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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "i830_context.h"
     29 #include "i830_reg.h"
     30 #include "intel_batchbuffer.h"
     31 #include "intel_mipmap_tree.h"
     32 #include "intel_regions.h"
     33 #include "intel_tris.h"
     34 #include "intel_fbo.h"
     35 #include "intel_buffers.h"
     36 #include "tnl/tnl.h"
     37 #include "tnl/t_context.h"
     38 #include "tnl/t_vertex.h"
     39 #include "swrast_setup/swrast_setup.h"
     40 #include "main/renderbuffer.h"
     41 #include "main/framebuffer.h"
     42 #include "main/fbobject.h"
     43 
     44 #define FILE_DEBUG_FLAG DEBUG_STATE
     45 
     46 static bool i830_check_vertex_size(struct intel_context *intel,
     47 				   GLuint expected);
     48 
     49 #define SZ_TO_HW(sz)  ((sz-2)&0x3)
     50 #define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)
     51 #define EMIT_ATTR( ATTR, STYLE, V0 )					\
     52 do {									\
     53    intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\
     54    intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\
     55    intel->vertex_attr_count++;						\
     56    v0 |= V0;								\
     57 } while (0)
     58 
     59 #define EMIT_PAD( N )							\
     60 do {									\
     61    intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\
     62    intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\
     63    intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\
     64    intel->vertex_attr_count++;						\
     65 } while (0)
     66 
     67 
     68 #define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
     69 #define TEXBIND_SET(n, x) 		((x)<<((n)*4))
     70 
     71 static void
     72 i830_render_prevalidate(struct intel_context *intel)
     73 {
     74 }
     75 
     76 static void
     77 i830_render_start(struct intel_context *intel)
     78 {
     79    struct gl_context *ctx = &intel->ctx;
     80    struct i830_context *i830 = i830_context(ctx);
     81    TNLcontext *tnl = TNL_CONTEXT(ctx);
     82    struct vertex_buffer *VB = &tnl->vb;
     83    GLbitfield64 index_bitset = tnl->render_inputs_bitset;
     84    GLuint v0 = _3DSTATE_VFT0_CMD;
     85    GLuint v2 = _3DSTATE_VFT1_CMD;
     86    GLuint mcsb1 = 0;
     87 
     88    /* Important:
     89     */
     90    VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
     91    intel->vertex_attr_count = 0;
     92 
     93    /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
     94     * build up a hardware vertex.
     95     */
     96    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
     97       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
     98       intel->coloroffset = 4;
     99    }
    100    else {
    101       EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
    102       intel->coloroffset = 3;
    103    }
    104 
    105    if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
    106       EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
    107    }
    108 
    109    EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
    110 
    111    intel->specoffset = 0;
    112    if (index_bitset & (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) |
    113                        BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
    114       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
    115          intel->specoffset = intel->coloroffset + 1;
    116          EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
    117       }
    118       else
    119          EMIT_PAD(3);
    120 
    121       if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG))
    122          EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
    123       else
    124          EMIT_PAD(1);
    125    }
    126 
    127    if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
    128       int i, count = 0;
    129 
    130       for (i = 0; i < I830_TEX_UNITS; i++) {
    131          if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
    132             GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
    133             GLuint emit;
    134             GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
    135                           ~TEXCOORDTYPE_MASK);
    136 
    137             switch (sz) {
    138             case 1:
    139             case 2:
    140                emit = EMIT_2F;
    141                sz = 2;
    142                mcs |= TEXCOORDTYPE_CARTESIAN;
    143                break;
    144             case 3:
    145                emit = EMIT_3F;
    146                sz = 3;
    147                mcs |= TEXCOORDTYPE_VECTOR;
    148                break;
    149             case 4:
    150                emit = EMIT_3F_XYW;
    151                sz = 3;
    152                mcs |= TEXCOORDTYPE_HOMOGENEOUS;
