1 #include "SkBitmapScaler.h" 2 #include "SkBitmapFilter.h" 3 #include "SkRect.h" 4 #include "SkTArray.h" 5 #include "SkErrorInternals.h" 6 #include "SkConvolver.h" 7 8 // SkResizeFilter ---------------------------------------------------------------- 9 10 // Encapsulates computation and storage of the filters required for one complete 11 // resize operation. 12 class SkResizeFilter { 13 public: 14 SkResizeFilter(SkBitmapScaler::ResizeMethod method, 15 int srcFullWidth, int srcFullHeight, 16 float destWidth, float destHeight, 17 const SkRect& destSubset, 18 const SkConvolutionProcs& convolveProcs); 19 ~SkResizeFilter() { 20 SkDELETE( fBitmapFilter ); 21 } 22 23 // Returns the filled filter values. 24 const SkConvolutionFilter1D& xFilter() { return fXFilter; } 25 const SkConvolutionFilter1D& yFilter() { return fYFilter; } 26 27 private: 28 29 SkBitmapFilter* fBitmapFilter; 30 31 // Computes one set of filters either horizontally or vertically. The caller 32 // will specify the "min" and "max" rather than the bottom/top and 33 // right/bottom so that the same code can be re-used in each dimension. 34 // 35 // |srcDependLo| and |srcDependSize| gives the range for the source 36 // depend rectangle (horizontally or vertically at the caller's discretion 37 // -- see above for what this means). 38 // 39 // Likewise, the range of destination values to compute and the scale factor 40 // for the transform is also specified. 41 42 void computeFilters(int srcSize, 43 float destSubsetLo, float destSubsetSize, 44 float scale, 45 SkConvolutionFilter1D* output, 46 const SkConvolutionProcs& convolveProcs); 47 48 SkConvolutionFilter1D fXFilter; 49 SkConvolutionFilter1D fYFilter; 50 }; 51 52 SkResizeFilter::SkResizeFilter(SkBitmapScaler::ResizeMethod method, 53 int srcFullWidth, int srcFullHeight, 54 float destWidth, float destHeight, 55 const SkRect& destSubset, 56 const SkConvolutionProcs& convolveProcs) { 57 58 // method will only ever refer to an "algorithm method". 59 SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) && 60 (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD)); 61 62 switch(method) { 63 case SkBitmapScaler::RESIZE_BOX: 64 fBitmapFilter = SkNEW(SkBoxFilter); 65 break; 66 case SkBitmapScaler::RESIZE_TRIANGLE: 67 fBitmapFilter = SkNEW(SkTriangleFilter); 68 break; 69 case SkBitmapScaler::RESIZE_MITCHELL: 70 fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f)); 71 break; 72 case SkBitmapScaler::RESIZE_HAMMING: 73 fBitmapFilter = SkNEW(SkHammingFilter); 74 break; 75 case SkBitmapScaler::RESIZE_LANCZOS3: 76 fBitmapFilter = SkNEW(SkLanczosFilter); 77 break; 78 default: 79 // NOTREACHED: 80 fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f)); 81 break; 82 } 83 84 85 float scaleX = destWidth / srcFullWidth; 86 float scaleY = destHeight / srcFullHeight; 87 88 this->computeFilters(srcFullWidth, destSubset.fLeft, destSubset.width(), 89 scaleX, &fXFilter, convolveProcs); 90 if (srcFullWidth == srcFullHeight && 91 destSubset.fLeft == destSubset.fTop && 92 destSubset.width() == destSubset.height()&& 93 scaleX == scaleY) { 94 fYFilter = fXFilter; 95 } else { 96 this->computeFilters(srcFullHeight, destSubset.fTop, destSubset.height(), 97 scaleY, &fYFilter, convolveProcs); 98 } 99 } 100 101 // TODO(egouriou): Take advantage of periods in the convolution. 102 // Practical resizing filters are periodic outside of the border area. 103 // For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the 104 // source become p pixels in the destination) will have a period of p. 105 // A nice consequence is a period of 1 when downscaling by an integral 106 // factor. Downscaling from typical display resolutions is also bound 107 // to produce interesting periods as those are chosen to have multiple 108 // small factors. 109 // Small periods reduce computational load and improve cache usage if 110 // the coefficients can be shared. For periods of 1 we can consider 111 // loading the factors only once outside the borders. 