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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Negative Texture API tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fNegativeTextureApiTests.hpp"
     25 #include "es31fNegativeTestShared.hpp"
     26 
     27 #include "gluCallLogWrapper.hpp"
     28 
     29 #include "glwDefs.hpp"
     30 #include "glwEnums.hpp"
     31 
     32 namespace deqp
     33 {
     34 namespace gles31
     35 {
     36 namespace Functional
     37 {
     38 namespace NegativeTestShared
     39 {
     40 
     41 using tcu::TestLog;
     42 using glu::CallLogWrapper;
     43 using namespace glw;
     44 
     45 static inline int divRoundUp (int a, int b)
     46 {
     47 	return a/b + (a%b != 0 ? 1 : 0);
     48 }
     49 
     50 static inline int etc2DataSize (int width, int height)
     51 {
     52 	return (int)(divRoundUp(width, 4) * divRoundUp(height, 4) * sizeof(deUint64));
     53 }
     54 
     55 static inline int etc2EacDataSize (int width, int height)
     56 {
     57 	return 2 * etc2DataSize(width, height);
     58 }
     59 
     60 static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
     61 {
     62 	switch (face)
     63 	{
     64 		case tcu::CUBEFACE_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
     65 		case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
     66 		case tcu::CUBEFACE_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
     67 		case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
     68 		case tcu::CUBEFACE_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
     69 		case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
     70 		default:
     71 			DE_ASSERT(DE_FALSE);
     72 			return GL_NONE;
     73 	}
     74 }
     75 
     76 #define FOR_CUBE_FACES(FACE_GL_VAR, BODY)												\
     77 	do																					\
     78 	{																					\
     79 		for (int faceIterTcu = 0; faceIterTcu < tcu::CUBEFACE_LAST; faceIterTcu++)		\
     80 		{																				\
     81 			const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu);	\
     82 			BODY																		\
     83 		}																				\
     84 	} while (false)
     85 
     86 
     87 // glActiveTexture
     88 
     89 void activetexture (NegativeTestContext& ctx)
     90 {
     91 	ctx.beginSection("GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
     92 	ctx.glActiveTexture(-1);
     93 	ctx.expectError(GL_INVALID_ENUM);
     94 	int numMaxTextureUnits = ctx.getInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
     95 	ctx.glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits);
     96 	ctx.expectError(GL_INVALID_ENUM);
     97 	ctx.endSection();
     98 }
     99 
    100 // glBindTexture
    101 
    102 void bindtexture (NegativeTestContext& ctx)
    103 {
    104 	GLuint texture[2];
    105 	ctx.glGenTextures(2, texture);
    106 
    107 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values.");
    108 	ctx.glBindTexture(0, 1);
    109 	ctx.expectError(GL_INVALID_ENUM);
    110 	ctx.glBindTexture(GL_FRAMEBUFFER, 1);
    111 	ctx.expectError(GL_INVALID_ENUM);
    112 	ctx.endSection();
    113 
    114 	ctx.beginSection("GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target.");
    115 	ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
    116 	ctx.expectError(GL_NO_ERROR);
    117 	ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
    118 	ctx.expectError(GL_INVALID_OPERATION);
    119 	ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
    120 	ctx.expectError(GL_INVALID_OPERATION);
    121 	ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
    122 	ctx.expectError(GL_INVALID_OPERATION);
    123 
    124 	ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]);
    125 	ctx.expectError(GL_NO_ERROR);
    126 	ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
    127 	ctx.expectError(GL_INVALID_OPERATION);
    128 	ctx.glBindTexture(GL_TEXTURE_3D, texture[1]);
    129 	ctx.expectError(GL_INVALID_OPERATION);
    130 	ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
    131 	ctx.expectError(GL_INVALID_OPERATION);
    132 	ctx.endSection();
    133 
    134 	ctx.glDeleteTextures(2, texture);
    135 }
    136 
    137 // glCompressedTexImage2D
    138 
    139 void compressedteximage2d_invalid_target (NegativeTestContext& ctx)
    140 {
    141 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    142 	ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    143 	ctx.expectError(GL_INVALID_ENUM);
    144 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    145 	ctx.expectError(GL_INVALID_ENUM);
    146 	ctx.endSection();
    147 }
    148 
    149 void compressedteximage2d_invalid_format (NegativeTestContext& ctx)
    150 {
    151 	ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a supported format returned in GL_COMPRESSED_TEXTURE_FORMATS.");
    152 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
    153 	ctx.expectError(GL_INVALID_ENUM);
    154 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0);
    155 	ctx.expectError(GL_INVALID_ENUM);
    156 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0);
    157 	ctx.expectError(GL_INVALID_ENUM);
    158 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
    159 	ctx.expectError(GL_INVALID_ENUM);
    160 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    161 	ctx.expectError(GL_INVALID_ENUM);
    162 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    163 	ctx.expectError(GL_INVALID_ENUM);
    164 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
    165 	ctx.expectError(GL_INVALID_ENUM);
    166 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    167 	ctx.expectError(GL_INVALID_ENUM);
    168 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    169 	ctx.expectError(GL_INVALID_ENUM);
    170 	ctx.endSection();
    171 }
    172 
    173 void compressedteximage2d_neg_level (NegativeTestContext& ctx)
    174 {
    175 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    176 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    177 	ctx.expectError(GL_INVALID_VALUE);
    178 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    179 	ctx.expectError(GL_INVALID_VALUE);
    180 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    181 	ctx.expectError(GL_INVALID_VALUE);
    182 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    183 	ctx.expectError(GL_INVALID_VALUE);
    184 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    185 	ctx.expectError(GL_INVALID_VALUE);
    186 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    187 	ctx.expectError(GL_INVALID_VALUE);
    188 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    189 	ctx.expectError(GL_INVALID_VALUE);
    190 	ctx.endSection();
    191 }
    192 
    193 void compressedteximage2d_max_level (NegativeTestContext& ctx)
    194 {
    195 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for a 2d texture target.");
    196 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    197 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
    198 	ctx.expectError(GL_INVALID_VALUE);
    199 	ctx.endSection();
    200 
    201 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE) for a cubemap target.");
    202 	deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    203 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    204 	ctx.expectError(GL_INVALID_VALUE);
    205 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    206 	ctx.expectError(GL_INVALID_VALUE);
    207 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    208 	ctx.expectError(GL_INVALID_VALUE);
    209 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    210 	ctx.expectError(GL_INVALID_VALUE);
    211 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    212 	ctx.expectError(GL_INVALID_VALUE);
    213 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
    214 	ctx.expectError(GL_INVALID_VALUE);
    215 	ctx.endSection();
    216 }
    217 
    218 void compressedteximage2d_neg_width_height (NegativeTestContext& ctx)
    219 {
    220 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
    221 
    222 	ctx.beginSection("GL_TEXTURE_2D target");
    223 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    224 	ctx.expectError(GL_INVALID_VALUE);
    225 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    226 	ctx.expectError(GL_INVALID_VALUE);
    227 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    228 	ctx.expectError(GL_INVALID_VALUE);
    229 	ctx.endSection();
    230 
    231 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    232 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    233 	ctx.expectError(GL_INVALID_VALUE);
    234 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    235 	ctx.expectError(GL_INVALID_VALUE);
    236 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    237 	ctx.expectError(GL_INVALID_VALUE);
    238 	ctx.endSection();
    239 
    240 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    241 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    242 	ctx.expectError(GL_INVALID_VALUE);
    243 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    244 	ctx.expectError(GL_INVALID_VALUE);
    245 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    246 	ctx.expectError(GL_INVALID_VALUE);
    247 	ctx.endSection();
    248 
    249 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    250 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    251 	ctx.expectError(GL_INVALID_VALUE);
    252 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    253 	ctx.expectError(GL_INVALID_VALUE);
    254 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    255 	ctx.expectError(GL_INVALID_VALUE);
    256 	ctx.endSection();
    257 
    258 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    259 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    260 	ctx.expectError(GL_INVALID_VALUE);
    261 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    262 	ctx.expectError(GL_INVALID_VALUE);
    263 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    264 	ctx.expectError(GL_INVALID_VALUE);
    265 	ctx.endSection();
    266 
    267 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    268 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    269 	ctx.expectError(GL_INVALID_VALUE);
    270 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    271 	ctx.expectError(GL_INVALID_VALUE);
    272 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    273 	ctx.expectError(GL_INVALID_VALUE);
    274 	ctx.endSection();
    275 
    276 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    277 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
    278 	ctx.expectError(GL_INVALID_VALUE);
    279 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
    280 	ctx.expectError(GL_INVALID_VALUE);
    281 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
    282 	ctx.expectError(GL_INVALID_VALUE);
    283 	ctx.endSection();
    284 
    285 	ctx.endSection();
    286 }
    287 
    288 void compressedteximage2d_max_width_height (NegativeTestContext& ctx)
    289 {
    290 	int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    291 	int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
    292 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
    293 
    294 	ctx.beginSection("GL_TEXTURE_2D target");
    295 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0);
    296 	ctx.expectError(GL_INVALID_VALUE);
    297 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0);
    298 	ctx.expectError(GL_INVALID_VALUE);
    299 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0);
    300 	ctx.expectError(GL_INVALID_VALUE);
    301 	ctx.endSection();
    302 
    303 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    304 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
    305 	ctx.expectError(GL_INVALID_VALUE);
    306 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
    307 	ctx.expectError(GL_INVALID_VALUE);
    308 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    309 	ctx.expectError(GL_INVALID_VALUE);
    310 	ctx.endSection();
    311 
    312 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    313 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
    314 	ctx.expectError(GL_INVALID_VALUE);
    315 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
    316 	ctx.expectError(GL_INVALID_VALUE);
    317 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    318 	ctx.expectError(GL_INVALID_VALUE);
    319 	ctx.endSection();
    320 
    321 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    322 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
    323 	ctx.expectError(GL_INVALID_VALUE);
    324 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
    325 	ctx.expectError(GL_INVALID_VALUE);
    326 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    327 	ctx.expectError(GL_INVALID_VALUE);
    328 	ctx.endSection();
    329 
    330 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    331 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
    332 	ctx.expectError(GL_INVALID_VALUE);
    333 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
    334 	ctx.expectError(GL_INVALID_VALUE);
    335 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    336 	ctx.expectError(GL_INVALID_VALUE);
    337 	ctx.endSection();
    338 
    339 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    340 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
    341 	ctx.expectError(GL_INVALID_VALUE);
    342 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
    343 	ctx.expectError(GL_INVALID_VALUE);
    344 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    345 	ctx.expectError(GL_INVALID_VALUE);
    346 	ctx.endSection();
    347 
    348 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    349 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
    350 	ctx.expectError(GL_INVALID_VALUE);
    351 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
    352 	ctx.expectError(GL_INVALID_VALUE);
    353 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
    354 	ctx.expectError(GL_INVALID_VALUE);
    355 	ctx.endSection();
    356 
    357 	ctx.endSection();
    358 }
    359 
    360 void compressedteximage2d_invalid_border (NegativeTestContext& ctx)
    361 {
    362 	ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
    363 
    364 	ctx.beginSection("GL_TEXTURE_2D target");
    365 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    366 	ctx.expectError(GL_INVALID_VALUE);
    367 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    368 	ctx.expectError(GL_INVALID_VALUE);
    369 	ctx.endSection();
    370 
    371 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    372 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    373 	ctx.expectError(GL_INVALID_VALUE);
    374 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    375 	ctx.expectError(GL_INVALID_VALUE);
    376 	ctx.endSection();
    377 
    378 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    379 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    380 	ctx.expectError(GL_INVALID_VALUE);
    381 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    382 	ctx.expectError(GL_INVALID_VALUE);
    383 	ctx.endSection();
    384 
    385 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    386 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    387 	ctx.expectError(GL_INVALID_VALUE);
    388 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    389 	ctx.expectError(GL_INVALID_VALUE);
    390 	ctx.endSection();
    391 
    392 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    393 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    394 	ctx.expectError(GL_INVALID_VALUE);
    395 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    396 	ctx.expectError(GL_INVALID_VALUE);
    397 	ctx.endSection();
    398 
    399 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    400 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    401 	ctx.expectError(GL_INVALID_VALUE);
    402 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    403 	ctx.expectError(GL_INVALID_VALUE);
    404 	ctx.endSection();
    405 
    406 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    407 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
    408 	ctx.expectError(GL_INVALID_VALUE);
    409 	ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
    410 	ctx.expectError(GL_INVALID_VALUE);
    411 	ctx.endSection();
    412 
    413 	ctx.endSection();
    414 }
    415 
    416 void compressedteximage2d_invalid_size (NegativeTestContext& ctx)
    417 {
    418 	ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
    419 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0);
    420 	ctx.expectError(GL_INVALID_VALUE);
    421 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, 4*4*8, 0);
    422 	ctx.expectError(GL_INVALID_VALUE);
    423 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, 4*4*16, 0);
    424 	ctx.expectError(GL_INVALID_VALUE);
    425 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 0, 4*4*16, 0);
    426 	ctx.expectError(GL_INVALID_VALUE);
    427 	ctx.endSection();
    428 }
    429 
    430 void compressedteximage2d_invalid_buffer_target (NegativeTestContext& ctx)
    431 {
    432 	deUint32				buf = 1234;
    433 	std::vector<GLubyte>	data(64);
    434 
    435 	ctx.glGenBuffers			(1, &buf);
    436 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
    437 	ctx.glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
    438 	ctx.expectError				(GL_NO_ERROR);
    439 
    440 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
    441 	ctx.glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
    442 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0);
    443 	ctx.expectError				(GL_INVALID_OPERATION);
    444 	ctx.glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
    445 	ctx.endSection();
    446 
    447 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
    448 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
    449 	ctx.expectError				(GL_INVALID_OPERATION);
    450 	ctx.endSection();
    451 
    452 	ctx.glDeleteBuffers			(1, &buf);
    453 }
    454 
    455 // glCopyTexImage2D
    456 
    457 void copyteximage2d_invalid_target (NegativeTestContext& ctx)
    458 {
    459 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    460 	ctx.glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0);
    461 	ctx.expectError(GL_INVALID_ENUM);
    462 	ctx.endSection();
    463 }
    464 
    465 void copyteximage2d_invalid_format (NegativeTestContext& ctx)
    466 {
    467 	ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not an accepted format.");
    468 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0);
    469 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    470 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0);
    471 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    472 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0);
    473 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    474 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0);
    475 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    476 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0);
    477 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    478 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0);
    479 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    480 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0);
    481 	ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
    482 	ctx.endSection();
    483 }
    484 
    485 void copyteximage2d_inequal_width_height_cube (NegativeTestContext& ctx)
    486 {
    487 	ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.");
