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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_CONSUMER_H
     18 #define ANDROID_GUI_CONSUMER_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 
     23 #include <gui/IGraphicBufferProducer.h>
     24 #include <gui/BufferQueue.h>
     25 #include <gui/ConsumerBase.h>
     26 
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <utils/String8.h>
     30 #include <utils/Vector.h>
     31 #include <utils/threads.h>
     32 
     33 namespace android {
     34 // ----------------------------------------------------------------------------
     35 
     36 
     37 class String8;
     38 
     39 /*
     40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
     41  * and makes them available to OpenGL as a texture.
     42  *
     43  * A typical usage pattern is to set up the GLConsumer with the
     44  * desired options, and call updateTexImage() when a new frame is desired.
     45  * If a new frame is available, the texture will be updated.  If not,
     46  * the previous contents are retained.
     47  *
     48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
     49  * texture target, in the EGL context of the first thread that calls
     50  * updateTexImage().
     51  *
     52  * This class was previously called SurfaceTexture.
     53  */
     54 class GLConsumer : public ConsumerBase {
     55 public:
     56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
     57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
     58 
     59     // GLConsumer constructs a new GLConsumer object. If the constructor with
     60     // the tex parameter is used, tex indicates the name of the OpenGL ES
     61     // texture to which images are to be streamed. texTarget specifies the
     62     // OpenGL ES texture target to which the texture will be bound in
     63     // updateTexImage. useFenceSync specifies whether fences should be used to
     64     // synchronize access to buffers if that behavior is enabled at
     65     // compile-time.
     66     //
     67     // A GLConsumer may be detached from one OpenGL ES context and then
     68     // attached to a different context using the detachFromContext and
     69     // attachToContext methods, respectively. The intention of these methods is
     70     // purely to allow a GLConsumer to be transferred from one consumer
     71     // context to another. If such a transfer is not needed there is no
     72     // requirement that either of these methods be called.
     73     //
     74     // If the constructor with the tex parameter is used, the GLConsumer is
     75     // created in a state where it is considered attached to an OpenGL ES
     76     // context for the purposes of the attachToContext and detachFromContext
     77     // methods. However, despite being considered "attached" to a context, the
     78     // specific OpenGL ES context doesn't get latched until the first call to
     79     // updateTexImage. After that point, all calls to updateTexImage must be
     80     // made with the same OpenGL ES context current.
     81     //
     82     // If the constructor without the tex parameter is used, the GLConsumer is
     83     // created in a detached state, and attachToContext must be called before
     84     // calls to updateTexImage.
     85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
     86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
     87             bool isControlledByApp);
     88 
     89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
     90             bool useFenceSync, bool isControlledByApp);
     91 
     92     // updateTexImage acquires the most recently queued buffer, and sets the
     93     // image contents of the target texture to it.
     94     //
     95     // This call may only be made while the OpenGL ES context to which the
     96     // target texture belongs is bound to the calling thread.
     97     //
     98     // This calls doGLFenceWait to ensure proper synchronization.
     99     status_t updateTexImage();
    100 
    101     // releaseTexImage releases the texture acquired in updateTexImage().
    102     // This is intended to be used in single buffer mode.
    103     //
    104     // This call may only be made while the OpenGL ES context to which the
    105     // target texture belongs is bound to the calling thread.
    106     status_t releaseTexImage();
    107 
    108     // setReleaseFence stores a fence that will signal when the current buffer
    109     // is no longer being read. This fence will be returned to the producer
    110     // when the current buffer is released by updateTexImage(). Multiple
    111     // fences can be set for a given buffer; they will be merged into a single
    112     // union fence.
    113     void setReleaseFence(const sp<Fence>& fence);
    114 
    115     // setDefaultMaxBufferCount sets the default limit on the maximum number
    116     // of buffers that will be allocated at one time. The image producer may
    117     // override the limit.
    118     status_t setDefaultMaxBufferCount(int bufferCount);
    119 
    120     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    121     // associated with the texture image set by the most recent call to
    122     // updateTexImage.
    123     //
    124     // This transform matrix maps 2D homogeneous texture coordinates of the form
    125     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    126     // coordinate that should be used to sample that location from the texture.
    127     // Sampling the texture outside of the range of this transform is undefined.
    128     //
    129     // This transform is necessary to compensate for transforms that the stream
    130     // content producer may implicitly apply to the content. By forcing users of
    131     // a GLConsumer to apply this transform we avoid performing an extra
    132     // copy of the data that would be needed to hide the transform from the
    133     // user.
    134     //
    135     // The matrix is stored in column-major order so that it may be passed
    136     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    137     // functions.
    138     void getTransformMatrix(float mtx[16]);
    139 
    140     // getTimestamp retrieves the timestamp associated with the texture image
    141     // set by the most recent call to updateTexImage.
