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Searched
refs:mTexName
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/libs/gui/tests/
TextureRenderer.h
36
GLuint
mTexName
;
TextureRenderer.cpp
31
const sp<GLConsumer>& st) :
mTexName
(texName), mST(st) {
88
glBindTexture(GL_TEXTURE_EXTERNAL_OES,
mTexName
);
/frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.h
84
uint32_t
mTexName
, mFbName;
RenderEngine.cpp
267
mEngine.bindImageAsFramebuffer(image, &
mTexName
, &mFbName, &mStatus);
275
mEngine.unbindFramebuffer(
mTexName
, mFbName);
/frameworks/native/libs/gui/
GLConsumer.cpp
130
mTexName
(tex),
157
mTexName
(-1),
213
glBindTexture(mTexTarget,
mTexName
);
226
glBindTexture(mTexTarget,
mTexName
);
457
glBindTexture(mTexTarget,
mTexName
);
478
glBindTexture(mTexTarget,
mTexName
);
575
glDeleteTextures(1, &
mTexName
);
620
mTexName
= tex;
[
all
...]
/frameworks/native/cmds/flatland/
Main.cpp
300
&mGLConsumer, &mSurface, &
mTexName
);
358
return mComposer->compose(
mTexName
, mGLConsumer);
368
GLuint
mTexName
;
/frameworks/native/include/gui/
GLConsumer.h
264
// Binds
mTexName
and the current buffer to mTexTarget. Uses
403
//
mTexName
is the name of the OpenGL texture to which streamed images will
406
uint32_t
mTexName
;
Completed in 271 milliseconds