    488 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
    489 	ctx.expectError(GL_INVALID_VALUE);
    490 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
    491 	ctx.expectError(GL_INVALID_VALUE);
    492 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
    493 	ctx.expectError(GL_INVALID_VALUE);
    494 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
    495 	ctx.expectError(GL_INVALID_VALUE);
    496 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
    497 	ctx.expectError(GL_INVALID_VALUE);
    498 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
    499 	ctx.expectError(GL_INVALID_VALUE);
    500 	ctx.endSection();
    501 }
    502 
    503 void copyteximage2d_neg_level (NegativeTestContext& ctx)
    504 {
    505 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    506 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0);
    507 	ctx.expectError(GL_INVALID_VALUE);
    508 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
    509 	ctx.expectError(GL_INVALID_VALUE);
    510 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
    511 	ctx.expectError(GL_INVALID_VALUE);
    512 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
    513 	ctx.expectError(GL_INVALID_VALUE);
    514 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
    515 	ctx.expectError(GL_INVALID_VALUE);
    516 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
    517 	ctx.expectError(GL_INVALID_VALUE);
    518 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
    519 	ctx.expectError(GL_INVALID_VALUE);
    520 	ctx.endSection();
    521 }
    522 
    523 void copyteximage2d_max_level (NegativeTestContext& ctx)
    524 {
    525 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
    526 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    527 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0);
    528 	ctx.expectError(GL_INVALID_VALUE);
    529 	ctx.endSection();
    530 
    531 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
    532 	deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    533 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    534 	ctx.expectError(GL_INVALID_VALUE);
    535 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    536 	ctx.expectError(GL_INVALID_VALUE);
    537 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    538 	ctx.expectError(GL_INVALID_VALUE);
    539 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    540 	ctx.expectError(GL_INVALID_VALUE);
    541 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    542 	ctx.expectError(GL_INVALID_VALUE);
    543 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
    544 	ctx.expectError(GL_INVALID_VALUE);
    545 	ctx.endSection();
    546 }
    547 
    548 void copyteximage2d_neg_width_height (NegativeTestContext& ctx)
    549 {
    550 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
    551 
    552 	ctx.beginSection("GL_TEXTURE_2D target");
    553 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0);
    554 	ctx.expectError(GL_INVALID_VALUE);
    555 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0);
    556 	ctx.expectError(GL_INVALID_VALUE);
    557 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0);
    558 	ctx.expectError(GL_INVALID_VALUE);
    559 	ctx.endSection();
    560 
    561 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    562 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
    563 	ctx.expectError(GL_INVALID_VALUE);
    564 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
    565 	ctx.expectError(GL_INVALID_VALUE);
    566 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
    567 	ctx.expectError(GL_INVALID_VALUE);
    568 	ctx.endSection();
    569 
    570 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    571 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
    572 	ctx.expectError(GL_INVALID_VALUE);
    573 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
    574 	ctx.expectError(GL_INVALID_VALUE);
    575 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
    576 	ctx.expectError(GL_INVALID_VALUE);
    577 	ctx.endSection();
    578 
    579 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    580 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
    581 	ctx.expectError(GL_INVALID_VALUE);
    582 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
    583 	ctx.expectError(GL_INVALID_VALUE);
    584 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
    585 	ctx.expectError(GL_INVALID_VALUE);
    586 	ctx.endSection();
    587 
    588 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    589 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
    590 	ctx.expectError(GL_INVALID_VALUE);
    591 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
    592 	ctx.expectError(GL_INVALID_VALUE);
    593 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
    594 	ctx.expectError(GL_INVALID_VALUE);
    595 	ctx.endSection();
    596 
    597 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    598 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
    599 	ctx.expectError(GL_INVALID_VALUE);
    600 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
    601 	ctx.expectError(GL_INVALID_VALUE);
    602 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
    603 	ctx.expectError(GL_INVALID_VALUE);
    604 	ctx.endSection();
    605 
    606 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    607 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
    608 	ctx.expectError(GL_INVALID_VALUE);
    609 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
    610 	ctx.expectError(GL_INVALID_VALUE);
    611 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
    612 	ctx.expectError(GL_INVALID_VALUE);
    613 	ctx.endSection();
    614 
    615 	ctx.endSection();
    616 }
    617 
    618 void copyteximage2d_max_width_height (NegativeTestContext& ctx)
    619 {
    620 	int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
    621 	int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
    622 
    623 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
    624 
    625 	ctx.beginSection("GL_TEXTURE_2D target");
    626 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0);
    627 	ctx.expectError(GL_INVALID_VALUE);
    628 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0);
    629 	ctx.expectError(GL_INVALID_VALUE);
    630 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
    631 	ctx.expectError(GL_INVALID_VALUE);
    632 	ctx.endSection();
    633 
    634 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    635 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    636 	ctx.expectError(GL_INVALID_VALUE);
    637 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    638 	ctx.expectError(GL_INVALID_VALUE);
    639 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    640 	ctx.expectError(GL_INVALID_VALUE);
    641 	ctx.endSection();
    642 
    643 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    644 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    645 	ctx.expectError(GL_INVALID_VALUE);
    646 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    647 	ctx.expectError(GL_INVALID_VALUE);
    648 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    649 	ctx.expectError(GL_INVALID_VALUE);
    650 	ctx.endSection();
    651 
    652 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
    653 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    654 	ctx.expectError(GL_INVALID_VALUE);
    655 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    656 	ctx.expectError(GL_INVALID_VALUE);
    657 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    658 	ctx.expectError(GL_INVALID_VALUE);
    659 	ctx.endSection();
    660 
    661 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    662 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    663 	ctx.expectError(GL_INVALID_VALUE);
    664 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    665 	ctx.expectError(GL_INVALID_VALUE);
    666 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    667 	ctx.expectError(GL_INVALID_VALUE);
    668 	ctx.endSection();
    669 
    670 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    671 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    672 	ctx.expectError(GL_INVALID_VALUE);
    673 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    674 	ctx.expectError(GL_INVALID_VALUE);
    675 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    676 	ctx.expectError(GL_INVALID_VALUE);
    677 	ctx.endSection();
    678 
    679 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    680 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
    681 	ctx.expectError(GL_INVALID_VALUE);
    682 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
    683 	ctx.expectError(GL_INVALID_VALUE);
    684 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
    685 	ctx.expectError(GL_INVALID_VALUE);
    686 	ctx.endSection();
    687 
    688 	ctx.endSection();
    689 }
    690 
    691 void copyteximage2d_invalid_border (NegativeTestContext& ctx)
    692 {
    693 	ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
    694 
    695 	ctx.beginSection("GL_TEXTURE_2D target");
    696 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1);
    697 	ctx.expectError(GL_INVALID_VALUE);
    698 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1);
    699 	ctx.expectError(GL_INVALID_VALUE);
    700 	ctx.endSection();
    701 
    702 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
    703 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
    704 	ctx.expectError(GL_INVALID_VALUE);
    705 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
    706 	ctx.expectError(GL_INVALID_VALUE);
    707 	ctx.endSection();
    708 
    709 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
    710 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
    711 	ctx.expectError(GL_INVALID_VALUE);
    712 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
    713 	ctx.expectError(GL_INVALID_VALUE);
    714 	ctx.endSection();
    715 
    716 	ctx.beginSection("GL_TEXTURE_2D target");
    717 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
    718 	ctx.expectError(GL_INVALID_VALUE);
    719 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
    720 	ctx.expectError(GL_INVALID_VALUE);
    721 	ctx.endSection();
    722 
    723 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
    724 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
    725 	ctx.expectError(GL_INVALID_VALUE);
    726 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
    727 	ctx.expectError(GL_INVALID_VALUE);
    728 	ctx.endSection();
    729 
    730 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
    731 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
    732 	ctx.expectError(GL_INVALID_VALUE);
    733 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
    734 	ctx.expectError(GL_INVALID_VALUE);
    735 	ctx.endSection();
    736 
    737 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
    738 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
    739 	ctx.expectError(GL_INVALID_VALUE);
    740 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
    741 	ctx.expectError(GL_INVALID_VALUE);
    742 	ctx.endSection();
    743 
    744 	ctx.endSection();
    745 }
    746 
    747 void copyteximage2d_incomplete_framebuffer (NegativeTestContext& ctx)
    748 {
    749 	GLuint fbo = 0x1234;
    750 	ctx.glGenFramebuffers		(1, &fbo);
    751 	ctx.glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
    752 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
    753 
    754 	ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
    755 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    756 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    757 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    758 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    759 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    760 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    761 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    762 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    763 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    764 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    765 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    766 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    767 	ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
    768 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    769 	ctx.endSection();
    770 
    771 	ctx.glBindFramebuffer	(GL_FRAMEBUFFER, 0);
    772 	ctx.glDeleteFramebuffers(1, &fbo);
    773 }
    774 
    775 void copytexsubimage2d_invalid_target (NegativeTestContext& ctx)
    776 {
    777 	GLuint texture = 0x1234;
    778 	ctx.glGenTextures	(1, &texture);
    779 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
    780 	ctx.glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    781 
    782 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
    783 	ctx.glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);
    784 	ctx.expectError(GL_INVALID_ENUM);
    785 	ctx.endSection();
    786 
    787 	ctx.glDeleteTextures(1, &texture);
    788 }
    789 
    790 void copytexsubimage2d_neg_level (NegativeTestContext& ctx)
    791 {
    792 	GLuint textures[2];
    793 	ctx.glGenTextures	(2, &textures[0]);
    794 	ctx.glBindTexture	(GL_TEXTURE_2D, textures[0]);
    795 	ctx.glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    796 	ctx.glBindTexture	(GL_TEXTURE_CUBE_MAP, textures[1]);
    797 	FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););
    798 
    799 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
    800 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4);
    801 	ctx.expectError(GL_INVALID_VALUE);
    802 	FOR_CUBE_FACES(faceGL,
    803 	{
    804 		ctx.glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4);
    805 		ctx.expectError(GL_INVALID_VALUE);
    806 	});
    807 	ctx.endSection();
    808 
    809 	ctx.glDeleteTextures(2, &textures[0]);
    810 }
    811 
    812 void copytexsubimage2d_max_level (NegativeTestContext& ctx)
    813 {
    814 	GLuint textures[2];
    815 	ctx.glGenTextures	(2, &textures[0]);
    816 	ctx.glBindTexture	(GL_TEXTURE_2D, textures[0]);
    817 	ctx.glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    818 	ctx.glBindTexture	(GL_TEXTURE_CUBE_MAP, textures[1]);
    819 	FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););
    820 
    821 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for 2D texture targets.");
    822 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
    823 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
    824 	ctx.expectError(GL_INVALID_VALUE);
    825 	ctx.endSection();
    826 
    827 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_SIZE) for cubemap targets.");
    828 	deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
    829 	FOR_CUBE_FACES(faceGL,
    830 	{
    831 		ctx.glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4);
    832 		ctx.expectError(GL_INVALID_VALUE);
    833 	});
    834 	ctx.endSection();
    835 
    836 	ctx.glDeleteTextures(2, &textures[0]);
    837 }
    838 
    839 void copytexsubimage2d_neg_offset (NegativeTestContext& ctx)
    840 {
    841 	GLuint texture = 0x1234;
    842 	ctx.glGenTextures	(1, &texture);
    843 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
    844 	ctx.glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    845 
    846 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset < 0 or yoffset < 0.");
    847 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4);
    848 	ctx.expectError(GL_INVALID_VALUE);
    849 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4);
    850 	ctx.expectError(GL_INVALID_VALUE);
    851 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4);
    852 	ctx.expectError(GL_INVALID_VALUE);
    853 	ctx.endSection();
    854 
    855 	ctx.glDeleteTextures(1, &texture);
    856 }
    857 
    858 void copytexsubimage2d_invalid_offset (NegativeTestContext& ctx)
    859 {
    860 	GLuint texture = 0x1234;
    861 	ctx.glGenTextures	(1, &texture);
    862 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
    863 	ctx.glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    864 
    865 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
    866 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4);
    867 	ctx.expectError(GL_INVALID_VALUE);
    868 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4);
    869 	ctx.expectError(GL_INVALID_VALUE);
    870 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4);
    871 	ctx.expectError(GL_INVALID_VALUE);
    872 	ctx.endSection();
    873 
    874 	ctx.glDeleteTextures(1, &texture);
    875 }
    876 
    877 void copytexsubimage2d_neg_width_height (NegativeTestContext& ctx)
    878 {
    879 	GLuint texture = 0x1234;
    880 	ctx.glGenTextures	(1, &texture);
    881 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
    882 	ctx.glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    883 
    884 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
    885 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
    886 	ctx.expectError(GL_INVALID_VALUE);
    887 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
    888 	ctx.expectError(GL_INVALID_VALUE);
    889 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
    890 	ctx.expectError(GL_INVALID_VALUE);
    891 	ctx.endSection();
    892 
    893 	ctx.glDeleteTextures(1, &texture);
    894 }
    895 
    896 void copytexsubimage2d_incomplete_framebuffer (NegativeTestContext& ctx)
    897 {
    898 	ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
    899 
    900 	GLuint texture[2];
    901 	GLuint fbo = 0x1234;
    902 
    903 	ctx.glGenTextures			(2, texture);
    904 	ctx.glBindTexture			(GL_TEXTURE_2D, texture[0]);
    905 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    906 	ctx.glBindTexture			(GL_TEXTURE_CUBE_MAP, texture[1]);
    907 	ctx.glTexImage2D			(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    908 	ctx.glTexImage2D			(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    909 	ctx.glTexImage2D			(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    910 	ctx.glTexImage2D			(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    911 	ctx.glTexImage2D			(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    912 	ctx.glTexImage2D			(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    913 	ctx.expectError(GL_NO_ERROR);
    914 
    915 	ctx.glGenFramebuffers(1, &fbo);
    916 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    917 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
    918 	ctx.expectError(GL_NO_ERROR);
    919 
    920 	ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
    921 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    922 	ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
    923 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    924 	ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    925 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    926 	ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    927 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    928 	ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
    929 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    930 	ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
    931 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    932 	ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
    933 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
    934 
    935 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
    936 	ctx.glDeleteFramebuffers(1, &fbo);
    937 	ctx.glDeleteTextures(2, texture);
