1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 #include "gm.h" 9 #include "SkGradientShader.h" 10 11 namespace skiagm { 12 13 class FillTypePerspGM : public GM { 14 SkPath fPath; 15 public: 16 FillTypePerspGM() {} 17 18 void makePath() { 19 if (fPath.isEmpty()) { 20 const SkScalar radius = SkIntToScalar(45); 21 fPath.addCircle(SkIntToScalar(50), SkIntToScalar(50), radius); 22 fPath.addCircle(SkIntToScalar(100), SkIntToScalar(100), radius); 23 } 24 } 25 26 protected: 27 virtual uint32_t onGetFlags() const SK_OVERRIDE { 28 return kSkipTiled_Flag; 29 } 30 31 virtual SkString onShortName() { 32 return SkString("filltypespersp"); 33 } 34 35 virtual SkISize onISize() { 36 return SkISize::Make(835, 840); 37 } 38 39 void showPath(SkCanvas* canvas, int x, int y, SkPath::FillType ft, 40 SkScalar scale, const SkPaint& paint) { 41 42 const SkRect r = { 0, 0, SkIntToScalar(150), SkIntToScalar(150) }; 43 44 canvas->save(); 45 canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); 46 canvas->clipRect(r); 47 canvas->drawColor(SK_ColorWHITE); 48 fPath.setFillType(ft); 49 canvas->translate(r.centerX(), r.centerY()); 50 canvas->scale(scale, scale); 51 canvas->translate(-r.centerX(), -r.centerY()); 52 canvas->drawPath(fPath, paint); 53 canvas->restore(); 54 } 55 56 void showFour(SkCanvas* canvas, SkScalar scale, bool aa) { 57 58 SkPaint paint; 59 SkPoint center = SkPoint::Make(SkIntToScalar(100), SkIntToScalar(100)); 60 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; 61 SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1}; 62 SkShader* s = SkGradientShader::CreateRadial(center, 63 SkIntToScalar(100), 64 colors, 65 pos, 66 SK_ARRAY_COUNT(colors), 67 SkShader::kClamp_TileMode); 68 paint.setShader(s)->unref(); 69 paint.setAntiAlias(aa); 70 71 showPath(canvas, 0, 0, SkPath::kWinding_FillType, 72 scale, paint); 73 showPath(canvas, 200, 0, SkPath::kEvenOdd_FillType, 74 scale, paint); 75 showPath(canvas, 00, 200, SkPath::kInverseWinding_FillType, 76 scale, paint); 77 showPath(canvas, 200, 200, SkPath::kInverseEvenOdd_FillType, 78 scale, paint); 79 } 80 81 virtual void onDraw(SkCanvas* canvas) { 82 this->makePath(); 83 84 // do perspective drawPaint as the background; 85 SkPaint bkgnrd; 86 SkPoint center = SkPoint::Make(SkIntToScalar(100), 87 SkIntToScalar(100)); 88 SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN, 89 SK_ColorYELLOW, SK_ColorWHITE}; 90 SkScalar pos[] = {0, SK_ScalarHalf / 2, 91 3 * SK_ScalarHalf / 2, SK_Scalar1}; 92 SkShader* s = SkGradientShader::CreateRadial(center, 93 SkIntToScalar(1000), 94 colors, 95 pos, 96 SK_ARRAY_COUNT(colors), 97 SkShader::kClamp_TileMode); 98 bkgnrd.setShader(s)->unref(); 99 canvas->save(); 100 canvas->translate(SkIntToScalar(100), SkIntToScalar(100)); 101 SkMatrix mat; 102 mat.reset(); 103 mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 1000)); 104 canvas->concat(mat); 105 canvas->drawPaint(bkgnrd); 106 canvas->restore(); 107 108 // draw the paths in perspective 109 SkMatrix persp; 110 persp.reset(); 111 persp.setPerspX(SkScalarToPersp(-SK_Scalar1 / 1800)); 112 persp.setPerspY(SkScalarToPersp(SK_Scalar1 / 500)); 113 canvas->concat(persp); 114 115 canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); 116 const SkScalar scale = SkIntToScalar(5)/4; 117 118 showFour(canvas, SK_Scalar1, false); 119 canvas->translate(SkIntToScalar(450), 0); 120 showFour(canvas, scale, false); 121 122 canvas->translate(SkIntToScalar(-450), SkIntToScalar(450)); 123 showFour(canvas, SK_Scalar1, true); 124 canvas->translate(SkIntToScalar(450), 0); 125 showFour(canvas, scale, true); 126 } 127 128 private: 129 typedef GM INHERITED; 130 }; 131 132 ////////////////////////////////////////////////////////////////////////////// 133 134 static GM* MyFactory(void*) { return new FillTypePerspGM; } 135 static GMRegistry reg(MyFactory); 136 137 } 138