1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkBitmap.h" 9 #include "SkBitmapHeap.h" 10 #include "SkColor.h" 11 #include "SkFlattenable.h" 12 #include "SkWriteBuffer.h" 13 #include "SkPictureFlat.h" 14 #include "SkRefCnt.h" 15 #include "SkShader.h" 16 #include "Test.h" 17 18 struct SkShaderTraits { 19 static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) { 20 buffer.writeFlattenable(&shader); 21 } 22 }; 23 typedef SkFlatDictionary<SkShader, SkShaderTraits> FlatDictionary; 24 25 class SkBitmapHeapTester { 26 27 public: 28 static int32_t GetRefCount(const SkBitmapHeapEntry* entry) { 29 return entry->fRefCount; 30 } 31 }; 32 33 DEF_TEST(BitmapHeap, reporter) { 34 // Create a bitmap shader. 35 SkBitmap bm; 36 bm.allocN32Pixels(2, 2); 37 bm.eraseColor(SK_ColorRED); 38 uint32_t* pixel = bm.getAddr32(1,0); 39 *pixel = SK_ColorBLUE; 40 41 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, 42 SkShader::kRepeat_TileMode); 43 SkAutoTUnref<SkShader> aur(bitmapShader); 44 45 // Flatten, storing it in the bitmap heap. 46 SkBitmapHeap heap(1, 1); 47 SkChunkFlatController controller(1024); 48 controller.setBitmapStorage(&heap); 49 FlatDictionary dictionary(&controller); 50 51 // Dictionary and heap start off empty. 52 REPORTER_ASSERT(reporter, heap.count() == 0); 53 REPORTER_ASSERT(reporter, dictionary.count() == 0); 54 55 heap.deferAddingOwners(); 56 int index = dictionary.find(*bitmapShader); 57 heap.endAddingOwnersDeferral(true); 58 59 // The dictionary and heap should now each have one entry. 60 REPORTER_ASSERT(reporter, 1 == index); 61 REPORTER_ASSERT(reporter, heap.count() == 1); 62 REPORTER_ASSERT(reporter, dictionary.count() == 1); 63 64 // The bitmap entry's refcount should be 1, then 0 after release. 65 SkBitmapHeapEntry* entry = heap.getEntry(0); 66 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 1); 67 68 entry->releaseRef(); 69 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 0); 70 71 // Now clear out the heap, after which it should be empty. 72 heap.freeMemoryIfPossible(~0U); 73 REPORTER_ASSERT(reporter, heap.count() == 0); 74 75 // Now attempt to flatten the shader again. 76 heap.deferAddingOwners(); 77 index = dictionary.find(*bitmapShader); 78 heap.endAddingOwnersDeferral(false); 79 80 // The dictionary should report the same index since the new entry is identical. 81 // The bitmap heap should contain the bitmap, but with no references. 82 REPORTER_ASSERT(reporter, 1 == index); 83 REPORTER_ASSERT(reporter, heap.count() == 1); 84 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0); 85 } 86