    938 
    939 	ctx.endSection();
    940 }
    941 
    942 // glDeleteTextures
    943 
    944 void deletetextures (NegativeTestContext& ctx)
    945 {
    946 	GLuint texture = 0x1234;
    947 	ctx.glGenTextures(1, &texture);
    948 
    949 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
    950 	ctx.glDeleteTextures(-1, 0);
    951 	ctx.expectError(GL_INVALID_VALUE);
    952 
    953 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
    954 	ctx.glDeleteTextures(-1, 0);
    955 	ctx.expectError(GL_INVALID_VALUE);
    956 	ctx.endSection();
    957 
    958 	ctx.glDeleteTextures(1, &texture);
    959 }
    960 
    961 // glGenerateMipmap
    962 
    963 void generatemipmap (NegativeTestContext& ctx)
    964 {
    965 	GLuint texture[2];
    966 	ctx.glGenTextures(2, texture);
    967 
    968 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.");
    969 	ctx.glGenerateMipmap(0);
    970 	ctx.expectError(GL_INVALID_ENUM);
    971 	ctx.endSection();
    972 
    973 	ctx.beginSection("INVALID_OPERATION is generated if the texture bound to target is not cube complete.");
    974 	ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
    975 	ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
    976 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    977 	ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
    978 	ctx.expectError(GL_INVALID_OPERATION);
    979 
    980 	ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
    981 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    982 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    983 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    984 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    985 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    986 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
    987 	ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
    988 	ctx.expectError(GL_INVALID_OPERATION);
    989 	ctx.endSection();
    990 
    991 	ctx.beginSection("GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format.");
    992 	ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
    993 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
    994 	ctx.glGenerateMipmap(GL_TEXTURE_2D);
    995 	ctx.expectError(GL_INVALID_OPERATION);
    996 	ctx.endSection();
    997 
    998 	ctx.beginSection("GL_INVALID_OPERATION is generated if the level base array was not specified with an unsized internal format or a sized internal format that is both color-renderable and texture-filterable.");
    999 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0);
   1000 	ctx.glGenerateMipmap(GL_TEXTURE_2D);
   1001 	ctx.expectError(GL_INVALID_OPERATION);
   1002 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0);
   1003 	ctx.glGenerateMipmap(GL_TEXTURE_2D);
   1004 	ctx.expectError(GL_INVALID_OPERATION);
   1005 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, GL_RGBA, GL_FLOAT, 0);
   1006 	ctx.glGenerateMipmap(GL_TEXTURE_2D);
   1007 	ctx.expectError(GL_INVALID_OPERATION);
   1008 	ctx.endSection();
   1009 
   1010 	ctx.glDeleteTextures(2, texture);
   1011 }
   1012 
   1013 // glGenTextures
   1014 
   1015 void gentextures (NegativeTestContext& ctx)
   1016 {
   1017 	ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
   1018 	ctx.glGenTextures(-1, 0);
   1019 	ctx.expectError(GL_INVALID_VALUE);
   1020 	ctx.endSection();
   1021 }
   1022 
   1023 // glPixelStorei
   1024 
   1025 void pixelstorei (NegativeTestContext& ctx)
   1026 {
   1027 	ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
   1028 	ctx.glPixelStorei(0,1);
   1029 	ctx.expectError(GL_INVALID_ENUM);
   1030 	ctx.endSection();
   1031 
   1032 	ctx.beginSection("GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.");
   1033 	ctx.glPixelStorei(GL_PACK_ROW_LENGTH, -1);
   1034 	ctx.expectError(GL_INVALID_VALUE);
   1035 	ctx.glPixelStorei(GL_PACK_SKIP_ROWS, -1);
   1036 	ctx.expectError(GL_INVALID_VALUE);
   1037 	ctx.glPixelStorei(GL_PACK_SKIP_PIXELS, -1);
   1038 	ctx.expectError(GL_INVALID_VALUE);
   1039 	ctx.glPixelStorei(GL_UNPACK_ROW_LENGTH, -1);
   1040 	ctx.expectError(GL_INVALID_VALUE);
   1041 	ctx.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, -1);
   1042 	ctx.expectError(GL_INVALID_VALUE);
   1043 	ctx.glPixelStorei(GL_UNPACK_SKIP_ROWS, -1);
   1044 	ctx.expectError(GL_INVALID_VALUE);
   1045 	ctx.glPixelStorei(GL_UNPACK_SKIP_PIXELS, -1);
   1046 	ctx.expectError(GL_INVALID_VALUE);
   1047 	ctx.glPixelStorei(GL_UNPACK_SKIP_IMAGES, -1);
   1048 	ctx.expectError(GL_INVALID_VALUE);
   1049 	ctx.glPixelStorei(GL_PACK_ALIGNMENT, 0);
   1050 	ctx.expectError(GL_INVALID_VALUE);
   1051 	ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 0);
   1052 	ctx.expectError(GL_INVALID_VALUE);
   1053 	ctx.glPixelStorei(GL_PACK_ALIGNMENT, 16);
   1054 	ctx.expectError(GL_INVALID_VALUE);
   1055 	ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 16);
   1056 	ctx.expectError(GL_INVALID_VALUE);
   1057 	ctx.endSection();
   1058 }
   1059 
   1060 // glTexImage2D
   1061 
   1062 void teximage2d (NegativeTestContext& ctx)
   1063 {
   1064 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   1065 	ctx.glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1066 	ctx.expectError(GL_INVALID_ENUM);
   1067 	ctx.endSection();
   1068 
   1069 	ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
   1070 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, 0, 0);
   1071 	ctx.expectError(GL_INVALID_ENUM);
   1072 	ctx.endSection();
   1073 
   1074 	ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
   1075 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1076 	ctx.expectError(GL_INVALID_OPERATION);
   1077 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
   1078 	ctx.expectError(GL_INVALID_OPERATION);
   1079 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
   1080 	ctx.expectError(GL_INVALID_OPERATION);
   1081 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
   1082 	ctx.expectError(GL_INVALID_OPERATION);
   1083 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
   1084 	ctx.expectError(GL_INVALID_OPERATION);
   1085 	ctx.endSection();
   1086 }
   1087 
   1088 void teximage2d_inequal_width_height_cube (NegativeTestContext& ctx)
   1089 {
   1090 	ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.");
   1091 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1092 	ctx.expectError(GL_INVALID_VALUE);
   1093 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1094 	ctx.expectError(GL_INVALID_VALUE);
   1095 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1096 	ctx.expectError(GL_INVALID_VALUE);
   1097 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1098 	ctx.expectError(GL_INVALID_VALUE);
   1099 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1100 	ctx.expectError(GL_INVALID_VALUE);
   1101 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1102 	ctx.expectError(GL_INVALID_VALUE);
   1103 	ctx.endSection();
   1104 }
   1105 
   1106 void teximage2d_neg_level (NegativeTestContext& ctx)
   1107 {
   1108 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   1109 	ctx.glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1110 	ctx.expectError(GL_INVALID_VALUE);
   1111 	ctx.endSection();
   1112 
   1113 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   1114 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1115 	ctx.expectError(GL_INVALID_VALUE);
   1116 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1117 	ctx.expectError(GL_INVALID_VALUE);
   1118 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1119 	ctx.expectError(GL_INVALID_VALUE);
   1120 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1121 	ctx.expectError(GL_INVALID_VALUE);
   1122 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1123 	ctx.expectError(GL_INVALID_VALUE);
   1124 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1125 	ctx.expectError(GL_INVALID_VALUE);
   1126 	ctx.endSection();
   1127 }
   1128 
   1129 void teximage2d_max_level (NegativeTestContext& ctx)
   1130 {
   1131 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   1132 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   1133 	ctx.glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1134 	ctx.expectError(GL_INVALID_VALUE);
   1135 	ctx.endSection();
   1136 
   1137 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
   1138 	deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
   1139 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1140 	ctx.expectError(GL_INVALID_VALUE);
   1141 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1142 	ctx.expectError(GL_INVALID_VALUE);
   1143 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1144 	ctx.expectError(GL_INVALID_VALUE);
   1145 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1146 	ctx.expectError(GL_INVALID_VALUE);
   1147 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1148 	ctx.expectError(GL_INVALID_VALUE);
   1149 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1150 	ctx.expectError(GL_INVALID_VALUE);
   1151 	ctx.endSection();
   1152 }
   1153 
   1154 void teximage2d_neg_width_height (NegativeTestContext& ctx)
   1155 {
   1156 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
   1157 
   1158 	ctx.beginSection("GL_TEXTURE_2D target");
   1159 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1160 	ctx.expectError(GL_INVALID_VALUE);
   1161 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1162 	ctx.expectError(GL_INVALID_VALUE);
   1163 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1164 	ctx.expectError(GL_INVALID_VALUE);
   1165 	ctx.endSection();
   1166 
   1167 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
   1168 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1169 	ctx.expectError(GL_INVALID_VALUE);
   1170 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1171 	ctx.expectError(GL_INVALID_VALUE);
   1172 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1173 	ctx.expectError(GL_INVALID_VALUE);
   1174 	ctx.endSection();
   1175 
   1176 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
   1177 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1178 	ctx.expectError(GL_INVALID_VALUE);
   1179 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1180 	ctx.expectError(GL_INVALID_VALUE);
   1181 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1182 	ctx.expectError(GL_INVALID_VALUE);
   1183 	ctx.endSection();
   1184 
   1185 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
   1186 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1187 	ctx.expectError(GL_INVALID_VALUE);
   1188 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1189 	ctx.expectError(GL_INVALID_VALUE);
   1190 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1191 	ctx.expectError(GL_INVALID_VALUE);
   1192 	ctx.endSection();
   1193 
   1194 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
   1195 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1196 	ctx.expectError(GL_INVALID_VALUE);
   1197 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1198 	ctx.expectError(GL_INVALID_VALUE);
   1199 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1200 	ctx.expectError(GL_INVALID_VALUE);
   1201 	ctx.endSection();
   1202 
   1203 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
   1204 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1205 	ctx.expectError(GL_INVALID_VALUE);
   1206 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1207 	ctx.expectError(GL_INVALID_VALUE);
   1208 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1209 	ctx.expectError(GL_INVALID_VALUE);
   1210 	ctx.endSection();
   1211 
   1212 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
   1213 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1214 	ctx.expectError(GL_INVALID_VALUE);
   1215 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1216 	ctx.expectError(GL_INVALID_VALUE);
   1217 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1218 	ctx.expectError(GL_INVALID_VALUE);
   1219 	ctx.endSection();
   1220 
   1221 	ctx.endSection();
   1222 }
   1223 
   1224 void teximage2d_max_width_height (NegativeTestContext& ctx)
   1225 {
   1226 	int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
   1227 	int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
   1228 
   1229 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
   1230 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1231 	ctx.expectError(GL_INVALID_VALUE);
   1232 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1233 	ctx.expectError(GL_INVALID_VALUE);
   1234 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1235 	ctx.expectError(GL_INVALID_VALUE);
   1236 	ctx.endSection();
   1237 
   1238 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE.");
   1239 
   1240 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
   1241 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1242 	ctx.expectError(GL_INVALID_VALUE);
   1243 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1244 	ctx.expectError(GL_INVALID_VALUE);
   1245 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1246 	ctx.expectError(GL_INVALID_VALUE);
   1247 	ctx.endSection();
   1248 
   1249 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
   1250 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1251 	ctx.expectError(GL_INVALID_VALUE);
   1252 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1253 	ctx.expectError(GL_INVALID_VALUE);
   1254 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1255 	ctx.expectError(GL_INVALID_VALUE);
   1256 	ctx.endSection();
   1257 
   1258 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
   1259 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1260 	ctx.expectError(GL_INVALID_VALUE);
   1261 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1262 	ctx.expectError(GL_INVALID_VALUE);
   1263 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1264 	ctx.expectError(GL_INVALID_VALUE);
   1265 	ctx.endSection();
   1266 
   1267 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
   1268 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1269 	ctx.expectError(GL_INVALID_VALUE);
   1270 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1271 	ctx.expectError(GL_INVALID_VALUE);
   1272 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1273 	ctx.expectError(GL_INVALID_VALUE);
   1274 	ctx.endSection();
   1275 
   1276 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
   1277 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1278 	ctx.expectError(GL_INVALID_VALUE);
   1279 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1280 	ctx.expectError(GL_INVALID_VALUE);
   1281 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1282 	ctx.expectError(GL_INVALID_VALUE);
   1283 	ctx.endSection();
   1284 
   1285 	ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
   1286 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1287 	ctx.expectError(GL_INVALID_VALUE);
   1288 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1289 	ctx.expectError(GL_INVALID_VALUE);
   1290 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1291 	ctx.expectError(GL_INVALID_VALUE);
   1292 	ctx.endSection();
   1293 
   1294 	ctx.endSection();
   1295 }
   1296 
   1297 void teximage2d_invalid_border (NegativeTestContext& ctx)
   1298 {
   1299 	ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
   1300 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1301 	ctx.expectError(GL_INVALID_VALUE);
   1302 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1303 	ctx.expectError(GL_INVALID_VALUE);
   1304 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1305 	ctx.expectError(GL_INVALID_VALUE);
   1306 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1307 	ctx.expectError(GL_INVALID_VALUE);
   1308 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1309 	ctx.expectError(GL_INVALID_VALUE);
   1310 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1311 	ctx.expectError(GL_INVALID_VALUE);
   1312 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1313 	ctx.expectError(GL_INVALID_VALUE);
   1314 	ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1315 	ctx.expectError(GL_INVALID_VALUE);
   1316 	ctx.endSection();
   1317 }
   1318 
   1319 void teximage2d_invalid_buffer_target (NegativeTestContext& ctx)
   1320 {
   1321 	deUint32				buf = 0x1234;
   1322 	deUint32				texture = 0x1234;
   1323 	std::vector<GLubyte>	data(64);
   1324 
   1325 	ctx.glGenBuffers			(1, &buf);
   1326 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   1327 	ctx.glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
   1328 	ctx.glGenTextures			(1, &texture);
   1329 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
   1330 	ctx.expectError				(GL_NO_ERROR);
   1331 
   1332 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
   1333 	ctx.beginSection("...the buffer object's data store is currently mapped.");
   1334 	ctx.glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
   1335 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1336 	ctx.expectError				(GL_INVALID_OPERATION);
   1337 	ctx.glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
   1338 	ctx.endSection();
   1339 
   1340 	ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   1341 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1342 	ctx.expectError				(GL_INVALID_OPERATION);
   1343 	ctx.endSection();
   1344 
   1345 	ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
   1346 	ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
   1347 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGB5_A1, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3);
   1348 	ctx.expectError				(GL_INVALID_OPERATION);
   1349 	ctx.endSection();
   1350 	ctx.endSection();
   1351 
   1352 	ctx.glDeleteBuffers			(1, &buf);
   1353 	ctx.glDeleteTextures		(1, &texture);
   1354 }
   1355 
   1356 // glTexSubImage2D
   1357 
   1358 void texsubimage2d (NegativeTestContext& ctx)
   1359 {
   1360 	deUint32			texture = 0x1234;
   1361 	ctx.glGenTextures		(1, &texture);
   1362 	ctx.glBindTexture		(GL_TEXTURE_2D, texture);
   1363 	ctx.glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1364 	ctx.expectError			(GL_NO_ERROR);
   1365 
   1366 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   1367 	ctx.glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1368 	ctx.expectError(GL_INVALID_ENUM);
   1369 	ctx.endSection();
   1370 
   1371 	ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
   1372 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0);
   1373 	ctx.expectError(GL_INVALID_ENUM);
   1374 	ctx.endSection();
   1375 
   1376 	ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
   1377 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0);
   1378 	ctx.expectError(GL_INVALID_ENUM);
   1379 	ctx.endSection();
   1380 
   1381 	ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.");
   1382 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0);
   1383 	ctx.expectError(GL_INVALID_OPERATION);
   1384 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
   1385 	ctx.expectError(GL_INVALID_OPERATION);
   1386 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
   1387 	ctx.expectError(GL_INVALID_OPERATION);
   1388 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
   1389 	ctx.expectError(GL_INVALID_OPERATION);
   1390 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
   1391 	ctx.expectError(GL_INVALID_OPERATION);
   1392 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0);
   1393 	ctx.expectError(GL_INVALID_OPERATION);
   1394 	ctx.endSection();
   1395 
   1396 	ctx.glDeleteTextures	(1, &texture);
   1397 }
   1398 
   1399 void texsubimage2d_neg_level (NegativeTestContext& ctx)
   1400 {
   1401 	deUint32			textures[2];
   1402 	ctx.glGenTextures		(2, &textures[0]);
   1403 	ctx.glBindTexture		(GL_TEXTURE_2D, textures[0]);
