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      1 /*
      2  * Copyright  2011 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "brw_context.h"
     25 #include "brw_state.h"
     26 #include "brw_defines.h"
     27 #include "brw_util.h"
     28 #include "main/macros.h"
     29 #include "main/fbobject.h"
     30 #include "intel_batchbuffer.h"
     31 
     32 static void
     33 upload_sbe_state(struct brw_context *brw)
     34 {
     35    struct intel_context *intel = &brw->intel;
     36    struct gl_context *ctx = &intel->ctx;
     37    /* BRW_NEW_FRAGMENT_PROGRAM */
     38    uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
     39    /* _NEW_LIGHT */
     40    bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
     41    uint32_t dw1, dw10, dw11;
     42    int i;
     43    int attr = 0, input_index = 0;
     44    int urb_entry_read_offset = 1;
     45    uint16_t attr_overrides[FRAG_ATTRIB_MAX];
     46    /* _NEW_BUFFERS */
     47    bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
     48    uint32_t point_sprite_origin;
     49 
     50    /* FINISHME: Attribute Swizzle Control Mode? */
     51    dw1 = GEN7_SBE_SWIZZLE_ENABLE | num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT;
     52 
     53    /* _NEW_POINT
     54     *
     55     * Window coordinates in an FBO are inverted, which means point
     56     * sprite origin must be inverted.
     57     */
     58    if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo) {
     59       point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
     60    } else {
     61       point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
     62    }
     63    dw1 |= point_sprite_origin;
     64 
     65 
     66    dw10 = 0;
     67    dw11 = 0;
     68 
     69    /* Create the mapping from the FS inputs we produce to the VS outputs
     70     * they source from.
     71     */
     72    uint32_t max_source_attr = 0;
     73    for (; attr < FRAG_ATTRIB_MAX; attr++) {
     74       enum glsl_interp_qualifier interp_qualifier =
     75          brw->fragment_program->InterpQualifier[attr];
     76       bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
     77 
     78       if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
     79 	 continue;
     80 
     81       if (ctx->Point.PointSprite &&
     82 	  attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 &&
     83 	  ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
     84 	 dw10 |= (1 << input_index);
     85       }
     86 
     87       if (attr == FRAG_ATTRIB_PNTC)
     88 	 dw10 |= (1 << input_index);
     89 
     90       /* flat shading */
     91       if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
     92           (shade_model_flat && is_gl_Color &&
     93            interp_qualifier == INTERP_QUALIFIER_NONE))
     94          dw11 |= (1 << input_index);
     95 
     96       /* The hardware can only do the overrides on 16 overrides at a
     97        * time, and the other up to 16 have to be lined up so that the
     98        * input index = the output index.  We'll need to do some
     99        * tweaking to make sure that's the case.
    100        */
    101       assert(input_index < 16 || attr == input_index);
    102 
    103       /* CACHE_NEW_VS_PROG | _NEW_LIGHT | _NEW_PROGRAM */
    104       attr_overrides[input_index++] =
    105          get_attr_override(&brw->vs.prog_data->vue_map,
    106 			   urb_entry_read_offset, attr,
    107                            ctx->VertexProgram._TwoSideEnabled,
    108                            &max_source_attr);
    109    }
    110 
    111    /* From the Ivy Bridge PRM, Volume 2, Part 1, documentation for
    112     * 3DSTATE_SBE DWord 1 bits 15:11, "Vertex URB Entry Read Length":
    113     *
    114     * "This field should be set to the minimum length required to read the
    115     *  maximum source attribute.  The maximum source attribute is indicated
    116     *  by the maximum value of the enabled Attribute # Source Attribute if
    117     *  Attribute Swizzle Enable is set, Number of Output Attributes-1 if
    118     *  enable is not set.