    153                break;
    154             default:
    155                continue;
    156             };
    157 
    158 
    159             EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
    160             v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
    161             mcsb1 |= (count + 8) << (i * 4);
    162 
    163             if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
    164                I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
    165                i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
    166             }
    167 
    168             count++;
    169          }
    170       }
    171 
    172       v0 |= VFT0_TEX_COUNT(count);
    173    }
    174 
    175    /* Only need to change the vertex emit code if there has been a
    176     * statechange to a new hardware vertex format:
    177     */
    178    if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
    179        v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
    180        mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
    181        index_bitset != i830->last_index_bitset) {
    182       int k;
    183 
    184       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
    185 
    186       /* Must do this *after* statechange, so as not to affect
    187        * buffered vertices reliant on the old state:
    188        */
    189       intel->vertex_size =
    190          _tnl_install_attrs(ctx,
    191                             intel->vertex_attrs,
    192                             intel->vertex_attr_count,
    193                             intel->ViewportMatrix.m, 0);
    194 
    195       intel->vertex_size >>= 2;
    196 
    197       i830->state.Ctx[I830_CTXREG_VF] = v0;
    198       i830->state.Ctx[I830_CTXREG_VF2] = v2;
    199       i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
    200       i830->last_index_bitset = index_bitset;
    201 
    202       k = i830_check_vertex_size(intel, intel->vertex_size);
    203       assert(k);
    204    }
    205 }
    206 
    207 static void
    208 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
    209 {
    210    struct i830_context *i830 = i830_context(&intel->ctx);
    211    GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
    212 
    213    st1 &= ~ST1_ENABLE;
    214 
    215    switch (rprim) {
    216    case GL_TRIANGLES:
    217       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
    218          st1 |= ST1_ENABLE;
    219       break;
    220    case GL_LINES:
    221    case GL_POINTS:
    222    default:
    223       break;
    224    }
    225 
    226    i830->intel.reduced_primitive = rprim;
    227 
    228    if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
    229       INTEL_FIREVERTICES(intel);
    230 
    231       I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
    232       i830->state.Stipple[I830_STPREG_ST1] = st1;
    233    }
    234 }
    235 
    236 /* Pull apart the vertex format registers and figure out how large a
    237  * vertex is supposed to be.
    238  */
    239 static bool
    240 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
    241 {
    242    struct i830_context *i830 = i830_context(&intel->ctx);
    243    int vft0 = i830->state.Ctx[I830_CTXREG_VF];
    244    int vft1 = i830->state.Ctx[I830_CTXREG_VF2];
    245    int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
    246    int i, sz = 0;
    247 
    248    switch (vft0 & VFT0_XYZW_MASK) {
    249    case VFT0_XY:
    250       sz = 2;
    251       break;
    252    case VFT0_XYZ:
    253       sz = 3;
    254       break;
    255    case VFT0_XYW:
    256       sz = 3;
    257       break;
    258    case VFT0_XYZW:
    259       sz = 4;
    260       break;
    261    default:
    262       fprintf(stderr, "no xyzw specified\n");
    263       return 0;
    264    }
    265 
    266    if (vft0 & VFT0_SPEC)
    267       sz++;
    268    if (vft0 & VFT0_DIFFUSE)
    269       sz++;
    270    if (vft0 & VFT0_DEPTH_OFFSET)
    271       sz++;
    272    if (vft0 & VFT0_POINT_WIDTH)
    273       sz++;
    274 
    275    for (i = 0; i < nrtex; i++) {
    276       switch (vft1 & VFT1_TEX0_MASK) {
    277       case TEXCOORDFMT_2D:
    278          sz += 2;
    279          break;
    280       case TEXCOORDFMT_3D:
    281          sz += 3;
    282          break;
    283       case TEXCOORDFMT_4D:
    284          sz += 4;
    285          break;
    286       case TEXCOORDFMT_1D:
    287          sz += 1;
    288          break;
    289       }
    290       vft1 >>= VFT1_TEX1_SHIFT;
    291    }
    292 
    293    if (sz != expected)
    294       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
    295 
    296    return sz == expected;
    297 }
    298 
    299 static void
    300 i830_emit_invarient_state(struct intel_context *intel)