    142     //
    143     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    144     // other semantics (zero point, etc) are source-dependent and should be
    145     // documented by the source.
    146     int64_t getTimestamp();
    147 
    148     // getFrameNumber retrieves the frame number associated with the texture
    149     // image set by the most recent call to updateTexImage.
    150     //
    151     // The frame number is an incrementing counter set to 0 at the creation of
    152     // the BufferQueue associated with this consumer.
    153     int64_t getFrameNumber();
    154 
    155     // setDefaultBufferSize is used to set the size of buffers returned by
    156     // requestBuffers when a with and height of zero is requested.
    157     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    158     // be called from the client.
    159     // The width and height parameters must be no greater than the minimum of
    160     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    161     // An error due to invalid dimensions might not be reported until
    162     // updateTexImage() is called.
    163     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    164 
    165     // setFilteringEnabled sets whether the transform matrix should be computed
    166     // for use with bilinear filtering.
    167     void setFilteringEnabled(bool enabled);
    168 
    169     // getCurrentBuffer returns the buffer associated with the current image.
    170     sp<GraphicBuffer> getCurrentBuffer() const;
    171 
    172     // getCurrentTextureTarget returns the texture target of the current
    173     // texture as returned by updateTexImage().
    174     uint32_t getCurrentTextureTarget() const;
    175 
    176     // getCurrentCrop returns the cropping rectangle of the current buffer.
    177     Rect getCurrentCrop() const;
    178 
    179     // getCurrentTransform returns the transform of the current buffer.
    180     uint32_t getCurrentTransform() const;
    181 
    182     // getCurrentScalingMode returns the scaling mode of the current buffer.
    183     uint32_t getCurrentScalingMode() const;
    184 
    185     // getCurrentFence returns the fence indicating when the current buffer is
    186     // ready to be read from.
    187     sp<Fence> getCurrentFence() const;
    188 
    189     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
    190     // to ensure that it is safe for future OpenGL ES commands to access the
    191     // current texture buffer.
    192     status_t doGLFenceWait() const;
    193 
    194     // set the name of the GLConsumer that will be used to identify it in
    195     // log messages.
    196     void setName(const String8& name);
    197 
    198     // These functions call the corresponding BufferQueue implementation
    199     // so the refactoring can proceed smoothly
    200     status_t setDefaultBufferFormat(uint32_t defaultFormat);
    201     status_t setConsumerUsageBits(uint32_t usage);
    202     status_t setTransformHint(uint32_t hint);
    203 
    204     // detachFromContext detaches the GLConsumer from the calling thread's
    205     // current OpenGL ES context.  This context must be the same as the context
    206     // that was current for previous calls to updateTexImage.
    207     //
    208     // Detaching a GLConsumer from an OpenGL ES context will result in the
    209     // deletion of the OpenGL ES texture object into which the images were being
    210     // streamed.  After a GLConsumer has been detached from the OpenGL ES
    211     // context calls to updateTexImage will fail returning INVALID_OPERATION
    212     // until the GLConsumer is attached to a new OpenGL ES context using the
    213     // attachToContext method.
    214     status_t detachFromContext();
    215 
    216     // attachToContext attaches a GLConsumer that is currently in the
    217     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
    218     // in the 'detached' state iff detachFromContext has successfully been
    219     // called and no calls to attachToContext have succeeded since the last
    220     // detachFromContext call.  Calls to attachToContext made on a
    221     // GLConsumer that is not in the 'detached' state will result in an
    222     // INVALID_OPERATION error.
    223     //
    224     // The tex argument specifies the OpenGL ES texture object name in the
    225     // new context into which the image contents will be streamed.  A successful
    226     // call to attachToContext will result in this texture object being bound to
    227     // the texture target and populated with the image contents that were
    228     // current at the time of the last call to detachFromContext.
    229     status_t attachToContext(uint32_t tex);
    230 
    231 protected:
    232 
    233     // abandonLocked overrides the ConsumerBase method to clear
    234     // mCurrentTextureImage in addition to the ConsumerBase behavior.
    235     virtual void abandonLocked();
    236 
    237     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
    238     // specific info in addition to the ConsumerBase behavior.
    239     virtual void dumpLocked(String8& result, const char* prefix) const;
    240 
    241     // acquireBufferLocked overrides the ConsumerBase method to update the
    242     // mEglSlots array in addition to the ConsumerBase behavior.
    243     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
    244         nsecs_t presentWhen);
    245 
    246     // releaseBufferLocked overrides the ConsumerBase method to update the
    247     // mEglSlots array in addition to the ConsumerBase.
