Home | History | Annotate | Download | only in gui

Lines Matching defs:EglImage

278     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
284 class EglImage : public LightRefBase<EglImage> {
286 EglImage(sp<GraphicBuffer> graphicBuffer);
288 // createIfNeeded creates an EGLImage if required (we haven't created
305 friend class LightRefBase<EglImage>;
306 virtual ~EglImage();
308 // createImage creates a new EGLImage from a GraphicBuffer.
313 EglImage(const EglImage& rhs);
314 void operator = (const EglImage& rhs);
319 // mEglImage is the EGLImage created from mGraphicBuffer.
332 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
363 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
366 sp<EglImage> mCurrentTextureImage;
428 // mEglImage is the EGLImage created from mGraphicBuffer.
429 sp<EglImage> mEglImage;
481 sp<EglImage> mReleasedTexImage;