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Lines Matching refs:GL_TEXTURE_3D

119 	ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
128 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]);
2003 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0);
2008 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0);
2013 ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2017 ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL.");
2018 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0);
2020 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
2025 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2027 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
2029 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
2031 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
2033 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
2041 ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2052 ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2066 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2068 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2070 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2072 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2092 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2094 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2096 ctx.glTexImage3D(GL_TEXTURE_3D
2098 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2117 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
2119 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
2138 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2145 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2151 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2157 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3);
2173 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2174 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2185 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0);
2190 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0);
2195 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
2197 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
2199 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
2201 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
2203 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0);
2214 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2215 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2221 ctx.glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2234 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2235 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2244 ctx.glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2260 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2261 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2267 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2269 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2271 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2273 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2292 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2293 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2297 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2302 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2307 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2317 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2319 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2321 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2323 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2335 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2336 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2346 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2352 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2359 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
2362 ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3);
2378 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2379 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2393 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2394 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2400 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4);
2416 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2417 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2423 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4);
2439 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2440 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2443 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4);
2445 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4);
2447 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4);
2449 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4);
2460 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2461 ctx.glTexImage3D (GL_TEXTURE_3D
2464 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4);
2469 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4);
2474 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4);
2485 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2486 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2489 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4);
2494 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4);
2507 ctx.glBindTexture (GL_TEXTURE_3D, texture[0]);
2508 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2516 ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4);
2663 ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(18, 18), 0);
2858 ctx.glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16);
2936 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2939 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, 0, 4, 4, 4);
2941 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
2955 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4);
2957 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4);
2959 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0);
2961 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0);
2970 ctx.glBindTexture (GL_TEXTURE_3D, 0);
2973 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
2979 ctx.glBindTexture (GL_TEXTURE_3D, texture);
2983 ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
2985 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
2987 ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
2989 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
3000 ctx.glBindTexture (GL_TEXTURE_3D, texture);
3003 ctx.glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4);
3005 ctx.glTexStorage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0);
3011 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2);
3013 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2);
3015 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8);
3017 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8);