    248     virtual status_t releaseBufferLocked(int slot,
    249             const sp<GraphicBuffer> graphicBuffer,
    250             EGLDisplay display, EGLSyncKHR eglFence);
    251 
    252     status_t releaseBufferLocked(int slot,
    253             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
    254         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
    255     }
    256 
    257     static bool isExternalFormat(uint32_t format);
    258 
    259     // This releases the buffer in the slot referenced by mCurrentTexture,
    260     // then updates state to refer to the BufferItem, which must be a
    261     // newly-acquired buffer.
    262     status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
    263 
    264     // Binds mTexName and the current buffer to mTexTarget.  Uses
    265     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
    266     // bind succeeds, this calls doGLFenceWait.
    267     status_t bindTextureImageLocked();
    268 
    269     // Gets the current EGLDisplay and EGLContext values, and compares them
    270     // to mEglDisplay and mEglContext.  If the fields have been previously
    271     // set, the values must match; if not, the fields are set to the current
    272     // values.
    273     // The contextCheck argument is used to ensure that a GL context is
    274     // properly set; when set to false, the check is not performed.
    275     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
    276 
    277 private:
    278     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
    279     // is primarily just one image per slot, but there is also special cases:
    280     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
    281     //  - After freeBuffer, we must still keep the current image/buffer
    282     // Reference counting EGLImages lets us handle all these cases easily while
    283     // also only creating new EGLImages from buffers when required.
    284     class EglImage : public LightRefBase<EglImage>  {
    285     public:
    286         EglImage(sp<GraphicBuffer> graphicBuffer);
    287 
    288         // createIfNeeded creates an EGLImage if required (we haven't created
    289         // one yet, or the EGLDisplay or crop-rect has changed).
    290         status_t createIfNeeded(EGLDisplay display,
    291                                 const Rect& cropRect,
    292                                 bool forceCreate = false);
    293 
    294         // This calls glEGLImageTargetTexture2DOES to bind the image to the
    295         // texture in the specified texture target.
    296         void bindToTextureTarget(uint32_t texTarget);
    297 
    298         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
    299         const native_handle* graphicBufferHandle() {
    300             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
    301         }
    302 
    303     private:
    304         // Only allow instantiation using ref counting.
    305         friend class LightRefBase<EglImage>;
    306         virtual ~EglImage();
    307 
    308         // createImage creates a new EGLImage from a GraphicBuffer.
    309         EGLImageKHR createImage(EGLDisplay dpy,
    310                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
    311 
    312         // Disallow copying
    313         EglImage(const EglImage& rhs);
    314         void operator = (const EglImage& rhs);
    315 
    316         // mGraphicBuffer is the buffer that was used to create this image.
    317         sp<GraphicBuffer> mGraphicBuffer;
    318 
    319         // mEglImage is the EGLImage created from mGraphicBuffer.
    320         EGLImageKHR mEglImage;
    321 
    322         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
    323         EGLDisplay mEglDisplay;
    324 
    325         // mCropRect is the crop rectangle passed to EGL when mEglImage
    326         // was created.
    327         Rect mCropRect;
    328     };
    329 
    330     // freeBufferLocked frees up the given buffer slot. If the slot has been
    331     // initialized this will release the reference to the GraphicBuffer in that
    332     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
    333     //
    334     // This method must be called with mMutex locked.
    335     virtual void freeBufferLocked(int slotIndex);
    336 
    337     // computeCurrentTransformMatrixLocked computes the transform matrix for the
    338     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    339     // to compute this matrix and stores it in mCurrentTransformMatrix.
    340     // mCurrentTextureImage must not be NULL.
    341     void computeCurrentTransformMatrixLocked();
    342 
    343     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
    344     // stream to ensure that it is safe for future OpenGL ES commands to
    345     // access the current texture buffer.
    346     status_t doGLFenceWaitLocked() const;
    347 
    348     // syncForReleaseLocked performs the synchronization needed to release the
    349     // current slot from an OpenGL ES context.  If needed it will set the
    350     // current slot's fence to guard against a producer accessing the buffer
    351     // before the outstanding accesses have completed.
    352     status_t syncForReleaseLocked(EGLDisplay dpy);
    353 
    354     // returns a graphic buffer used when the texture image has been released
    355     static sp<GraphicBuffer> getDebugTexImageBuffer();
    356 
    357     // The default consumer usage flags that GLConsumer always sets on its
    358     // BufferQueue instance; these will be OR:d with any additional flags passed
    359     // from the GLConsumer user. In particular, GLConsumer will always
    360     // consume buffers as hardware textures.
    361     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
    362 
    363     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
    364     // possible that this buffer is not associated with any buffer slot, so we
    365     // must track it separately in order to support the getCurrentBuffer method.