    301 {
    302    BATCH_LOCALS;
    303 
    304    BEGIN_BATCH(29);
    305 
    306    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
    307    OUT_BATCH(0);
    308 
    309    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
    310    OUT_BATCH(0);
    311 
    312    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
    313    OUT_BATCH(0);
    314 
    315    OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
    316    OUT_BATCH(FOGFUNC_ENABLE |
    317              FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
    318    OUT_BATCH(0);
    319    OUT_BATCH(0);
    320 
    321 
    322    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    323              MAP_UNIT(0) |
    324              DISABLE_TEX_STREAM_BUMP |
    325              ENABLE_TEX_STREAM_COORD_SET |
    326              TEX_STREAM_COORD_SET(0) |
    327              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
    328    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    329              MAP_UNIT(1) |
    330              DISABLE_TEX_STREAM_BUMP |
    331              ENABLE_TEX_STREAM_COORD_SET |
    332              TEX_STREAM_COORD_SET(1) |
    333              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
    334    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    335              MAP_UNIT(2) |
    336              DISABLE_TEX_STREAM_BUMP |
    337              ENABLE_TEX_STREAM_COORD_SET |
    338              TEX_STREAM_COORD_SET(2) |
    339              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
    340    OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
    341              MAP_UNIT(3) |
    342              DISABLE_TEX_STREAM_BUMP |
    343              ENABLE_TEX_STREAM_COORD_SET |
    344              TEX_STREAM_COORD_SET(3) |
    345              ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
    346 
    347    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    348    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
    349    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    350    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
    351    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    352    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
    353    OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
    354    OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
    355 
    356    OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
    357    OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
    358 
    359    OUT_BATCH(_3DSTATE_W_STATE_CMD);
    360    OUT_BATCH(MAGIC_W_STATE_DWORD1);
    361    OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
    362 
    363 
    364    OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
    365    OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */
    366 
    367    ADVANCE_BATCH();
    368 }
    369 
    370 
    371 #define emit( intel, state, size )			\
    372    intel_batchbuffer_data(intel, state, size, false)
    373 
    374 static GLuint
    375 get_dirty(struct i830_hw_state *state)
    376 {
    377    return state->active & ~state->emitted;
    378 }
    379 
    380 static GLuint
    381 get_state_size(struct i830_hw_state *state)
    382 {
    383    GLuint dirty = get_dirty(state);
    384    GLuint sz = 0;
    385    GLuint i;
    386 
    387    if (dirty & I830_UPLOAD_INVARIENT)
    388       sz += 40 * sizeof(int);
    389 
    390    if (dirty & I830_UPLOAD_RASTER_RULES)
    391       sz += sizeof(state->RasterRules);
    392 
    393    if (dirty & I830_UPLOAD_CTX)
    394       sz += sizeof(state->Ctx);
    395 
    396    if (dirty & I830_UPLOAD_BUFFERS)
    397       sz += sizeof(state->Buffer);
    398 
    399    if (dirty & I830_UPLOAD_STIPPLE)
    400       sz += sizeof(state->Stipple);
    401 
    402    for (i = 0; i < I830_TEX_UNITS; i++) {
    403       if ((dirty & I830_UPLOAD_TEX(i)))
    404          sz += sizeof(state->Tex[i]);
    405 
    406       if (dirty & I830_UPLOAD_TEXBLEND(i))
    407          sz += state->TexBlendWordsUsed[i] * 4;
    408    }
    409 
    410    return sz;
    411 }
    412 
    413 
    414 /* Push the state into the sarea and/or texture memory.
    415  */
    416 static void
    417 i830_emit_state(struct intel_context *intel)
    418 {
    419    struct i830_context *i830 = i830_context(&intel->ctx);
    420    struct i830_hw_state *state = &i830->state;
    421    int i, count;
    422    GLuint dirty;
    423    drm_intel_bo *aper_array[3 + I830_TEX_UNITS];
    424    int aper_count;
    425    GET_CURRENT_CONTEXT(ctx);
    426    BATCH_LOCALS;
    427 
    428    /* We don't hold the lock at this point, so want to make sure that
    429     * there won't be a buffer wrap between the state emits and the primitive
    430     * emit header.