    119     *
    120     *  read_length = ceiling((max_source_attr + 1) / 2)"
    121     */
    122    uint32_t urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
    123    dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
    124           urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;
    125 
    126    for (; input_index < FRAG_ATTRIB_MAX; input_index++)
    127       attr_overrides[input_index] = 0;
    128 
    129    BEGIN_BATCH(14);
    130    OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
    131    OUT_BATCH(dw1);
    132 
    133    /* Output dwords 2 through 9 */
    134    for (i = 0; i < 8; i++) {
    135       OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
    136    }
    137 
    138    OUT_BATCH(dw10); /* point sprite texcoord bitmask */
    139    OUT_BATCH(dw11); /* constant interp bitmask */
    140    OUT_BATCH(0); /* wrapshortest enables 0-7 */
    141    OUT_BATCH(0); /* wrapshortest enables 8-15 */
    142    ADVANCE_BATCH();
    143 }
    144 
    145 const struct brw_tracked_state gen7_sbe_state = {
    146    .dirty = {
    147       .mesa  = (_NEW_BUFFERS |
    148 		_NEW_LIGHT |
    149 		_NEW_POINT |
    150 		_NEW_PROGRAM),
    151       .brw   = (BRW_NEW_CONTEXT |
    152 		BRW_NEW_FRAGMENT_PROGRAM),
    153       .cache = CACHE_NEW_VS_PROG
    154    },
    155    .emit = upload_sbe_state,
    156 };
    157 
    158 static void
    159 upload_sf_state(struct brw_context *brw)
    160 {
    161    struct intel_context *intel = &brw->intel;
    162    struct gl_context *ctx = &intel->ctx;
    163    uint32_t dw1, dw2, dw3;
    164    float point_size;
    165    /* _NEW_BUFFERS */
    166    bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
    167    bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
    168 
    169    dw1 = GEN6_SF_STATISTICS_ENABLE |
    170          GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
    171 
    172    /* _NEW_BUFFERS */
    173    dw1 |= (brw_depthbuffer_format(brw) << GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
    174 
    175    /* _NEW_POLYGON */
    176    if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
    177       dw1 |= GEN6_SF_WINDING_CCW;
    178 
    179    if (ctx->Polygon.OffsetFill)
    180        dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
    181 
    182    if (ctx->Polygon.OffsetLine)
    183        dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
    184 
    185    if (ctx->Polygon.OffsetPoint)
    186        dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
    187 
    188    switch (ctx->Polygon.FrontMode) {
    189    case GL_FILL:
    190        dw1 |= GEN6_SF_FRONT_SOLID;
    191        break;
    192 
    193    case GL_LINE:
    194        dw1 |= GEN6_SF_FRONT_WIREFRAME;
    195        break;
    196 
    197    case GL_POINT:
    198        dw1 |= GEN6_SF_FRONT_POINT;
    199        break;
    200 
    201    default:
    202        assert(0);
    203        break;
    204    }
    205 
    206    switch (ctx->Polygon.BackMode) {
    207    case GL_FILL:
    208        dw1 |= GEN6_SF_BACK_SOLID;
    209        break;
    210 
    211    case GL_LINE:
    212        dw1 |= GEN6_SF_BACK_WIREFRAME;
    213        break;
    214 
    215    case GL_POINT:
    216        dw1 |= GEN6_SF_BACK_POINT;
    217        break;
    218 
    219    default:
    220        assert(0);
    221        break;
    222    }
    223 
    224    dw2 = 0;
    225 
    226    if (ctx->Polygon.CullFlag) {
    227       switch (ctx->Polygon.CullFaceMode) {
    228       case GL_FRONT:
    229 	 dw2 |= GEN6_SF_CULL_FRONT;
    230 	 break;
    231       case GL_BACK:
    232 	 dw2 |= GEN6_SF_CULL_BACK;
    233 	 break;
    234       case GL_FRONT_AND_BACK:
    235 	 dw2 |= GEN6_SF_CULL_BOTH;
    236 	 break;
    237       default:
    238 	 assert(0);
    239 	 break;
    240       }
    241    } else {
    242       dw2 |= GEN6_SF_CULL_NONE;
    243    }
    244 
    245    /* _NEW_SCISSOR */
    246    if (ctx->Scissor.Enabled)
    247       dw2 |= GEN6_SF_SCISSOR_ENABLE;
    248 
    249    /* _NEW_LINE */
    250    {
    251       uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7);
    252       /* TODO: line width of 0 is not allowed when MSAA enabled */
    253       if (line_width_u3_7 == 0)
    254          line_width_u3_7 = 1;
    255       dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
    256    }
    257    if (ctx->Line.SmoothFlag) {
    258       dw2 |= GEN6_SF_LINE_AA_ENABLE;
    259       dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
    260    }
    261    if (ctx->Line.StippleFlag && intel->is_haswell) {
    262       dw2 |= HSW_SF_LINE_STIPPLE_ENABLE;
    263    }
    264    /* _NEW_MULTISAMPLE */
    265    if (multisampled_fbo && ctx->Multisample.Enabled)
    266       dw2 |= GEN6_SF_MSRAST_ON_PATTERN;
    267 
    268    /* FINISHME: Last Pixel Enable?  Vertex Sub Pixel Precision Select?
    269     */
    270 
    271    dw3 = GEN6_SF_LINE_AA_MODE_TRUE;
    272 
    273    /* _NEW_PROGRAM | _NEW_POINT */
    274    if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
    275       dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
    276 
    277    /* Clamp to ARB_point_parameters user limits */
    278    point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
    279 
    280    /* Clamp to the hardware limits and convert to fixed point */
    281    dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
    282 
    283    /* _NEW_LIGHT */
    284    if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
    285       dw3 |=
    286 	 (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
    287 	 (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
    288 	 (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
    289    } else {
    290       dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
    291    }
    292 
    293    BEGIN_BATCH(7);
    294    OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
    295    OUT_BATCH(dw1);
    296    OUT_BATCH(dw2);
    297    OUT_BATCH(dw3);
    298    OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant.  copied from gen4 */
    299    OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
    300    OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
    301    ADVANCE_BATCH();
    302 }
    303 
    304 const struct brw_tracked_state gen7_sf_state = {
    305    .dirty = {
    306       .mesa  = (_NEW_LIGHT |
    307 		_NEW_PROGRAM |
    308 		_NEW_POLYGON |
    309 		_NEW_LINE |
    310 		_NEW_SCISSOR |
    311 		_NEW_BUFFERS |
    312 		_NEW_POINT |
    313                 _NEW_MULTISAMPLE),
    314       .brw   = BRW_NEW_CONTEXT,
    315       .cache = CACHE_NEW_VS_PROG
    316    },
    317    .emit = upload_sf_state,
    318 };
    319