1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "picture_utils.h" 9 #include "CopyTilesRenderer.h" 10 #include "SkCanvas.h" 11 #include "SkDevice.h" 12 #include "SkImageEncoder.h" 13 #include "SkPicture.h" 14 #include "SkPixelRef.h" 15 #include "SkRect.h" 16 #include "SkString.h" 17 18 namespace sk_tools { 19 CopyTilesRenderer::CopyTilesRenderer(int x, int y) 20 : fXTilesPerLargeTile(x) 21 , fYTilesPerLargeTile(y) { 22 } 23 void CopyTilesRenderer::init(SkPicture* pict, const SkString* writePath, 24 const SkString* mismatchPath, const SkString* inputFilename, 25 bool useChecksumBasedFilenames) { 26 // Do not call INHERITED::init(), which would create a (potentially large) canvas which is 27 // not used by bench_pictures. 28 SkASSERT(pict != NULL); 29 // Only work with absolute widths (as opposed to percentages). 30 SkASSERT(this->getTileWidth() != 0 && this->getTileHeight() != 0); 31 fPicture.reset(pict)->ref(); 32 this->CopyString(&fWritePath, writePath); 33 this->CopyString(&fMismatchPath, mismatchPath); 34 this->CopyString(&fInputFilename, inputFilename); 35 fUseChecksumBasedFilenames = useChecksumBasedFilenames; 36 this->buildBBoxHierarchy(); 37 // In order to avoid allocating a large canvas (particularly important for GPU), create one 38 // canvas that is a multiple of the tile size, and draw portions of the picture. 39 fLargeTileWidth = fXTilesPerLargeTile * this->getTileWidth(); 40 fLargeTileHeight = fYTilesPerLargeTile * this->getTileHeight(); 41 fCanvas.reset(this->INHERITED::setupCanvas(fLargeTileWidth, fLargeTileHeight)); 42 } 43 44 bool CopyTilesRenderer::render(SkBitmap** out) { 45 int i = 0; 46 bool success = true; 47 SkBitmap dst; 48 for (int x = 0; x < this->getViewWidth(); x += fLargeTileWidth) { 49 for (int y = 0; y < this->getViewHeight(); y += fLargeTileHeight) { 50 SkAutoCanvasRestore autoRestore(fCanvas, true); 51 // Translate so that we draw the correct portion of the picture. 52 // Perform a postTranslate so that the scaleFactor does not interfere with the 53 // positioning. 54 SkMatrix mat(fCanvas->getTotalMatrix()); 55 mat.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); 56 fCanvas->setMatrix(mat); 57 // Draw the picture 58 fCanvas->drawPicture(fPicture); 59 // Now extract the picture into tiles 60 const SkBitmap& baseBitmap = fCanvas->getDevice()->accessBitmap(false); 61 SkIRect subset; 62 for (int tileY = 0; tileY < fLargeTileHeight; tileY += this->getTileHeight()) { 63 for (int tileX = 0; tileX < fLargeTileWidth; tileX += this->getTileWidth()) { 64 subset.set(tileX, tileY, tileX + this->getTileWidth(), 65 tileY + this->getTileHeight()); 66 SkDEBUGCODE(bool extracted =) 67 baseBitmap.extractSubset(&dst, subset); 68 SkASSERT(extracted); 69 if (!fWritePath.isEmpty()) { 70 // Similar to write() in PictureRenderer.cpp, but just encodes 71 // a bitmap directly. 72 // TODO: Share more common code with write() to do this, to properly 73 // write out the JSON summary, etc. 74 SkString pathWithNumber = SkOSPath::SkPathJoin(fWritePath.c_str(), 75 fInputFilename.c_str()); 76 pathWithNumber.remove(pathWithNumber.size() - 4, 4); 77 pathWithNumber.appendf("%i.png", i++); 78 SkBitmap copy; 79 #if SK_SUPPORT_GPU 80 if (isUsingGpuDevice()) { 81 dst.pixelRef()->readPixels(©, &subset); 82 } else { 83 #endif 84 dst.copyTo(©); 85 #if SK_SUPPORT_GPU 86 } 87 #endif 88 success &= SkImageEncoder::EncodeFile(pathWithNumber.c_str(), copy, 89 SkImageEncoder::kPNG_Type, 100); 90 } 91 } 92 } 93 } 94 } 95 return success; 96 } 97 98 SkString CopyTilesRenderer::getConfigNameInternal() { 99 return SkString("copy_tiles"); 100 } 101 } 102