    366     sp<EglImage> mCurrentTextureImage;
    367 
    368     // mCurrentCrop is the crop rectangle that applies to the current texture.
    369     // It gets set each time updateTexImage is called.
    370     Rect mCurrentCrop;
    371 
    372     // mCurrentTransform is the transform identifier for the current texture. It
    373     // gets set each time updateTexImage is called.
    374     uint32_t mCurrentTransform;
    375 
    376     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    377     // set each time updateTexImage is called.
    378     uint32_t mCurrentScalingMode;
    379 
    380     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
    381     sp<Fence> mCurrentFence;
    382 
    383     // mCurrentTransformMatrix is the transform matrix for the current texture.
    384     // It gets computed by computeTransformMatrix each time updateTexImage is
    385     // called.
    386     float mCurrentTransformMatrix[16];
    387 
    388     // mCurrentTimestamp is the timestamp for the current texture. It
    389     // gets set each time updateTexImage is called.
    390     int64_t mCurrentTimestamp;
    391 
    392     // mCurrentFrameNumber is the frame counter for the current texture.
    393     // It gets set each time updateTexImage is called.
    394     int64_t mCurrentFrameNumber;
    395 
    396     uint32_t mDefaultWidth, mDefaultHeight;
    397 
    398     // mFilteringEnabled indicates whether the transform matrix is computed for
    399     // use with bilinear filtering. It defaults to true and is changed by
    400     // setFilteringEnabled().
    401     bool mFilteringEnabled;
    402 
    403     // mTexName is the name of the OpenGL texture to which streamed images will
    404     // be bound when updateTexImage is called. It is set at construction time
    405     // and can be changed with a call to attachToContext.
    406     uint32_t mTexName;
    407 
    408     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    409     // extension should be used to prevent buffers from being dequeued before
    410     // it's safe for them to be written. It gets set at construction time and
    411     // never changes.
    412     const bool mUseFenceSync;
    413 
    414     // mTexTarget is the GL texture target with which the GL texture object is
    415     // associated.  It is set in the constructor and never changed.  It is
    416     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    417     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    418     // glCopyTexSubImage to read from the texture.  This is a hack to work
    419     // around a GL driver limitation on the number of FBO attachments, which the
    420     // browser's tile cache exceeds.
    421     const uint32_t mTexTarget;
    422 
    423     // EGLSlot contains the information and object references that
    424     // GLConsumer maintains about a BufferQueue buffer slot.
    425     struct EglSlot {
    426         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
    427 
    428         // mEglImage is the EGLImage created from mGraphicBuffer.
    429         sp<EglImage> mEglImage;
    430 
    431         // mFence is the EGL sync object that must signal before the buffer
    432         // associated with this buffer slot may be dequeued. It is initialized
    433         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
    434         // on a compile-time option) set to a new sync object in updateTexImage.
    435         EGLSyncKHR mEglFence;
    436     };
    437 
    438     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
    439     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
    440     // current display when updateTexImage is called for the first time and when
    441     // attachToContext is called.
    442     EGLDisplay mEglDisplay;
    443 
    444     // mEglContext is the OpenGL ES context with which this GLConsumer is
    445     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
    446     // to the current GL context when updateTexImage is called for the first
    447     // time and when attachToContext is called.
    448     EGLContext mEglContext;
    449 
    450     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
    451     // for each buffer slot.  It is initialized to null pointers, and gets
    452     // filled in with the result of BufferQueue::acquire when the
    453     // client dequeues a buffer from a
    454     // slot that has not yet been used. The buffer allocated to a slot will also
    455     // be replaced if the requested buffer usage or geometry differs from that
    456     // of the buffer allocated to a slot.
    457     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
    458 
    459     // mCurrentTexture is the buffer slot index of the buffer that is currently
    460     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    461     // indicating that no buffer slot is currently bound to the texture. Note,
    462     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    463     // that no buffer is bound to the texture. A call to setBufferCount will
    464     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    465     int mCurrentTexture;
    466 
    467     // mAttached indicates whether the ConsumerBase is currently attached to
    468     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
    469     // indicating that the ConsumerBase is considered to be attached to
    470     // whatever context is current at the time of the first updateTexImage call.
    471     // It is set to false by detachFromContext, and then set to true again by
    472     // attachToContext.
    473     bool mAttached;
    474 
    475     // protects static initialization
    476     static Mutex sStaticInitLock;
    477 
    478     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
    479     // mode and releaseTexImage() has been called
    480     static sp<GraphicBuffer> sReleasedTexImageBuffer;
    481     sp<EglImage> mReleasedTexImage;
    482 };
    483 
    484 // ----------------------------------------------------------------------------
    485 }; // namespace android
    486 
    487 #endif // ANDROID_GUI_CONSUMER_H
    488