   1404 	ctx.glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1405 	ctx.glBindTexture		(GL_TEXTURE_2D, textures[1]);
   1406 	FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
   1407 	ctx.expectError			(GL_NO_ERROR);
   1408 
   1409 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   1410 	ctx.glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1411 	ctx.expectError(GL_INVALID_VALUE);
   1412 	ctx.endSection();
   1413 
   1414 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   1415 	FOR_CUBE_FACES(faceGL,
   1416 	{
   1417 		ctx.glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1418 		ctx.expectError(GL_INVALID_VALUE);
   1419 	});
   1420 	ctx.endSection();
   1421 
   1422 	ctx.glDeleteTextures(2, &textures[0]);
   1423 }
   1424 
   1425 void texsubimage2d_max_level (NegativeTestContext& ctx)
   1426 {
   1427 	deUint32			textures[2];
   1428 	ctx.glGenTextures		(2, &textures[0]);
   1429 	ctx.glBindTexture		(GL_TEXTURE_2D, textures[0]);
   1430 	ctx.glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1431 	ctx.glBindTexture		(GL_TEXTURE_CUBE_MAP, textures[1]);
   1432 	FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
   1433 	ctx.expectError			(GL_NO_ERROR);
   1434 
   1435 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   1436 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   1437 	ctx.glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1438 	ctx.expectError(GL_INVALID_VALUE);
   1439 	ctx.endSection();
   1440 
   1441 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
   1442 	deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
   1443 	FOR_CUBE_FACES(faceGL,
   1444 	{
   1445 		ctx.glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1446 		ctx.expectError(GL_INVALID_VALUE);
   1447 	});
   1448 	ctx.endSection();
   1449 
   1450 	ctx.glDeleteTextures(2, &textures[0]);
   1451 }
   1452 
   1453 void texsubimage2d_neg_offset (NegativeTestContext& ctx)
   1454 {
   1455 	deUint32 texture = 0x1234;
   1456 	ctx.glGenTextures(1, &texture);
   1457 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
   1458 	ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1459 	ctx.expectError(GL_NO_ERROR);
   1460 
   1461 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset or yoffset are negative.");
   1462 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1463 	ctx.expectError(GL_INVALID_VALUE);
   1464 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1465 	ctx.expectError(GL_INVALID_VALUE);
   1466 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   1467 	ctx.expectError(GL_INVALID_VALUE);
   1468 	ctx.endSection();
   1469 
   1470 	ctx.glDeleteTextures(1, &texture);
   1471 }
   1472 
   1473 void texsubimage2d_invalid_offset (NegativeTestContext& ctx)
   1474 {
   1475 	deUint32			texture = 0x1234;
   1476 	ctx.glGenTextures		(1, &texture);
   1477 	ctx.glBindTexture		(GL_TEXTURE_2D, texture);
   1478 	ctx.glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1479 	ctx.expectError			(GL_NO_ERROR);
   1480 
   1481 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
   1482 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1483 	ctx.expectError(GL_INVALID_VALUE);
   1484 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1485 	ctx.expectError(GL_INVALID_VALUE);
   1486 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1487 	ctx.expectError(GL_INVALID_VALUE);
   1488 	ctx.endSection();
   1489 
   1490 	ctx.glDeleteTextures	(1, &texture);
   1491 }
   1492 
   1493 void texsubimage2d_neg_width_height (NegativeTestContext& ctx)
   1494 {
   1495 	deUint32			texture = 0x1234;
   1496 	ctx.glGenTextures		(1, &texture);
   1497 	ctx.glBindTexture		(GL_TEXTURE_2D, texture);
   1498 	ctx.glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1499 	ctx.expectError			(GL_NO_ERROR);
   1500 
   1501 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
   1502 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1503 	ctx.expectError(GL_INVALID_VALUE);
   1504 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1505 	ctx.expectError(GL_INVALID_VALUE);
   1506 	ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1507 	ctx.expectError(GL_INVALID_VALUE);
   1508 	ctx.endSection();
   1509 
   1510 	ctx.glDeleteTextures	(1, &texture);
   1511 }
   1512 
   1513 void texsubimage2d_invalid_buffer_target (NegativeTestContext& ctx)
   1514 {
   1515 	deUint32				buf = 0x1234;
   1516 	deUint32				texture = 0x1234;
   1517 	std::vector<GLubyte>	data(64);
   1518 
   1519 	ctx.glGenTextures			(1, &texture);
   1520 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
   1521 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1522 	ctx.glGenBuffers			(1, &buf);
   1523 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   1524 	ctx.glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
   1525 	ctx.expectError				(GL_NO_ERROR);
   1526 
   1527 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
   1528 	ctx.beginSection("...the buffer object's data store is currently mapped.");
   1529 	ctx.glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
   1530 	ctx.glTexSubImage2D			(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1531 	ctx.expectError				(GL_INVALID_OPERATION);
   1532 	ctx.glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
   1533 	ctx.endSection();
   1534 
   1535 	ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   1536 	ctx.glTexSubImage2D			(GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1537 	ctx.expectError				(GL_INVALID_OPERATION);
   1538 	ctx.endSection();
   1539 
   1540 	ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
   1541 	ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
   1542 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, 0);
   1543 	ctx.glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
   1544 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   1545 	ctx.expectError				(GL_NO_ERROR);
   1546 	ctx.glTexSubImage2D			(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3);
   1547 	ctx.expectError				(GL_INVALID_OPERATION);
   1548 	ctx.endSection();
   1549 	ctx.endSection();
   1550 
   1551 	ctx.glDeleteBuffers			(1, &buf);
   1552 	ctx.glDeleteTextures		(1, &texture);
   1553 }
   1554 
   1555 // glTexParameteri
   1556 
   1557 void texparameteri (NegativeTestContext& ctx)
   1558 {
   1559 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1560 	ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   1561 	ctx.expectError(GL_INVALID_ENUM);
   1562 	ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
   1563 	ctx.expectError(GL_INVALID_ENUM);
   1564 	ctx.glTexParameteri(0, 0, GL_LINEAR);
   1565 	ctx.expectError(GL_INVALID_ENUM);
   1566 	ctx.endSection();
   1567 
   1568 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1569 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
   1570 	ctx.expectError(GL_INVALID_ENUM);
   1571 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
   1572 	ctx.expectError(GL_INVALID_ENUM);
   1573 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
   1574 	ctx.expectError(GL_INVALID_ENUM);
   1575 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
   1576 	ctx.expectError(GL_INVALID_ENUM);
   1577 	ctx.endSection();
   1578 
   1579 	GLuint texture = 0x1234;
   1580 	ctx.glGenTextures(1, &texture);
   1581 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
   1582 
   1583 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1584 	ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   1585 	ctx.expectError(GL_INVALID_ENUM);
   1586 	ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
   1587 	ctx.expectError(GL_INVALID_ENUM);
   1588 	ctx.glTexParameteri(0, 0, GL_LINEAR);
   1589 	ctx.expectError(GL_INVALID_ENUM);
   1590 	ctx.endSection();
   1591 
   1592 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1593 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
   1594 	ctx.expectError(GL_INVALID_ENUM);
   1595 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
   1596 	ctx.expectError(GL_INVALID_ENUM);
   1597 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
   1598 	ctx.expectError(GL_INVALID_ENUM);
   1599 	ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
   1600 	ctx.expectError(GL_INVALID_ENUM);
   1601 	ctx.endSection();
   1602 
   1603 	ctx.glDeleteTextures(1, &texture);
   1604 }
   1605 
   1606 // glTexParameterf
   1607 
   1608 void texparameterf (NegativeTestContext& ctx)
   1609 {
   1610 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1611 	ctx.glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   1612 	ctx.expectError(GL_INVALID_ENUM);
   1613 	ctx.glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
   1614 	ctx.expectError(GL_INVALID_ENUM);
   1615 	ctx.glTexParameterf(0, 0, GL_LINEAR);
   1616 	ctx.expectError(GL_INVALID_ENUM);
   1617 	ctx.endSection();
   1618 
   1619 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1620 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
   1621 	ctx.expectError(GL_INVALID_ENUM);
   1622 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
   1623 	ctx.expectError(GL_INVALID_ENUM);
   1624 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
   1625 	ctx.expectError(GL_INVALID_ENUM);
   1626 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
   1627 	ctx.expectError(GL_INVALID_ENUM);
   1628 	ctx.endSection();
   1629 
   1630 	GLuint texture = 0x1234;
   1631 	ctx.glGenTextures(1, &texture);
   1632 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
   1633 
   1634 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1635 	ctx.glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   1636 	ctx.expectError(GL_INVALID_ENUM);
   1637 	ctx.glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
   1638 	ctx.expectError(GL_INVALID_ENUM);
   1639 	ctx.glTexParameterf(0, 0, GL_LINEAR);
   1640 	ctx.expectError(GL_INVALID_ENUM);
   1641 	ctx.endSection();
   1642 
   1643 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1644 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
   1645 	ctx.expectError(GL_INVALID_ENUM);
   1646 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
   1647 	ctx.expectError(GL_INVALID_ENUM);
   1648 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
   1649 	ctx.expectError(GL_INVALID_ENUM);
   1650 	ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
   1651 	ctx.expectError(GL_INVALID_ENUM);
   1652 	ctx.endSection();
   1653 
   1654 	ctx.glDeleteTextures(1, &texture);
   1655 }
   1656 
   1657 // glTexParameteriv
   1658 
   1659 void texparameteriv (NegativeTestContext& ctx)
   1660 {
   1661 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1662 	GLint params[1] = {GL_LINEAR};
   1663 	ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
   1664 	ctx.expectError(GL_INVALID_ENUM);
   1665 	ctx.glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
   1666 	ctx.expectError(GL_INVALID_ENUM);
   1667 	ctx.glTexParameteriv(0, 0, &params[0]);
   1668 	ctx.expectError(GL_INVALID_ENUM);
   1669 	ctx.endSection();
   1670 
   1671 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1672 	params[0] = 0;
   1673 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
   1674 	ctx.expectError(GL_INVALID_ENUM);
   1675 	params[0] = GL_REPEAT;
   1676 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
   1677 	ctx.expectError(GL_INVALID_ENUM);
   1678 	params[0] = 0;
   1679 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
   1680 	ctx.expectError(GL_INVALID_ENUM);
   1681 	params[0] = GL_NEAREST;
   1682 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
   1683 	ctx.expectError(GL_INVALID_ENUM);
   1684 	ctx.endSection();
   1685 
   1686 	GLuint texture = 0x1234;
   1687 	ctx.glGenTextures(1, &texture);
   1688 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
   1689 
   1690 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1691 	params[0] = GL_LINEAR;
   1692 	ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
   1693 	ctx.expectError(GL_INVALID_ENUM);
   1694 	ctx.glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
   1695 	ctx.expectError(GL_INVALID_ENUM);
   1696 	ctx.glTexParameteriv(0, 0, &params[0]);
   1697 	ctx.expectError(GL_INVALID_ENUM);
   1698 	ctx.endSection();
   1699 
   1700 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1701 	params[0] = 0;
   1702 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
   1703 	ctx.expectError(GL_INVALID_ENUM);
   1704 	params[0] = GL_REPEAT;
   1705 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
   1706 	ctx.expectError(GL_INVALID_ENUM);
   1707 	params[0] = 0;
   1708 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
   1709 	ctx.expectError(GL_INVALID_ENUM);
   1710 	params[0] = GL_NEAREST;
   1711 	ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
   1712 	ctx.expectError(GL_INVALID_ENUM);
   1713 	ctx.endSection();
   1714 
   1715 	ctx.glDeleteTextures(1, &texture);
   1716 }
   1717 
   1718 // glTexParameterfv
   1719 
   1720 void texparameterfv (NegativeTestContext& ctx)
   1721 {
   1722 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1723 	GLfloat params[1] = {GL_LINEAR};
   1724 	ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
   1725 	ctx.expectError(GL_INVALID_ENUM);
   1726 	ctx.glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
   1727 	ctx.expectError(GL_INVALID_ENUM);
   1728 	ctx.glTexParameterfv(0, 0, &params[0]);
   1729 	ctx.expectError(GL_INVALID_ENUM);
   1730 	ctx.endSection();
   1731 
   1732 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1733 	params[0] = 0.0f;
   1734 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
   1735 	ctx.expectError(GL_INVALID_ENUM);
   1736 	params[0] = GL_REPEAT;
   1737 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
   1738 	ctx.expectError(GL_INVALID_ENUM);
   1739 	params[0] = 0.0f;
   1740 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
   1741 	ctx.expectError(GL_INVALID_ENUM);
   1742 	params[0] = GL_NEAREST;
   1743 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
   1744 	ctx.expectError(GL_INVALID_ENUM);
   1745 	ctx.endSection();
   1746 
   1747 	GLuint texture = 0x1234;
   1748 	ctx.glGenTextures(1, &texture);
   1749 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
   1750 
   1751 	ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
   1752 	params[0] = GL_LINEAR;
   1753 	ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
   1754 	ctx.expectError(GL_INVALID_ENUM);
   1755 	ctx.glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
   1756 	ctx.expectError(GL_INVALID_ENUM);
   1757 	ctx.glTexParameterfv(0, 0, &params[0]);
   1758 	ctx.expectError(GL_INVALID_ENUM);
   1759 	ctx.endSection();
   1760 
   1761 	ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
   1762 	params[0] = 0.0f;
   1763 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
   1764 	ctx.expectError(GL_INVALID_ENUM);
   1765 	params[0] = GL_REPEAT;
   1766 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
   1767 	ctx.expectError(GL_INVALID_ENUM);
   1768 	params[0] = 0.0f;
   1769 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
   1770 	ctx.expectError(GL_INVALID_ENUM);
   1771 	params[0] = GL_NEAREST;
   1772 	ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
   1773 	ctx.expectError(GL_INVALID_ENUM);
   1774 	ctx.endSection();
   1775 
   1776 	ctx.glDeleteTextures(1, &texture);
   1777 }
   1778 
   1779 // glCompressedTexSubImage2D
   1780 
   1781 void compressedtexsubimage2d (NegativeTestContext& ctx)
   1782 {
   1783 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   1784 	ctx.glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
   1785 	ctx.expectError(GL_INVALID_ENUM);
   1786 	ctx.endSection();
   1787 
   1788 	deUint32				texture = 0x1234;
   1789 	ctx.glGenTextures			(1, &texture);
   1790 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
   1791 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
   1792 	ctx.expectError				(GL_NO_ERROR);
   1793 
   1794 	ctx.beginSection("GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified.");
   1795 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
   1796 	ctx.expectError(GL_INVALID_OPERATION);
   1797 	ctx.endSection();
   1798 
   1799 	ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level.");
   1800 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0);
   1801 	ctx.expectError(GL_INVALID_OPERATION);
   1802 	ctx.endSection();
   1803 
   1804 	ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level.");
   1805 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0);
   1806 	ctx.expectError(GL_INVALID_OPERATION);
   1807 	ctx.endSection();
   1808 
   1809 	ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.");
   1810 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   1811 	ctx.expectError(GL_INVALID_OPERATION);
   1812 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   1813 	ctx.expectError(GL_INVALID_OPERATION);
   1814 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   1815 	ctx.expectError(GL_INVALID_OPERATION);
   1816 	ctx.endSection();
   1817 
   1818 	ctx.glDeleteTextures		(1, &texture);
   1819 }
   1820 
   1821 void compressedtexsubimage2d_neg_level (NegativeTestContext& ctx)
   1822 {
   1823 	deUint32				textures[2];
   1824 	ctx.glGenTextures			(2, &textures[0]);
   1825 	ctx.glBindTexture			(GL_TEXTURE_2D, textures[0]);
   1826 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
   1827 	ctx.glBindTexture			(GL_TEXTURE_CUBE_MAP, textures[1]);
   1828 	FOR_CUBE_FACES(faceGL, ctx.glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0););
   1829 	ctx.expectError				(GL_NO_ERROR);
   1830 
   1831 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   1832 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1833 	ctx.expectError(GL_INVALID_VALUE);
   1834 	ctx.endSection();
   1835 
   1836 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   1837 	FOR_CUBE_FACES(faceGL,
   1838 	{
   1839 		ctx.glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1840 		ctx.expectError(GL_INVALID_VALUE);
   1841 	});
   1842 	ctx.endSection();
   1843 
   1844 	ctx.glDeleteTextures(2, &textures[0]);
   1845 }
   1846 
   1847 void compressedtexsubimage2d_max_level (NegativeTestContext& ctx)
   1848 {
   1849 	deUint32				textures[2];
   1850 	ctx.glGenTextures			(2, &textures[0]);
   1851 	ctx.glBindTexture			(GL_TEXTURE_2D, textures[0]);
   1852 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
   1853 	ctx.glBindTexture			(GL_TEXTURE_CUBE_MAP, textures[1]);
   1854 	FOR_CUBE_FACES(faceGL, ctx.glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0););
   1855 	ctx.expectError				(GL_NO_ERROR);
   1856 
   1857 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   1858 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   1859 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1860 	ctx.expectError(GL_INVALID_VALUE);
   1861 	ctx.endSection();
   1862 
   1863 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
   1864 	deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
   1865 	FOR_CUBE_FACES(faceGL,
   1866 	{
   1867 		ctx.glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1868 		ctx.expectError(GL_INVALID_VALUE);
   1869 	});
   1870 	ctx.endSection();
   1871 
   1872 	ctx.glDeleteTextures(2, &textures[0]);
   1873 }
   1874 
   1875 void compressedtexsubimage2d_neg_offset (NegativeTestContext& ctx)
   1876 {
   1877 	GLuint texture = 0x1234;
   1878 	ctx.glGenTextures(1, &texture);
   1879 	ctx.glBindTexture(GL_TEXTURE_2D, texture);
   1880 	ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, etc2EacDataSize(8, 8), 0);
   1881 
   1882 	// \note Both GL_INVALID_VALUE and GL_INVALID_OPERATION are valid here since implementation may
   1883 	//		 first check if offsets are valid for certain format and only after that check that they
   1884 	//		 are not negative.