112 void SkResizeFilter::computeFilters(int srcSize, 113 float destSubsetLo, float destSubsetSize, 114 float scale, 115 SkConvolutionFilter1D* output, 116 const SkConvolutionProcs& convolveProcs) { 117 float destSubsetHi = destSubsetLo + destSubsetSize; // [lo, hi) 118 119 // When we're doing a magnification, the scale will be larger than one. This 120 // means the destination pixels are much smaller than the source pixels, and 121 // that the range covered by the filter won't necessarily cover any source 122 // pixel boundaries. Therefore, we use these clamped values (max of 1) for 123 // some computations. 124 float clampedScale = SkTMin(1.0f, scale); 125 126 // This is how many source pixels from the center we need to count 127 // to support the filtering function. 128 float srcSupport = fBitmapFilter->width() / clampedScale; 129 130 // Speed up the divisions below by turning them into multiplies. 131 float invScale = 1.0f / scale; 132 133 SkTArray<float> filterValues(64); 134 SkTArray<short> fixedFilterValues(64); 135 136 // Loop over all pixels in the output range. We will generate one set of 137 // filter values for each one. Those values will tell us how to blend the 138 // source pixels to compute the destination pixel. 139 for (int destSubsetI = SkScalarFloorToInt(destSubsetLo); destSubsetI < SkScalarCeilToInt(destSubsetHi); 140 destSubsetI++) { 141 // Reset the arrays. We don't declare them inside so they can re-use the 142 // same malloc-ed buffer. 143 filterValues.reset(); 144 fixedFilterValues.reset(); 145 146 // This is the pixel in the source directly under the pixel in the dest. 147 // Note that we base computations on the "center" of the pixels. To see 148 // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x 149 // downscale should "cover" the pixels around the pixel with *its center* 150 // at coordinates (2.5, 2.5) in the source, not those around (0, 0). 151 // Hence we need to scale coordinates (0.5, 0.5), not (0, 0). 152 float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale; 153 154 // Compute the (inclusive) range of source pixels the filter covers. 155 int srcBegin = SkTMax(0, SkScalarFloorToInt(srcPixel - srcSupport)); 156 int srcEnd = SkTMin(srcSize - 1, SkScalarCeilToInt(srcPixel + srcSupport)); 157 158 // Compute the unnormalized filter value at each location of the source 159 // it covers. 160 float filterSum = 0.0f; // Sub of the filter values for normalizing. 161 for (int curFilterPixel = srcBegin; curFilterPixel <= srcEnd; 162 curFilterPixel++) { 163 // Distance from the center of the filter, this is the filter coordinate 164 // in source space. We also need to consider the center of the pixel 165 // when comparing distance against 'srcPixel'. In the 5x downscale 166 // example used above the distance from the center of the filter to 167 // the pixel with coordinates (2, 2) should be 0, because its center 168 // is at (2.5, 2.5). 169 float srcFilterDist = 170 ((static_cast<float>(curFilterPixel) + 0.5f) - srcPixel); 171 172 // Since the filter really exists in dest space, map it there. 173 float destFilterDist = srcFilterDist * clampedScale; 174 175 // Compute the filter value at that location. 176 float filterValue = fBitmapFilter->evaluate(destFilterDist); 177 filterValues.push_back(filterValue); 178 179 filterSum += filterValue; 180 } 181 SkASSERT(!filterValues.empty()); 182 183 // The filter must be normalized so that we don't affect the brightness of 184 // the image. Convert to normalized fixed point. 185 short fixedSum = 0; 186 for (int i = 0; i < filterValues.count(); i++) { 187 short curFixed = output->FloatToFixed(filterValues[i] / filterSum); 188 fixedSum += curFixed; 189 fixedFilterValues.push_back(curFixed); 190 } 191 192 // The conversion to fixed point will leave some rounding errors, which 193 // we add back in to avoid affecting the brightness of the image. We 194 // arbitrarily add this to the center of the filter array (this won't always 195 // be the center of the filter function since it could get clipped on the 196 // edges, but it doesn't matter enough to worry about that case). 