    431     *
    432     * It might be better to talk about explicit places where
    433     * scheduling is allowed, rather than assume that it is whenever a
    434     * batchbuffer fills up.
    435     */
    436    intel_batchbuffer_require_space(intel,
    437 				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
    438 				   false);
    439    count = 0;
    440  again:
    441    aper_count = 0;
    442    dirty = get_dirty(state);
    443 
    444    aper_array[aper_count++] = intel->batch.bo;
    445    if (dirty & I830_UPLOAD_BUFFERS) {
    446       aper_array[aper_count++] = state->draw_region->bo;
    447       if (state->depth_region)
    448          aper_array[aper_count++] = state->depth_region->bo;
    449    }
    450 
    451    for (i = 0; i < I830_TEX_UNITS; i++)
    452      if (dirty & I830_UPLOAD_TEX(i)) {
    453 	if (state->tex_buffer[i]) {
    454 	   aper_array[aper_count++] = state->tex_buffer[i];
    455 	}
    456      }
    457 
    458    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
    459        if (count == 0) {
    460 	   count++;
    461 	   intel_batchbuffer_flush(intel);
    462 	   goto again;
    463        } else {
    464 	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
    465 	   assert(0);
    466        }
    467    }
    468 
    469 
    470    /* Do this here as we may have flushed the batchbuffer above,
    471     * causing more state to be dirty!
    472     */
    473    dirty = get_dirty(state);
    474    state->emitted |= dirty;
    475    assert(get_dirty(state) == 0);
    476 
    477    if (dirty & I830_UPLOAD_INVARIENT) {
    478       DBG("I830_UPLOAD_INVARIENT:\n");
    479       i830_emit_invarient_state(intel);
    480    }
    481 
    482    if (dirty & I830_UPLOAD_RASTER_RULES) {
    483       DBG("I830_UPLOAD_RASTER_RULES:\n");
    484       emit(intel, state->RasterRules, sizeof(state->RasterRules));
    485    }
    486 
    487    if (dirty & I830_UPLOAD_CTX) {
    488       DBG("I830_UPLOAD_CTX:\n");
    489       emit(intel, state->Ctx, sizeof(state->Ctx));
    490 
    491    }
    492 
    493    if (dirty & I830_UPLOAD_BUFFERS) {
    494       GLuint count = 15;
    495 
    496       DBG("I830_UPLOAD_BUFFERS:\n");
    497 
    498       if (state->depth_region)
    499           count += 3;
    500 
    501       BEGIN_BATCH(count);
    502       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
    503       OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
    504       OUT_RELOC(state->draw_region->bo,
    505 		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
    506 
    507       if (state->depth_region) {
    508          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
    509          OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
    510          OUT_RELOC(state->depth_region->bo,
    511 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
    512       }
    513 
    514       OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
    515       OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
    516       OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
    517       OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
    518       OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
    519       OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
    520 
    521       assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
    522       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
    523       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
    524       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
    525       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
    526       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
    527       OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
    528       ADVANCE_BATCH();
    529    }
    530 
    531    if (dirty & I830_UPLOAD_STIPPLE) {
    532       DBG("I830_UPLOAD_STIPPLE:\n");
    533       emit(intel, state->Stipple, sizeof(state->Stipple));
    534    }
    535 
    536    for (i = 0; i < I830_TEX_UNITS; i++) {
    537       if ((dirty & I830_UPLOAD_TEX(i))) {
    538          DBG("I830_UPLOAD_TEX(%d):\n", i);
    539 
    540          BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1);
    541          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
    542 
    543 	 OUT_RELOC(state->tex_buffer[i],
    544 		   I915_GEM_DOMAIN_SAMPLER, 0,
    545 		   state->tex_offset[i]);
    546 
    547          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