   1885 	ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset or yoffset are negative.");
   1886 
   1887 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1888 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1889 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1890 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1891 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1892 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1893 
   1894 	ctx.endSection();
   1895 
   1896 	ctx.glDeleteTextures(1, &texture);
   1897 }
   1898 
   1899 void compressedtexsubimage2d_invalid_offset (NegativeTestContext& ctx)
   1900 {
   1901 	deUint32				texture = 0x1234;
   1902 	ctx.glGenTextures			(1, &texture);
   1903 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
   1904 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
   1905 	ctx.expectError				(GL_NO_ERROR);
   1906 
   1907 	ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
   1908 
   1909 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0);
   1910 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1911 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0);
   1912 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1913 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0);
   1914 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1915 	ctx.endSection();
   1916 
   1917 	ctx.glDeleteTextures		(1, &texture);
   1918 }
   1919 
   1920 void compressedtexsubimage2d_neg_width_height (NegativeTestContext& ctx)
   1921 {
   1922 	deUint32				texture = 0x1234;
   1923 	ctx.glGenTextures			(1, &texture);
   1924 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
   1925 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
   1926 	ctx.expectError				(GL_NO_ERROR);
   1927 
   1928 	ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width or height is less than 0.");
   1929 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1930 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1931 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1932 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1933 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   1934 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   1935 	ctx.endSection();
   1936 
   1937 	ctx.glDeleteTextures(1,		&texture);
   1938 }
   1939 
   1940 void compressedtexsubimage2d_invalid_size (NegativeTestContext& ctx)
   1941 {
   1942 	deUint32				texture = 0x1234;
   1943 	ctx.glGenTextures			(1, &texture);
   1944 	ctx.glBindTexture			(GL_TEXTURE_2D, texture);
   1945 	ctx.glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
   1946 	ctx.expectError				(GL_NO_ERROR);
   1947 
   1948 	ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
   1949 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
   1950 	ctx.expectError(GL_INVALID_VALUE);
   1951 
   1952 	ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0);
   1953 	ctx.expectError(GL_INVALID_VALUE);
   1954 	ctx.endSection();
   1955 
   1956 	ctx.glDeleteTextures		(1, &texture);
   1957 }
   1958 
   1959 void compressedtexsubimage2d_invalid_buffer_target (NegativeTestContext& ctx)
   1960 {
   1961 	deUint32					buf = 0x1234;
   1962 	deUint32					texture = 0x1234;
   1963 	std::vector<GLubyte>		data(128);
   1964 
   1965 	ctx.glGenTextures				(1, &texture);
   1966 	ctx.glBindTexture				(GL_TEXTURE_2D, texture);
   1967 	ctx.glCompressedTexImage2D		(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
   1968 	ctx.glGenBuffers				(1, &buf);
   1969 	ctx.glBindBuffer				(GL_PIXEL_UNPACK_BUFFER, buf);
   1970 	ctx.glBufferData				(GL_PIXEL_UNPACK_BUFFER, 128, &data[0], GL_DYNAMIC_COPY);
   1971 	ctx.expectError					(GL_NO_ERROR);
   1972 
   1973 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
   1974 	ctx.beginSection("...the buffer object's data store is currently mapped.");
   1975 	ctx.glMapBufferRange			(GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT);
   1976 	ctx.glCompressedTexSubImage2D	(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   1977 	ctx.expectError					(GL_INVALID_OPERATION);
   1978 	ctx.glUnmapBuffer				(GL_PIXEL_UNPACK_BUFFER);
   1979 	ctx.endSection();
   1980 
   1981 	ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   1982 	ctx.glCompressedTexSubImage2D	(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0);
   1983 	ctx.expectError					(GL_INVALID_OPERATION);
   1984 	ctx.endSection();
   1985 	ctx.endSection();
   1986 
   1987 	ctx.glDeleteBuffers			(1, &buf);
   1988 	ctx.glDeleteTextures		(1, &texture);
   1989 }
   1990 
   1991 // glTexImage3D
   1992 
   1993 void teximage3d (NegativeTestContext& ctx)
   1994 {
   1995 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   1996 	ctx.glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1997 	ctx.expectError(GL_INVALID_ENUM);
   1998 	ctx.glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   1999 	ctx.expectError(GL_INVALID_ENUM);
   2000 	ctx.endSection();
   2001 
   2002 	ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
   2003 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0);
   2004 	ctx.expectError(GL_INVALID_ENUM);
   2005 	ctx.endSection();
   2006 
   2007 	ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
   2008 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0);
   2009 	ctx.expectError(GL_INVALID_ENUM);
   2010 	ctx.endSection();
   2011 
   2012 	ctx.beginSection("GL_INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format symbolic constants.");
   2013 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2014 	ctx.expectError(GL_INVALID_VALUE);
   2015 	ctx.endSection();
   2016 
   2017 	ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL.");
   2018 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0);
   2019 	ctx.expectError(GL_INVALID_OPERATION);
   2020 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
   2021 	ctx.expectError(GL_INVALID_OPERATION);
   2022 	ctx.endSection();
   2023 
   2024 	ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
   2025 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2026 	ctx.expectError(GL_INVALID_OPERATION);
   2027 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
   2028 	ctx.expectError(GL_INVALID_OPERATION);
   2029 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
   2030 	ctx.expectError(GL_INVALID_OPERATION);
   2031 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
   2032 	ctx.expectError(GL_INVALID_OPERATION);
   2033 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
   2034 	ctx.expectError(GL_INVALID_OPERATION);
   2035 	ctx.endSection();
   2036 }
   2037 
   2038 void teximage3d_neg_level (NegativeTestContext& ctx)
   2039 {
   2040 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   2041 	ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2042 	ctx.expectError(GL_INVALID_VALUE);
   2043 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2044 	ctx.expectError(GL_INVALID_VALUE);
   2045 	ctx.endSection();
   2046 }
   2047 
   2048 void teximage3d_max_level (NegativeTestContext& ctx)
   2049 {
   2050 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
   2051 	deUint32 log2Max3DTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1;
   2052 	ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2053 	ctx.expectError(GL_INVALID_VALUE);
   2054 	ctx.endSection();
   2055 
   2056 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   2057 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   2058 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2059 	ctx.expectError(GL_INVALID_VALUE);
   2060 	ctx.endSection();
   2061 }
   2062 
   2063 void teximage3d_neg_width_height_depth (NegativeTestContext& ctx)
   2064 {
   2065 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
   2066 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2067 	ctx.expectError(GL_INVALID_VALUE);
   2068 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2069 	ctx.expectError(GL_INVALID_VALUE);
   2070 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2071 	ctx.expectError(GL_INVALID_VALUE);
   2072 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2073 	ctx.expectError(GL_INVALID_VALUE);
   2074 
   2075 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2076 	ctx.expectError(GL_INVALID_VALUE);
   2077 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2078 	ctx.expectError(GL_INVALID_VALUE);
   2079 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2080 	ctx.expectError(GL_INVALID_VALUE);
   2081 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2082 	ctx.expectError(GL_INVALID_VALUE);
   2083 	ctx.endSection();
   2084 }
   2085 
   2086 void teximage3d_max_width_height_depth (NegativeTestContext& ctx)
   2087 {
   2088 	int max3DTextureSize	= ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE) + 1;
   2089 	int maxTextureSize		= ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
   2090 
   2091 	ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE.");
   2092 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2093 	ctx.expectError(GL_INVALID_VALUE);
   2094 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2095 	ctx.expectError(GL_INVALID_VALUE);
   2096 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2097 	ctx.expectError(GL_INVALID_VALUE);
   2098 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2099 	ctx.expectError(GL_INVALID_VALUE);
   2100 	ctx.endSection();
   2101 
   2102 	ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
   2103 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2104 	ctx.expectError(GL_INVALID_VALUE);
   2105 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2106 	ctx.expectError(GL_INVALID_VALUE);
   2107 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2108 	ctx.expectError(GL_INVALID_VALUE);
   2109 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2110 	ctx.expectError(GL_INVALID_VALUE);
   2111 	ctx.endSection();
   2112 }
   2113 
   2114 void teximage3d_invalid_border (NegativeTestContext& ctx)
   2115 {
   2116 	ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0 or 1.");
   2117 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2118 	ctx.expectError(GL_INVALID_VALUE);
   2119 	ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2120 	ctx.expectError(GL_INVALID_VALUE);
   2121 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2122 	ctx.expectError(GL_INVALID_VALUE);
   2123 	ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
   2124 	ctx.expectError(GL_INVALID_VALUE);
   2125 	ctx.endSection();
   2126 }
   2127 
   2128 void teximage3d_invalid_buffer_target (NegativeTestContext& ctx)
   2129 {
   2130 	deUint32				buf = 0x1234;
   2131 	deUint32				texture = 0x1234;
   2132 	std::vector<GLubyte>	data(512);
   2133 
   2134 	ctx.glGenBuffers			(1, &buf);
   2135 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   2136 	ctx.glBufferData			(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
   2137 	ctx.glGenTextures			(1, &texture);
   2138 	ctx.glBindTexture			(GL_TEXTURE_3D, texture);
   2139 	ctx.expectError				(GL_NO_ERROR);
   2140 
   2141 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
   2142 
   2143 	ctx.beginSection("...the buffer object's data store is currently mapped.");
   2144 	ctx.glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT);
   2145 	ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2146 	ctx.expectError				(GL_INVALID_OPERATION);
   2147 	ctx.glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
   2148 	ctx.endSection();
   2149 
   2150 	ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   2151 	ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2152 	ctx.expectError				(GL_INVALID_OPERATION);
   2153 	ctx.endSection();
   2154 
   2155 	ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
   2156 	ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
   2157 	ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3);
   2158 	ctx.expectError				(GL_INVALID_OPERATION);
   2159 	ctx.endSection();
   2160 
   2161 	ctx.endSection();
   2162 
   2163 	ctx.glDeleteBuffers			(1, &buf);
   2164 	ctx.glDeleteTextures		(1, &texture);
   2165 }
   2166 
   2167 // glTexSubImage3D
   2168 
   2169 void texsubimage3d (NegativeTestContext& ctx)
   2170 {
   2171 	deUint32			texture = 0x1234;
   2172 	ctx.glGenTextures		(1, &texture);
   2173 	ctx.glBindTexture		(GL_TEXTURE_3D, texture);
   2174 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2175 	ctx.expectError			(GL_NO_ERROR);
   2176 
   2177 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   2178 	ctx.glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2179 	ctx.expectError(GL_INVALID_ENUM);
   2180 	ctx.glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2181 	ctx.expectError(GL_INVALID_ENUM);
   2182 	ctx.endSection();
   2183 
   2184 	ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
   2185 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0);
   2186 	ctx.expectError(GL_INVALID_ENUM);
   2187 	ctx.endSection();
   2188 
   2189 	ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
   2190 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0);
   2191 	ctx.expectError(GL_INVALID_ENUM);
   2192 	ctx.endSection();
   2193 
   2194 	ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.");
   2195 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
   2196 	ctx.expectError(GL_INVALID_OPERATION);
   2197 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
   2198 	ctx.expectError(GL_INVALID_OPERATION);
   2199 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
   2200 	ctx.expectError(GL_INVALID_OPERATION);
   2201 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
   2202 	ctx.expectError(GL_INVALID_OPERATION);
   2203 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0);
   2204 	ctx.expectError(GL_INVALID_OPERATION);
   2205 	ctx.endSection();
   2206 
   2207 	ctx.glDeleteTextures	(1, &texture);
   2208 }
   2209 
   2210 void texsubimage3d_neg_level (NegativeTestContext& ctx)
   2211 {
   2212 	deUint32			textures[2];
   2213 	ctx.glGenTextures		(2, &textures[0]);
   2214 	ctx.glBindTexture		(GL_TEXTURE_3D, textures[0]);
   2215 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2216 	ctx.glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
   2217 	ctx.glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2218 	ctx.expectError			(GL_NO_ERROR);
   2219 
   2220 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   2221 	ctx.glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2222 	ctx.expectError(GL_INVALID_VALUE);
   2223 	ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2224 	ctx.expectError(GL_INVALID_VALUE);
   2225 	ctx.endSection();
   2226 
   2227 	ctx.glDeleteTextures	(2, &textures[0]);
   2228 }
   2229 
   2230 void texsubimage3d_max_level (NegativeTestContext& ctx)
   2231 {
   2232 	deUint32			textures[2];
   2233 	ctx.glGenTextures		(2, &textures[0]);
   2234 	ctx.glBindTexture		(GL_TEXTURE_3D, textures[0]);
   2235 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2236 	ctx.glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
   2237 	ctx.glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2238 	ctx.expectError			(GL_NO_ERROR);
   2239 
   2240 	deUint32 log2Max3DTextureSize	= deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1;
   2241 	deUint32 log2MaxTextureSize		= deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   2242 
   2243 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
   2244 	ctx.glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2245 	ctx.expectError(GL_INVALID_VALUE);