197 short leftovers = output->FloatToFixed(1.0f) - fixedSum; 198 fixedFilterValues[fixedFilterValues.count() / 2] += leftovers; 199 200 // Now it's ready to go. 201 output->AddFilter(srcBegin, &fixedFilterValues[0], 202 static_cast<int>(fixedFilterValues.count())); 203 } 204 205 if (convolveProcs.fApplySIMDPadding) { 206 convolveProcs.fApplySIMDPadding( output ); 207 } 208 } 209 210 static SkBitmapScaler::ResizeMethod ResizeMethodToAlgorithmMethod( 211 SkBitmapScaler::ResizeMethod method) { 212 // Convert any "Quality Method" into an "Algorithm Method" 213 if (method >= SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD && 214 method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD) { 215 return method; 216 } 217 // The call to SkBitmapScalerGtv::Resize() above took care of 218 // GPU-acceleration in the cases where it is possible. So now we just 219 // pick the appropriate software method for each resize quality. 220 switch (method) { 221 // Users of RESIZE_GOOD are willing to trade a lot of quality to 222 // get speed, allowing the use of linear resampling to get hardware 223 // acceleration (SRB). Hence any of our "good" software filters 224 // will be acceptable, so we use a triangle. 225 case SkBitmapScaler::RESIZE_GOOD: 226 return SkBitmapScaler::RESIZE_TRIANGLE; 227 // Users of RESIZE_BETTER are willing to trade some quality in order 228 // to improve performance, but are guaranteed not to devolve to a linear 229 // resampling. In visual tests we see that Hamming-1 is not as good as 230 // Lanczos-2, however it is about 40% faster and Lanczos-2 itself is 231 // about 30% faster than Lanczos-3. The use of Hamming-1 has been deemed 232 // an acceptable trade-off between quality and speed. 233 case SkBitmapScaler::RESIZE_BETTER: 234 return SkBitmapScaler::RESIZE_HAMMING; 235 default: 236 #ifdef SK_HIGH_QUALITY_IS_LANCZOS 237 return SkBitmapScaler::RESIZE_LANCZOS3; 238 #else 239 return SkBitmapScaler::RESIZE_MITCHELL; 240 #endif 241 } 242 } 243 244 // static 245 bool SkBitmapScaler::Resize(SkBitmap* resultPtr, 246 const SkBitmap& source, 247 ResizeMethod method, 248 float destWidth, float destHeight, 249 const SkConvolutionProcs& convolveProcs, 250 SkBitmap::Allocator* allocator) { 251 252 SkRect destSubset = { 0, 0, destWidth, destHeight }; 253 254 // Ensure that the ResizeMethod enumeration is sound. 255 SkASSERT(((RESIZE_FIRST_QUALITY_METHOD <= method) && 256 (method <= RESIZE_LAST_QUALITY_METHOD)) || 257 ((RESIZE_FIRST_ALGORITHM_METHOD <= method) && 258 (method <= RESIZE_LAST_ALGORITHM_METHOD))); 259 260 SkRect dest = { 0, 0, destWidth, destHeight }; 261 if (!dest.contains(destSubset)) { 262 SkErrorInternals::SetError( kInvalidArgument_SkError, 263 "Sorry, the destination bitmap scale subset " 264 "falls outside the full destination bitmap." ); 265 } 266 267 // If the size of source or destination is 0, i.e. 0x0, 0xN or Nx0, just 268 // return empty. 269 if (source.width() < 1 || source.height() < 1 || 270 destWidth < 1 || destHeight < 1) { 271 // todo: seems like we could handle negative dstWidth/Height, since that 272 // is just a negative scale (flip) 273 return false; 274 } 275 276 method = ResizeMethodToAlgorithmMethod(method); 277 278 // Check that we deal with an "algorithm methods" from this point onward. 279 SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) && 280 (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD)); 281 282 SkAutoLockPixels locker(source); 283 if (!source.readyToDraw() || 284 source.colorType() != kN32_SkColorType) { 285 return false; 286 } 287 288 SkResizeFilter filter(method, source.width(), source.height(), 289 destWidth, destHeight, destSubset, convolveProcs); 290 291 // Get a source bitmap encompassing this touched area. We construct the 292 // offsets and row strides such that it looks like a new bitmap, while 293 // referring to the old data. 294 const unsigned char* sourceSubset = 295 reinterpret_cast<const unsigned char*>(source.getPixels()); 296 297 // Convolve into the result. 298 SkBitmap result; 299 result.setInfo(SkImageInfo::MakeN32(SkScalarCeilToInt(destSubset.width()), 300 SkScalarCeilToInt(destSubset.height()), 301 source.alphaType())); 302 result.allocPixels(allocator, NULL); 303 if (!result.readyToDraw()) { 304 return false; 305 } 306 307 BGRAConvolve2D(sourceSubset, static_cast<int>(source.rowBytes()), 308 !source.isOpaque(), filter.xFilter(), filter.yFilter(), 309 static_cast<int>(result.rowBytes()), 310 static_cast<unsigned char*>(result.getPixels()), 311 convolveProcs, true); 312 313 *resultPtr = result; 314 resultPtr->lockPixels(); 315 SkASSERT(NULL != resultPtr->getPixels()); 316 return true; 317 } 318