    548          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
    549          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
    550          OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
    551          OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
    552          OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
    553 
    554          ADVANCE_BATCH();
    555       }
    556 
    557       if (dirty & I830_UPLOAD_TEXBLEND(i)) {
    558          DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
    559              state->TexBlendWordsUsed[i]);
    560          emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
    561       }
    562    }
    563 
    564    assert(get_dirty(state) == 0);
    565 }
    566 
    567 static void
    568 i830_destroy_context(struct intel_context *intel)
    569 {
    570    GLuint i;
    571    struct i830_context *i830 = i830_context(&intel->ctx);
    572 
    573    intel_region_release(&i830->state.draw_region);
    574    intel_region_release(&i830->state.depth_region);
    575 
    576    for (i = 0; i < I830_TEX_UNITS; i++) {
    577       if (i830->state.tex_buffer[i] != NULL) {
    578 	 drm_intel_bo_unreference(i830->state.tex_buffer[i]);
    579 	 i830->state.tex_buffer[i] = NULL;
    580       }
    581    }
    582 
    583    _tnl_free_vertices(&intel->ctx);
    584 }
    585 
    586 static uint32_t i830_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
    587 {
    588    [MESA_FORMAT_ARGB8888] = DV_PF_8888,
    589    [MESA_FORMAT_XRGB8888] = DV_PF_8888,
    590    [MESA_FORMAT_RGB565] = DV_PF_565,
    591    [MESA_FORMAT_ARGB1555] = DV_PF_1555,
    592    [MESA_FORMAT_ARGB4444] = DV_PF_4444,
    593 };
    594 
    595 static bool
    596 i830_render_target_supported(struct intel_context *intel,
    597 			     struct gl_renderbuffer *rb)
    598 {
    599    gl_format format = rb->Format;
    600 
    601    if (format == MESA_FORMAT_S8_Z24 ||
    602        format == MESA_FORMAT_X8_Z24 ||
    603        format == MESA_FORMAT_Z16) {
    604       return true;
    605    }
    606 
    607    return i830_render_target_format_for_mesa_format[format] != 0;
    608 }
    609 
    610 static void
    611 i830_set_draw_region(struct intel_context *intel,
    612                      struct intel_region *color_regions[],
    613                      struct intel_region *depth_region,
    614 		     GLuint num_regions)
    615 {
    616    struct i830_context *i830 = i830_context(&intel->ctx);
    617    struct gl_context *ctx = &intel->ctx;
    618    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
    619    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    620    struct gl_renderbuffer *drb;
    621    struct intel_renderbuffer *idrb = NULL;
    622    GLuint value;
    623    struct i830_hw_state *state = &i830->state;
    624    uint32_t draw_x, draw_y;
    625 
    626    if (state->draw_region != color_regions[0]) {
    627       intel_region_reference(&state->draw_region, color_regions[0]);
    628    }
    629    if (state->depth_region != depth_region) {
    630       intel_region_reference(&state->depth_region, depth_region);
    631    }
    632 
    633    /*
    634     * Set stride/cpp values
    635     */
    636    i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
    637 				color_regions[0], BUF_3D_ID_COLOR_BACK);
    638 
    639    i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
    640 				depth_region, BUF_3D_ID_DEPTH);
    641 
    642    /*
    643     * Compute/set I830_DESTREG_DV1 value
    644     */
    645    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
    646             DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */
    647 
    648    if (irb != NULL) {
    649       value |= i830_render_target_format_for_mesa_format[intel_rb_format(irb)];
    650    }
    651 
    652    if (depth_region && depth_region->cpp == 4) {
    653       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
    654    }
    655    else {
    656       value |= DEPTH_FRMT_16_FIXED;
    657    }
    658    state->Buffer[I830_DESTREG_DV1] = value;
    659 
    660    drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
    661    if (!drb)
    662       drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
    663 
    664    if (drb)
    665       idrb = intel_renderbuffer(drb);
    666 
    667    /* We set up the drawing rectangle to be offset into the color
    668     * region's location in the miptree.  If it doesn't match with
    669     * depth's offsets, we can't render to it.
