     46 	result.texcoord = input.texcoord;
     47 	return result;
     48 }
     49 
     50 float4 ps_blit(VS2PS input) : SV_TARGET
     51 {
     52 	return tex.Sample(samp, input.texcoord);
     53 }
     54