   2246 	ctx.endSection();
   2247 
   2248 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   2249 	ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2250 	ctx.expectError(GL_INVALID_VALUE);
   2251 	ctx.endSection();
   2252 
   2253 	ctx.glDeleteTextures	(2, &textures[0]);
   2254 }
   2255 
   2256 void texsubimage3d_neg_offset (NegativeTestContext& ctx)
   2257 {
   2258 	deUint32			textures[2];
   2259 	ctx.glGenTextures		(2, &textures[0]);
   2260 	ctx.glBindTexture		(GL_TEXTURE_3D, textures[0]);
   2261 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2262 	ctx.glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
   2263 	ctx.glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2264 	ctx.expectError			(GL_NO_ERROR);
   2265 
   2266 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative.");
   2267 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2268 	ctx.expectError(GL_INVALID_VALUE);
   2269 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2270 	ctx.expectError(GL_INVALID_VALUE);
   2271 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2272 	ctx.expectError(GL_INVALID_VALUE);
   2273 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2274 	ctx.expectError(GL_INVALID_VALUE);
   2275 	ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2276 	ctx.expectError(GL_INVALID_VALUE);
   2277 	ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2278 	ctx.expectError(GL_INVALID_VALUE);
   2279 	ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2280 	ctx.expectError(GL_INVALID_VALUE);
   2281 	ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2282 	ctx.expectError(GL_INVALID_VALUE);
   2283 	ctx.endSection();
   2284 
   2285 	ctx.glDeleteTextures	(2, &textures[0]);
   2286 }
   2287 
   2288 void texsubimage3d_invalid_offset (NegativeTestContext& ctx)
   2289 {
   2290 	deUint32			texture = 0x1234;
   2291 	ctx.glGenTextures		(1, &texture);
   2292 	ctx.glBindTexture		(GL_TEXTURE_3D, texture);
   2293 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2294 	ctx.expectError			(GL_NO_ERROR);
   2295 
   2296 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width.");
   2297 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2298 	ctx.expectError(GL_INVALID_VALUE);
   2299 	ctx.endSection();
   2300 
   2301 	ctx.beginSection("GL_INVALID_VALUE is generated if yoffset + height > texture_height.");
   2302 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2303 	ctx.expectError(GL_INVALID_VALUE);
   2304 	ctx.endSection();
   2305 
   2306 	ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + depth > texture_depth.");
   2307 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2308 	ctx.expectError(GL_INVALID_VALUE);
   2309 	ctx.endSection();
   2310 
   2311 	ctx.glDeleteTextures	(1, &texture);
   2312 }
   2313 
   2314 void texsubimage3d_neg_width_height (NegativeTestContext& ctx)
   2315 {
   2316 	ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
   2317 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2318 	ctx.expectError(GL_INVALID_VALUE);
   2319 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2320 	ctx.expectError(GL_INVALID_VALUE);
   2321 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2322 	ctx.expectError(GL_INVALID_VALUE);
   2323 	ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2324 	ctx.expectError(GL_INVALID_VALUE);
   2325 	ctx.endSection();
   2326 }
   2327 
   2328 void texsubimage3d_invalid_buffer_target (NegativeTestContext& ctx)
   2329 {
   2330 	deUint32				buf = 0x1234;
   2331 	deUint32				texture = 0x1234;
   2332 	std::vector<GLubyte>	data(512);
   2333 
   2334 	ctx.glGenTextures			(1, &texture);
   2335 	ctx.glBindTexture			(GL_TEXTURE_3D, texture);
   2336 	ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2337 	ctx.glGenBuffers			(1, &buf);
   2338 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   2339 	ctx.glBufferData			(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
   2340 	ctx.expectError				(GL_NO_ERROR);
   2341 
   2342 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
   2343 
   2344 	ctx.beginSection("...the buffer object's data store is currently mapped.");
   2345 	ctx.glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT);
   2346 	ctx.glTexSubImage3D			(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2347 	ctx.expectError				(GL_INVALID_OPERATION);
   2348 	ctx.glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
   2349 	ctx.endSection();
   2350 
   2351 	ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   2352 	ctx.glTexSubImage3D			(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2353 	ctx.expectError				(GL_INVALID_OPERATION);
   2354 	ctx.endSection();
   2355 
   2356 	ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
   2357 	ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
   2358 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, 0);
   2359 	ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
   2360 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   2361 	ctx.expectError				(GL_NO_ERROR);
   2362 	ctx.glTexSubImage3D			(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3);
   2363 	ctx.expectError				(GL_INVALID_OPERATION);
   2364 	ctx.endSection();
   2365 
   2366 	ctx.endSection();
   2367 
   2368 	ctx.glDeleteBuffers			(1, &buf);
   2369 	ctx.glDeleteTextures		(1, &texture);
   2370 }
   2371 
   2372 // glCopyTexSubImage3D
   2373 
   2374 void copytexsubimage3d (NegativeTestContext& ctx)
   2375 {
   2376 	GLuint texture = 0x1234;
   2377 	ctx.glGenTextures	(1, &texture);
   2378 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   2379 	ctx.glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2380 
   2381 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   2382 	ctx.glCopyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 4, 4);
   2383 	ctx.expectError(GL_INVALID_ENUM);
   2384 	ctx.endSection();
   2385 
   2386 	ctx.glDeleteTextures(1, &texture);
   2387 }
   2388 
   2389 void copytexsubimage3d_neg_level (NegativeTestContext& ctx)
   2390 {
   2391 	deUint32			textures[2];
   2392 	ctx.glGenTextures		(2, &textures[0]);
   2393 	ctx.glBindTexture		(GL_TEXTURE_3D, textures[0]);
   2394 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2395 	ctx.glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
   2396 	ctx.glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2397 	ctx.expectError			(GL_NO_ERROR);
   2398 
   2399 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   2400 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4);
   2401 	ctx.expectError(GL_INVALID_VALUE);
   2402 	ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4);
   2403 	ctx.expectError(GL_INVALID_VALUE);
   2404 	ctx.endSection();
   2405 
   2406 	ctx.glDeleteTextures(2, &textures[0]);
   2407 }
   2408 
   2409 void copytexsubimage3d_max_level (NegativeTestContext& ctx)
   2410 {
   2411 	deUint32	log2Max3DTextureSize	= deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1;
   2412 	deUint32	log2MaxTextureSize		= deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   2413 
   2414 	deUint32			textures[2];
   2415 	ctx.glGenTextures		(2, &textures[0]);
   2416 	ctx.glBindTexture		(GL_TEXTURE_3D, textures[0]);
   2417 	ctx.glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2418 	ctx.glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
   2419 	ctx.glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2420 	ctx.expectError			(GL_NO_ERROR);
   2421 
   2422 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
   2423 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4);
   2424 	ctx.expectError(GL_INVALID_VALUE);
   2425 	ctx.endSection();
   2426 
   2427 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   2428 	ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 4);
   2429 	ctx.expectError(GL_INVALID_VALUE);
   2430 	ctx.endSection();
   2431 
   2432 	ctx.glDeleteTextures(2, &textures[0]);
   2433 }
   2434 
   2435 void copytexsubimage3d_neg_offset (NegativeTestContext& ctx)
   2436 {
   2437 	GLuint texture = 0x1234;
   2438 	ctx.glGenTextures	(1, &texture);
   2439 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   2440 	ctx.glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2441 
   2442 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is negative.");
   2443 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0,  0, 0, 0, 4, 4);
   2444 	ctx.expectError(GL_INVALID_VALUE);
   2445 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4);
   2446 	ctx.expectError(GL_INVALID_VALUE);
   2447 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4);
   2448 	ctx.expectError(GL_INVALID_VALUE);
   2449 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4);
   2450 	ctx.expectError(GL_INVALID_VALUE);
   2451 	ctx.endSection();
   2452 
   2453 	ctx.glDeleteTextures(1, &texture);
   2454 }
   2455 
   2456 void copytexsubimage3d_invalid_offset (NegativeTestContext& ctx)
   2457 {
   2458 	GLuint texture = 0x1234;
   2459 	ctx.glGenTextures	(1, &texture);
   2460 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   2461 	ctx.glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2462 
   2463 	ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width.");
   2464 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4);
   2465 	ctx.expectError(GL_INVALID_VALUE);
   2466 	ctx.endSection();
   2467 
   2468 	ctx.beginSection("GL_INVALID_VALUE is generated if yoffset + height > texture_height.");
   2469 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4);
   2470 	ctx.expectError(GL_INVALID_VALUE);
   2471 	ctx.endSection();
   2472 
   2473 	ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + 1 > texture_depth.");
   2474 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4);
   2475 	ctx.expectError(GL_INVALID_VALUE);
   2476 	ctx.endSection();
   2477 
   2478 	ctx.glDeleteTextures(1, &texture);
   2479 }
   2480 
   2481 void copytexsubimage3d_neg_width_height (NegativeTestContext& ctx)
   2482 {
   2483 	GLuint texture = 0x1234;
   2484 	ctx.glGenTextures	(1, &texture);
   2485 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   2486 	ctx.glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2487 
   2488 	ctx.beginSection("GL_INVALID_VALUE is generated if width < 0.");
   2489 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4);
   2490 	ctx.expectError(GL_INVALID_VALUE);
   2491 	ctx.endSection();
   2492 
   2493 	ctx.beginSection("GL_INVALID_VALUE is generated if height < 0.");
   2494 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4);
   2495 	ctx.expectError(GL_INVALID_VALUE);
   2496 	ctx.endSection();
   2497 
   2498 	ctx.glDeleteTextures(1, &texture);
   2499 }
   2500 
   2501 void copytexsubimage3d_incomplete_framebuffer (NegativeTestContext& ctx)
   2502 {
   2503 	GLuint fbo = 0x1234;
   2504 	GLuint texture[2];
   2505 
   2506 	ctx.glGenTextures			(2, texture);
   2507 	ctx.glBindTexture			(GL_TEXTURE_3D, texture[0]);
   2508 	ctx.glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2509 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture[1]);
   2510 	ctx.glTexImage3D			(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
   2511 	ctx.glGenFramebuffers		(1, &fbo);
   2512 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, fbo);
   2513 	ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
   2514 
   2515 	ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
   2516 	ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4);
   2517 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
   2518 	ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4);
   2519 	ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
   2520 	ctx.endSection();
   2521 
   2522 	ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
   2523 	ctx.glDeleteFramebuffers(1, &fbo);
   2524 	ctx.glDeleteTextures(2, texture);
   2525 }
   2526 
   2527 // glCompressedTexImage3D
   2528 
   2529 void compressedteximage3d (NegativeTestContext& ctx)
   2530 {
   2531 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   2532 	ctx.glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
   2533 	ctx.expectError(GL_INVALID_ENUM);
   2534 	ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
   2535 	ctx.expectError(GL_INVALID_ENUM);
   2536 	ctx.endSection();
   2537 
   2538 	ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not one of the specific compressed internal formats.");
   2539 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0);
   2540 	ctx.expectError(GL_INVALID_ENUM);
   2541 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
   2542 	ctx.expectError(GL_INVALID_ENUM);
   2543 	ctx.endSection();
   2544 }
   2545 
   2546 void compressedteximage3d_neg_level (NegativeTestContext& ctx)
   2547 {
   2548 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   2549 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
   2550 	ctx.expectError(GL_INVALID_VALUE);
   2551 	ctx.endSection();
   2552 }
   2553 
   2554 void compressedteximage3d_max_level (NegativeTestContext& ctx)
   2555 {
   2556 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   2557 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   2558 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
   2559 	ctx.expectError(GL_INVALID_VALUE);
   2560 	ctx.endSection();
   2561 }
   2562 
   2563 void compressedteximage3d_neg_width_height_depth (NegativeTestContext& ctx)
   2564 {
   2565 	ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
   2566 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0);
   2567 	ctx.expectError(GL_INVALID_VALUE);
   2568 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0);
   2569 	ctx.expectError(GL_INVALID_VALUE);
   2570 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0);
   2571 	ctx.expectError(GL_INVALID_VALUE);
   2572 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0, 0);
   2573 	ctx.expectError(GL_INVALID_VALUE);
   2574 	ctx.endSection();
   2575 }
   2576 
   2577 void compressedteximage3d_max_width_height_depth (NegativeTestContext& ctx)
   2578 {
   2579 	int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
   2580 
   2581 	ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
   2582 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, 0, 0);
   2583 	ctx.expectError(GL_INVALID_VALUE);
   2584 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, 0, 0);
   2585 	ctx.expectError(GL_INVALID_VALUE);
   2586 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureSize, 0, 0, 0);
   2587 	ctx.expectError(GL_INVALID_VALUE);
   2588 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, maxTextureSize, 0, 0, 0);
   2589 	ctx.expectError(GL_INVALID_VALUE);
   2590 	ctx.endSection();
   2591 }
   2592 
   2593 void compressedteximage3d_invalid_border (NegativeTestContext& ctx)
   2594 {
   2595 	ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
   2596 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0);
   2597 	ctx.expectError(GL_INVALID_VALUE);
   2598 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0);
   2599 	ctx.expectError(GL_INVALID_VALUE);
   2600 	ctx.endSection();
   2601 }
   2602 
   2603 void compressedteximage3d_invalid_size (NegativeTestContext& ctx)
   2604 {
   2605 	ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
   2606 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0);
   2607 	ctx.expectError(GL_INVALID_VALUE);
   2608 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*8, 0);
   2609 	ctx.expectError(GL_INVALID_VALUE);
   2610 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, 0);