    670     *
    671     * (Well, not actually true -- the hw grew a bit to let depth's
    672     * offset get forced to 0,0.  We may want to use that if people are
    673     * hitting that case.  Also, some configurations may be supportable
    674     * by tweaking the start offset of the buffers around, which we
    675     * can't do in general due to tiling)
    676     */
    677    FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
    678 	    idrb && irb && (idrb->draw_x != irb->draw_x ||
    679 			    idrb->draw_y != irb->draw_y));
    680 
    681    if (irb) {
    682       draw_x = irb->draw_x;
    683       draw_y = irb->draw_y;
    684    } else if (idrb) {
    685       draw_x = idrb->draw_x;
    686       draw_y = idrb->draw_y;
    687    } else {
    688       draw_x = 0;
    689       draw_y = 0;
    690    }
    691 
    692    state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
    693    state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
    694    state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x;
    695    state->Buffer[I830_DESTREG_DRAWRECT3] =
    696       ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
    697       ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
    698    state->Buffer[I830_DESTREG_DRAWRECT4] = (draw_y << 16) | draw_x;
    699    state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
    700 
    701    I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
    702 }
    703 
    704 /**
    705  * Update the hardware state for drawing into a window or framebuffer object.
    706  *
    707  * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
    708  * places within the driver.
    709  *
    710  * Basically, this needs to be called any time the current framebuffer
    711  * changes, the renderbuffers change, or we need to draw into different
    712  * color buffers.
    713  */
    714 static void
    715 i830_update_draw_buffer(struct intel_context *intel)
    716 {
    717    struct gl_context *ctx = &intel->ctx;
    718    struct gl_framebuffer *fb = ctx->DrawBuffer;
    719    struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
    720    struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
    721 
    722    if (!fb) {
    723       /* this can happen during the initial context initialization */
    724       return;
    725    }
    726 
    727    irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
    728    irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
    729 
    730    /* Do this here, not core Mesa, since this function is called from
    731     * many places within the driver.
    732     */
    733    if (ctx->NewState & _NEW_BUFFERS) {
    734       /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
    735       _mesa_update_framebuffer(ctx);
    736       /* this updates the DrawBuffer's Width/Height if it's a FBO */
    737       _mesa_update_draw_buffer_bounds(ctx);
    738    }
    739 
    740    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
    741       /* this may occur when we're called by glBindFrameBuffer() during
    742        * the process of someone setting up renderbuffers, etc.
    743        */
    744       /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
    745       return;
    746    }
    747 
    748    /* How many color buffers are we drawing into?
    749     *
    750     * If there are zero buffers or the buffer is too big, don't configure any
    751     * regions for hardware drawing.  We'll fallback to software below.  Not
    752     * having regions set makes some of the software fallback paths faster.
    753     */
    754    if ((fb->Width > ctx->Const.MaxRenderbufferSize)
    755        || (fb->Height > ctx->Const.MaxRenderbufferSize)
    756        || (fb->_NumColorDrawBuffers == 0)) {
    757       /* writing to 0  */
    758       colorRegions[0] = NULL;
    759    }
    760    else if (fb->_NumColorDrawBuffers > 1) {
    761        int i;
    762        struct intel_renderbuffer *irb;
    763 
    764        for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
    765            irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
    766            colorRegions[i] = (irb && irb->mt) ? irb->mt->region : NULL;
    767        }
    768    }
    769    else {
    770       /* Get the intel_renderbuffer for the single colorbuffer we're drawing
    771        * into.
