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      1 #version 100
      2 vec4 texture2DLod    (sampler2D sampler, vec2 coord, float lod);
      3 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
      4 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
      5 
      6 vec4 textureCubeLod  (samplerCube sampler, vec3 coord, float lod);
      7