   2611 	ctx.expectError(GL_INVALID_VALUE);
   2612 	ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4*4*16, 0);
   2613 	ctx.expectError(GL_INVALID_VALUE);
   2614 	ctx.endSection();
   2615 }
   2616 
   2617 void compressedteximage3d_invalid_buffer_target (NegativeTestContext& ctx)
   2618 {
   2619 	deUint32				buf = 0x1234;
   2620 	std::vector<GLubyte>	data(512);
   2621 
   2622 	ctx.glGenBuffers			(1, &buf);
   2623 	ctx.glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
   2624 	ctx.glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
   2625 	ctx.expectError				(GL_NO_ERROR);
   2626 
   2627 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
   2628 	ctx.glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT);
   2629 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0);
   2630 	ctx.expectError				(GL_INVALID_OPERATION);
   2631 	ctx.glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
   2632 	ctx.endSection();
   2633 
   2634 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   2635 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2DataSize(16, 16), 0);
   2636 	ctx.expectError				(GL_INVALID_OPERATION);
   2637 	ctx.endSection();
   2638 
   2639 	ctx.glDeleteBuffers			(1, &buf);
   2640 }
   2641 
   2642 // glCompressedTexSubImage3D
   2643 
   2644 void compressedtexsubimage3d (NegativeTestContext& ctx)
   2645 {
   2646 	ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
   2647 	ctx.glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2648 	ctx.expectError(GL_INVALID_ENUM);
   2649 	ctx.endSection();
   2650 
   2651 	deUint32				texture = 0x1234;
   2652 	ctx.glGenTextures			(1, &texture);
   2653 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2654 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, etc2EacDataSize(18, 18), 0);
   2655 	ctx.expectError				(GL_NO_ERROR);
   2656 
   2657 	ctx.beginSection("GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified.");
   2658 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
   2659 	ctx.expectError(GL_INVALID_OPERATION);
   2660 	ctx.endSection();
   2661 
   2662 	ctx.beginSection("GL_INVALID_OPERATION is generated if internalformat is an ETC2/EAC format and target is not GL_TEXTURE_2D_ARRAY.");
   2663 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(18, 18), 0);
   2664 	ctx.expectError(GL_INVALID_OPERATION);
   2665 	ctx.endSection();
   2666 
   2667 	ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level.");
   2668 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0);
   2669 	ctx.expectError(GL_INVALID_OPERATION);
   2670 	ctx.endSection();
   2671 
   2672 	ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level.");
   2673 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0);
   2674 	ctx.expectError(GL_INVALID_OPERATION);
   2675 	ctx.endSection();
   2676 
   2677 	ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.");
   2678 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   2679 	ctx.expectError(GL_INVALID_OPERATION);
   2680 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   2681 	ctx.expectError(GL_INVALID_OPERATION);
   2682 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   2683 	ctx.expectError(GL_INVALID_OPERATION);
   2684 	ctx.endSection();
   2685 
   2686 	ctx.glDeleteTextures		(1, &texture);
   2687 }
   2688 
   2689 void compressedtexsubimage3d_neg_level (NegativeTestContext& ctx)
   2690 {
   2691 	deUint32				texture = 0x1234;
   2692 	ctx.glGenTextures			(1, &texture);
   2693 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2694 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
   2695 	ctx.expectError				(GL_NO_ERROR);
   2696 
   2697 	ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
   2698 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2699 	ctx.expectError(GL_INVALID_VALUE);
   2700 	ctx.endSection();
   2701 
   2702 	ctx.glDeleteTextures		(1, &texture);
   2703 }
   2704 
   2705 void compressedtexsubimage3d_max_level (NegativeTestContext& ctx)
   2706 {
   2707 	deUint32				texture = 0x1234;
   2708 	ctx.glGenTextures			(1, &texture);
   2709 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2710 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
   2711 	ctx.expectError				(GL_NO_ERROR);
   2712 
   2713 	ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
   2714 	deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
   2715 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2716 	ctx.expectError(GL_INVALID_VALUE);
   2717 	ctx.endSection();
   2718 
   2719 	ctx.glDeleteTextures		(1, &texture);
   2720 }
   2721 
   2722 void compressedtexsubimage3d_neg_offset (NegativeTestContext& ctx)
   2723 {
   2724 	deUint32				texture = 0x1234;
   2725 	ctx.glGenTextures			(1, &texture);
   2726 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2727 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
   2728 	ctx.expectError				(GL_NO_ERROR);
   2729 
   2730 	ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset, yoffset or zoffset are negative.");
   2731 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2732 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2733 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2734 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2735 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2736 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2737 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2738 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2739 	ctx.endSection();
   2740 
   2741 	ctx.glDeleteTextures		(1, &texture);
   2742 }
   2743 
   2744 void compressedtexsubimage3d_invalid_offset (NegativeTestContext& ctx)
   2745 {
   2746 	deUint32				texture = 0x1234;
   2747 	ctx.glGenTextures			(1, &texture);
   2748 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2749 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2EacDataSize(4, 4), 0);
   2750 	ctx.expectError				(GL_NO_ERROR);
   2751 
   2752 	ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
   2753 
   2754 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0);
   2755 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2756 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0);
   2757 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2758 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   2759 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2760 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0);
   2761 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2762 	ctx.endSection();
   2763 
   2764 	ctx.glDeleteTextures		(1, &texture);
   2765 }
   2766 
   2767 void compressedtexsubimage3d_neg_width_height_depth (NegativeTestContext& ctx)
   2768 {
   2769 	deUint32				texture = 0x1234;
   2770 	ctx.glGenTextures			(1, &texture);
   2771 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2772 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
   2773 	ctx.expectError				(GL_NO_ERROR);
   2774 
   2775 	ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width, height or depth are negative.");
   2776 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2777 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2778 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2779 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2780 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2781 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2782 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
   2783 	ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
   2784 	ctx.endSection();
   2785 
   2786 	ctx.glDeleteTextures		(1, &texture);
   2787 }
   2788 
   2789 void compressedtexsubimage3d_invalid_size (NegativeTestContext& ctx)
   2790 {
   2791 	deUint32				texture = 0x1234;
   2792 	ctx.glGenTextures			(1, &texture);
   2793 	ctx.glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
   2794 	ctx.glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*16, 0);
   2795 	ctx.expectError				(GL_NO_ERROR);
   2796 
   2797 	ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
   2798 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
   2799 	ctx.expectError(GL_INVALID_VALUE);
   2800 
   2801 	ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0);
   2802 	ctx.expectError(GL_INVALID_VALUE);
   2803 	ctx.endSection();
   2804 
   2805 	ctx.glDeleteTextures		(1, &texture);
   2806 }
   2807 
   2808 void compressedtexsubimage3d_invalid_buffer_target (NegativeTestContext& ctx)
   2809 {
   2810 	deUint32					buf = 0x1234;
   2811 	deUint32					texture = 0x1234;
   2812 	std::vector<GLubyte>		data(512);
   2813 
   2814 	ctx.glGenTextures				(1, &texture);
   2815 	ctx.glBindTexture				(GL_TEXTURE_2D_ARRAY, texture);
   2816 	ctx.glCompressedTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
   2817 	ctx.glGenBuffers				(1, &buf);
   2818 	ctx.glBindBuffer				(GL_PIXEL_UNPACK_BUFFER, buf);
   2819 	ctx.glBufferData				(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
   2820 	ctx.expectError					(GL_NO_ERROR);
   2821 
   2822 	ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
   2823 	ctx.beginSection("...the buffer object's data store is currently mapped.");
   2824 	ctx.glMapBufferRange			(GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT);
   2825 	ctx.glCompressedTexSubImage3D	(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
   2826 	ctx.expectError					(GL_INVALID_OPERATION);
   2827 	ctx.glUnmapBuffer				(GL_PIXEL_UNPACK_BUFFER);
   2828 	ctx.endSection();
   2829 
   2830 	ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
   2831 	ctx.glCompressedTexSubImage3D	(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 32, 32, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(32, 32), 0);
   2832 	ctx.expectError					(GL_INVALID_OPERATION);
   2833 	ctx.endSection();
   2834 	ctx.endSection();
   2835 
   2836 	ctx.glDeleteBuffers			(1, &buf);
   2837 	ctx.glDeleteTextures		(1, &texture);
   2838 }
   2839 
   2840 // glTexStorage2D
   2841 
   2842 void texstorage2d (NegativeTestContext& ctx)
   2843 {
   2844 	deUint32  texture = 0x1234;
   2845 	ctx.glGenTextures	(1, &texture);
   2846 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
   2847 
   2848 	ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format.");
   2849 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, 0, 16, 16);
   2850 	ctx.expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
   2851 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16);
   2852 	ctx.expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
   2853 	ctx.endSection();
   2854 
   2855 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.");
   2856 	ctx.glTexStorage2D	(0, 1, GL_RGBA8, 16, 16);
   2857 	ctx.expectError		(GL_INVALID_ENUM);
   2858 	ctx.glTexStorage2D	(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16);
   2859 	ctx.expectError		(GL_INVALID_ENUM);
   2860 	ctx.glTexStorage2D	(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16);
   2861 	ctx.expectError		(GL_INVALID_ENUM);
   2862 	ctx.endSection();
   2863 
   2864 	ctx.beginSection("GL_INVALID_VALUE is generated if width or height are less than 1.");
   2865 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16);
   2866 	ctx.expectError		(GL_INVALID_VALUE);
   2867 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0);
   2868 	ctx.expectError		(GL_INVALID_VALUE);
   2869 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0);
   2870 	ctx.expectError		(GL_INVALID_VALUE);
   2871 	ctx.endSection();
   2872 
   2873 	ctx.glDeleteTextures(1, &texture);
   2874 }
   2875 
   2876 void texstorage2d_invalid_binding (NegativeTestContext& ctx)
   2877 {
   2878 	ctx.glBindTexture	(GL_TEXTURE_2D, 0);
   2879 
   2880 	ctx.beginSection("GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.");
   2881 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
   2882 	ctx.expectError		(GL_INVALID_OPERATION);
   2883 	ctx.endSection();
   2884 
   2885 	deUint32		texture = 0x1234;
   2886 	ctx.glGenTextures	(1, &texture);
   2887 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
   2888 
   2889 	ctx.beginSection("GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.");
   2890 	deInt32			immutable = 0x1234;
   2891 	ctx.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
   2892 	ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
   2893 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
   2894 	ctx.expectError		(GL_NO_ERROR);
   2895 	ctx.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
   2896 	ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
   2897 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
   2898 	ctx.expectError		(GL_INVALID_OPERATION);
   2899 	ctx.endSection();
   2900 
   2901 	ctx.glDeleteTextures(1, &texture);
   2902 }
   2903 
   2904 void texstorage2d_invalid_levels (NegativeTestContext& ctx)
   2905 {
   2906 	deUint32  texture = 0x1234;
   2907 	ctx.glGenTextures	(1, &texture);
   2908 	ctx.glBindTexture	(GL_TEXTURE_2D, texture);
   2909 
   2910 	ctx.beginSection("GL_INVALID_VALUE is generated if levels is less than 1.");
   2911 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16);
   2912 	ctx.expectError		(GL_INVALID_VALUE);
   2913 	ctx.glTexStorage2D	(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0);
   2914 	ctx.expectError		(GL_INVALID_VALUE);
   2915 	ctx.endSection();
   2916 
   2917 	ctx.beginSection("GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height))) + 1");
   2918 	deUint32 log2MaxSize = deLog2Floor32(deMax32(16, 4)) + 1 + 1;
   2919 	ctx.glTexStorage2D	(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 4);
   2920 	ctx.expectError		(GL_INVALID_OPERATION);
   2921 	ctx.glTexStorage2D	(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 4, 16);
   2922 	ctx.expectError		(GL_INVALID_OPERATION);
   2923 	ctx.glTexStorage2D	(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16);
   2924 	ctx.expectError		(GL_INVALID_OPERATION);
   2925 	ctx.endSection();
   2926 
   2927 	ctx.glDeleteTextures(1, &texture);
   2928 }
   2929 
   2930 // glTexStorage3D
   2931 
   2932 void texstorage3d (NegativeTestContext& ctx)
   2933 {
   2934 	deUint32 texture = 0x1234;
   2935 	ctx.glGenTextures	(1, &texture);
   2936 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   2937 
   2938 	ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format.");
   2939 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, 0, 4, 4, 4);
   2940 	ctx.expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
   2941 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
   2942 	ctx.expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
   2943 	ctx.endSection();
   2944 
   2945 	ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.");
   2946 	ctx.glTexStorage3D	(0, 1, GL_RGBA8, 4, 4, 4);
   2947 	ctx.expectError		(GL_INVALID_ENUM);
   2948 	ctx.glTexStorage3D	(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4);
   2949 	ctx.expectError		(GL_INVALID_ENUM);
   2950 	ctx.glTexStorage3D	(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4);
   2951 	ctx.expectError		(GL_INVALID_ENUM);
   2952 	ctx.endSection();
   2953 
   2954 	ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth are less than 1.");
   2955 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4);
   2956 	ctx.expectError		(GL_INVALID_VALUE);
   2957 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4);
   2958 	ctx.expectError		(GL_INVALID_VALUE);
   2959 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0);
   2960 	ctx.expectError		(GL_INVALID_VALUE);