    772        */
    773       if (_mesa_is_winsys_fbo(fb)) {
    774 	 /* drawing to window system buffer */
    775 	 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
    776 	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
    777 	 else
    778 	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
    779       }
    780       else {
    781 	 /* drawing to user-created FBO */
    782 	 struct intel_renderbuffer *irb;
    783 	 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
    784 	 colorRegions[0] = (irb && irb->mt->region) ? irb->mt->region : NULL;
    785       }
    786    }
    787 
    788    if (!colorRegions[0]) {
    789       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
    790    }
    791    else {
    792       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
    793    }
    794 
    795    /* Check for depth fallback. */
    796    if (irbDepth && irbDepth->mt) {
    797       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
    798       depthRegion = irbDepth->mt->region;
    799    } else if (irbDepth && !irbDepth->mt) {
    800       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
    801       depthRegion = NULL;
    802    } else { /* !irbDepth */
    803       /* No fallback is needed because there is no depth buffer. */
    804       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
    805       depthRegion = NULL;
    806    }
    807 
    808    /* Check for stencil fallback. */
    809    if (irbStencil && irbStencil->mt) {
    810       assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
    811       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
    812    } else if (irbStencil && !irbStencil->mt) {
    813       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
    814    } else { /* !irbStencil */
    815       /* No fallback is needed because there is no stencil buffer. */
    816       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
    817    }
    818 
    819    /* If we have a (packed) stencil buffer attached but no depth buffer,
    820     * we still need to set up the shared depth/stencil state so we can use it.
    821     */
    822    if (depthRegion == NULL && irbStencil && irbStencil->mt
    823        && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
    824       depthRegion = irbStencil->mt->region;
    825    }
    826 
    827    /*
    828     * Update depth and stencil test state
    829     */
    830    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
    831    ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
    832 		      (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
    833 
    834    intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
    835                                fb->_NumColorDrawBuffers);
    836    intel->NewGLState |= _NEW_BUFFERS;
    837 
    838    /* update viewport since it depends on window size */
    839    intelCalcViewport(ctx);
    840 
    841    /* Set state we know depends on drawable parameters:
    842     */
    843    ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
    844 		       ctx->Scissor.Width, ctx->Scissor.Height);
    845 
    846    ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
    847 
    848    /* Update culling direction which changes depending on the
    849     * orientation of the buffer:
    850     */
    851    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
    852 }
    853 
    854 /* This isn't really handled at the moment.
    855  */
    856 static void
    857 i830_new_batch(struct intel_context *intel)
    858 {
    859    struct i830_context *i830 = i830_context(&intel->ctx);
    860    i830->state.emitted = 0;
    861 }
    862 
    863 static void
    864 i830_assert_not_dirty( struct intel_context *intel )
    865 {
    866    struct i830_context *i830 = i830_context(&intel->ctx);
    867    assert(!get_dirty(&i830->state));
    868    (void) i830;
    869 }
    870 
    871 static void
    872 i830_invalidate_state(struct intel_context *intel, GLuint new_state)
    873 {
    874    struct gl_context *ctx = &intel->ctx;
    875 
    876    _swsetup_InvalidateState(ctx, new_state);
    877    _tnl_InvalidateState(ctx, new_state);
    878    _tnl_invalidate_vertex_state(ctx, new_state);
    879 
    880    if (new_state & _NEW_LIGHT)
    881       i830_update_provoking_vertex(&intel->ctx);
    882 }
    883 
    884 static bool
    885 i830_is_hiz_depth_format(struct intel_context *intel, gl_format format)
    886 {
    887    return false;
    888 }
    889 
    890 void
    891 i830InitVtbl(struct i830_context *i830)
    892 {
    893    i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
    894    i830->intel.vtbl.destroy = i830_destroy_context;
    895    i830->intel.vtbl.emit_state = i830_emit_state;
    896    i830->intel.vtbl.new_batch = i830_new_batch;
    897    i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
    898    i830->intel.vtbl.set_draw_region = i830_set_draw_region;
    899    i830->intel.vtbl.update_draw_buffer = i830_update_draw_buffer;
    900    i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
    901    i830->intel.vtbl.render_start = i830_render_start;
    902    i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
    903    i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
    904    i830->intel.vtbl.finish_batch = intel_finish_vb;
    905    i830->intel.vtbl.invalidate_state = i830_invalidate_state;
    906    i830->intel.vtbl.render_target_supported = i830_render_target_supported;
    907    i830->intel.vtbl.is_hiz_depth_format = i830_is_hiz_depth_format;
    908 }
    909