   2961 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0);
   2962 	ctx.expectError		(GL_INVALID_VALUE);
   2963 	ctx.endSection();
   2964 
   2965 	ctx.glDeleteTextures(1, &texture);
   2966 }
   2967 
   2968 void texstorage3d_invalid_binding (NegativeTestContext& ctx)
   2969 {
   2970 	ctx.glBindTexture	(GL_TEXTURE_3D, 0);
   2971 
   2972 	ctx.beginSection("GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.");
   2973 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
   2974 	ctx.expectError		(GL_INVALID_OPERATION);
   2975 	ctx.endSection();
   2976 
   2977 	deUint32		texture = 0x1234;
   2978 	ctx.glGenTextures	(1, &texture);
   2979 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   2980 
   2981 	ctx.beginSection("GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.");
   2982 	deInt32			immutable = 0x1234;
   2983 	ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
   2984 	ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
   2985 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
   2986 	ctx.expectError		(GL_NO_ERROR);
   2987 	ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
   2988 	ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
   2989 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
   2990 	ctx.expectError		(GL_INVALID_OPERATION);
   2991 	ctx.endSection();
   2992 
   2993 	ctx.glDeleteTextures(1, &texture);
   2994 }
   2995 
   2996 void texstorage3d_invalid_levels (NegativeTestContext& ctx)
   2997 {
   2998 	deUint32  texture = 0x1234;
   2999 	ctx.glGenTextures	(1, &texture);
   3000 	ctx.glBindTexture	(GL_TEXTURE_3D, texture);
   3001 
   3002 	ctx.beginSection("GL_INVALID_VALUE is generated if levels is less than 1.");
   3003 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4);
   3004 	ctx.expectError		(GL_INVALID_VALUE);
   3005 	ctx.glTexStorage3D	(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0);
   3006 	ctx.expectError		(GL_INVALID_VALUE);
   3007 	ctx.endSection();
   3008 
   3009 	ctx.beginSection("GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1");
   3010 	deUint32 log2MaxSize = deLog2Floor32(8) + 1 + 1;
   3011 	ctx.glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2);
   3012 	ctx.expectError		(GL_INVALID_OPERATION);
   3013 	ctx.glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2);
   3014 	ctx.expectError		(GL_INVALID_OPERATION);
   3015 	ctx.glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8);
   3016 	ctx.expectError		(GL_INVALID_OPERATION);
   3017 	ctx.glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8);
   3018 	ctx.expectError		(GL_INVALID_OPERATION);
   3019 	ctx.endSection();
   3020 
   3021 	ctx.glDeleteTextures(1, &texture);
   3022 }
   3023 
   3024 std::vector<FunctionContainer> getNegativeTextureApiTestFunctions()
   3025 {
   3026 	FunctionContainer funcs[] =
   3027 	{
   3028 		{activetexture,									"activetexture",									"Invalid glActiveTexture() usage"		   },
   3029 		{bindtexture,									"bindtexture",										"Invalid glBindTexture() usage"			   },
   3030 		{compressedteximage2d_invalid_target,			"compressedteximage2d_invalid_target",				"Invalid glCompressedTexImage2D() usage"   },
   3031 		{compressedteximage2d_invalid_format,			"compressedteximage2d_invalid_format",				"Invalid glCompressedTexImage2D() usage"   },
   3032 		{compressedteximage2d_neg_level,				"compressedteximage2d_neg_level",					"Invalid glCompressedTexImage2D() usage"   },
   3033 		{compressedteximage2d_max_level,				"compressedteximage2d_max_level",					"Invalid glCompressedTexImage2D() usage"   },
   3034 		{compressedteximage2d_neg_width_height,			"compressedteximage2d_neg_width_height",			"Invalid glCompressedTexImage2D() usage"   },
   3035 		{compressedteximage2d_max_width_height,			"compressedteximage2d_max_width_height",			"Invalid glCompressedTexImage2D() usage"   },
   3036 		{compressedteximage2d_invalid_border,			"compressedteximage2d_invalid_border",				"Invalid glCompressedTexImage2D() usage"   },
   3037 		{compressedteximage2d_invalid_size,				"compressedteximage2d_invalid_size",				"Invalid glCompressedTexImage2D() usage"   },
   3038 		{compressedteximage2d_invalid_buffer_target,	"compressedteximage2d_invalid_buffer_target",		"Invalid glCompressedTexImage2D() usage"   },
   3039 		{copyteximage2d_invalid_target,					"copyteximage2d_invalid_target",					"Invalid glCopyTexImage2D() usage"		   },
   3040 		{copyteximage2d_invalid_format,					"copyteximage2d_invalid_format",					"Invalid glCopyTexImage2D() usage"		   },
   3041 		{copyteximage2d_inequal_width_height_cube,		"copyteximage2d_inequal_width_height_cube",			"Invalid glCopyTexImage2D() usage"		   },
   3042 		{copyteximage2d_neg_level,						"copyteximage2d_neg_level",							"Invalid glCopyTexImage2D() usage"		   },
   3043 		{copyteximage2d_max_level,						"copyteximage2d_max_level",							"Invalid glCopyTexImage2D() usage"		   },
   3044 		{copyteximage2d_neg_width_height,				"copyteximage2d_neg_width_height",					"Invalid glCopyTexImage2D() usage"		   },
   3045 		{copyteximage2d_max_width_height,				"copyteximage2d_max_width_height",					"Invalid glCopyTexImage2D() usage"		   },
   3046 		{copyteximage2d_invalid_border,					"copyteximage2d_invalid_border",					"Invalid glCopyTexImage2D() usage"		   },
   3047 		{copyteximage2d_incomplete_framebuffer,			"copyteximage2d_incomplete_framebuffer",			"Invalid glCopyTexImage2D() usage"		   },
   3048 		{copytexsubimage2d_invalid_target,				"copytexsubimage2d_invalid_target",					"Invalid glCopyTexSubImage2D() usage"	   },
   3049 		{copytexsubimage2d_neg_level,					"copytexsubimage2d_neg_level",						"Invalid glCopyTexSubImage2D() usage"	   },
   3050 		{copytexsubimage2d_max_level,					"copytexsubimage2d_max_level",						"Invalid glCopyTexSubImage2D() usage"	   },
   3051 		{copytexsubimage2d_neg_offset,					"copytexsubimage2d_neg_offset",						"Invalid glCopyTexSubImage2D() usage"	   },
   3052 		{copytexsubimage2d_invalid_offset,				"copytexsubimage2d_invalid_offset",					"Invalid glCopyTexSubImage2D() usage"	   },
   3053 		{copytexsubimage2d_neg_width_height,			"copytexsubimage2d_neg_width_height",				"Invalid glCopyTexSubImage2D() usage"	   },
   3054 		{copytexsubimage2d_incomplete_framebuffer,		"copytexsubimage2d_incomplete_framebuffer",			"Invalid glCopyTexSubImage2D() usage"	   },
   3055 		{deletetextures,								"deletetextures",									"Invalid glDeleteTextures() usage"		   },
   3056 		{generatemipmap,								"generatemipmap",									"Invalid glGenerateMipmap() usage"		   },
   3057 		{gentextures,									"gentextures",										"Invalid glGenTextures() usage"			   },
   3058 		{pixelstorei,									"pixelstorei",										"Invalid glPixelStorei() usage"			   },
   3059 		{teximage2d,									"teximage2d",										"Invalid glTexImage2D() usage"			   },
   3060 		{teximage2d_inequal_width_height_cube,			"teximage2d_inequal_width_height_cube",				"Invalid glTexImage2D() usage"			   },
   3061 		{teximage2d_neg_level,							"teximage2d_neg_level",								"Invalid glTexImage2D() usage"			   },
   3062 		{teximage2d_max_level,							"teximage2d_max_level",								"Invalid glTexImage2D() usage"			   },
   3063 		{teximage2d_neg_width_height,					"teximage2d_neg_width_height",						"Invalid glTexImage2D() usage"			   },
   3064 		{teximage2d_max_width_height,					"teximage2d_max_width_height",						"Invalid glTexImage2D() usage"			   },
   3065 		{teximage2d_invalid_border,						"teximage2d_invalid_border",						"Invalid glTexImage2D() usage"			   },
   3066 		{teximage2d_invalid_buffer_target,				"teximage2d_invalid_buffer_target",					"Invalid glTexImage2D() usage"			   },
   3067 		{texsubimage2d,									"texsubimage2d",									"Invalid glTexSubImage2D() usage"		   },
   3068 		{texsubimage2d_neg_level,						"texsubimage2d_neg_level",							"Invalid glTexSubImage2D() usage"		   },
   3069 		{texsubimage2d_max_level,						"texsubimage2d_max_level",							"Invalid glTexSubImage2D() usage"		   },
   3070 		{texsubimage2d_neg_offset,						"texsubimage2d_neg_offset",							"Invalid glTexSubImage2D() usage"		   },
   3071 		{texsubimage2d_invalid_offset,					"texsubimage2d_invalid_offset",						"Invalid glTexSubImage2D() usage"		   },
   3072 		{texsubimage2d_neg_width_height,				"texsubimage2d_neg_width_height",					"Invalid glTexSubImage2D() usage"		   },
   3073 		{texsubimage2d_invalid_buffer_target,			"texsubimage2d_invalid_buffer_target",				"Invalid glTexSubImage2D() usage"		   },
   3074 		{texparameteri,									"texparameteri",									"Invalid glTexParameteri() usage"		   },
   3075 		{texparameterf,									"texparameterf",									"Invalid glTexParameterf() usage"		   },
   3076 		{texparameteriv,								"texparameteriv",									"Invalid glTexParameteriv() usage"		   },
   3077 		{texparameterfv,								"texparameterfv",									"Invalid glTexParameterfv() usage"		   },
   3078 		{compressedtexsubimage2d,						"compressedtexsubimage2d",							"Invalid glCompressedTexSubImage2D() usage"},
   3079 		{compressedtexsubimage2d_neg_level,				"compressedtexsubimage2d_neg_level",				"Invalid glCompressedTexSubImage2D() usage"},
   3080 		{compressedtexsubimage2d_max_level,				"compressedtexsubimage2d_max_level",				"Invalid glCompressedTexSubImage2D() usage"},
   3081 		{compressedtexsubimage2d_neg_offset,			"compressedtexsubimage2d_neg_offset",				"Invalid glCompressedTexSubImage2D() usage"},
   3082 		{compressedtexsubimage2d_invalid_offset,		"compressedtexsubimage2d_invalid_offset",			"Invalid glCompressedTexSubImage2D() usage"},
   3083 		{compressedtexsubimage2d_neg_width_height,		"compressedtexsubimage2d_neg_width_height",			"Invalid glCompressedTexSubImage2D() usage"},
   3084 		{compressedtexsubimage2d_invalid_size,			"compressedtexsubimage2d_invalid_size",				"Invalid glCompressedTexImage2D() usage"   },
   3085 		{compressedtexsubimage2d_invalid_buffer_target,	"compressedtexsubimage2d_invalid_buffer_target",	"Invalid glCompressedTexSubImage2D() usage"},
   3086 		{teximage3d,									"teximage3d",										"Invalid glTexImage3D() usage"			   },
   3087 		{teximage3d_neg_level,							"teximage3d_neg_level",								"Invalid glTexImage3D() usage"			   },
   3088 		{teximage3d_max_level,							"teximage3d_max_level",								"Invalid glTexImage3D() usage"			   },
   3089 		{teximage3d_neg_width_height_depth,				"teximage3d_neg_width_height_depth",				"Invalid glTexImage3D() usage"			   },
   3090 		{teximage3d_max_width_height_depth,				"teximage3d_max_width_height_depth",				"Invalid glTexImage3D() usage"			   },
   3091 		{teximage3d_invalid_border,						"teximage3d_invalid_border",						"Invalid glTexImage3D() usage"			   },
   3092 		{teximage3d_invalid_buffer_target,				"teximage3d_invalid_buffer_target",					"Invalid glTexImage3D() usage"			   },
   3093 		{texsubimage3d,									"texsubimage3d",									"Invalid glTexSubImage3D() usage"		   },
   3094 		{texsubimage3d_neg_level,						"texsubimage3d_neg_level",							"Invalid glTexSubImage3D() usage"		   },
   3095 		{texsubimage3d_max_level,						"texsubimage3d_max_level",							"Invalid glTexSubImage3D() usage"		   },
   3096 		{texsubimage3d_neg_offset,						"texsubimage3d_neg_offset",							"Invalid glTexSubImage3D() usage"		   },
   3097 		{texsubimage3d_invalid_offset,					"texsubimage3d_invalid_offset",						"Invalid glTexSubImage3D() usage"		   },
   3098 		{texsubimage3d_neg_width_height,				"texsubimage3d_neg_width_height",					"Invalid glTexSubImage3D() usage"		   },
   3099 		{texsubimage3d_invalid_buffer_target,			"texsubimage3d_invalid_buffer_target",				"Invalid glTexSubImage3D() usage"		   },
   3100 		{copytexsubimage3d,								"copytexsubimage3d",								"Invalid glCopyTexSubImage3D() usage"	   },
   3101 		{copytexsubimage3d_neg_level,					"copytexsubimage3d_neg_level",						"Invalid glCopyTexSubImage3D() usage"	   },
   3102 		{copytexsubimage3d_max_level,					"copytexsubimage3d_max_level",						"Invalid glCopyTexSubImage3D() usage"	   },
   3103 		{copytexsubimage3d_neg_offset,					"copytexsubimage3d_neg_offset",						"Invalid glCopyTexSubImage3D() usage"	   },
   3104 		{copytexsubimage3d_invalid_offset,				"copytexsubimage3d_invalid_offset",					"Invalid glCopyTexSubImage3D() usage"	   },
   3105 		{copytexsubimage3d_neg_width_height,			"copytexsubimage3d_neg_width_height",				"Invalid glCopyTexSubImage3D() usage"	   },
   3106 		{copytexsubimage3d_incomplete_framebuffer,		"copytexsubimage3d_incomplete_framebuffer",			"Invalid glCopyTexSubImage3D() usage"	   },
   3107 		{compressedteximage3d,							"compressedteximage3d",								"Invalid glCompressedTexImage3D() usage"   },
   3108 		{compressedteximage3d_neg_level,				"compressedteximage3d_neg_level",					"Invalid glCompressedTexImage3D() usage"   },
   3109 		{compressedteximage3d_max_level,				"compressedteximage3d_max_level",					"Invalid glCompressedTexImage3D() usage"   },
   3110 		{compressedteximage3d_neg_width_height_depth,	"compressedteximage3d_neg_width_height_depth",		"Invalid glCompressedTexImage3D() usage"   },
   3111 		{compressedteximage3d_max_width_height_depth,	"compressedteximage3d_max_width_height_depth",		"Invalid glCompressedTexImage3D() usage"   },
   3112 		{compressedteximage3d_invalid_border,			"compressedteximage3d_invalid_border",				"Invalid glCompressedTexImage3D() usage"   },
   3113 		{compressedteximage3d_invalid_size,				"compressedteximage3d_invalid_size",				"Invalid glCompressedTexImage3D() usage"   },
   3114 		{compressedteximage3d_invalid_buffer_target,	"compressedteximage3d_invalid_buffer_target",		"Invalid glCompressedTexImage3D() usage"   },
   3115 		{compressedtexsubimage3d,						"compressedtexsubimage3d",							"Invalid glCompressedTexSubImage3D() usage"},
   3116 		{compressedtexsubimage3d_neg_level,				"compressedtexsubimage3d_neg_level",				"Invalid glCompressedTexSubImage3D() usage"},
   3117 		{compressedtexsubimage3d_max_level,				"compressedtexsubimage3d_max_level",				"Invalid glCompressedTexSubImage3D() usage"},
   3118 		{compressedtexsubimage3d_neg_offset,			"compressedtexsubimage3d_neg_offset",				"Invalid glCompressedTexSubImage3D() usage"},
   3119 		{compressedtexsubimage3d_invalid_offset,		"compressedtexsubimage3d_invalid_offset",			"Invalid glCompressedTexSubImage3D() usage"},
   3120 		{compressedtexsubimage3d_neg_width_height_depth,"compressedtexsubimage3d_neg_width_height_depth",	"Invalid glCompressedTexSubImage3D() usage"},
   3121 		{compressedtexsubimage3d_invalid_size,			"compressedtexsubimage3d_invalid_size",				"Invalid glCompressedTexSubImage3D() usage"},
   3122 		{compressedtexsubimage3d_invalid_buffer_target,	"compressedtexsubimage3d_invalid_buffer_target",	"Invalid glCompressedTexSubImage3D() usage"},
   3123 		{texstorage2d,									"texstorage2d",										"Invalid glTexStorage2D() usage"		   },
   3124 		{texstorage2d_invalid_binding,					"texstorage2d_invalid_binding",						"Invalid glTexStorage2D() usage"		   },
   3125 		{texstorage2d_invalid_levels,					"texstorage2d_invalid_levels",						"Invalid glTexStorage2D() usage"		   },
   3126 		{texstorage3d,									"texstorage3d",										"Invalid glTexStorage3D() usage"		   },
   3127 		{texstorage3d_invalid_binding,					"texstorage3d_invalid_binding",						"Invalid glTexStorage3D() usage"		   },
   3128 		{texstorage3d_invalid_levels,					"texstorage3d_invalid_levels",						"Invalid glTexStorage3D() usage"		   },
   3129 	};
   3130 
   3131 	return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
   3132 }
   3133 
   3134 } // NegativeTestShared
   3135 } // Functional
   3136 } // gles31
   3137 } // deqp
   3138